it continues
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@@ -34,7 +34,7 @@
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if(blood_DNA)
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. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands", color = blood_DNA_to_color())
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/obj/item/clothing/gloves/update_clothes_damaged_state(damaging = TRUE)
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/obj/item/clothing/gloves/update_clothes_damaged_state()
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..()
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if(ismob(loc))
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var/mob/M = loc
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