it continues
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@@ -5,8 +5,9 @@
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permeability_coefficient = 0.9
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block_priority = BLOCK_PRIORITY_UNIFORM
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slot_flags = ITEM_SLOT_ICLOTHING
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
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limb_integrity = 30
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var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women
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var/has_sensor = HAS_SENSORS // For the crew computer
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var/random_sensor = TRUE
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@@ -39,7 +40,7 @@
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if(!attach_accessory(I, user))
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return ..()
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/obj/item/clothing/under/update_clothes_damaged_state(damaging = TRUE)
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/obj/item/clothing/under/update_clothes_damaged_state()
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..()
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if(ismob(loc))
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var/mob/M = loc
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@@ -34,8 +34,9 @@
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/under/rank/cargo/miner
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desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
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name = "shaft miner's jumpsuit"
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desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 0, "wound" = 10)
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icon_state = "miner"
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item_state = "miner"
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@@ -19,6 +19,7 @@
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/obj/item/clothing/under/rank/captain/suit
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name = "captain's suit"
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desc = "A green suit and yellow necktie. Exemplifies authority."
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 15)
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icon_state = "green_suit"
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item_state = "dg_suit"
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can_adjust = FALSE
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@@ -19,7 +19,7 @@
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desc = "A tactical security jumpsuit for officers complete with Nanotrasen belt buckle."
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icon_state = "rsecurity"
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item_state = "r_suit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
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/obj/item/clothing/under/rank/security/officer/grey
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name = "grey security jumpsuit"
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@@ -67,7 +67,7 @@
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desc = "A formal security suit for officers complete with Nanotrasen belt buckle."
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icon_state = "rwarden"
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item_state = "r_suit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
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/obj/item/clothing/under/rank/security/warden/grey
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name = "grey security suit"
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@@ -101,7 +101,7 @@
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desc = "Someone who wears this means business."
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icon_state = "detective"
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item_state = "det"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
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/obj/item/clothing/under/rank/security/detective/skirt
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name = "detective's suitskirt"
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@@ -138,7 +138,7 @@
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desc = "A security jumpsuit decorated for those few with the dedication to achieve the position of Head of Security."
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icon_state = "rhos"
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item_state = "r_suit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
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strip_delay = 60
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/obj/item/clothing/under/rank/security/head_of_security/skirt
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