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@@ -449,8 +449,8 @@ im
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var/list/multiplier = INFINITY //Wat
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for(var/B in cached_required_reagents) //
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multiplier = min(multiplier, round(get_reagent_amount(B) / cached_required_reagents[B]))//a simple one over the other? (Is this for multiplying end product? Useful for toxinsludge buildup)
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//multiplier = min(multiplier, round(get_reagent_amount(B) / cached_required_reagents[B]))//a simple one over the other? (Is this for multiplying end product? Useful for toxinsludge buildup)
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multiplier = min(multiplier, (get_reagent_amount(B) / cached_required_reagents[B]))//a simple one over the other? (Is this for multiplying end product? Useful for toxinsludge buildup)
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//Splits reactions into two types; FermiChem is advanced reaction mechanics, Other is default reaction.
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//FermiChem relies on two additional properties; pH and impurity
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//Temperature plays into a larger role too.
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@@ -835,6 +835,7 @@
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var/acidpwr = 10 //the amount of protection removed from the armour
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taste_description = "acid"
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self_consuming = TRUE
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pH = 2.75
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/datum/reagent/toxin/acid/reaction_mob(mob/living/carbon/C, method=TOUCH, reac_volume)
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if(!istype(C))
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