Changes
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@@ -169,7 +169,7 @@
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/mob/living/verb/toggle_lewd()
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set category = "IC"
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set name = "toggle lewdchem"
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set name = "Toggle Lewdchem"
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set desc = "Allows you to toggle if you'd like lewd flavour messages."
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lewd = !(lewd)
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to_chat(usr, "You [(lewd?"will":"no longer")] receive lewdchem messages.")
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@@ -3,20 +3,21 @@
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/datum/quirk/Hypno
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name = "Hypnotherapy user"
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desc = "You had hypnotherapy right before your shift, you're not sure it had any effects, though."
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mob_trait = "hypnotherapy"
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value = -1 //I mean, it can be a really bad trait to have, but on the other hand, some people want it?
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gain_text = "<span class='notice'>You really think the hypnotherapy helped you out.</span>"
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//lose_text = "<span class='notice'>You forget about the hypnotherapy you had, or did you even have it?</span>"
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/datum/quirk/Hypno/add()
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//You caught me, it's not actually based off a trigger, stop spoiling the effect! Code diving ruins the magic!
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addtimer(CALLBACK(quirk_holder, datum/quirk/Hypno, quirk_holder), rand(12000, 36000))
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addtimer(CALLBACK(quirk_holder, /datum/quirk/Hypno/proc/triggered, quirk_holder), rand(12000, 36000))
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datum/quirk/Hypno/proc/triggered(quirk_holder)//I figured I might as well make a trait of code I added.
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/datum/quirk/Hypno/proc/triggered(quirk_holder)//I figured I might as well make a trait of code I added.
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var/mob/living/carbon/human/H = quirk_holder
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var/list/seen = viewers(8, get_turf(H))
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if(LAZYLEN(seen) == 0)
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H.to_chat("<span class='notice'><i>That object accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
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to_chat(H, "<span class='notice'><i>That object accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
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else
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H.to_chat("<span class='notice'><i>[pick(seen)] accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
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to_chat(H, "<span class='notice'><i>[pick(seen)] accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
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H.apply_status_effect(/datum/status_effect/trance, 200, TRUE)
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qdel(src)
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@@ -4,6 +4,7 @@
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name = "Synthetic blood"
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desc = "You've got a new form of synthetic blood that increases the total blood volume inside of you!"
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value = 1
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mob_trait = TRAIT_HIGH_BLOOD
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gain_text = "<span class='notice'>You feel full of blood!</span>"
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lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
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