Dufflebag => Dufflebag

This commit is contained in:
LetterJay
2017-06-19 16:42:05 -05:00
parent 52fa6e4df8
commit a4c9dc43dd
20 changed files with 75 additions and 75 deletions
+3 -3
View File
@@ -43,12 +43,12 @@ GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_
//Backpacks
#define GBACKPACK "Grey Backpack"
#define GSATCHEL "Grey Satchel"
#define GDUFFLEBAG "Grey Dufflebag"
#define Gduffelbag "Grey duffelbag"
#define LSATCHEL "Leather Satchel"
#define DBACKPACK "Department Backpack"
#define DSATCHEL "Department Satchel"
#define DDUFFLEBAG "Department Dufflebag"
GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, DDUFFLEBAG, GBACKPACK, GSATCHEL, GDUFFLEBAG, LSATCHEL))
#define Dduffelbag "Department duffelbag"
GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, Dduffelbag, GBACKPACK, GSATCHEL, Gduffelbag, LSATCHEL))
//Uplink spawn loc
#define UPLINK_PDA "PDA"
@@ -179,7 +179,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("black shoes", /obj/item/clothing/shoes/sneakers/black, 2), \
null, \
new/datum/stack_recipe("backpack", /obj/item/weapon/storage/backpack, 4), \
new/datum/stack_recipe("dufflebag", /obj/item/weapon/storage/backpack/dufflebag, 6), \
new/datum/stack_recipe("duffelbag", /obj/item/weapon/storage/backpack/duffelbag, 6), \
null, \
new/datum/stack_recipe("plant bag", /obj/item/weapon/storage/bag/plants, 4), \
new/datum/stack_recipe("book bag", /obj/item/weapon/storage/bag/books, 4), \
@@ -15,8 +15,8 @@
new /obj/item/clothing/under/sl_suit(src)
new /obj/item/clothing/under/rank/bartender(src)
new /obj/item/clothing/under/rank/bartender(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/head/soft/black(src)
new /obj/item/clothing/head/soft/black(src)
new /obj/item/clothing/shoes/sneakers/black(src)
@@ -39,8 +39,8 @@
new /obj/item/clothing/under/waiter(src)
new /obj/item/device/radio/headset/headset_srv(src)
new /obj/item/device/radio/headset/headset_srv(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/accessory/waistcoat(src)
for(var/i in 1 to 3)
new /obj/item/clothing/suit/apron/chef(src)
new /obj/item/clothing/head/soft/mime(src)
@@ -64,7 +64,7 @@
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/head/soft/purple(src)
new /obj/item/weapon/paint/paint_remover(src)
new /obj/item/weapon/melee/flyswatter(src)
new /obj/item/weapon/melee/flyswatter(src)
new /obj/item/device/flashlight(src)
for(var/i in 1 to 3)
new /obj/item/weapon/caution(src)
@@ -95,8 +95,8 @@
new /obj/item/clothing/suit/toggle/lawyer/black(src)
new /obj/item/clothing/shoes/laceup(src)
new /obj/item/clothing/shoes/laceup(src)
new /obj/item/clothing/accessory/lawyers_badge(src)
new /obj/item/clothing/accessory/lawyers_badge(src)
new /obj/item/clothing/accessory/lawyers_badge(src)
new /obj/item/clothing/accessory/lawyers_badge(src)
/obj/structure/closet/wardrobe/chaplain_black
name = "chapel wardrobe"
@@ -141,8 +141,8 @@
new /obj/item/clothing/suit/hooded/wintercoat/security(src)
new /obj/item/weapon/storage/backpack/security(src)
new /obj/item/weapon/storage/backpack/satchel/sec(src)
new /obj/item/weapon/storage/backpack/dufflebag/sec(src)
new /obj/item/weapon/storage/backpack/dufflebag/sec(src)
new /obj/item/weapon/storage/backpack/duffelbag/sec(src)
new /obj/item/weapon/storage/backpack/duffelbag/sec(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/security(src)
for(var/i in 1 to 3)
@@ -177,7 +177,7 @@
icon_door = "atmos_wardrobe"
/obj/structure/closet/wardrobe/atmospherics_yellow/PopulateContents()
new /obj/item/weapon/storage/backpack/dufflebag/engineering(src)
new /obj/item/weapon/storage/backpack/duffelbag/engineering(src)
new /obj/item/weapon/storage/backpack/satchel/eng(src)
new /obj/item/weapon/storage/backpack/industrial(src)
for(var/i in 1 to 3)
@@ -193,7 +193,7 @@
icon_door = "yellow"
/obj/structure/closet/wardrobe/engineering_yellow/PopulateContents()
new /obj/item/weapon/storage/backpack/dufflebag/engineering(src)
new /obj/item/weapon/storage/backpack/duffelbag/engineering(src)
new /obj/item/weapon/storage/backpack/industrial(src)
new /obj/item/weapon/storage/backpack/satchel/eng(src)
new /obj/item/clothing/suit/hooded/wintercoat/engineering(src)
@@ -211,7 +211,7 @@
name = "medical doctor's wardrobe"
/obj/structure/closet/wardrobe/white/medical/PopulateContents()
new /obj/item/weapon/storage/backpack/dufflebag/med(src)
new /obj/item/weapon/storage/backpack/duffelbag/med(src)
new /obj/item/weapon/storage/backpack/medic(src)
new /obj/item/weapon/storage/backpack/satchel/med(src)
new /obj/item/clothing/suit/hooded/wintercoat/medical(src)
@@ -55,7 +55,7 @@
/obj/structure/closet/secure_closet/CMO/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/cmo(src)
new /obj/item/weapon/storage/backpack/dufflebag/med(src)
new /obj/item/weapon/storage/backpack/duffelbag/med(src)
new /obj/item/clothing/suit/bio_suit/cmo(src)
new /obj/item/clothing/head/bio_hood/cmo(src)
new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
@@ -7,7 +7,7 @@
/obj/structure/closet/secure_closet/personal/PopulateContents()
..()
if(prob(50))
new /obj/item/weapon/storage/backpack/dufflebag(src)
new /obj/item/weapon/storage/backpack/duffelbag(src)
if(prob(50))
new /obj/item/weapon/storage/backpack(src)
else
@@ -12,7 +12,7 @@
new /obj/item/weapon/storage/backpack/satchel/cap(src)
new /obj/item/clothing/neck/cloak/cap(src)
new /obj/item/weapon/storage/daki(src)
new /obj/item/weapon/storage/backpack/dufflebag/captain(src)
new /obj/item/weapon/storage/backpack/duffelbag/captain(src)
new /obj/item/clothing/head/crown/fancy(src)
new /obj/item/clothing/suit/captunic(src)
new /obj/item/clothing/under/captainparade(src)
@@ -25,7 +25,7 @@
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/weapon/storage/box/flashbangs(src)
new /obj/item/weapon/storage/box/teargas(src)
new /obj/item/weapon/storage/backpack/dufflebag/syndie/med(src)
new /obj/item/weapon/storage/backpack/duffelbag/syndie/med(src)
new /obj/item/device/pda/syndicate(src)
return
@@ -126,7 +126,7 @@
for(var/i in 1 to 3)
new /obj/item/clothing/head/soft/grey(src)
if(prob(50))
new /obj/item/weapon/storage/backpack/dufflebag(src)
new /obj/item/weapon/storage/backpack/duffelbag(src)
if(prob(40))
new /obj/item/clothing/mask/bandana/black(src)
new /obj/item/clothing/mask/bandana/black(src)
+1 -1
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@@ -998,7 +998,7 @@
/datum/supply_pack/organic/cream_piee
name = "High-yield Clown-grade Cream Pie Crate"
cost = 6000
contains = list(/obj/item/weapon/storage/backpack/dufflebag/clown/cream_pie)
contains = list(/obj/item/weapon/storage/backpack/duffelbag/clown/cream_pie)
crate_name = "party equipment crate"
contraband = TRUE
access = GLOB.access_theatre
+2 -2
View File
@@ -39,11 +39,11 @@ Captain
suit = /obj/item/clothing/suit/armor/vest/capcarapace
shoes = /obj/item/clothing/shoes/sneakers/brown
head = /obj/item/clothing/head/caphat
backpack_contents = list(/obj/item/weapon/melee/classic_baton/telescopic=1, /obj/item/weapon/station_charter=1)
backpack_contents = list(/obj/item/weapon/melee/classic_baton/telescopic=1, /obj/item/weapon/station_charter=1)
backpack = /obj/item/weapon/storage/backpack/captain
satchel = /obj/item/weapon/storage/backpack/satchel/cap
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/captain
duffelbag = /obj/item/weapon/storage/backpack/duffelbag/captain
implants = list(/obj/item/weapon/implant/mindshield)
+1 -1
View File
@@ -94,7 +94,7 @@ Shaft Miner
backpack = /obj/item/weapon/storage/backpack/explorer
satchel = /obj/item/weapon/storage/backpack/satchel/explorer
dufflebag = /obj/item/weapon/storage/backpack/dufflebag
duffelbag = /obj/item/weapon/storage/backpack/duffelbag
box = /obj/item/weapon/storage/box/survival_mining
/datum/outfit/job/miner/asteroid
+1 -1
View File
@@ -43,7 +43,7 @@ Clown
backpack = /obj/item/weapon/storage/backpack/clown
satchel = /obj/item/weapon/storage/backpack/clown
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/clown //strangely has a duffle
duffelbag = /obj/item/weapon/storage/backpack/duffelbag/clown //strangely has a duffle
box = /obj/item/weapon/storage/box/hug/survival
+8 -8
View File
@@ -42,7 +42,7 @@ Chief Engineer
backpack = /obj/item/weapon/storage/backpack/industrial
satchel = /obj/item/weapon/storage/backpack/satchel/eng
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/engineering
duffelbag = /obj/item/weapon/storage/backpack/duffelbag/engineering
box = /obj/item/weapon/storage/box/engineer
pda_slot = slot_l_store
@@ -93,16 +93,16 @@ Station Engineer
backpack = /obj/item/weapon/storage/backpack/industrial
satchel = /obj/item/weapon/storage/backpack/satchel/eng
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/engineering
duffelbag = /obj/item/weapon/storage/backpack/duffelbag/engineering
box = /obj/item/weapon/storage/box/engineer
pda_slot = slot_l_store
backpack_contents = list(/obj/item/device/modular_computer/tablet/preset/advanced=1)
/datum/outfit/job/engineer/gloved
name = "Station Engineer (Gloves)"
gloves = /obj/item/clothing/gloves/color/yellow
/datum/outfit/job/engineer/gloved/rig
/datum/outfit/job/engineer/gloved
name = "Station Engineer (Gloves)"
gloves = /obj/item/clothing/gloves/color/yellow
/datum/outfit/job/engineer/gloved/rig
name = "Station Engineer (Hardsuit)"
mask = /obj/item/clothing/mask/breath
@@ -144,7 +144,7 @@ Atmospheric Technician
backpack = /obj/item/weapon/storage/backpack/industrial
satchel = /obj/item/weapon/storage/backpack/satchel/eng
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/engineering
duffelbag = /obj/item/weapon/storage/backpack/duffelbag/engineering
box = /obj/item/weapon/storage/box/engineer
pda_slot = slot_l_store
backpack_contents = list(/obj/item/device/modular_computer/tablet/preset/advanced=1)
+5 -5
View File
@@ -134,7 +134,7 @@
var/backpack = /obj/item/weapon/storage/backpack
var/satchel = /obj/item/weapon/storage/backpack/satchel
var/dufflebag = /obj/item/weapon/storage/backpack/dufflebag
var/duffelbag = /obj/item/weapon/storage/backpack/duffelbag
var/box = /obj/item/weapon/storage/box/survival
var/pda_slot = slot_belt
@@ -145,14 +145,14 @@
back = /obj/item/weapon/storage/backpack //Grey backpack
if(GSATCHEL)
back = /obj/item/weapon/storage/backpack/satchel //Grey satchel
if(GDUFFLEBAG)
back = /obj/item/weapon/storage/backpack/dufflebag //Grey Dufflebag
if(Gduffelbag)
back = /obj/item/weapon/storage/backpack/duffelbag //Grey duffelbag
if(LSATCHEL)
back = /obj/item/weapon/storage/backpack/satchel/leather //Leather Satchel
if(DSATCHEL)
back = satchel //Department satchel
if(DDUFFLEBAG)
back = dufflebag //Department dufflebag
if(Dduffelbag)
back = duffelbag //Department duffelbag
else
back = backpack //Department backpack
+5 -5
View File
@@ -40,7 +40,7 @@ Chief Medical Officer
backpack = /obj/item/weapon/storage/backpack/medic
satchel = /obj/item/weapon/storage/backpack/satchel/med
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
duffelbag = /obj/item/weapon/storage/backpack/duffelbag/med
/*
Medical Doctor
@@ -75,7 +75,7 @@ Medical Doctor
backpack = /obj/item/weapon/storage/backpack/medic
satchel = /obj/item/weapon/storage/backpack/satchel/med
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
duffelbag = /obj/item/weapon/storage/backpack/duffelbag/med
/*
Chemist
@@ -109,7 +109,7 @@ Chemist
backpack = /obj/item/weapon/storage/backpack/chemistry
satchel = /obj/item/weapon/storage/backpack/satchel/chem
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
duffelbag = /obj/item/weapon/storage/backpack/duffelbag/med
/*
Geneticist
@@ -143,7 +143,7 @@ Geneticist
backpack = /obj/item/weapon/storage/backpack/genetics
satchel = /obj/item/weapon/storage/backpack/satchel/gen
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
duffelbag = /obj/item/weapon/storage/backpack/duffelbag/med
/*
Virologist
@@ -178,4 +178,4 @@ Virologist
backpack = /obj/item/weapon/storage/backpack/virology
satchel = /obj/item/weapon/storage/backpack/satchel/vir
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
duffelbag = /obj/item/weapon/storage/backpack/duffelbag/med
+10 -10
View File
@@ -52,7 +52,7 @@ Head of Security
backpack = /obj/item/weapon/storage/backpack/security
satchel = /obj/item/weapon/storage/backpack/satchel/sec
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/sec
duffelbag = /obj/item/weapon/storage/backpack/duffelbag/sec
box = /obj/item/weapon/storage/box/security
implants = list(/obj/item/weapon/implant/mindshield)
@@ -101,7 +101,7 @@ Warden
backpack = /obj/item/weapon/storage/backpack/security
satchel = /obj/item/weapon/storage/backpack/satchel/sec
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/sec
duffelbag = /obj/item/weapon/storage/backpack/duffelbag/sec
box = /obj/item/weapon/storage/box/security
implants = list(/obj/item/weapon/implant/mindshield)
@@ -195,7 +195,7 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
else
department = pick_n_take(GLOB.available_depts)
var/ears = null
var/accessory = null
var/accessory = null
var/list/dep_access = null
var/destination = null
var/spawn_point = null
@@ -205,29 +205,29 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
dep_access = list(GLOB.access_mailsorting, GLOB.access_mining, GLOB.access_mining_station)
destination = /area/security/checkpoint/supply
spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/cargo
accessory = /obj/item/clothing/accessory/armband/cargo
if(SEC_DEPT_ENGINEERING)
ears = /obj/item/device/radio/headset/headset_sec/alt/department/engi
dep_access = list(GLOB.access_construction, GLOB.access_engine)
destination = /area/security/checkpoint/engineering
spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/engine
accessory = /obj/item/clothing/accessory/armband/engine
if(SEC_DEPT_MEDICAL)
ears = /obj/item/device/radio/headset/headset_sec/alt/department/med
dep_access = list(GLOB.access_medical)
destination = /area/security/checkpoint/medical
spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/medblue
accessory = /obj/item/clothing/accessory/armband/medblue
if(SEC_DEPT_SCIENCE)
ears = /obj/item/device/radio/headset/headset_sec/alt/department/sci
dep_access = list(GLOB.access_research)
destination = /area/security/checkpoint/science
spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/science
accessory = /obj/item/clothing/accessory/armband/science
if(accessory)
if(accessory)
var/obj/item/clothing/under/U = H.w_uniform
U.attach_accessory(new accessory)
U.attach_accessory(new accessory)
if(ears)
if(H.ears)
qdel(H.ears)
@@ -279,7 +279,7 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
backpack = /obj/item/weapon/storage/backpack/security
satchel = /obj/item/weapon/storage/backpack/satchel/sec
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/sec
duffelbag = /obj/item/weapon/storage/backpack/duffelbag/sec
box = /obj/item/weapon/storage/box/security
implants = list(/obj/item/weapon/implant/mindshield)
+3 -3
View File
@@ -192,7 +192,7 @@
new /obj/item/weapon/storage/belt/mining/alt(loc)
new /obj/item/weapon/extinguisher/mini(loc)
if("Mining Conscription Kit")
new /obj/item/weapon/storage/backpack/dufflebag/mining_conscript(loc)
new /obj/item/weapon/storage/backpack/duffelbag/mining_conscript(loc)
SSblackbox.add_details("mining_voucher_redeemed", selection)
qdel(voucher)
@@ -282,11 +282,11 @@
qdel(src)
..()
/obj/item/weapon/storage/backpack/dufflebag/mining_conscript
/obj/item/weapon/storage/backpack/duffelbag/mining_conscript
name = "mining conscription kit"
desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
/obj/item/weapon/storage/backpack/dufflebag/mining_conscript/New()
/obj/item/weapon/storage/backpack/duffelbag/mining_conscript/New()
..()
new /obj/item/weapon/pickaxe/mini(src)
new /obj/item/clothing/glasses/meson(src)
+1 -1
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@@ -19,7 +19,7 @@
icon_door = "mixed"
/obj/structure/closet/wardrobe/miner/PopulateContents()
new /obj/item/weapon/storage/backpack/dufflebag(src)
new /obj/item/weapon/storage/backpack/duffelbag(src)
new /obj/item/weapon/storage/backpack/explorer(src)
new /obj/item/weapon/storage/backpack/satchel/explorer(src)
new /obj/item/clothing/under/rank/miner/lavaland(src)
@@ -61,7 +61,7 @@
var/alarms = list("Atmosphere" = list(), "Fire" = list(), "Power" = list())
var/obj/item/internal_storage //Drones can store one item, of any size/type in their body
var/obj/item/head
var/obj/item/default_storage = /obj/item/weapon/storage/backpack/dufflebag/drone //If this exists, it will spawn in internal storage
var/obj/item/default_storage = /obj/item/weapon/storage/backpack/duffelbag/drone //If this exists, it will spawn in internal storage
var/obj/item/default_hatmask //If this exists, it will spawn in the hat/mask slot if it can fit
var/seeStatic = 1 //Whether we see static instead of mobs
var/visualAppearence = MAINTDRONE //What we appear as
+16 -16
View File
@@ -145,21 +145,21 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
/datum/uplink_item/nukeoffer/c20r
name = "C-20r bundle"
desc = "Old faithful: The classic C-20r, bundled with two magazines, and a (surplus) suppressor at discount price."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/c20rbundle
cost = 14 // normally 16
/datum/uplink_item/nukeoffer/bulldog
name = "Bulldog bundle"
desc = "Lean and mean: Optimised for people that want to get up close and personal. Contains the popular \
Bulldog shotgun, two 12g drums, and a pair of Thermal imaging goggles."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/bulldogbundle
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/bulldogbundle
cost = 13 // normally 16
/datum/uplink_item/nukeoffer/medical
name = "Medical bundle"
desc = "The support specialist: Aid your fellow operatives with this medical bundle. Contains a Donksoft machine gun, \
a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/med/medicalbundle
cost = 15 // normally 20
/datum/uplink_item/nukeoffer/sniper
@@ -173,13 +173,13 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
name = "Bioterror bundle"
desc = "For the madman: Contains Bioterror spray, Bioterror grenade, chemicals, syringe gun, box of syringes,\
Donksoft assault rifle, and some darts. Remember: Seal suit and equip internals before use."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/med/bioterrorbundle
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/med/bioterrorbundle
cost = 30 // normally 42
/datum/uplink_item/nukeoffer/firestarter
name = "Spetsnaz Pyro bundle"
desc = "For systematic suppression of carbon lifeforms in close range: Contains a specialist Pyrotechnic equipment, foreign pistol, two magazines, a pipebomb, and a stimulant syringe."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/firestarter
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/firestarter
cost = 30
// Dangerous Items
@@ -455,9 +455,9 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/shotgun/bag
name = "12g Ammo Dufflebag"
desc = "A dufflebag filled with enough 12g ammo to supply an entire team, at a discounted price."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/shotgun
name = "12g Ammo duffelbag"
desc = "A duffelbag filled with enough 12g ammo to supply an entire team, at a discounted price."
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/ammo/shotgun
cost = 12
/datum/uplink_item/ammo/smg
@@ -469,9 +469,9 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
/datum/uplink_item/ammo/smg/bag
name = ".45 Ammo Dufflebag"
desc = "A dufflebag filled with enough .45 ammo to supply an entire team, at a discounted price."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/smg
name = ".45 Ammo duffelbag"
desc = "A duffelbag filled with enough .45 ammo to supply an entire team, at a discounted price."
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/ammo/smg
cost = 20
include_modes = list(/datum/game_mode/nuclear)
@@ -899,10 +899,10 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
cost = 1
/datum/uplink_item/device_tools/surgerybag
name = "Syndicate Surgery Dufflebag"
desc = "The Syndicate surgery dufflebag is a toolkit containing all surgery tools, surgical drapes, \
name = "Syndicate Surgery duffelbag"
desc = "The Syndicate surgery duffelbag is a toolkit containing all surgery tools, surgical drapes, \
a Syndicate brand MMI, a straitjacket, and a muzzle."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/surgery
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/surgery
cost = 3
/datum/uplink_item/device_tools/military_belt
@@ -1008,7 +1008,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
/datum/uplink_item/device_tools/c4bag
name = "Bag of C-4 explosives"
desc = "Because sometimes quantity is quality. Contains 10 C-4 plastic explosives."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/c4
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/c4
cost = 9 //10% discount!
cant_discount = TRUE
@@ -1016,7 +1016,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
name = "Bag of X-4 explosives"
desc = "Contains 3 X-4 plastic explosives. Similar, but more powerful than C-4. X-4 can be placed on a solid surface, such as a wall or window, and it will \
blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a wider, deeper, hole."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/x4
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/x4
cost = 4 //
cant_discount = TRUE