Dufflebag => Dufflebag
This commit is contained in:
@@ -43,12 +43,12 @@ GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_
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//Backpacks
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#define GBACKPACK "Grey Backpack"
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#define GSATCHEL "Grey Satchel"
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#define GDUFFLEBAG "Grey Dufflebag"
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#define Gduffelbag "Grey duffelbag"
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#define LSATCHEL "Leather Satchel"
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#define DBACKPACK "Department Backpack"
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#define DSATCHEL "Department Satchel"
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#define DDUFFLEBAG "Department Dufflebag"
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GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, DDUFFLEBAG, GBACKPACK, GSATCHEL, GDUFFLEBAG, LSATCHEL))
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#define Dduffelbag "Department duffelbag"
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GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, Dduffelbag, GBACKPACK, GSATCHEL, Gduffelbag, LSATCHEL))
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//Uplink spawn loc
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#define UPLINK_PDA "PDA"
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@@ -179,7 +179,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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new/datum/stack_recipe("black shoes", /obj/item/clothing/shoes/sneakers/black, 2), \
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null, \
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new/datum/stack_recipe("backpack", /obj/item/weapon/storage/backpack, 4), \
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new/datum/stack_recipe("dufflebag", /obj/item/weapon/storage/backpack/dufflebag, 6), \
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new/datum/stack_recipe("duffelbag", /obj/item/weapon/storage/backpack/duffelbag, 6), \
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null, \
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new/datum/stack_recipe("plant bag", /obj/item/weapon/storage/bag/plants, 4), \
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new/datum/stack_recipe("book bag", /obj/item/weapon/storage/bag/books, 4), \
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@@ -15,8 +15,8 @@
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new /obj/item/clothing/under/sl_suit(src)
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new /obj/item/clothing/under/rank/bartender(src)
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new /obj/item/clothing/under/rank/bartender(src)
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new /obj/item/clothing/accessory/waistcoat(src)
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new /obj/item/clothing/accessory/waistcoat(src)
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new /obj/item/clothing/accessory/waistcoat(src)
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new /obj/item/clothing/accessory/waistcoat(src)
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new /obj/item/clothing/head/soft/black(src)
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new /obj/item/clothing/head/soft/black(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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@@ -39,8 +39,8 @@
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new /obj/item/clothing/under/waiter(src)
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new /obj/item/device/radio/headset/headset_srv(src)
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new /obj/item/device/radio/headset/headset_srv(src)
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new /obj/item/clothing/accessory/waistcoat(src)
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new /obj/item/clothing/accessory/waistcoat(src)
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new /obj/item/clothing/accessory/waistcoat(src)
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new /obj/item/clothing/accessory/waistcoat(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/suit/apron/chef(src)
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new /obj/item/clothing/head/soft/mime(src)
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@@ -64,7 +64,7 @@
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new /obj/item/clothing/gloves/color/black(src)
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new /obj/item/clothing/head/soft/purple(src)
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new /obj/item/weapon/paint/paint_remover(src)
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new /obj/item/weapon/melee/flyswatter(src)
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new /obj/item/weapon/melee/flyswatter(src)
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new /obj/item/device/flashlight(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/caution(src)
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@@ -95,8 +95,8 @@
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new /obj/item/clothing/suit/toggle/lawyer/black(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/clothing/accessory/lawyers_badge(src)
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new /obj/item/clothing/accessory/lawyers_badge(src)
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new /obj/item/clothing/accessory/lawyers_badge(src)
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new /obj/item/clothing/accessory/lawyers_badge(src)
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/obj/structure/closet/wardrobe/chaplain_black
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name = "chapel wardrobe"
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@@ -141,8 +141,8 @@
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new /obj/item/clothing/suit/hooded/wintercoat/security(src)
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new /obj/item/weapon/storage/backpack/security(src)
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new /obj/item/weapon/storage/backpack/satchel/sec(src)
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new /obj/item/weapon/storage/backpack/dufflebag/sec(src)
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new /obj/item/weapon/storage/backpack/dufflebag/sec(src)
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new /obj/item/weapon/storage/backpack/duffelbag/sec(src)
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new /obj/item/weapon/storage/backpack/duffelbag/sec(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/under/rank/security(src)
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for(var/i in 1 to 3)
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@@ -177,7 +177,7 @@
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icon_door = "atmos_wardrobe"
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/obj/structure/closet/wardrobe/atmospherics_yellow/PopulateContents()
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new /obj/item/weapon/storage/backpack/dufflebag/engineering(src)
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new /obj/item/weapon/storage/backpack/duffelbag/engineering(src)
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new /obj/item/weapon/storage/backpack/satchel/eng(src)
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new /obj/item/weapon/storage/backpack/industrial(src)
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for(var/i in 1 to 3)
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@@ -193,7 +193,7 @@
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icon_door = "yellow"
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/obj/structure/closet/wardrobe/engineering_yellow/PopulateContents()
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new /obj/item/weapon/storage/backpack/dufflebag/engineering(src)
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new /obj/item/weapon/storage/backpack/duffelbag/engineering(src)
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new /obj/item/weapon/storage/backpack/industrial(src)
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new /obj/item/weapon/storage/backpack/satchel/eng(src)
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new /obj/item/clothing/suit/hooded/wintercoat/engineering(src)
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@@ -211,7 +211,7 @@
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name = "medical doctor's wardrobe"
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/obj/structure/closet/wardrobe/white/medical/PopulateContents()
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new /obj/item/weapon/storage/backpack/dufflebag/med(src)
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new /obj/item/weapon/storage/backpack/duffelbag/med(src)
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new /obj/item/weapon/storage/backpack/medic(src)
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new /obj/item/weapon/storage/backpack/satchel/med(src)
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new /obj/item/clothing/suit/hooded/wintercoat/medical(src)
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@@ -55,7 +55,7 @@
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/obj/structure/closet/secure_closet/CMO/PopulateContents()
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..()
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new /obj/item/clothing/neck/cloak/cmo(src)
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new /obj/item/weapon/storage/backpack/dufflebag/med(src)
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new /obj/item/weapon/storage/backpack/duffelbag/med(src)
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new /obj/item/clothing/suit/bio_suit/cmo(src)
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new /obj/item/clothing/head/bio_hood/cmo(src)
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new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
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@@ -7,7 +7,7 @@
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/obj/structure/closet/secure_closet/personal/PopulateContents()
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..()
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if(prob(50))
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new /obj/item/weapon/storage/backpack/dufflebag(src)
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new /obj/item/weapon/storage/backpack/duffelbag(src)
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if(prob(50))
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new /obj/item/weapon/storage/backpack(src)
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else
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@@ -12,7 +12,7 @@
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new /obj/item/weapon/storage/backpack/satchel/cap(src)
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new /obj/item/clothing/neck/cloak/cap(src)
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new /obj/item/weapon/storage/daki(src)
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new /obj/item/weapon/storage/backpack/dufflebag/captain(src)
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new /obj/item/weapon/storage/backpack/duffelbag/captain(src)
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new /obj/item/clothing/head/crown/fancy(src)
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new /obj/item/clothing/suit/captunic(src)
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new /obj/item/clothing/under/captainparade(src)
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@@ -25,7 +25,7 @@
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new /obj/item/ammo_box/magazine/m10mm(src)
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new /obj/item/weapon/storage/box/flashbangs(src)
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new /obj/item/weapon/storage/box/teargas(src)
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new /obj/item/weapon/storage/backpack/dufflebag/syndie/med(src)
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new /obj/item/weapon/storage/backpack/duffelbag/syndie/med(src)
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new /obj/item/device/pda/syndicate(src)
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return
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@@ -126,7 +126,7 @@
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/soft/grey(src)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/dufflebag(src)
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new /obj/item/weapon/storage/backpack/duffelbag(src)
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if(prob(40))
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new /obj/item/clothing/mask/bandana/black(src)
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new /obj/item/clothing/mask/bandana/black(src)
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@@ -998,7 +998,7 @@
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/datum/supply_pack/organic/cream_piee
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name = "High-yield Clown-grade Cream Pie Crate"
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cost = 6000
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contains = list(/obj/item/weapon/storage/backpack/dufflebag/clown/cream_pie)
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contains = list(/obj/item/weapon/storage/backpack/duffelbag/clown/cream_pie)
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crate_name = "party equipment crate"
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contraband = TRUE
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access = GLOB.access_theatre
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@@ -39,11 +39,11 @@ Captain
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suit = /obj/item/clothing/suit/armor/vest/capcarapace
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shoes = /obj/item/clothing/shoes/sneakers/brown
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head = /obj/item/clothing/head/caphat
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backpack_contents = list(/obj/item/weapon/melee/classic_baton/telescopic=1, /obj/item/weapon/station_charter=1)
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backpack_contents = list(/obj/item/weapon/melee/classic_baton/telescopic=1, /obj/item/weapon/station_charter=1)
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backpack = /obj/item/weapon/storage/backpack/captain
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satchel = /obj/item/weapon/storage/backpack/satchel/cap
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dufflebag = /obj/item/weapon/storage/backpack/dufflebag/captain
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duffelbag = /obj/item/weapon/storage/backpack/duffelbag/captain
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implants = list(/obj/item/weapon/implant/mindshield)
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@@ -94,7 +94,7 @@ Shaft Miner
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backpack = /obj/item/weapon/storage/backpack/explorer
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satchel = /obj/item/weapon/storage/backpack/satchel/explorer
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dufflebag = /obj/item/weapon/storage/backpack/dufflebag
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duffelbag = /obj/item/weapon/storage/backpack/duffelbag
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box = /obj/item/weapon/storage/box/survival_mining
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/datum/outfit/job/miner/asteroid
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@@ -43,7 +43,7 @@ Clown
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backpack = /obj/item/weapon/storage/backpack/clown
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satchel = /obj/item/weapon/storage/backpack/clown
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dufflebag = /obj/item/weapon/storage/backpack/dufflebag/clown //strangely has a duffle
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duffelbag = /obj/item/weapon/storage/backpack/duffelbag/clown //strangely has a duffle
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box = /obj/item/weapon/storage/box/hug/survival
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@@ -42,7 +42,7 @@ Chief Engineer
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backpack = /obj/item/weapon/storage/backpack/industrial
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satchel = /obj/item/weapon/storage/backpack/satchel/eng
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dufflebag = /obj/item/weapon/storage/backpack/dufflebag/engineering
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duffelbag = /obj/item/weapon/storage/backpack/duffelbag/engineering
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box = /obj/item/weapon/storage/box/engineer
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pda_slot = slot_l_store
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@@ -93,16 +93,16 @@ Station Engineer
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backpack = /obj/item/weapon/storage/backpack/industrial
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satchel = /obj/item/weapon/storage/backpack/satchel/eng
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dufflebag = /obj/item/weapon/storage/backpack/dufflebag/engineering
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duffelbag = /obj/item/weapon/storage/backpack/duffelbag/engineering
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box = /obj/item/weapon/storage/box/engineer
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pda_slot = slot_l_store
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backpack_contents = list(/obj/item/device/modular_computer/tablet/preset/advanced=1)
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/datum/outfit/job/engineer/gloved
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name = "Station Engineer (Gloves)"
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gloves = /obj/item/clothing/gloves/color/yellow
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/datum/outfit/job/engineer/gloved/rig
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/datum/outfit/job/engineer/gloved
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name = "Station Engineer (Gloves)"
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gloves = /obj/item/clothing/gloves/color/yellow
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/datum/outfit/job/engineer/gloved/rig
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name = "Station Engineer (Hardsuit)"
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mask = /obj/item/clothing/mask/breath
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@@ -144,7 +144,7 @@ Atmospheric Technician
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backpack = /obj/item/weapon/storage/backpack/industrial
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satchel = /obj/item/weapon/storage/backpack/satchel/eng
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dufflebag = /obj/item/weapon/storage/backpack/dufflebag/engineering
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duffelbag = /obj/item/weapon/storage/backpack/duffelbag/engineering
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box = /obj/item/weapon/storage/box/engineer
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pda_slot = slot_l_store
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backpack_contents = list(/obj/item/device/modular_computer/tablet/preset/advanced=1)
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@@ -134,7 +134,7 @@
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var/backpack = /obj/item/weapon/storage/backpack
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var/satchel = /obj/item/weapon/storage/backpack/satchel
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var/dufflebag = /obj/item/weapon/storage/backpack/dufflebag
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var/duffelbag = /obj/item/weapon/storage/backpack/duffelbag
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var/box = /obj/item/weapon/storage/box/survival
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var/pda_slot = slot_belt
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@@ -145,14 +145,14 @@
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back = /obj/item/weapon/storage/backpack //Grey backpack
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if(GSATCHEL)
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back = /obj/item/weapon/storage/backpack/satchel //Grey satchel
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if(GDUFFLEBAG)
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back = /obj/item/weapon/storage/backpack/dufflebag //Grey Dufflebag
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if(Gduffelbag)
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back = /obj/item/weapon/storage/backpack/duffelbag //Grey duffelbag
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if(LSATCHEL)
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back = /obj/item/weapon/storage/backpack/satchel/leather //Leather Satchel
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if(DSATCHEL)
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back = satchel //Department satchel
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if(DDUFFLEBAG)
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back = dufflebag //Department dufflebag
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if(Dduffelbag)
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back = duffelbag //Department duffelbag
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else
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back = backpack //Department backpack
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@@ -40,7 +40,7 @@ Chief Medical Officer
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backpack = /obj/item/weapon/storage/backpack/medic
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satchel = /obj/item/weapon/storage/backpack/satchel/med
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dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
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duffelbag = /obj/item/weapon/storage/backpack/duffelbag/med
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/*
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Medical Doctor
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@@ -75,7 +75,7 @@ Medical Doctor
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backpack = /obj/item/weapon/storage/backpack/medic
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satchel = /obj/item/weapon/storage/backpack/satchel/med
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dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
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duffelbag = /obj/item/weapon/storage/backpack/duffelbag/med
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/*
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Chemist
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@@ -109,7 +109,7 @@ Chemist
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backpack = /obj/item/weapon/storage/backpack/chemistry
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satchel = /obj/item/weapon/storage/backpack/satchel/chem
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dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
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duffelbag = /obj/item/weapon/storage/backpack/duffelbag/med
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/*
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Geneticist
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@@ -143,7 +143,7 @@ Geneticist
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backpack = /obj/item/weapon/storage/backpack/genetics
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satchel = /obj/item/weapon/storage/backpack/satchel/gen
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dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
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duffelbag = /obj/item/weapon/storage/backpack/duffelbag/med
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/*
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Virologist
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@@ -178,4 +178,4 @@ Virologist
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backpack = /obj/item/weapon/storage/backpack/virology
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satchel = /obj/item/weapon/storage/backpack/satchel/vir
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dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
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duffelbag = /obj/item/weapon/storage/backpack/duffelbag/med
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@@ -52,7 +52,7 @@ Head of Security
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backpack = /obj/item/weapon/storage/backpack/security
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satchel = /obj/item/weapon/storage/backpack/satchel/sec
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dufflebag = /obj/item/weapon/storage/backpack/dufflebag/sec
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duffelbag = /obj/item/weapon/storage/backpack/duffelbag/sec
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box = /obj/item/weapon/storage/box/security
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implants = list(/obj/item/weapon/implant/mindshield)
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@@ -101,7 +101,7 @@ Warden
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backpack = /obj/item/weapon/storage/backpack/security
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satchel = /obj/item/weapon/storage/backpack/satchel/sec
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dufflebag = /obj/item/weapon/storage/backpack/dufflebag/sec
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duffelbag = /obj/item/weapon/storage/backpack/duffelbag/sec
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box = /obj/item/weapon/storage/box/security
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implants = list(/obj/item/weapon/implant/mindshield)
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@@ -195,7 +195,7 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
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else
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department = pick_n_take(GLOB.available_depts)
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var/ears = null
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var/accessory = null
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var/accessory = null
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var/list/dep_access = null
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var/destination = null
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var/spawn_point = null
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@@ -205,29 +205,29 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
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dep_access = list(GLOB.access_mailsorting, GLOB.access_mining, GLOB.access_mining_station)
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||||
destination = /area/security/checkpoint/supply
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||||
spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
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||||
accessory = /obj/item/clothing/accessory/armband/cargo
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||||
accessory = /obj/item/clothing/accessory/armband/cargo
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||||
if(SEC_DEPT_ENGINEERING)
|
||||
ears = /obj/item/device/radio/headset/headset_sec/alt/department/engi
|
||||
dep_access = list(GLOB.access_construction, GLOB.access_engine)
|
||||
destination = /area/security/checkpoint/engineering
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/engine
|
||||
accessory = /obj/item/clothing/accessory/armband/engine
|
||||
if(SEC_DEPT_MEDICAL)
|
||||
ears = /obj/item/device/radio/headset/headset_sec/alt/department/med
|
||||
dep_access = list(GLOB.access_medical)
|
||||
destination = /area/security/checkpoint/medical
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/medblue
|
||||
accessory = /obj/item/clothing/accessory/armband/medblue
|
||||
if(SEC_DEPT_SCIENCE)
|
||||
ears = /obj/item/device/radio/headset/headset_sec/alt/department/sci
|
||||
dep_access = list(GLOB.access_research)
|
||||
destination = /area/security/checkpoint/science
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/science
|
||||
accessory = /obj/item/clothing/accessory/armband/science
|
||||
|
||||
if(accessory)
|
||||
if(accessory)
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
U.attach_accessory(new accessory)
|
||||
U.attach_accessory(new accessory)
|
||||
if(ears)
|
||||
if(H.ears)
|
||||
qdel(H.ears)
|
||||
@@ -279,7 +279,7 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/security
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel/sec
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/sec
|
||||
duffelbag = /obj/item/weapon/storage/backpack/duffelbag/sec
|
||||
box = /obj/item/weapon/storage/box/security
|
||||
|
||||
implants = list(/obj/item/weapon/implant/mindshield)
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
new /obj/item/weapon/storage/belt/mining/alt(loc)
|
||||
new /obj/item/weapon/extinguisher/mini(loc)
|
||||
if("Mining Conscription Kit")
|
||||
new /obj/item/weapon/storage/backpack/dufflebag/mining_conscript(loc)
|
||||
new /obj/item/weapon/storage/backpack/duffelbag/mining_conscript(loc)
|
||||
|
||||
SSblackbox.add_details("mining_voucher_redeemed", selection)
|
||||
qdel(voucher)
|
||||
@@ -282,11 +282,11 @@
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/mining_conscript
|
||||
/obj/item/weapon/storage/backpack/duffelbag/mining_conscript
|
||||
name = "mining conscription kit"
|
||||
desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/mining_conscript/New()
|
||||
/obj/item/weapon/storage/backpack/duffelbag/mining_conscript/New()
|
||||
..()
|
||||
new /obj/item/weapon/pickaxe/mini(src)
|
||||
new /obj/item/clothing/glasses/meson(src)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
icon_door = "mixed"
|
||||
|
||||
/obj/structure/closet/wardrobe/miner/PopulateContents()
|
||||
new /obj/item/weapon/storage/backpack/dufflebag(src)
|
||||
new /obj/item/weapon/storage/backpack/duffelbag(src)
|
||||
new /obj/item/weapon/storage/backpack/explorer(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel/explorer(src)
|
||||
new /obj/item/clothing/under/rank/miner/lavaland(src)
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
var/alarms = list("Atmosphere" = list(), "Fire" = list(), "Power" = list())
|
||||
var/obj/item/internal_storage //Drones can store one item, of any size/type in their body
|
||||
var/obj/item/head
|
||||
var/obj/item/default_storage = /obj/item/weapon/storage/backpack/dufflebag/drone //If this exists, it will spawn in internal storage
|
||||
var/obj/item/default_storage = /obj/item/weapon/storage/backpack/duffelbag/drone //If this exists, it will spawn in internal storage
|
||||
var/obj/item/default_hatmask //If this exists, it will spawn in the hat/mask slot if it can fit
|
||||
var/seeStatic = 1 //Whether we see static instead of mobs
|
||||
var/visualAppearence = MAINTDRONE //What we appear as
|
||||
|
||||
@@ -145,21 +145,21 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
/datum/uplink_item/nukeoffer/c20r
|
||||
name = "C-20r bundle"
|
||||
desc = "Old faithful: The classic C-20r, bundled with two magazines, and a (surplus) suppressor at discount price."
|
||||
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle
|
||||
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/c20rbundle
|
||||
cost = 14 // normally 16
|
||||
|
||||
/datum/uplink_item/nukeoffer/bulldog
|
||||
name = "Bulldog bundle"
|
||||
desc = "Lean and mean: Optimised for people that want to get up close and personal. Contains the popular \
|
||||
Bulldog shotgun, two 12g drums, and a pair of Thermal imaging goggles."
|
||||
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/bulldogbundle
|
||||
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/bulldogbundle
|
||||
cost = 13 // normally 16
|
||||
|
||||
/datum/uplink_item/nukeoffer/medical
|
||||
name = "Medical bundle"
|
||||
desc = "The support specialist: Aid your fellow operatives with this medical bundle. Contains a Donksoft machine gun, \
|
||||
a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments."
|
||||
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle
|
||||
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/med/medicalbundle
|
||||
cost = 15 // normally 20
|
||||
|
||||
/datum/uplink_item/nukeoffer/sniper
|
||||
@@ -173,13 +173,13 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
name = "Bioterror bundle"
|
||||
desc = "For the madman: Contains Bioterror spray, Bioterror grenade, chemicals, syringe gun, box of syringes,\
|
||||
Donksoft assault rifle, and some darts. Remember: Seal suit and equip internals before use."
|
||||
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/med/bioterrorbundle
|
||||
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/med/bioterrorbundle
|
||||
cost = 30 // normally 42
|
||||
|
||||
/datum/uplink_item/nukeoffer/firestarter
|
||||
name = "Spetsnaz Pyro bundle"
|
||||
desc = "For systematic suppression of carbon lifeforms in close range: Contains a specialist Pyrotechnic equipment, foreign pistol, two magazines, a pipebomb, and a stimulant syringe."
|
||||
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/firestarter
|
||||
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/firestarter
|
||||
cost = 30
|
||||
|
||||
// Dangerous Items
|
||||
@@ -455,9 +455,9 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/ammo/shotgun/bag
|
||||
name = "12g Ammo Dufflebag"
|
||||
desc = "A dufflebag filled with enough 12g ammo to supply an entire team, at a discounted price."
|
||||
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/shotgun
|
||||
name = "12g Ammo duffelbag"
|
||||
desc = "A duffelbag filled with enough 12g ammo to supply an entire team, at a discounted price."
|
||||
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/ammo/shotgun
|
||||
cost = 12
|
||||
|
||||
/datum/uplink_item/ammo/smg
|
||||
@@ -469,9 +469,9 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
|
||||
/datum/uplink_item/ammo/smg/bag
|
||||
name = ".45 Ammo Dufflebag"
|
||||
desc = "A dufflebag filled with enough .45 ammo to supply an entire team, at a discounted price."
|
||||
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/smg
|
||||
name = ".45 Ammo duffelbag"
|
||||
desc = "A duffelbag filled with enough .45 ammo to supply an entire team, at a discounted price."
|
||||
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/ammo/smg
|
||||
cost = 20
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
@@ -899,10 +899,10 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
cost = 1
|
||||
|
||||
/datum/uplink_item/device_tools/surgerybag
|
||||
name = "Syndicate Surgery Dufflebag"
|
||||
desc = "The Syndicate surgery dufflebag is a toolkit containing all surgery tools, surgical drapes, \
|
||||
name = "Syndicate Surgery duffelbag"
|
||||
desc = "The Syndicate surgery duffelbag is a toolkit containing all surgery tools, surgical drapes, \
|
||||
a Syndicate brand MMI, a straitjacket, and a muzzle."
|
||||
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/surgery
|
||||
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/surgery
|
||||
cost = 3
|
||||
|
||||
/datum/uplink_item/device_tools/military_belt
|
||||
@@ -1008,7 +1008,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
/datum/uplink_item/device_tools/c4bag
|
||||
name = "Bag of C-4 explosives"
|
||||
desc = "Because sometimes quantity is quality. Contains 10 C-4 plastic explosives."
|
||||
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/c4
|
||||
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/c4
|
||||
cost = 9 //10% discount!
|
||||
cant_discount = TRUE
|
||||
|
||||
@@ -1016,7 +1016,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
name = "Bag of X-4 explosives"
|
||||
desc = "Contains 3 X-4 plastic explosives. Similar, but more powerful than C-4. X-4 can be placed on a solid surface, such as a wall or window, and it will \
|
||||
blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a wider, deeper, hole."
|
||||
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/x4
|
||||
item = /obj/item/weapon/storage/backpack/duffelbag/syndie/x4
|
||||
cost = 4 //
|
||||
cant_discount = TRUE
|
||||
|
||||
|
||||
Reference in New Issue
Block a user