From a4edb0b69a3e745cf3764e94bf4b5ab0f0d59d87 Mon Sep 17 00:00:00 2001 From: Thalpy Date: Fri, 28 Jun 2019 18:50:28 +0100 Subject: [PATCH] Trying alternative fix for pH. --- code/modules/reagents/chemistry/holder.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/reagents/chemistry/holder.dm b/code/modules/reagents/chemistry/holder.dm index ac238b4d15..675ea75198 100644 --- a/code/modules/reagents/chemistry/holder.dm +++ b/code/modules/reagents/chemistry/holder.dm @@ -935,8 +935,8 @@ pH = 7 //In practice this is really confusing and players feel like it randomly melts their beakers, but I'm not sure how else to handle it. We'll see how it goes and I can remove this if it confuses people. else if (ignore_pH == FALSE) - if (((pH > R.pH) && (pH <= 7)) || ((pH < R.pH) && (pH >= 7))) - pH = (((pH - R.pH) / total_volume) * amount) + pH + //if (((pH > R.pH) && (pH <= 7)) || ((pH < R.pH) && (pH >= 7))) + pH = (((pH - R.pH) / total_volume) * amount) + pH if(istype(my_atom, /obj/item/reagent_containers/)) var/obj/item/reagent_containers/RC = my_atom RC.pH_check()//checks beaker resilience)