Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit310
This commit is contained in:
@@ -51,6 +51,11 @@
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dog_fashion = null
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/obj/item/clothing/head/caphat/beret/white
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name = "captain's white beret"
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desc = "A white beret fit for a leader."
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icon_state = "beret_captain_white"
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//Head of Personnel
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/obj/item/clothing/head/hopcap
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name = "head of personnel's cap"
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@@ -67,6 +72,11 @@
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dog_fashion = null
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/obj/item/clothing/head/hopcap/beret/white
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name = "head of personnel's white beret"
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desc = "The symbol of true bureaucratic micromanagement, although in a fancy form."
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icon_state = "beret_white_hop"
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//Chaplain
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/obj/item/clothing/head/nun_hood
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name = "nun hood"
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@@ -90,8 +100,8 @@
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new /obj/item/reagent_containers/food/drinks/flask/det(src)
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/obj/item/clothing/head/fedora/det_hat/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to take a candy corn.</span>")
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. = ..()
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. += "<span class='notice'>Alt-click to take a candy corn.</span>"
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/obj/item/clothing/head/fedora/det_hat/AltClick(mob/user)
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if(user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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@@ -119,6 +129,16 @@
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desc = "A black beret, perfect for war veterans and dark, brooding, anti-hero mimes."
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icon_state = "beretblack"
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/obj/item/clothing/head/beret/purple
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name = "purple beret"
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desc = "A purple beret."
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icon_state = "beret_purple"
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/obj/item/clothing/head/beret/blue
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name = "blue beret"
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desc = "A blue beret"
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icon_state = "beret_blue"
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/obj/item/clothing/head/beret/highlander
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desc = "That was white fabric. <i>Was.</i>"
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dog_fashion = null //THIS IS FOR SLAUGHTER, NOT PUPPIES
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@@ -146,6 +166,11 @@
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desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
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icon_state = "hosberetblack"
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/obj/item/clothing/head/HoS/beret/officer
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name = "head of security officer beret"
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desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
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icon_state = "beret_centcom_officer"
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/obj/item/clothing/head/HoS/beret/syndicate
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name = "syndicate beret"
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desc = "A black beret with thick armor padding inside. Stylish and robust."
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@@ -242,8 +267,11 @@
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name = "warden's beret"
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desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
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icon_state = "wardenberet"
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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strip_delay = 60
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/obj/item/clothing/head/beret/sec/corporatewarden
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name = "warden's corporate beret"
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desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
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icon_state = "beret_corporate_warden"
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/obj/item/clothing/head/beret/sec/navyofficer
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desc = "A special beret with the security insignia emblazoned on it. For officers with class."
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@@ -261,18 +289,71 @@
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desc = "A fancy beret with a green cross, signifying your status in the station's medbay."
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icon_state = "cmoberet"
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/obj/item/clothing/head/beret/cmo/blue
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name = "chief medical officer's blue beret"
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desc = "A fancy beret with a blue and white cross, try not to be chief malpractice officer in it."
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icon_state = "beret_blue_cmo"
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//Medical
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/obj/item/clothing/head/beret/med
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name = "medical officer's beret"
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desc = "A fancy beret with a blue cross, smells sterile"
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icon_state = "beret_med"
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/obj/item/clothing/head/beret/chem
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name = "chemist's beret"
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desc = "A fancy beret with a orange beaker, you're not sure if you should smell it"
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icon_state = "beret_chem"
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/obj/item/clothing/head/beret/viro
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name = "virologist's beret"
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desc = "A fancy beret with a green gross, hopefully it's virus free!"
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icon_state = "beret_viro"
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//Research Director
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/obj/item/clothing/head/beret/rd
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name = "research director's beret"
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desc = "A beret worn only by highly intelligent people."
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icon_state = "rdberet"
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//Scientist
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/obj/item/clothing/head/beret/sci
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name = "scientist's beret"
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desc = "A Scientist's beret, looks like it's covered in slime."
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icon_state = "beret_sci"
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//Roboticist
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/obj/item/clothing/head/beret/robo
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name = "roboticist's beret"
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desc = "A Roboticist's beret, almost more oil than hat."
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icon_state = "beret_robot"
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//Chief Engineer
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/obj/item/clothing/head/beret/ce
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name = "chief engineer's beret"
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desc = "A beret that will surely make you look way cooler than a hard hat, although lack of protection is the price."
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icon_state = "ceberet"
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/obj/item/clothing/head/beret/ce/white
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name = "chief engineer's white beret"
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desc = "A beret that will surely make you look way cooler than a hard hat, although lack of protection is the price."
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icon_state = "beret_ce_white"
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//Atmos
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/obj/item/clothing/head/beret/atmos
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name = "atmospheric technician's beret"
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desc = "An Atmospheric Technician's beret. Smells like plasma fire."
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icon_state = "beret_atmos"
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//Engineer
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/obj/item/clothing/head/beret/eng
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name = "engineer's beret"
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desc = "An Engineer's beret, try not to lose it to space wind."
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icon_state = "beret_engineering"
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//Quartermaster
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/obj/item/clothing/head/beret/qm
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name = "quartermaster's beret"
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@@ -41,8 +41,8 @@
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usr.update_inv_head() //so our mob-overlays update
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/obj/item/clothing/head/soft/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click the cap to flip it [flipped ? "forwards" : "backwards"].</span>")
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. = ..()
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. += "<span class='notice'>Alt-click the cap to flip it [flipped ? "forwards" : "backwards"].</span>"
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/obj/item/clothing/head/soft/red
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name = "red cap"
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