Ports "examine-code refactor"... part 1...

This commit is contained in:
Ghommie
2019-11-19 03:28:06 +01:00
parent d9b24b20d1
commit a52e292cc8
204 changed files with 739 additions and 756 deletions
+1 -1
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@@ -20,7 +20,7 @@
/obj/effect/countdown/examine(mob/user)
. = ..()
to_chat(user, "This countdown is displaying: [displayed_text].")
. += "This countdown is displaying: [displayed_text]."
/obj/effect/countdown/proc/attach(atom/A)
attached_to = A
@@ -130,12 +130,10 @@
/obj/effect/decal/cleanable/blood/footprints/examine(mob/user)
. = ..()
if(shoe_types.len)
. += "You recognise the footprints as belonging to:\n"
. += "You recognise the footprints as belonging to:"
for(var/shoe in shoe_types)
var/obj/item/clothing/shoes/S = shoe
. += "some <B>[initial(S.name)]</B> [icon2html(initial(S.icon), user)]\n"
to_chat(user, .)
. += "some <B>[initial(S.name)]</B> [icon2html(initial(S.icon), user)]"
/obj/effect/decal/cleanable/blood/footprints/replace_decal(obj/effect/decal/cleanable/C)
if(blood_state != C.blood_state) //We only replace footprints of the same type as us
+1 -1
View File
@@ -36,7 +36,7 @@
/obj/structure/glowshroom/examine(mob/user)
. = ..()
to_chat(user, "This is a [generation]\th generation [name]!")
. += "This is a [generation]\th generation [name]!"
/obj/structure/glowshroom/Destroy()
if(myseed)
+18 -8
View File
@@ -183,14 +183,24 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
src.loc = T
/obj/item/examine(mob/user) //This might be spammy. Remove?
..()
var/pronoun
if(src.gender == PLURAL)
pronoun = "They are"
. = ..()
. += "[gender == PLURAL ? "They are" : "It is"] a [weightclass2text(w_class)] item."
if(resistance_flags & INDESTRUCTIBLE)
. += "[src] seems extremely robust! It'll probably withstand anything that could happen to it!"
else
pronoun = "It is"
var/size = weightclass2text(src.w_class)
to_chat(user, "[pronoun] a [size] item." )
if(resistance_flags & LAVA_PROOF)
. += "[src] is made of an extremely heat-resistant material, it'd probably be able to withstand lava!"
if(resistance_flags & (ACID_PROOF | UNACIDABLE))
. += "[src] looks pretty robust! It'd probably be able to withstand acid!"
if(resistance_flags & FREEZE_PROOF)
. += "[src] is made of cold-resistant materials."
if(resistance_flags & FIRE_PROOF)
. += "[src] is made of fire-retardant materials."
if(!user.research_scanner)
return
@@ -227,7 +237,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
else
research_msg += "None"
research_msg += "."
to_chat(user, research_msg.Join())
. += research_msg.Join()
/obj/item/interact(mob/user)
add_fingerprint(user)
+1 -1
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@@ -25,7 +25,7 @@ AI MODULES
materials = list(MAT_GOLD=50)
/obj/item/aiModule/examine(var/mob/user as mob)
..()
. = ..()
if(Adjacent(user))
show_laws(user)
+2 -2
View File
@@ -46,8 +46,8 @@ RLD
spark_system.attach(src)
/obj/item/construction/examine(mob/user)
..()
to_chat(user, "\A [src]. It currently holds [matter]/[max_matter] matter-units." )
. = ..()
. += "\A [src]. It currently holds [matter]/[max_matter] matter-units."
/obj/item/construction/Destroy()
QDEL_NULL(spark_system)
+2 -2
View File
@@ -79,9 +79,9 @@
..()
/obj/item/twohanded/rcl/examine(mob/user)
..()
. = ..()
if(loaded)
to_chat(user, "<span class='info'>It contains [loaded.amount]/[max_amount] cables.</span>")
. += "<span class='info'>It contains [loaded.amount]/[max_amount] cables.</span>"
/obj/item/twohanded/rcl/Destroy()
QDEL_NULL(loaded)
+4 -4
View File
@@ -20,8 +20,8 @@ RSF
w_class = WEIGHT_CLASS_NORMAL
/obj/item/rsf/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It currently holds [matter]/30 fabrication-units.</span>")
. = ..()
. += "<span class='notice'>It currently holds [matter]/30 fabrication-units.</span>"
/obj/item/rsf/cyborg
matter = 30
@@ -127,8 +127,8 @@ RSF
w_class = WEIGHT_CLASS_NORMAL
/obj/item/cookiesynth/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It currently holds [matter]/10 cookie-units.</span>")
. = ..()
. += "<span class='notice'>It currently holds [matter]/10 cookie-units.</span>"
/obj/item/cookiesynth/attackby()
return
+3 -3
View File
@@ -91,9 +91,9 @@
/obj/item/airlock_painter/examine(mob/user)
..()
. = ..()
if(!ink)
to_chat(user, "<span class='notice'>It doesn't have a toner cartridge installed.</span>")
. += "<span class='notice'>It doesn't have a toner cartridge installed.</span>"
return
var/ink_level = "high"
if(ink.charges < 1)
@@ -102,7 +102,7 @@
ink_level = "low"
else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
ink_level = "dangerously high"
to_chat(user, "<span class='notice'>Its ink levels look [ink_level].</span>")
. += "<span class='notice'>Its ink levels look [ink_level].</span>"
/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
+2 -2
View File
@@ -46,10 +46,10 @@
/obj/item/bodybag/bluespace/examine(mob/user)
..()
. = ..()
if(contents.len)
var/s = contents.len == 1 ? "" : "s"
to_chat(user, "<span class='notice'>You can make out the shape[s] of [contents.len] object[s] through the fabric.</span>")
. += "<span class='notice'>You can make out the shape[s] of [contents.len] object[s] through the fabric.</span>"
/obj/item/bodybag/bluespace/Destroy()
for(var/atom/movable/A in contents)
+11 -11
View File
@@ -113,7 +113,7 @@
/obj/item/card/emag/examine(mob/user)
. = ..()
to_chat(user, "<span class='notice'>It has <b>[uses ? uses : "no"]</b> charges left.</span>")
. += "<span class='notice'>It has <b>[uses ? uses : "no"]</b> charges left.</span>"
/obj/item/card/emag/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/emagrecharge))
@@ -139,9 +139,9 @@
/obj/item/emagrecharge/examine(mob/user)
. = ..()
if(uses)
to_chat(user, "<span class='notice'>It can add up to [uses] charges to compatible devices</span>")
. += "<span class='notice'>It can add up to [uses] charges to compatible devices</span>"
else
to_chat(user, "<span class='warning'>It has a small, red, blinking light coming from inside of it. It's spent.</span>")
. += "<span class='warning'>It has a small, red, blinking light coming from inside of it. It's spent.</span>"
/obj/item/card/emagfake
desc = "It's a card with a magnetic strip attached to some circuitry. Closer inspection shows that this card is a poorly made replica, with a \"DonkCo\" logo stamped on the back."
@@ -193,9 +193,9 @@
return
/obj/item/card/id/examine(mob/user)
..()
. = ..()
if(mining_points)
to_chat(user, "There's [mining_points] mining equipment redemption point\s loaded onto this card.")
. += "There's [mining_points] mining equipment redemption point\s loaded onto this card."
/obj/item/card/id/GetAccess()
return access
@@ -405,13 +405,13 @@ update_label("John Doe", "Clowny")
/obj/item/card/id/prisoner/examine(mob/user)
. = ..()
if(sentence && world.time < sentence)
to_chat(user, "<span class='notice'>You're currently serving a sentence for [crime]. <b>[DisplayTimeText(sentence - world.time)]</b> left.</span>")
. += "<span class='notice'>You're currently serving a sentence for [crime]. <b>[DisplayTimeText(sentence - world.time)]</b> left.</span>"
else if(goal)
to_chat(user, "<span class='notice'>You have accumulated [points] out of the [goal] points you need for freedom.</span>")
. += "<span class='notice'>You have accumulated [points] out of the [goal] points you need for freedom.</span>"
else if(!sentence)
to_chat(user, "<span class='warning'>You are currently serving a permanent sentence for [crime].</span>")
. += "<span class='warning'>You are currently serving a permanent sentence for [crime].</span>"
else
to_chat(user, "<span class='notice'>Your sentence is up! You're free!</span>")
. += "<span class='notice'>Your sentence is up! You're free!</span>"
/obj/item/card/id/prisoner/one
name = "Prisoner #13-001"
@@ -533,8 +533,8 @@ update_label("John Doe", "Clowny")
update_icon()
/obj/item/card/id/knight/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
. = ..()
. += "<span class='notice'>Alt-click to recolor it.</span>"
/obj/item/card/id/knight/blue
id_color = "#0000FF"
@@ -56,7 +56,7 @@ micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
M.RefreshParts()
/obj/item/circuitboard/machine/examine(mob/user)
..()
. = ..()
if(LAZYLEN(req_components))
var/list/nice_list = list()
for(var/B in req_components)
@@ -64,4 +64,4 @@ micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
if(!ispath(A))
continue
nice_list += list("[req_components[A]] [initial(A.name)]")
to_chat(user,"<span class='notice'>Required components: [english_list(nice_list)].</span>")
. += "<span class='notice'>Required components: [english_list(nice_list)].</span>"
@@ -69,8 +69,8 @@
return ..()
/obj/item/circuitboard/computer/card/minor/examine(user)
..()
to_chat(user, "Currently set to \"[dept_list[target_dept]]\".")
. = ..()
. += "Currently set to \"[dept_list[target_dept]]\"."
//obj/item/circuitboard/computer/shield
// name = "Shield Control (Computer Board)"
@@ -429,8 +429,8 @@
return ..()
/obj/item/circuitboard/machine/smartfridge/examine(mob/user)
..()
to_chat(user, "<span class='info'>[src] is set to [fridges_name_paths[build_path]]. You can use a screwdriver to reconfigure it.</span>")
. = ..()
. += "<span class='info'>[src] is set to [fridges_name_paths[build_path]]. You can use a screwdriver to reconfigure it.</span>"
/obj/item/circuitboard/machine/biogenerator
name = "Biogenerator (Machine Board)"
@@ -775,7 +775,7 @@
/obj/item/circuitboard/machine/public_nanite_chamber/examine(mob/user)
. = ..()
to_chat(user, "Cloud ID is currently set to [cloud_id].")
. += "Cloud ID is currently set to [cloud_id]."
/obj/item/circuitboard/machine/nanite_program_hub
name = "Nanite Program Hub (Machine Board)"
@@ -936,9 +936,9 @@
needs_anchored = FALSE
/obj/item/circuitboard/machine/dish_drive/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Its suction function is [suction ? "enabled" : "disabled"]. Use it in-hand to switch.</span>")
to_chat(user, "<span class='notice'>Its disposal auto-transmit function is [transmit ? "enabled" : "disabled"]. Alt-click it to switch.</span>")
. = ..()
. += "<span class='notice'>Its suction function is [suction ? "enabled" : "disabled"]. Use it in-hand to switch.</span>"
. += "<span class='notice'>Its disposal auto-transmit function is [transmit ? "enabled" : "disabled"]. Alt-click it to switch.</span>"
/obj/item/circuitboard/machine/dish_drive/attack_self(mob/living/user)
suction = !suction
+4 -4
View File
@@ -665,10 +665,10 @@
/obj/item/toy/crayon/spraycan/examine(mob/user)
. = ..()
if(charges_left)
to_chat(user, "It has [charges_left] use\s left.")
. += "It has [charges_left] use\s left."
else
to_chat(user, "It is empty.")
to_chat(user, "<span class='notice'>Alt-click [src] to [ is_capped ? "take the cap off" : "put the cap on"].</span>")
. += "It is empty."
. += "<span class='notice'>Alt-click [src] to [ is_capped ? "take the cap off" : "put the cap on"].</span>"
/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user, proximity, params)
if(!proximity)
@@ -829,7 +829,7 @@
/obj/item/toy/crayon/spraycan/gang/examine(mob/user)
. = ..()
if(user.mind && user.mind.has_antag_datum(/datum/antagonist/gang) || isobserver(user))
to_chat(user, "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster.")
. += "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster."
/obj/item/toy/crayon/spraycan/infinite
name = "infinite spraycan"
+3 -4
View File
@@ -103,12 +103,11 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/examine(mob/user)
. = ..()
var/dat = id ? "<span class='notice'>Alt-click to remove the id.</span>" : ""
. += id ? "<span class='notice'>Alt-click to remove the id.</span>" : ""
if(inserted_item && (!isturf(loc)))
dat += "\n<span class='notice'>Ctrl-click to remove [inserted_item].</span>"
. += "<span class='notice'>Ctrl-click to remove [inserted_item].</span>"
if(LAZYLEN(GLOB.pda_reskins))
dat += "\n<span class='notice'>Ctrl-shift-click it to reskin it.</span>"
to_chat(user, dat)
. += "<span class='notice'>Ctrl-shift-click it to reskin it.</span>"
/obj/item/pda/Initialize()
. = ..()
@@ -12,9 +12,9 @@
var/mode = 0
/obj/item/compressionkit/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It has [charges] charges left. Recharge with bluespace crystals.</span>")
to_chat(user, "<span class='notice'>Use in-hand to swap toggle compress/expand mode (expand mode not yet implemented).</span>")
. = ..()
. += "<span class='notice'>It has [charges] charges left. Recharge with bluespace crystals.</span>"
. += "<span class='notice'>Use in-hand to swap toggle compress/expand mode (expand mode not yet implemented).</span>"
/obj/item/compressionkit/attack_self(mob/user)
if(mode == 0)
@@ -35,8 +35,8 @@
return ..()
/obj/item/doorCharge/examine(mob/user)
..()
. = ..()
if(user.mind && user.mind.has_antag_datum(/datum/antagonist/traitor)) //No nuke ops because the device is excluded from nuclear
to_chat(user, "A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock's maintenance panel and place it within.")
. += "A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock's maintenance panel and place it within."
else
to_chat(user, "A small, suspicious object that feels lukewarm when held.")
. += "A small, suspicious object that feels lukewarm when held."
@@ -16,11 +16,11 @@
maptext = "[circuits]"
/obj/item/electroadaptive_pseudocircuit/examine(mob/user)
..()
. = ..()
if(iscyborg(user))
to_chat(user, "<span class='notice'>It has material for <b>[circuits]</b> circuit[circuits == 1 ? "" : "s"]. Use the pseudocircuit on existing circuits to gain material.</span>")
to_chat(user, "<span class='notice'>Serves as a substitute for <b>fire/air alarm</b>, <b>firelock</b>, and <b>APC</b> electronics.</span>")
to_chat(user, "<span class='notice'>It can also be used on an APC with no power cell to <b>fabricate a low-capacity cell</b> at a high power cost.</span>")
. += "<span class='notice'>It has material for <b>[circuits]</b> circuit[circuits == 1 ? "" : "s"]. Use the pseudocircuit on existing circuits to gain material.</span>"
. += "<span class='notice'>Serves as a substitute for <b>fire/air alarm</b>, <b>firelock</b>, and <b>APC</b> electronics.</span>"
. += "<span class='notice'>It can also be used on an APC with no power cell to <b>fabricate a low-capacity cell</b> at a high power cost.</span>"
/obj/item/electroadaptive_pseudocircuit/proc/adapt_circuit(mob/living/silicon/robot/R, circuit_cost = 0)
if(QDELETED(R) || !istype(R))
@@ -52,9 +52,9 @@
qdel(F)
/obj/item/forcefield_projector/examine(mob/user)
..()
. = ..()
var/percent_charge = round((shield_integrity/max_shield_integrity)*100)
to_chat(user, "<span class='notice'>It is currently sustaining [LAZYLEN(current_fields)]/[max_fields] fields, and it's [percent_charge]% charged.</span>")
. += "<span class='notice'>It is currently sustaining [LAZYLEN(current_fields)]/[max_fields] fields, and it's [percent_charge]% charged.</span>"
/obj/item/forcefield_projector/Initialize(mapload)
. = ..()
@@ -63,28 +63,28 @@
current_tick_amount = 0
/obj/item/geiger_counter/examine(mob/user)
..()
. = ..()
if(!scanning)
return 1
to_chat(user, "<span class='info'>Alt-click it to clear stored radiation levels.</span>")
return
. += "<span class='info'>Alt-click it to clear stored radiation levels.</span>"
if(obj_flags & EMAGGED)
to_chat(user, "<span class='warning'>The display seems to be incomprehensible.</span>")
return 1
. += "<span class='warning'>The display seems to be incomprehensible.</span>"
return
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
to_chat(user, "<span class='notice'>Ambient radiation level count reports that all is well.</span>")
. += "<span class='notice'>Ambient radiation level count reports that all is well.</span>"
if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
to_chat(user, "<span class='disarm'>Ambient radiation levels slightly above average.</span>")
. += "<span class='disarm'>Ambient radiation levels slightly above average.</span>"
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
to_chat(user, "<span class='warning'>Ambient radiation levels above average.</span>")
. += "<span class='warning'>Ambient radiation levels above average.</span>"
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
to_chat(user, "<span class='danger'>Ambient radiation levels highly above average.</span>")
. += "<span class='danger'>Ambient radiation levels highly above average.</span>"
if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
to_chat(user, "<span class='suicide'>Ambient radiation levels nearing critical level.</span>")
. += "<span class='suicide'>Ambient radiation levels nearing critical level.</span>"
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
to_chat(user, "<span class='boldannounce'>Ambient radiation levels above critical level!</span>")
. += "<span class='boldannounce'>Ambient radiation levels above critical level!</span>"
to_chat(user, "<span class='notice'>The last radiation amount detected was [last_tick_amount]</span>")
. += "<span class='notice'>The last radiation amount detected was [last_tick_amount]</span>"
/obj/item/geiger_counter/update_icon()
if(!scanning)
+3 -3
View File
@@ -14,10 +14,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
/obj/item/gps/examine(mob/user)
..()
. = ..()
var/turf/curr = get_turf(src)
to_chat(user, "The screen says: [get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])")
to_chat(user, "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>")
. += "The screen says: [get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
. += "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>"
/obj/item/gps/Initialize()
. = ..()
@@ -73,8 +73,8 @@
..()
/obj/item/lightreplacer/examine(mob/user)
..()
to_chat(user, status_string())
. = ..()
. += status_string()
/obj/item/lightreplacer/attackby(obj/item/W, mob/user, params)
+3 -3
View File
@@ -51,11 +51,11 @@
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
/obj/item/multitool/examine(mob/user)
..()
. = ..()
if(selected_io)
to_chat(user, "<span class='notice'>Activate [src] to detach the data wire.</span>")
. += "<span class='notice'>Activate [src] to detach the data wire.</span>"
if(buffer)
to_chat(user, "<span class='notice'>Its buffer contains [buffer].</span>")
. += "<span class='notice'>Its buffer contains [buffer].</span>"
/obj/item/multitool/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] puts the [src] to [user.p_their()] chest. It looks like [user.p_theyre()] trying to pulse [user.p_their()] heart off!</span>")
@@ -26,5 +26,5 @@
paint_color = input("Which colour do you want to use?","Pipe painter") in GLOB.pipe_paint_colors
/obj/item/pipe_painter/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It is set to [paint_color].</span>")
. = ..()
. += "<span class='notice'>It is set to [paint_color].</span>"
@@ -10,12 +10,12 @@
var/obj/machinery/quantumpad/qpad
/obj/item/quantum_keycard/examine(mob/user)
..()
. = ..()
if(qpad)
to_chat(user, "It's currently linked to a quantum pad.")
to_chat(user, "<span class='notice'>Alt-click to unlink the keycard.</span>")
. += "It's currently linked to a quantum pad."
. += "<span class='notice'>Alt-click to unlink the keycard.</span>"
else
to_chat(user, "<span class='notice'>Insert [src] into an active quantum pad to link it.</span>")
. += "<span class='notice'>Insert [src] into an active quantum pad to link it.</span>"
/obj/item/quantum_keycard/AltClick(mob/living/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
@@ -21,7 +21,7 @@
for(var/i in channels)
examine_text_list += "[GLOB.channel_tokens[i]] - [lowertext(i)]"
to_chat(user, "<span class='notice'>It can access the following channels; [jointext(examine_text_list, ", ")].</span>")
. += "<span class='notice'>It can access the following channels; [jointext(examine_text_list, ", ")].</span>"
/obj/item/encryptionkey/syndicate
name = "syndicate encryption key"
@@ -32,7 +32,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
return TOXLOSS
/obj/item/radio/headset/examine(mob/user)
..()
. = ..()
if(item_flags & IN_INVENTORY && loc == user)
// construction of frequency description
@@ -45,12 +45,12 @@ GLOBAL_LIST_INIT(channel_tokens, list(
avail_chans += "use [MODE_TOKEN_DEPARTMENT] or [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
else
avail_chans += "use [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
to_chat(user, "<span class='notice'>A small screen on the headset displays the following available frequencies:\n[english_list(avail_chans)].")
. += "<span class='notice'>A small screen on the headset displays the following available frequencies:\n[english_list(avail_chans)]."
if(command)
to_chat(user, "<span class='info'>Alt-click to toggle the high-volume mode.</span>")
. += "<span class='info'>Alt-click to toggle the high-volume mode.</span>"
else
to_chat(user, "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>")
. += "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>"
/obj/item/radio/headset/Initialize()
. = ..()
@@ -49,11 +49,11 @@
return ..()
/obj/item/radio/intercom/examine(mob/user)
..()
. = ..()
if(!unfastened)
to_chat(user, "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>")
. += "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>"
else
to_chat(user, "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>")
. += "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>"
/obj/item/radio/intercom/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/screwdriver))
@@ -319,11 +319,11 @@
/obj/item/radio/examine(mob/user)
..()
. = ..()
if (unscrewed)
to_chat(user, "<span class='notice'>It can be attached and modified.</span>")
. += "<span class='notice'>It can be attached and modified.</span>"
else
to_chat(user, "<span class='notice'>It cannot be modified or attached.</span>")
. += "<span class='notice'>It cannot be modified or attached.</span>"
/obj/item/radio/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
+2 -2
View File
@@ -382,7 +382,7 @@ SLIME SCANNER
else if (S.mutantstomach != initial(S.mutantstomach))
mutant = TRUE
msg += "\t<span class='info'>Reported Species: [H.dna.custom_species ? H.dna.custom_species : S.name]</span>\n"
msg += "\t<span class='info'>Reported Species: [H.dna.custom_species ? H.dna.custom_species : S.name]</span>\n"
msg += "\t<span class='info'>Base Species: [S.name]</span>\n"
if(mutant)
msg += "\t<span class='info'>Subject has mutations present.</span>\n"
@@ -523,7 +523,7 @@ SLIME SCANNER
/obj/item/analyzer/examine(mob/user)
. = ..()
to_chat(user, "<span class='notice'>Alt-click [src] to activate the barometer function.</span>")
. += "<span class='notice'>Alt-click [src] to activate the barometer function.</span>"
/obj/item/analyzer/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!</span>")
@@ -29,8 +29,8 @@
/obj/item/taperecorder/examine(mob/user)
..()
to_chat(user, "The wire panel is [open_panel ? "opened" : "closed"].")
. = ..()
. += "The wire panel is [open_panel ? "opened" : "closed"]."
/obj/item/taperecorder/attackby(obj/item/I, mob/user, params)
+3 -3
View File
@@ -106,11 +106,11 @@
return ..()
/obj/item/extinguisher/examine(mob/user)
..()
to_chat(user, "The safety is [safety ? "on" : "off"].")
. = ..()
. += "The safety is [safety ? "on" : "off"]."
if(reagents.total_volume)
to_chat(user, "<span class='notice'>You can loose its <b>screws</b> to empty it.</span>")
. += "<span class='notice'>You can loose its <b>screws</b> to empty it.</span>"
/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user)
if(istype(target, tanktype) && target.Adjacent(user))
+2 -2
View File
@@ -145,9 +145,9 @@
update_icon()
/obj/item/flamethrower/examine(mob/user)
..()
. = ..()
if(ptank)
to_chat(user, "<span class='notice'>\The [src] has \a [ptank] attached. Alt-click to remove it.</span>")
. += "<span class='notice'>\The [src] has \a [ptank] attached. Alt-click to remove it.</span>"
/obj/item/flamethrower/proc/toggle_igniter(mob/user)
if(!ptank)
@@ -27,19 +27,19 @@
/obj/item/grenade/chem_grenade/examine(mob/user)
display_timer = (stage == READY && !nadeassembly) //show/hide the timer based on assembly state
..()
. = ..()
if(user.can_see_reagents())
var/count = 0
if(beakers.len)
to_chat(user, "<span class='notice'>You scan the grenade and detect the following reagents:</span>")
. += "<span class='notice'>You scan the grenade and detect the following reagents:</span>"
for(var/obj/item/reagent_containers/glass/G in beakers)
var/textcount = thtotext(++count)
for(var/datum/reagent/R in G.reagents.reagent_list)
to_chat(user, "<span class='notice'>[R.volume] units of [R.name] in the [textcount] beaker.</span>")
. += "<span class='notice'>[R.volume] units of [R.name] in the [textcount] beaker.</span>"
if(beakers.len == 1)
to_chat(user, "<span class='notice'>You detect no second beaker in the grenade.</span>")
. += "<span class='notice'>You detect no second beaker in the grenade.</span>"
else
to_chat(user, "<span class='notice'>You scan the grenade, but detect nothing.</span>")
. += "<span class='notice'>You scan the grenade, but detect nothing.</span>"
/obj/item/grenade/chem_grenade/attack_self(mob/user)
@@ -56,5 +56,5 @@
qdel(src)
/obj/item/grenade/iedcasing/examine(mob/user)
..()
to_chat(user, "You can't tell when it will explode!")
. = ..()
. += "You can't tell when it will explode!"
+3 -3
View File
@@ -47,12 +47,12 @@
/obj/item/grenade/examine(mob/user)
..()
. = ..()
if(display_timer)
if(det_time > 1)
to_chat(user, "The timer is set to [DisplayTimeText(det_time)].")
. += "The timer is set to [DisplayTimeText(det_time)]."
else
to_chat(user, "\The [src] is set for instant detonation.")
. += "\The [src] is set for instant detonation."
/obj/item/grenade/attack_self(mob/user)
+8 -8
View File
@@ -52,23 +52,23 @@
return
/obj/item/his_grace/examine(mob/user)
..()
. = ..()
if(awakened)
switch(bloodthirst)
if(HIS_GRACE_SATIATED to HIS_GRACE_PECKISH)
to_chat(user, "<span class='his_grace'>[src] isn't very hungry. Not yet.</span>")
. += "<span class='his_grace'>[src] isn't very hungry. Not yet.</span>"
if(HIS_GRACE_PECKISH to HIS_GRACE_HUNGRY)
to_chat(user, "<span class='his_grace'>[src] would like a snack.</span>")
. += "<span class='his_grace'>[src] would like a snack.</span>"
if(HIS_GRACE_HUNGRY to HIS_GRACE_FAMISHED)
to_chat(user, "<span class='his_grace'>[src] is quite hungry now.</span>")
. += "<span class='his_grace'>[src] is quite hungry now.</span>"
if(HIS_GRACE_FAMISHED to HIS_GRACE_STARVING)
to_chat(user, "<span class='his_grace'>[src] is openly salivating at the sight of you. Be careful.</span>")
. += "<span class='his_grace'>[src] is openly salivating at the sight of you. Be careful.</span>"
if(HIS_GRACE_STARVING to HIS_GRACE_CONSUME_OWNER)
to_chat(user, "<span class='his_grace bold'>You walk a fine line. [src] is very close to devouring you.</span>")
. += "<span class='his_grace bold'>You walk a fine line. [src] is very close to devouring you.</span>"
if(HIS_GRACE_CONSUME_OWNER to HIS_GRACE_FALL_ASLEEP)
to_chat(user, "<span class='his_grace bold'>[src] is shaking violently and staring directly at you.</span>")
. += "<span class='his_grace bold'>[src] is shaking violently and staring directly at you.</span>"
else
to_chat(user, "<span class='his_grace'>[src] is latched closed.</span>")
. += "<span class='his_grace'>[src] is latched closed.</span>"
/obj/item/his_grace/relaymove(mob/living/user) //Allows changelings, etc. to climb out of Him after they revive, provided He isn't active
if(!awakened)
+2 -2
View File
@@ -81,9 +81,9 @@
/obj/item/hot_potato/examine(mob/user)
. = ..()
if(active)
to_chat(user, "<span class='warning'>[src] is flashing red-hot! You should probably get rid of it!</span>")
. += "<span class='warning'>[src] is flashing red-hot! You should probably get rid of it!</span>"
if(show_timer)
to_chat(user, "<span class='warning'>[src]'s timer looks to be at [DisplayTimeText(activation_time - world.time)]!</span>")
. += "<span class='warning'>[src]'s timer looks to be at [DisplayTimeText(activation_time - world.time)]!</span>"
/obj/item/hot_potato/equipped(mob/user)
. = ..()
+4 -4
View File
@@ -155,13 +155,13 @@
/obj/item/inducer/examine(mob/living/M)
..()
. = ..()
if(cell)
to_chat(M, "<span class='notice'>Its display shows: [DisplayEnergy(cell.charge)].</span>")
. += "<span class='notice'>Its display shows: [DisplayEnergy(cell.charge)].</span>"
else
to_chat(M,"<span class='notice'>Its display is dark.</span>")
. += "<span class='notice'>Its display is dark.</span>"
if(opened)
to_chat(M,"<span class='notice'>Its battery compartment is open.</span>")
. += "<span class='notice'>Its battery compartment is open.</span>"
/obj/item/inducer/update_icon()
cut_overlays()
+2 -2
View File
@@ -334,8 +334,8 @@
update_light()
/obj/item/melee/transforming/energy/sword/cx/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
. = ..()
. += "<span class='notice'>Alt-click to recolor it.</span>"
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file)
. = ..()
+2 -2
View File
@@ -119,8 +119,8 @@
reagents.add_reagent(refill_reagent, refill_rate)
/obj/item/mop/advanced/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The condenser switch is set to <b>[refill_enabled ? "ON" : "OFF"]</b>.</span>")
. = ..()
. += "<span class='notice'>The condenser switch is set to <b>[refill_enabled ? "ON" : "OFF"]</b>.</span>"
/obj/item/mop/advanced/Destroy()
if(refill_enabled)
+5 -5
View File
@@ -43,17 +43,17 @@
..()
/obj/item/pet_carrier/examine(mob/user)
..()
. = ..()
if(occupants.len)
for(var/V in occupants)
var/mob/living/L = V
to_chat(user, "<span class='notice'>It has [L] inside.</span>")
. += "<span class='notice'>It has [L] inside.</span>"
else
to_chat(user, "<span class='notice'>It has nothing inside.</span>")
. += "<span class='notice'>It has nothing inside.</span>"
if(user.canUseTopic(src))
to_chat(user, "<span class='notice'>Activate it in your hand to [open ? "close" : "open"] its door.</span>")
. += "<span class='notice'>Activate it in your hand to [open ? "close" : "open"] its door.</span>"
if(!open)
to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"] its door.</span>")
. += "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"] its door.</span>"
/obj/item/pet_carrier/attack_self(mob/living/user)
if(open)
+4 -6
View File
@@ -55,17 +55,15 @@
return automatic
/obj/item/pneumatic_cannon/examine(mob/user)
..()
. = ..()
var/list/out = list()
if(!in_range(user, src))
out += "<span class='notice'>You'll need to get closer to see any more.</span>"
. += "<span class='notice'>You'll need to get closer to see any more.</span>"
return
for(var/obj/item/I in loadedItems)
out += "<span class='info'>[icon2html(I, user)] It has \a [I] loaded.</span>"
CHECK_TICK
. += "<span class='info'>[icon2html(I, user)] It has \a [I] loaded.</span>"
if(tank)
out += "<span class='notice'>[icon2html(tank, user)] It has \a [tank] mounted onto it.</span>"
to_chat(user, out.Join("<br>"))
. += "<span class='notice'>[icon2html(tank, user)] It has \a [tank] mounted onto it.</span>"
/obj/item/pneumatic_cannon/attackby(obj/item/W, mob/user, params)
if(user.a_intent == INTENT_HARM)
+3 -3
View File
@@ -20,12 +20,12 @@
/obj/item/melee/powerfist/examine(mob/user)
..()
. = ..()
if(!in_range(user, src))
to_chat(user, "<span class='notice'>You'll need to get closer to see any more.</span>")
. += "<span class='notice'>You'll need to get closer to see any more.</span>"
return
if(tank)
to_chat(user, "<span class='notice'>[icon2html(tank, user)] It has \a [tank] mounted onto it.</span>")
. += "<span class='notice'>[icon2html(tank, user)] It has \a [tank] mounted onto it.</span>"
/obj/item/melee/powerfist/attackby(obj/item/W, mob/user, params)
+2 -2
View File
@@ -16,9 +16,9 @@
var/warcry
/obj/item/banner/examine(mob/user)
..()
. = ..()
if(inspiration_available)
to_chat(user, "<span class='notice'>Activate it in your hand to inspire nearby allies of this banner's allegiance!</span>")
. += "<span class='notice'>Activate it in your hand to inspire nearby allies of this banner's allegiance!</span>"
/obj/item/banner/attack_self(mob/living/carbon/human/user)
if(!inspiration_available)
+8 -8
View File
@@ -76,23 +76,23 @@
. = ..()
/obj/item/stack/examine(mob/user)
..()
. = ..()
if (is_cyborg)
if(singular_name)
to_chat(user, "There is enough energy for [get_amount()] [singular_name]\s.")
. += "There is enough energy for [get_amount()] [singular_name]\s."
else
to_chat(user, "There is enough energy for [get_amount()].")
. += "There is enough energy for [get_amount()]."
return
if(singular_name)
if(get_amount()>1)
to_chat(user, "There are [get_amount()] [singular_name]\s in the stack.")
. += "There are [get_amount()] [singular_name]\s in the stack."
else
to_chat(user, "There is [get_amount()] [singular_name] in the stack.")
. += "There is [get_amount()] [singular_name] in the stack."
else if(get_amount()>1)
to_chat(user, "There are [get_amount()] in the stack.")
. += "There are [get_amount()] in the stack."
else
to_chat(user, "There is [get_amount()] in the stack.")
to_chat(user, "<span class='notice'>Alt-click to take a custom amount.</span>")
. += "There is [get_amount()] in the stack."
. += "<span class='notice'>Alt-click to take a custom amount.</span>"
/obj/item/stack/proc/get_amount()
if(is_cyborg)
+2 -2
View File
@@ -757,9 +757,9 @@
STR.can_hold = typecacheof(fitting_swords)
/obj/item/storage/belt/sabre/examine(mob/user)
..()
. = ..()
if(length(contents))
to_chat(user, "<span class='notice'>Alt-click it to quickly draw the blade.</span>")
. += "<span class='notice'>Alt-click it to quickly draw the blade.</span>"
/obj/item/storage/belt/sabre/AltClick(mob/user)
if(!iscarbon(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
+5 -5
View File
@@ -36,12 +36,12 @@
icon_state = "[icon_type]box"
/obj/item/storage/fancy/examine(mob/user)
..()
. = ..()
if(fancy_open)
if(length(contents) == 1)
to_chat(user, "There is one [icon_type] left.")
. += "There is one [icon_type] left."
else
to_chat(user, "There are [contents.len <= 0 ? "no" : "[contents.len]"] [icon_type]s left.")
. += "There are [contents.len <= 0 ? "no" : "[contents.len]"] [icon_type]s left."
/obj/item/storage/fancy/attack_self(mob/user)
fancy_open = !fancy_open
@@ -143,8 +143,8 @@
STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette, /obj/item/lighter))
/obj/item/storage/fancy/cigarettes/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to extract contents.</span>")
. = ..()
. += "<span class='notice'>Alt-click to extract contents.</span>"
/obj/item/storage/fancy/cigarettes/AltClick(mob/living/carbon/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
+2 -2
View File
@@ -108,10 +108,10 @@
STR.can_hold = typecacheof(list(/obj/item/clothing/accessory/medal))
/obj/item/storage/lockbox/medal/examine(mob/user)
..()
. = ..()
var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
if(!locked)
to_chat(user, "<span class='notice'>Alt-click to [open ? "close":"open"] it.</span>")
. += "<span class='notice'>Alt-click to [open ? "close":"open"] it.</span>"
/obj/item/storage/lockbox/medal/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE))
+2 -2
View File
@@ -31,8 +31,8 @@
STR.max_combined_w_class = 14
/obj/item/storage/secure/examine(mob/user)
..()
to_chat(user, text("The service panel is currently <b>[open ? "unscrewed" : "screwed shut"]</b>."))
. = ..()
. += "The service panel is currently <b>[open ? "unscrewed" : "screwed shut"]</b>."
/obj/item/storage/secure/attackby(obj/item/W, mob/user, params)
if(SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED))
+2 -2
View File
@@ -91,9 +91,9 @@
. = ..()
var/obj/item/stock_parts/cell/copper_top = get_cell()
if(copper_top)
to_chat(user, "<span class='notice'>\The [src] is [round(copper_top.percent())]% charged.</span>")
. += "<span class='notice'>\The [src] is [round(copper_top.percent())]% charged.</span>"
else
to_chat(user, "<span class='warning'>\The [src] does not have a power source installed.</span>")
. += "<span class='warning'>\The [src] does not have a power source installed.</span>"
/obj/item/melee/baton/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell))
+4 -4
View File
@@ -74,15 +74,15 @@
/obj/item/tank/examine(mob/user)
var/obj/icon = src
..()
. = ..()
if (istype(src.loc, /obj/item/assembly))
icon = src.loc
if(!in_range(src, user))
if (icon == src)
to_chat(user, "<span class='notice'>If you want any more information you'll need to get closer.</span>")
. += "<span class='notice'>If you want any more information you'll need to get closer.</span>"
return
to_chat(user, "<span class='notice'>The pressure gauge reads [round(src.air_contents.return_pressure(),0.01)] kPa.</span>")
. += "<span class='notice'>The pressure gauge reads [round(src.air_contents.return_pressure(),0.01)] kPa.</span>"
var/celsius_temperature = src.air_contents.temperature-T0C
var/descriptive
@@ -100,7 +100,7 @@
else
descriptive = "furiously hot"
to_chat(user, "<span class='notice'>It feels [descriptive].</span>")
. += "<span class='notice'>It feels [descriptive].</span>"
/obj/item/tank/blob_act(obj/structure/blob/B)
if(B && B.loc == loc)
+2 -2
View File
@@ -220,8 +220,8 @@
/obj/item/weldingtool/examine(mob/user)
..()
to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
. = ..()
. += "It contains [get_fuel()] unit\s of fuel out of [max_fuel]."
/obj/item/weldingtool/get_temperature()
return welding * heat
+9 -10
View File
@@ -148,8 +148,8 @@
var/bullets = 7
/obj/item/toy/gun/examine(mob/user)
..()
to_chat(user, "There [bullets == 1 ? "is" : "are"] [bullets] cap\s left.")
. = ..()
. += "There [bullets == 1 ? "is" : "are"] [bullets] cap\s left."
/obj/item/toy/gun/attackby(obj/item/toy/ammo/gun/A, mob/user, params)
@@ -204,8 +204,8 @@
src.icon_state = text("357OLD-[]", src.amount_left)
/obj/item/toy/ammo/gun/examine(mob/user)
..()
to_chat(user, "There [amount_left == 1 ? "is" : "are"] [amount_left] cap\s left.")
. = ..()
. += "There [amount_left == 1 ? "is" : "are"] [amount_left] cap\s left."
/*
* Toy swords
@@ -373,8 +373,8 @@
return ..()
/obj/item/toy/sword/cx/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
. = ..()
. += "<span class='notice'>Alt-click to recolor it.</span>"
/*
* Foam armblade
@@ -994,8 +994,7 @@
if(cardUser.is_holding(src))
cardUser.visible_message("[cardUser] checks [cardUser.p_their()] card.", "<span class='notice'>The card reads: [cardname].</span>")
else
to_chat(cardUser, "<span class='warning'>You need to have the card in your hand to check it!</span>")
. += "<span class='warning'>You need to have the card in your hand to check it!</span>"
/obj/item/toy/cards/singlecard/verb/Flip()
set name = "Flip Card"
@@ -1221,8 +1220,8 @@
to_chat(user, "<span class='alert'>The cogwheels are already turning!</span>")
/obj/item/toy/clockwork_watch/examine(mob/user)
..()
to_chat(user, "<span class='info'>Station Time: [STATION_TIME_TIMESTAMP("hh:mm:ss")]")
. = ..()
. += "<span class='info'>Station Time: [STATION_TIME_TIMESTAMP("hh:mm:ss")]"
/*
* Toy Dagger
+4 -4
View File
@@ -566,9 +566,9 @@
. += blade_inhand
/obj/item/twohanded/dualsaber/hypereutactic/examine(mob/user)
..()
. = ..()
if(!hacked)
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
. += "<span class='notice'>Alt-click to recolor it.</span>"
/obj/item/twohanded/dualsaber/hypereutactic/rainbow_process()
. = ..()
@@ -634,9 +634,9 @@
AddComponent(/datum/component/jousting)
/obj/item/twohanded/spear/examine(mob/user)
..()
. = ..()
if(explosive)
to_chat(user, "<span class='notice'>Use in your hands to activate the attached explosive.</span><br><span class='notice'>Alt-click to set your war cry.</span><br><span class='notice'>Right-click in combat mode to wield</span>")
. += "<span class='notice'>Use in your hands to activate the attached explosive.</span><br><span class='notice'>Alt-click to set your war cry.</span><br><span class='notice'>Right-click in combat mode to wield</span>"
/obj/item/twohanded/spear/update_icon()
if(explosive)
+4 -4
View File
@@ -30,14 +30,14 @@
name = "\improper [machine_name] restocking unit"
/obj/item/vending_refill/examine(mob/user)
..()
. = ..()
var/num = get_part_rating()
if (num == INFINITY)
to_chat(user, "It's sealed tight, completely full of supplies.")
. += "It's sealed tight, completely full of supplies."
else if (num == 0)
to_chat(user, "It's empty!")
. += "It's empty!"
else
to_chat(user, "It can restock [num] item\s.")
. += "It can restock [num] item\s."
/obj/item/vending_refill/get_part_rating()
if (!products || !contraband || !premium)
+3 -3
View File
@@ -125,10 +125,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
qdel(src) //If this ever happens, it's because you lost an arm
/obj/item/claymore/highlander/examine(mob/user)
..()
to_chat(user, "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade.")
. = ..()
. += "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade."
if(nuke_disk)
to_chat(user, "<span class='boldwarning'>It's holding the nuke disk!</span>")
. += "<span class='boldwarning'>It's holding the nuke disk!</span>"
/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
. = ..()
+3 -3
View File
@@ -224,11 +224,11 @@
.["Modify armor values"] = "?_src_=vars;[HrefToken()];modarmor=[REF(src)]"
/obj/examine(mob/user)
..()
. = ..()
if(obj_flags & UNIQUE_RENAME)
to_chat(user, "<span class='notice'>Use a pen on it to rename it or change its description.</span>")
. += "<span class='notice'>Use a pen on it to rename it or change its description.</span>"
if(unique_reskin && (!current_skin || always_reskinnable))
to_chat(user, "<span class='notice'>Alt-click it to reskin it.</span>")
. += "<span class='notice'>Alt-click it to reskin it.</span>"
/obj/AltClick(mob/user)
. = ..()
+4 -4
View File
@@ -89,15 +89,15 @@
structureclimber = null
/obj/structure/examine(mob/user)
..()
. = ..()
if(!(resistance_flags & INDESTRUCTIBLE))
if(resistance_flags & ON_FIRE)
to_chat(user, "<span class='warning'>It's on fire!</span>")
. += "<span class='warning'>It's on fire!</span>"
if(broken)
to_chat(user, "<span class='notice'>It appears to be broken.</span>")
. += "<span class='notice'>It appears to be broken.</span>"
var/examine_status = examine_status(user)
if(examine_status)
to_chat(user, examine_status)
. += examine_status
/obj/structure/proc/examine_status(mob/user) //An overridable proc, mostly for falsewalls.
var/healthpercent = (obj_integrity/max_integrity) * 100
+1 -1
View File
@@ -39,7 +39,7 @@
/obj/structure/AIcore/latejoin_inactive/examine(mob/user)
. = ..()
to_chat(user, "Its transmitter seems to be [active? "on" : "off"].")
. += "Its transmitter seems to be [active? "on" : "off"]."
/obj/structure/AIcore/latejoin_inactive/proc/is_available() //If people still manage to use this feature to spawn-kill AI latejoins ahelp them.
if(!available)
@@ -23,9 +23,9 @@
var/bolts = TRUE
/obj/structure/bed/examine(mob/user)
..()
. = ..()
if(bolts)
to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
. += "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>"
/obj/structure/bed/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
@@ -148,8 +148,8 @@
..()
/obj/item/roller/robo/examine(mob/user)
..()
to_chat(user, "The dock is [loaded ? "loaded" : "empty"].")
. = ..()
. += "The dock is [loaded ? "loaded" : "empty"]."
/obj/item/roller/robo/deploy_roller(mob/user, atom/location)
if(loaded)
@@ -15,10 +15,10 @@
layer = OBJ_LAYER
/obj/structure/chair/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
. = ..()
. += "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>"
if(!has_buckled_mobs())
to_chat(user, "<span class='notice'>Drag your sprite to sit in it.</span>")
. += "<span class='notice'>Drag your sprite to sit in it.</span>"
/obj/structure/chair/Initialize()
. = ..()
+4 -4
View File
@@ -294,13 +294,13 @@ LINEN BINS
var/obj/item/hidden = null
/obj/structure/bedsheetbin/examine(mob/user)
..()
. = ..()
if(amount < 1)
to_chat(user, "There are no sheets in the bin.")
. += "There are no sheets in the bin."
else if(amount == 1)
to_chat(user, "There is one sheet in the bin.")
. += "There is one sheet in the bin."
else
to_chat(user, "There are [amount] sheets in the bin.")
. += "There are [amount] sheets in the bin."
/obj/structure/bedsheetbin/update_icon()
@@ -84,22 +84,22 @@
add_overlay("unlocked")
/obj/structure/closet/examine(mob/user)
..()
. = ..()
if(welded)
to_chat(user, "<span class='notice'>It's <b>welded</b> shut.</span>")
. += "<span class='notice'>It's <b>welded</b> shut.</span>"
if(anchored)
to_chat(user, "<span class='notice'>It is <b>bolted</b> to the ground.</span>")
. += "<span class='notice'>It is <b>bolted</b> to the ground.</span>"
if(opened)
to_chat(user, "<span class='notice'>The parts are <b>welded</b> together.</span>")
. += "<span class='notice'>The parts are <b>welded</b> together.</span>"
else if(secure && !opened)
else if(broken)
to_chat(user, "<span class='notice'>The lock is <b>screwed</b> in.</span>")
. += "<span class='notice'>The lock is <b>screwed</b> in.</span>"
else if(secure)
to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"].</span>")
. += "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"].</span>"
if(isliving(user))
var/mob/living/L = user
if(HAS_TRAIT(L, TRAIT_SKITTISH))
to_chat(user, "<span class='notice'>Ctrl-Shift-click [src] to jump inside.</span>")
. += "<span class='notice'>Ctrl-Shift-click [src] to jump inside.</span>"
/obj/structure/closet/CanPass(atom/movable/mover, turf/target)
if(wall_mounted)
@@ -5,9 +5,9 @@
var/registered_name = null
/obj/structure/closet/secure_closet/personal/examine(mob/user)
..()
. = ..()
if(registered_name)
to_chat(user, "<span class='notice'>The display reads, \"Owned by [registered_name]\".</span>")
. += "<span class='notice'>The display reads, \"Owned by [registered_name]\".</span>"
/obj/structure/closet/secure_closet/personal/check_access(obj/item/card/id/I)
. = ..()
+5 -5
View File
@@ -38,14 +38,14 @@
return ..()
/obj/structure/displaycase/examine(mob/user)
..()
. = ..()
if(alert)
to_chat(user, "<span class='notice'>Hooked up with an anti-theft system.</span>")
. += "<span class='notice'>Hooked up with an anti-theft system.</span>"
if(showpiece)
to_chat(user, "<span class='notice'>There's [showpiece] inside.</span>")
. += "<span class='notice'>There's [showpiece] inside.</span>"
if(trophy_message)
to_chat(user, "The plaque reads:")
to_chat(user, trophy_message)
. += "The plaque reads:"
. += trophy_message
/obj/structure/displaycase/proc/dump()
@@ -26,28 +26,28 @@
..()
/obj/structure/door_assembly/examine(mob/user)
..()
. = ..()
var/doorname = ""
if(created_name)
doorname = ", written on it is '[created_name]'"
switch(state)
if(AIRLOCK_ASSEMBLY_NEEDS_WIRES)
if(anchored)
to_chat(user, "<span class='notice'>The anchoring bolts are <b>wrenched</b> in place, but the maintenance panel lacks <i>wiring</i>.</span>")
. += "<span class='notice'>The anchoring bolts are <b>wrenched</b> in place, but the maintenance panel lacks <i>wiring</i>.</span>"
else
to_chat(user, "<span class='notice'>The assembly is <b>welded together</b>, but the anchoring bolts are <i>unwrenched</i>.</span>")
. += "<span class='notice'>The assembly is <b>welded together</b>, but the anchoring bolts are <i>unwrenched</i>.</span>"
if(AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
to_chat(user, "<span class='notice'>The maintenance panel is <b>wired</b>, but the circuit slot is <i>empty</i>.</span>")
. += "<span class='notice'>The maintenance panel is <b>wired</b>, but the circuit slot is <i>empty</i>.</span>"
if(AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
to_chat(user, "<span class='notice'>The circuit is <b>connected loosely</b> to its slot, but the maintenance panel is <i>unscrewed and open</i>.</span>")
. += "<span class='notice'>The circuit is <b>connected loosely</b> to its slot, but the maintenance panel is <i>unscrewed and open</i>.</span>"
if(!mineral && !glass && !noglass)
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for glass windows and mineral covers.</span>")
. += "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for glass windows and mineral covers.</span>"
else if(!mineral && glass && !noglass)
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for mineral covers.</span>")
. += "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for mineral covers.</span>"
else if(mineral && !glass && !noglass)
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for glass windows.</span>")
. += "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for glass windows.</span>"
else
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname].</span>")
. += "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname].</span>"
/obj/structure/door_assembly/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pen))
+2 -2
View File
@@ -22,8 +22,8 @@
stored_extinguisher = new /obj/item/extinguisher(src)
/obj/structure/extinguisher_cabinet/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to [opened ? "close":"open"] it.</span>")
. = ..()
. += "<span class='notice'>Alt-click to [opened ? "close":"open"] it.</span>"
/obj/structure/extinguisher_cabinet/Destroy()
if(stored_extinguisher)
+5 -15
View File
@@ -23,24 +23,14 @@
var/current_action = 0 // What's currently happening to the femur breaker
/obj/structure/femur_breaker/examine(mob/user)
..()
var/msg = ""
msg += "It is [anchored ? "secured to the floor." : "unsecured."]<br/>"
. = ..()
. += "It is [anchored ? "secured to the floor." : "unsecured."]"
if (slat_status == BREAKER_SLAT_RAISED)
msg += "The breaker slat is in a neutral position."
. += "The breaker slat is in a neutral position."
else
msg += "The breaker slat is lowered, and must be raised."
. += "The breaker slat is lowered, and must be raised."
if (LAZYLEN(buckled_mobs))
msg += "<br/>"
msg += "Someone appears to be strapped in. You can help them unbuckle, or activate the femur breaker."
to_chat(user, msg)
return msg
. += "Someone appears to be strapped in. You can help them unbuckle, or activate the femur breaker."
/obj/structure/femur_breaker/attack_hand(mob/user)
add_fingerprint(user)
+3 -4
View File
@@ -29,13 +29,12 @@
update_cut_status()
/obj/structure/fence/examine(mob/user)
.=..()
. = ..()
switch(hole_size)
if(MEDIUM_HOLE)
user.show_message("There is a large hole in \the [src].")
. += "There is a large hole in \the [src]."
if(LARGE_HOLE)
user.show_message("\The [src] has been completely cut through.")
. += "\The [src] has been completely cut through."
/obj/structure/fence/end
icon_state = "end"
+5 -5
View File
@@ -15,16 +15,16 @@
. = ..()
switch(state)
if(GIRDER_REINF)
to_chat(user, "<span class='notice'>The support struts are <b>screwed</b> in place.</span>")
. += "<span class='notice'>The support struts are <b>screwed</b> in place.</span>"
if(GIRDER_REINF_STRUTS)
to_chat(user, "<span class='notice'>The support struts are <i>unscrewed</i> and the inner <b>grille</b> is intact.</span>")
. += "<span class='notice'>The support struts are <i>unscrewed</i> and the inner <b>grille</b> is intact.</span>"
if(GIRDER_NORMAL)
if(can_displace)
to_chat(user, "<span class='notice'>The bolts are <b>wrenched</b> in place.</span>")
. += "<span class='notice'>The bolts are <b>wrenched</b> in place.</span>"
if(GIRDER_DISPLACED)
to_chat(user, "<span class='notice'>The bolts are <i>loosened</i>, but the <b>screws</b> are holding [src] together.</span>")
. += "<span class='notice'>The bolts are <i>loosened</i>, but the <b>screws</b> are holding [src] together.</span>"
if(GIRDER_DISASSEMBLED)
to_chat(user, "<span class='notice'>[src] is disassembled! You probably shouldn't be able to see this examine message.</span>")
. += "<span class='notice'>[src] is disassembled! You probably shouldn't be able to see this examine message.</span>"
/obj/structure/girder/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
+4 -4
View File
@@ -37,11 +37,11 @@
icon_state = "grille50_[rand(0,3)]"
/obj/structure/grille/examine(mob/user)
..()
. = ..()
if(anchored)
to_chat(user, "<span class='notice'>It's secured in place with <b>screws</b>. The rods look like they could be <b>cut</b> through.</span>")
if(!anchored)
to_chat(user, "<span class='notice'>The anchoring screws are <i>unscrewed</i>. The rods look like they could be <b>cut</b> through.</span>")
. += "<span class='notice'>It's secured in place with <b>screws</b>. The rods look like they could be <b>cut</b> through.</span>"
else
. += "<span class='notice'>The anchoring screws are <i>unscrewed</i>. The rods look like they could be <b>cut</b> through.</span>"
/obj/structure/grille/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
switch(the_rcd.mode)
+7 -13
View File
@@ -34,29 +34,23 @@
. = ..()
/obj/structure/guillotine/examine(mob/user)
..()
var/msg = ""
msg += "It is [anchored ? "wrenched to the floor." : "unsecured. A wrench should fix that."]<br/>"
. = ..()
. += "It is [anchored ? "wrenched to the floor." : "unsecured. A wrench should fix that."]<br/>"
msg = ""
if (blade_status == GUILLOTINE_BLADE_RAISED)
msg += "The blade is raised, ready to fall, and"
var/msg = "The blade is raised, ready to fall, and"
if (blade_sharpness >= GUILLOTINE_DECAP_MIN_SHARP)
msg += " looks sharp enough to decapitate without any resistance."
else
msg += " doesn't look particularly sharp. Perhaps a whetstone can be used to sharpen it."
. += msg
else
msg += "The blade is hidden inside the stocks."
. += "The blade is hidden inside the stocks."
if (LAZYLEN(buckled_mobs))
msg += "<br/>"
msg += "Someone appears to be strapped in. You can help them out, or you can harm them by activating the guillotine."
to_chat(user, msg)
return msg
. += "Someone appears to be strapped in. You can help them out, or you can harm them by activating the guillotine."
/obj/structure/guillotine/attack_hand(mob/user)
add_fingerprint(user)
+2 -2
View File
@@ -105,8 +105,8 @@
var/buzzcd = 0
/obj/structure/holosign/barrier/medical/examine(mob/user)
..()
to_chat(user,"<span class='notice'>The biometric scanners are <b>[force_allaccess ? "off" : "on"]</b>.</span>")
. = ..()
. += "<span class='notice'>The biometric scanners are <b>[force_allaccess ? "off" : "on"]</b>.</span>"
/obj/structure/holosign/barrier/medical/CanPass(atom/movable/mover, turf/target)
icon_state = "holo_medical"
+2 -2
View File
@@ -19,10 +19,10 @@
/obj/structure/lattice/examine(mob/user)
..()
deconstruction_hints(user)
. += deconstruction_hints(user)
/obj/structure/lattice/proc/deconstruction_hints(mob/user)
to_chat(user, "<span class='notice'>The rods look like they could be <b>cut</b>. There's space for more <i>rods</i> or a <i>tile</i>.</span>")
return "<span class='notice'>The rods look like they could be <b>cut</b>. There's space for more <i>rods</i> or a <i>tile</i>.</span>"
/obj/structure/lattice/Initialize(mapload)
. = ..()
+2 -2
View File
@@ -55,9 +55,9 @@
/obj/structure/life_candle/examine(mob/user)
. = ..()
if(linked_minds.len)
to_chat(user, "[src] is active, and linked to [linked_minds.len] souls.")
. += "[src] is active, and linked to [linked_minds.len] souls."
else
to_chat(user, "It is static, still, unmoving.")
. += "It is static, still, unmoving."
/obj/structure/life_candle/process()
if(!linked_minds.len)
+2 -2
View File
@@ -163,8 +163,8 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
..()
/obj/structure/bodycontainer/morgue/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The speaker is [beeper ? "enabled" : "disabled"]. Alt-click to toggle it.</span>")
. = ..()
. += "<span class='notice'>The speaker is [beeper ? "enabled" : "disabled"]. Alt-click to toggle it.</span>"
/obj/structure/bodycontainer/morgue/AltClick(mob/user)
..()
+2 -2
View File
@@ -15,9 +15,9 @@
/obj/structure/plasticflaps/examine(mob/user)
. = ..()
if(anchored)
to_chat(user, "<span class='notice'>[src] are <b>screwed</b> to the floor.</span>")
. += "<span class='notice'>[src] are <b>screwed</b> to the floor.</span>"
else
to_chat(user, "<span class='notice'>[src] are no longer <i>screwed</i> to the floor, and the flaps can be <b>cut</b> apart.</span>")
. += "<span class='notice'>[src] are no longer <i>screwed</i> to the floor, and the flaps can be <b>cut</b> apart.</span>"
/obj/structure/plasticflaps/screwdriver_act(mob/living/user, obj/item/W)
if(..())
+4 -4
View File
@@ -34,14 +34,14 @@
can_rotate = FALSE
/obj/structure/reflector/examine(mob/user)
..()
. = ..()
if(finished)
to_chat(user, "It is set to [rotation_angle] degrees, and the rotation is [can_rotate ? "unlocked" : "locked"].")
. += "It is set to [rotation_angle] degrees, and the rotation is [can_rotate ? "unlocked" : "locked"]."
if(!admin)
if(can_rotate)
to_chat(user, "<span class='notice'>Alt-click to adjust its direction.</span>")
. += "<span class='notice'>Alt-click to adjust its direction.</span>"
else
to_chat(user, "<span class='notice'>Use screwdriver to unlock the rotation.</span>")
. += "<span class='notice'>Use screwdriver to unlock the rotation.</span>"
/obj/structure/reflector/proc/setAngle(new_angle)
if(can_rotate)
+4 -5
View File
@@ -131,12 +131,11 @@
//Feedback is given in examine because showcases can basically have any sprite assigned to them
/obj/structure/showcase/examine(mob/user)
..()
. = ..()
switch(deconstruction_state)
if(SHOWCASE_CONSTRUCTED)
to_chat(user, "The showcase is fully constructed.")
. += "The showcase is fully constructed."
if(SHOWCASE_SCREWDRIVERED)
to_chat(user, "The showcase has its screws loosened.")
. += "The showcase has its screws loosened."
else
to_chat(user, "If you see this, something is wrong.")
. += "If you see this, something is wrong."
+1 -1
View File
@@ -12,7 +12,7 @@
/obj/structure/spirit_board/examine()
desc = "[initial(desc)] The planchette is sitting at \"[planchette]\"."
..()
return ..()
/obj/structure/spirit_board/attack_hand(mob/user)
. = ..()
+7 -8
View File
@@ -36,11 +36,11 @@
canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced)
/obj/structure/table/examine(mob/user)
..()
deconstruction_hints(user)
. = ..()
. += deconstruction_hints(user)
/obj/structure/table/proc/deconstruction_hints(mob/user)
to_chat(user, "<span class='notice'>The top is <b>screwed</b> on, but the main <b>bolts</b> are also visible.</span>")
return "<span class='notice'>The top is <b>screwed</b> on, but the main <b>bolts</b> are also visible.</span>"
/obj/structure/table/update_icon()
if(smooth)
@@ -452,9 +452,8 @@
/obj/structure/table/reinforced/deconstruction_hints(mob/user)
if(deconstruction_ready)
to_chat(user, "<span class='notice'>The top cover has been <i>welded</i> loose and the main frame's <b>bolts</b> are exposed.</span>")
else
to_chat(user, "<span class='notice'>The top cover is firmly <b>welded</b> on.</span>")
return "<span class='notice'>The top cover has been <i>welded</i> loose and the main frame's <b>bolts</b> are exposed.</span>"
return "<span class='notice'>The top cover is firmly <b>welded</b> on.</span>"
/obj/structure/table/reinforced/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/weldingtool))
@@ -582,8 +581,8 @@
max_integrity = 20
/obj/structure/rack/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
. = ..()
. += "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
/obj/structure/rack/CanPass(atom/movable/mover, turf/target)
if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!|
+1 -1
View File
@@ -38,7 +38,7 @@
if(user.mind && user.mind in immune_minds)
return
if(get_dist(user, src) <= 1)
to_chat(user, "<span class='notice'>You reveal [src]!</span>")
. += "<span class='notice'>You reveal [src]!</span>"
flare()
/obj/structure/trap/proc/flare()
+7 -7
View File
@@ -29,21 +29,21 @@
rad_flags = RAD_PROTECT_CONTENTS
/obj/structure/window/examine(mob/user)
..()
. = ..()
if(reinf)
if(anchored && state == WINDOW_SCREWED_TO_FRAME)
to_chat(user, "<span class='notice'>The window is <b>screwed</b> to the frame.</span>")
. += "<span class='notice'>The window is <b>screwed</b> to the frame.</span>"
else if(anchored && state == WINDOW_IN_FRAME)
to_chat(user, "<span class='notice'>The window is <i>unscrewed</i> but <b>pried</b> into the frame.</span>")
. += "<span class='notice'>The window is <i>unscrewed</i> but <b>pried</b> into the frame.</span>"
else if(anchored && state == WINDOW_OUT_OF_FRAME)
to_chat(user, "<span class='notice'>The window is out of the frame, but could be <i>pried</i> in. It is <b>screwed</b> to the floor.</span>")
. += "<span class='notice'>The window is out of the frame, but could be <i>pried</i> in. It is <b>screwed</b> to the floor.</span>"
else if(!anchored)
to_chat(user, "<span class='notice'>The window is <i>unscrewed</i> from the floor, and could be deconstructed by <b>wrenching</b>.</span>")
. += "<span class='notice'>The window is <i>unscrewed</i> from the floor, and could be deconstructed by <b>wrenching</b>.</span>"
else
if(anchored)
to_chat(user, "<span class='notice'>The window is <b>screwed</b> to the floor.</span>")
. += "<span class='notice'>The window is <b>screwed</b> to the floor.</span>"
else
to_chat(user, "<span class='notice'>The window is <i>unscrewed</i> from the floor, and could be deconstructed by <b>wrenching</b>.</span>")
. += "<span class='notice'>The window is <i>unscrewed</i> from the floor, and could be deconstructed by <b>wrenching</b>.</span>"
/obj/structure/window/Initialize(mapload, direct)
. = ..()