Ports "examine-code refactor"... part 1...
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@@ -183,14 +183,24 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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src.loc = T
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/obj/item/examine(mob/user) //This might be spammy. Remove?
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..()
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var/pronoun
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if(src.gender == PLURAL)
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pronoun = "They are"
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. = ..()
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. += "[gender == PLURAL ? "They are" : "It is"] a [weightclass2text(w_class)] item."
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if(resistance_flags & INDESTRUCTIBLE)
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. += "[src] seems extremely robust! It'll probably withstand anything that could happen to it!"
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else
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pronoun = "It is"
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var/size = weightclass2text(src.w_class)
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to_chat(user, "[pronoun] a [size] item." )
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if(resistance_flags & LAVA_PROOF)
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. += "[src] is made of an extremely heat-resistant material, it'd probably be able to withstand lava!"
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if(resistance_flags & (ACID_PROOF | UNACIDABLE))
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. += "[src] looks pretty robust! It'd probably be able to withstand acid!"
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if(resistance_flags & FREEZE_PROOF)
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. += "[src] is made of cold-resistant materials."
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if(resistance_flags & FIRE_PROOF)
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. += "[src] is made of fire-retardant materials."
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if(!user.research_scanner)
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return
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@@ -227,7 +237,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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else
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research_msg += "None"
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research_msg += "."
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to_chat(user, research_msg.Join())
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. += research_msg.Join()
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/obj/item/interact(mob/user)
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add_fingerprint(user)
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