Ports "examine-code refactor"... part 1...
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@@ -84,22 +84,22 @@
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add_overlay("unlocked")
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/obj/structure/closet/examine(mob/user)
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..()
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. = ..()
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if(welded)
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to_chat(user, "<span class='notice'>It's <b>welded</b> shut.</span>")
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. += "<span class='notice'>It's <b>welded</b> shut.</span>"
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if(anchored)
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to_chat(user, "<span class='notice'>It is <b>bolted</b> to the ground.</span>")
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. += "<span class='notice'>It is <b>bolted</b> to the ground.</span>"
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if(opened)
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to_chat(user, "<span class='notice'>The parts are <b>welded</b> together.</span>")
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. += "<span class='notice'>The parts are <b>welded</b> together.</span>"
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else if(secure && !opened)
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else if(broken)
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to_chat(user, "<span class='notice'>The lock is <b>screwed</b> in.</span>")
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. += "<span class='notice'>The lock is <b>screwed</b> in.</span>"
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else if(secure)
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to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"].</span>")
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. += "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"].</span>"
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if(isliving(user))
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var/mob/living/L = user
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if(HAS_TRAIT(L, TRAIT_SKITTISH))
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to_chat(user, "<span class='notice'>Ctrl-Shift-click [src] to jump inside.</span>")
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. += "<span class='notice'>Ctrl-Shift-click [src] to jump inside.</span>"
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/obj/structure/closet/CanPass(atom/movable/mover, turf/target)
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if(wall_mounted)
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@@ -5,9 +5,9 @@
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var/registered_name = null
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/obj/structure/closet/secure_closet/personal/examine(mob/user)
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..()
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. = ..()
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if(registered_name)
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to_chat(user, "<span class='notice'>The display reads, \"Owned by [registered_name]\".</span>")
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. += "<span class='notice'>The display reads, \"Owned by [registered_name]\".</span>"
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/obj/structure/closet/secure_closet/personal/check_access(obj/item/card/id/I)
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. = ..()
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