Ports "examine-code refactor"... part 1...

This commit is contained in:
Ghommie
2019-11-19 03:28:06 +01:00
parent d9b24b20d1
commit a52e292cc8
204 changed files with 739 additions and 756 deletions
@@ -26,28 +26,28 @@
..()
/obj/structure/door_assembly/examine(mob/user)
..()
. = ..()
var/doorname = ""
if(created_name)
doorname = ", written on it is '[created_name]'"
switch(state)
if(AIRLOCK_ASSEMBLY_NEEDS_WIRES)
if(anchored)
to_chat(user, "<span class='notice'>The anchoring bolts are <b>wrenched</b> in place, but the maintenance panel lacks <i>wiring</i>.</span>")
. += "<span class='notice'>The anchoring bolts are <b>wrenched</b> in place, but the maintenance panel lacks <i>wiring</i>.</span>"
else
to_chat(user, "<span class='notice'>The assembly is <b>welded together</b>, but the anchoring bolts are <i>unwrenched</i>.</span>")
. += "<span class='notice'>The assembly is <b>welded together</b>, but the anchoring bolts are <i>unwrenched</i>.</span>"
if(AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
to_chat(user, "<span class='notice'>The maintenance panel is <b>wired</b>, but the circuit slot is <i>empty</i>.</span>")
. += "<span class='notice'>The maintenance panel is <b>wired</b>, but the circuit slot is <i>empty</i>.</span>"
if(AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
to_chat(user, "<span class='notice'>The circuit is <b>connected loosely</b> to its slot, but the maintenance panel is <i>unscrewed and open</i>.</span>")
. += "<span class='notice'>The circuit is <b>connected loosely</b> to its slot, but the maintenance panel is <i>unscrewed and open</i>.</span>"
if(!mineral && !glass && !noglass)
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for glass windows and mineral covers.</span>")
. += "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for glass windows and mineral covers.</span>"
else if(!mineral && glass && !noglass)
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for mineral covers.</span>")
. += "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for mineral covers.</span>"
else if(mineral && !glass && !noglass)
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for glass windows.</span>")
. += "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for glass windows.</span>"
else
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname].</span>")
. += "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname].</span>"
/obj/structure/door_assembly/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pen))