Ports "examine-code refactor"... part 1...
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@@ -26,28 +26,28 @@
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..()
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/obj/structure/door_assembly/examine(mob/user)
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..()
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. = ..()
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var/doorname = ""
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if(created_name)
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doorname = ", written on it is '[created_name]'"
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switch(state)
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if(AIRLOCK_ASSEMBLY_NEEDS_WIRES)
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if(anchored)
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to_chat(user, "<span class='notice'>The anchoring bolts are <b>wrenched</b> in place, but the maintenance panel lacks <i>wiring</i>.</span>")
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. += "<span class='notice'>The anchoring bolts are <b>wrenched</b> in place, but the maintenance panel lacks <i>wiring</i>.</span>"
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else
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to_chat(user, "<span class='notice'>The assembly is <b>welded together</b>, but the anchoring bolts are <i>unwrenched</i>.</span>")
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. += "<span class='notice'>The assembly is <b>welded together</b>, but the anchoring bolts are <i>unwrenched</i>.</span>"
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if(AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
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to_chat(user, "<span class='notice'>The maintenance panel is <b>wired</b>, but the circuit slot is <i>empty</i>.</span>")
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. += "<span class='notice'>The maintenance panel is <b>wired</b>, but the circuit slot is <i>empty</i>.</span>"
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if(AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
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to_chat(user, "<span class='notice'>The circuit is <b>connected loosely</b> to its slot, but the maintenance panel is <i>unscrewed and open</i>.</span>")
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. += "<span class='notice'>The circuit is <b>connected loosely</b> to its slot, but the maintenance panel is <i>unscrewed and open</i>.</span>"
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if(!mineral && !glass && !noglass)
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to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for glass windows and mineral covers.</span>")
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. += "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for glass windows and mineral covers.</span>"
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else if(!mineral && glass && !noglass)
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to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for mineral covers.</span>")
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. += "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for mineral covers.</span>"
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else if(mineral && !glass && !noglass)
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to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for glass windows.</span>")
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. += "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for glass windows.</span>"
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else
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to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname].</span>")
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. += "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname].</span>"
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/obj/structure/door_assembly/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/pen))
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