more stuff i can't guarantee works by itself yet
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@@ -78,7 +78,7 @@
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var/obj/item/grenade/P = new type(loc)
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if(istype(P))
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P.active = TRUE
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addtimer(CALLBACK(P, /obj/item/grenade/proc/prime), rand(15,60))
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addtimer(CALLBACK(P, TYPE_PROC_REF(/obj/item/grenade, prime)), rand(15,60))
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var/steps = rand(1,4)
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for(var/i in 1 to steps)
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step_away(src,loc)
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@@ -107,7 +107,7 @@
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var/chosen = pick(subtypesof(/obj/item/slime_extract))
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var/obj/item/slime_extract/P = new chosen(loc)
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if(volatile)
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addtimer(CALLBACK(P, /obj/item/slime_extract/proc/activate_slime), rand(15,60))
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addtimer(CALLBACK(P, TYPE_PROC_REF(/obj/item/slime_extract, activate_slime)), rand(15,60))
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var/steps = rand(1,4)
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for(var/i in 1 to steps)
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step_away(src,loc)
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