more stuff i can't guarantee works by itself yet
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@@ -1140,7 +1140,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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else if(isliving(target))//If we got a fleshbag on our hands
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var/mob/living/creature = target
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creature.set_shocked()
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addtimer(CALLBACK(creature, /mob/living/proc/reset_shocked), 10)
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addtimer(CALLBACK(creature, TYPE_PROC_REF(/mob/living, reset_shocked)), 10)
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//3 shots a human with no resistance. 2 to crit, one to death. This is at at least 10000 power.
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//There's no increase after that because the input power is effectivly capped at 10k
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//Does 1.5 damage at the least
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