All medal methods are handled on SSmedals as opposed to global procs and also have proper defines, killing with a crusher grants special medals.
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@@ -0,0 +1,29 @@
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// Medal names
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#define BOSS_KILL_MEDAL "Killer"
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#define ALL_KILL_MEDAL "Exterminator" //Killing all of x type
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#define BOSS_KILL_MEDAL_CRUSHER "Crusher"
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//Defines for boss medals
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#define BOSS_MEDAL_MINER "Blood-drunk Miner"
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#define BOSS_MEDAL_BUBBLEGUM "Bubblegum"
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#define BOSS_MEDAL_COLOSSUS "Colossus"
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#define BOSS_MEDAL_DRAKE "Drake"
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#define BOSS_MEDAL_HIEROPHANT "Hierophant"
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#define BOSS_MEDAL_LEGION "Legion"
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#define BOSS_MEDAL_SWARMER "Swarmer Beacon"
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#define BOSS_MEDAL_TENDRIL "Tendril"
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// Score names
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#define HIEROPHANT_SCORE "Hierophants Killed"
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#define BOSS_SCORE "Bosses Killed"
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#define BUBBLEGUM_SCORE "Bubblegum Killed"
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#define COLOSSUS_SCORE "Colossus Killed"
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#define DRAKE_SCORE "Drakes Killed"
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#define LEGION_SCORE "Legion Killed"
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#define SWARMER_BEACON_SCORE "Swarmer Beacons Killed"
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#define TENDRIL_CLEAR_SCORE "Tendrils Killed"
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//Misc medals
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#define MEDAL_METEOR "Your Life Before Your Eyes"
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#define MEDAL_PULSE "Jackpot"
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#define MEDAL_TIMEWASTE "Overextended The Joke"
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@@ -378,20 +378,6 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define INCREMENT_TALLY(L, stat) if(L[stat]){L[stat]++}else{L[stat] = 1}
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// Medal names
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#define BOSS_KILL_MEDAL "Killer"
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#define ALL_KILL_MEDAL "Exterminator" //Killing all of x type
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// Score names
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#define LEGION_SCORE "Legion Killed"
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#define COLOSSUS_SCORE "Colossus Killed"
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#define BUBBLEGUM_SCORE "Bubblegum Killed"
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#define DRAKE_SCORE "Drakes Killed"
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#define BIRD_SCORE "Hierophants Killed"
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#define SWARMER_BEACON_SCORE "Swarmer Beacons Killed"
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#define BOSS_SCORE "Bosses Killed"
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#define TENDRIL_CLEAR_SCORE "Tendrils Killed"
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//TODO Move to a pref
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#define STATION_GOAL_BUDGET 1
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