Merge pull request #13339 from Putnam3145/dynamic-event-decouples
Completely decouples events from dynamic.
This commit is contained in:
@@ -6,10 +6,6 @@ GLOBAL_VAR_INIT(dynamic_latejoin_delay_max, (30 MINUTES))
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GLOBAL_VAR_INIT(dynamic_midround_delay_min, (10 MINUTES))
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GLOBAL_VAR_INIT(dynamic_midround_delay_max, (30 MINUTES))
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GLOBAL_VAR_INIT(dynamic_event_delay_min, (10 MINUTES))
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GLOBAL_VAR_INIT(dynamic_event_delay_max, (30 MINUTES)) // this is on top of regular events, so can't be quite as often
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// -- Roundstart injection delays
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GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_min, (2 MINUTES))
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GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_max, (30 MINUTES))
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@@ -58,7 +54,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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// Threat logging vars
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/// Starting threat level, for things that increase it but can bring it back down.
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var/initial_threat_level = 0
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/// Target threat level right now. Events and antags will try to keep the round at this level.
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/// Target threat level right now. Antags will try to keep the round at this level.
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var/threat_level = 0
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/// The current antag threat. Recalculated every time a ruletype starts or ends.
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var/threat = 0
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@@ -80,8 +76,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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var/list/latejoin_rules = list()
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/// List of midround rules used for selecting the rules.
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var/list/midround_rules = list()
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/// List of events used for reducing threat without causing antag injection (necessarily).
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var/list/events = list()
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/** # Pop range per requirement.
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* If the value is five the range is:
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* 0-4, 5-9, 10-14, 15-19, 20-24, 25-29, 30-34, 35-39, 40-54, 45+
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@@ -119,8 +113,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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var/latejoin_injection_cooldown = 0
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/// When world.time is over this number the mode tries to inject a midround ruleset.
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var/midround_injection_cooldown = 0
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/// When wor.dtime is over this number the mode tries to do an event.
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var/event_injection_cooldown = 0
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/// When TRUE GetInjectionChance returns 100.
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var/forced_injection = FALSE
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/// Forced ruleset to be executed for the next latejoin.
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@@ -184,7 +176,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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dat += "<br>Injection Timers: (<b>[storyteller.get_injection_chance(TRUE)]%</b> chance)<BR>"
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dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
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dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
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dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];forceevent=1'>\[Now!\]</a><BR>"
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usr << browse(dat.Join(), "window=gamemode_panel;size=500x500")
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/datum/game_mode/dynamic/Topic(href, href_list)
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@@ -213,10 +204,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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midround_injection_cooldown = 0
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forced_injection = TRUE
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message_admins("[key_name(usr)] forced a midround injection.", 1)
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else if (href_list["forceevent"])
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event_injection_cooldown = 0
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// events always happen anyway
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message_admins("[key_name(usr)] forced an event.", 1)
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else if (href_list["threatlog"])
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show_threatlog(usr)
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else if (href_list["stacking_limit"])
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@@ -374,8 +361,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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generate_threat()
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storyteller.start_injection_cooldowns()
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SSevents.frequency_lower = storyteller.event_frequency_lower // 6 minutes by default
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SSevents.frequency_upper = storyteller.event_frequency_upper // 20 minutes by default
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log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
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initial_threat_level = threat_level
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return TRUE
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@@ -394,9 +379,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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if ("Midround")
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if (ruleset.weight)
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midround_rules += ruleset
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if("Event")
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if(ruleset.weight)
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events += ruleset
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for(var/mob/dead/new_player/player in GLOB.player_list)
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if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
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roundstart_pop_ready++
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@@ -593,8 +575,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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latejoin_rules = remove_from_list(latejoin_rules, rule.type)
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else if(rule.ruletype == "Midround")
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midround_rules = remove_from_list(midround_rules, rule.type)
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else if(rule.ruletype == "Event")
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events = remove_from_list(events,rule.type)
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addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_midround_latejoin_rule, rule), rule.delay)
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return TRUE
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@@ -703,17 +683,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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picking_midround_latejoin_rule(drafted_rules)
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// get_injection_chance can do things on fail
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if(event_injection_cooldown < world.time)
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SSblackbox.record_feedback("tally","dynamic",1,"Attempted event injections")
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event_injection_cooldown = storyteller.get_event_cooldown() + world.time
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message_admins("DYNAMIC: Doing event injection.")
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log_game("DYNAMIC: Doing event injection.")
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update_playercounts()
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var/list/drafted_rules = storyteller.event_draft()
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if(drafted_rules.len > 0)
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SSblackbox.record_feedback("tally","dynamic",1,"Successful event injections")
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picking_midround_latejoin_rule(drafted_rules)
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/// Updates current_players.
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/datum/game_mode/dynamic/proc/update_playercounts()
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current_players[CURRENT_LIVING_PLAYERS] = list()
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