Purging a lot of space indention in favor of tabs.

This commit is contained in:
Ghommie
2019-10-29 15:46:31 +01:00
parent d0bf24c7cc
commit a5b37b658b
105 changed files with 1411 additions and 1409 deletions
+75 -75
View File
@@ -1,72 +1,72 @@
/obj/effect/landmark/barthpot
name = "barthpot"
name = "barthpot"
/obj/item/barthpot
name = "Bartholomew"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "barthpot"
anchored = TRUE
var/items_list = list()
speech_span = "spooky"
var/active = TRUE
name = "Bartholomew"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "barthpot"
anchored = TRUE
var/items_list = list()
speech_span = "spooky"
var/active = TRUE
/obj/item/barthpot/Destroy()
var/obj/item/barthpot/n = new src(loc)
n.items_list = items_list
..()
var/obj/item/barthpot/n = new src(loc)
n.items_list = items_list
..()
/obj/item/barthpot/attackby(obj/item/I, mob/user, params)
if(!active)
say("Meow!")
return
if(!active)
say("Meow!")
return
for(var/I2 in items_list)
if(istype(I, I2))
qdel(I)
new /obj/item/reagent_containers/food/snacks/special_candy(loc)
to_chat(user, "<span class='notice'>You add the [I.name] to the pot and watch as it melts into the mixture, a candy crystalising in it's wake.</span>")
say("Hooray! Thank you!")
items_list -= I2
return
say("It doesn't seem like that's magical enough!")
for(var/I2 in items_list)
if(istype(I, I2))
qdel(I)
new /obj/item/reagent_containers/food/snacks/special_candy(loc)
to_chat(user, "<span class='notice'>You add the [I.name] to the pot and watch as it melts into the mixture, a candy crystalising in it's wake.</span>")
say("Hooray! Thank you!")
items_list -= I2
return
say("It doesn't seem like that's magical enough!")
/obj/item/barthpot/attack_hand(mob/user)
if(!active)
say("Meow!")
return
say("Hello there, I'm Bartholomew, Jacqueline's Familiar.")
sleep(20)
if(!active)
say("Meow!")
return
say("Hello there, I'm Bartholomew, Jacqueline's Familiar.")
sleep(20)
say("I'm currently seeking items to put into my pot, if we get the right items, it should crystalise into a magic candy!")
if(!iscarbon(user))
say("Though... I'm not sure you can help me.")
say("I'm currently seeking items to put into my pot, if we get the right items, it should crystalise into a magic candy!")
if(!iscarbon(user))
say("Though... I'm not sure you can help me.")
var/message = "From what I can tell, "
if(LAZYLEN(items_list) < 5)
generate_items()
for(var/I2 in items_list)
if(!I2)
items_list -= I2
continue
var/obj/item/I3 = new I2
message += "a [I3.name], "
message += "currently seem to have the most magic potential."
sleep(15)
say("[message]")
sleep(15)
//To help people find her
for(var/mob/living/simple_animal/jacq/J in GLOB.simple_animals[1])
var/turf/L1 = J.loc
if(!L1) //Incase someone uh.. puts her in a locker
return
var/area/L2 = L1.loc
if(L2)
say("Also, it seems that Jacqueline is currently at the [L2], if you're looking for her too.")
var/message = "From what I can tell, "
if(LAZYLEN(items_list) < 5)
generate_items()
for(var/I2 in items_list)
if(!I2)
items_list -= I2
continue
var/obj/item/I3 = new I2
message += "a [I3.name], "
message += "currently seem to have the most magic potential."
sleep(15)
say("[message]")
sleep(15)
//To help people find her
for(var/mob/living/simple_animal/jacq/J in GLOB.simple_animals[1])
var/turf/L1 = J.loc
if(!L1) //Incase someone uh.. puts her in a locker
return
var/area/L2 = L1.loc
if(L2)
say("Also, it seems that Jacqueline is currently at the [L2], if you're looking for her too.")
/obj/item/barthpot/proc/generate_items()
var/length = LAZYLEN(items_list)
var/rand_items = list(/obj/item/bodybag = 1,
var/length = LAZYLEN(items_list)
var/rand_items = list(/obj/item/bodybag = 1,
/obj/item/clothing/glasses/meson = 2,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/clothing/gloves/color/fyellow = 1,
@@ -94,7 +94,7 @@
/obj/item/stack/sheet/metal = 1,
/obj/item/stack/sheet/mineral/plasma = 1,
/obj/item/stack/sheet/rglass = 1,
/obj/item/coin = 1,
/obj/item/coin = 1,
/obj/item/crowbar = 4,
/obj/item/extinguisher = 3,
/obj/item/hand_labeler = 1,
@@ -129,28 +129,28 @@
/obj/item/storage/toolbox = 2,
/obj/item/reagent_containers/pill = 2,
/obj/item/clothing/shoes = 8,
/obj/item/clothing/head = 3,
/obj/item/reagent_containers/food/snacks = 3,
/obj/item/reagent_containers/syringe/dart = 2,
/obj/item/reagent_containers/food/drinks/soda_cans = 5)
if(length >= 5)
return TRUE
//var/metalist = pickweight(GLOB.maintenance_loot)
for(var/i = length, i <= 5, i+=1)
var/obj/item = pickweight(rand_items)
if(!item)
i-=1
continue
for(var/obj/item_dupe in items_list) //No duplicates
if(item_dupe == item)
i-=1
continue
items_list += item
return TRUE
/obj/item/clothing/head = 3,
/obj/item/reagent_containers/food/snacks = 3,
/obj/item/reagent_containers/syringe/dart = 2,
/obj/item/reagent_containers/food/drinks/soda_cans = 5)
if(length >= 5)
return TRUE
//var/metalist = pickweight(GLOB.maintenance_loot)
for(var/i = length, i <= 5, i+=1)
var/obj/item = pickweight(rand_items)
if(!item)
i-=1
continue
for(var/obj/item_dupe in items_list) //No duplicates
if(item_dupe == item)
i-=1
continue
items_list += item
return TRUE
/obj/item/pinpointer/jacq
name = "The Jacq-Tracq"
desc = "A handheld tracking device that locks onto witchy signals."
name = "The Jacq-Tracq"
desc = "A handheld tracking device that locks onto witchy signals."
/obj/item/pinpointer/jacq/attack_self(mob/living/user)
for(var/mob/living/simple_animal/jacq/J in GLOB.simple_animals[1])