diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm
index 37633ae52f..8bc8c8bebe 100644
--- a/code/__DEFINES/misc.dm
+++ b/code/__DEFINES/misc.dm
@@ -515,3 +515,17 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define NIGHTSHIFT_AREA_NONE 4 //default/highest.
#define UNTIL(X) while(!(X)) stoplag()
+
+
+//Scavenging element defines for special loot "events".
+#define SCAVENGING_FOUND_NOTHING "found_nothing"
+#define SCAVENGING_SPAWN_MOUSE "spawn_mouse"
+#define SCAVENGING_SPAWN_MICE "spawn_mice"
+#define SCAVENGING_SPAWN_TOM "spawn_tom_the_mouse"
+
+//Scavenging element defines for ckey/mind restrictions.
+#define NO_LOOT_RESTRICTION 0
+#define LOOT_RESTRICTION_MIND 1
+#define LOOT_RESTRICTION_CKEY 2
+#define LOOT_RESTRICTION_MIND_PILE 3 //limited to the current pile.
+#define LOOT_RESTRICTION_CKEY_PILE 4 //Idem
diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm
index d93a89a179..e69052ad8d 100644
--- a/code/__HELPERS/mobs.dm
+++ b/code/__HELPERS/mobs.dm
@@ -317,7 +317,7 @@ GLOBAL_LIST_EMPTY(species_list)
else
return "unknown"
-/proc/do_mob(mob/user , mob/target, time = 30, uninterruptible = 0, progress = 1, datum/callback/extra_checks = null, ignorehelditem = 0)
+/proc/do_mob(mob/user , mob/target, time = 30, uninterruptible = 0, progress = 1, datum/callback/extra_checks = null, ignorehelditem = FALSE, resume_time = 0 SECONDS)
if(!user || !target)
return 0
var/user_loc = user.loc
@@ -336,10 +336,10 @@ GLOBAL_LIST_EMPTY(species_list)
var/endtime = world.time+time
var/starttime = world.time
. = 1
- while (world.time < endtime)
+ while (world.time + resume_time < endtime)
stoplag(1)
if (progress)
- progbar.update(world.time - starttime)
+ progbar.update(world.time - starttime + resume_time)
if(QDELETED(user) || QDELETED(target))
. = 0
break
@@ -371,7 +371,7 @@ GLOBAL_LIST_EMPTY(species_list)
checked_health["health"] = health
return ..()
-/proc/do_after(mob/user, var/delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null, required_mobility_flags = (MOBILITY_USE|MOBILITY_MOVE))
+/proc/do_after(mob/user, var/delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null, required_mobility_flags = (MOBILITY_USE|MOBILITY_MOVE), resume_time = 0 SECONDS)
if(!user)
return 0
var/atom/Tloc = null
@@ -400,10 +400,10 @@ GLOBAL_LIST_EMPTY(species_list)
var/starttime = world.time
. = 1
var/mob/living/L = isliving(user) && user //evals to last thing eval'd
- while (world.time < endtime)
+ while (world.time + resume_time < endtime)
stoplag(1)
if (progress)
- progbar.update(world.time - starttime)
+ progbar.update(world.time - starttime + resume_time)
if(drifting && !user.inertia_dir)
drifting = 0
diff --git a/code/datums/components/archaeology.dm b/code/datums/components/archaeology.dm
deleted file mode 100644
index b5740650e9..0000000000
--- a/code/datums/components/archaeology.dm
+++ /dev/null
@@ -1,95 +0,0 @@
-/datum/component/archaeology
- dupe_mode = COMPONENT_DUPE_UNIQUE
- var/list/archdrops = list(/obj/item/bikehorn = list(ARCH_PROB = 100, ARCH_MAXDROP = 1)) // honk~
- var/prob2drop
- var/dug
- var/datum/callback/callback
-
-/datum/component/archaeology/Initialize(list/_archdrops = list(), datum/callback/_callback)
- archdrops = _archdrops
- for(var/i in archdrops)
- if(isnull(archdrops[i][ARCH_MAXDROP]))
- archdrops[i][ARCH_MAXDROP] = 1
- stack_trace("ARCHAEOLOGY WARNING: [parent] contained a null max_drop value in [i].")
- if(isnull(archdrops[i][ARCH_PROB]))
- archdrops[i][ARCH_PROB] = 100
- stack_trace("ARCHAEOLOGY WARNING: [parent] contained a null probability value in [i].")
- callback = _callback
- RegisterSignal(parent, COMSIG_PARENT_ATTACKBY,.proc/Dig)
- RegisterSignal(parent, COMSIG_ATOM_EX_ACT, .proc/BombDig)
- RegisterSignal(parent, COMSIG_ATOM_SING_PULL, .proc/SingDig)
-
-/datum/component/archaeology/InheritComponent(datum/component/archaeology/A, i_am_original)
- var/list/other_archdrops = A.archdrops
- var/list/_archdrops = archdrops
- for(var/I in other_archdrops)
- _archdrops[I] += other_archdrops[I]
-
-/datum/component/archaeology/proc/Dig(datum/source, obj/item/I, mob/living/user)
- if(dug)
- to_chat(user, "Looks like someone has dug here already.")
- return
-
- if(!isturf(user.loc))
- return
-
- if(I.tool_behaviour == TOOL_SHOVEL || I.tool_behaviour == TOOL_MINING)
- to_chat(user, "You start digging...")
-
- if(I.use_tool(parent, user, 40, volume=50))
- to_chat(user, "You dig a hole.")
- gets_dug()
- dug = TRUE
- SSblackbox.record_feedback("tally", "pick_used_mining", 1, I.type)
- return COMPONENT_NO_AFTERATTACK
-
-/datum/component/archaeology/proc/gets_dug()
- if(dug)
- return
- else
- var/turf/open/OT = get_turf(parent)
- for(var/thing in archdrops)
- var/maxtodrop = archdrops[thing][ARCH_MAXDROP]
- for(var/i in 1 to maxtodrop)
- if(prob(archdrops[thing][ARCH_PROB])) // can't win them all!
- new thing(OT)
-
- if(isopenturf(OT))
- if(OT.postdig_icon_change)
- if(istype(OT, /turf/open/floor/plating/asteroid/) && !OT.postdig_icon)
- var/turf/open/floor/plating/asteroid/AOT = parent
- AOT.icon_plating = "[AOT.environment_type]_dug"
- AOT.icon_state = "[AOT.environment_type]_dug"
- else
- if(isplatingturf(OT))
- var/turf/open/floor/plating/POT = parent
- POT.icon_plating = "[POT.postdig_icon]"
- POT.icon_state = "[OT.postdig_icon]"
-
- if(OT.slowdown) //Things like snow slow you down until you dig them.
- OT.slowdown = 0
- dug = TRUE
- if(callback)
- callback.Invoke()
-
-/datum/component/archaeology/proc/SingDig(datum/source, S, current_size)
- switch(current_size)
- if(STAGE_THREE)
- if(prob(30))
- gets_dug()
- if(STAGE_FOUR)
- if(prob(50))
- gets_dug()
- else
- if(current_size >= STAGE_FIVE && prob(70))
- gets_dug()
-
-/datum/component/archaeology/proc/BombDig(datum/source, severity, target)
- switch(severity)
- if(3)
- return
- if(2)
- if(prob(20))
- gets_dug()
- if(1)
- gets_dug()
diff --git a/code/datums/elements/scavenging.dm b/code/datums/elements/scavenging.dm
new file mode 100644
index 0000000000..1993005be7
--- /dev/null
+++ b/code/datums/elements/scavenging.dm
@@ -0,0 +1,215 @@
+ /*
+ * Scavenging element. Its scope shouldn't elude your imagination.
+ * Basically loot piles that can be searched through for some items.
+ * In my opinion, these are more engaging than normal maintenance loot spawners.
+ * The loot doesn't have to be strictly made of items and objects, you could also use it to invoke some "events"
+ * such as mice, rats, an halloween spook, persistent relics, traps, etcetera, go wild.
+ */
+/datum/element/scavenging
+ element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
+ id_arg_index = 3
+
+ var/list/loot_left_per_atom = list() //loot left per attached atom.
+ var/list/loot_table //pickweight list of available loot.
+ var/list/unique_loot //limited loot, once the associated value reaches zero, its key is removed from loot_table
+ var/scavenge_time = 12 SECONDS //how much time it takes
+ var/can_use_hands = TRUE //bare handed scavenge time multiplier. If set to zero, only tools are usable.
+ var/list/tool_types //which tool types the player can use instead of scavenging by hand, associated value is their speed.
+ var/del_atom_on_depletion = FALSE //Will the atom be deleted when there is no loot left?
+ var/list/search_texts = list("starts searching through", "start searching through", "You hear rummaging...")
+ var/loot_restriction = NO_LOOT_RESTRICTION
+ var/maximum_loot_per_player = 1 //only relevant if there is a restriction.
+ var/list/scavenger_restriction_list //used for restrictions.
+
+ var/mean_loot_weight = 0
+ var/list/progress_per_atom = list() //seconds of ditched progress per atom, used to resume the work instead of starting over.
+ var/static/list/players_busy_scavenging = list() //players already busy scavenging.
+
+/datum/element/scavenging/Attach(atom/target, amount = 5, list/loot, list/unique, time = 12 SECONDS, hands = TRUE, list/tools, list/texts, \
+ del_deplete = FALSE, restriction = NO_LOOT_RESTRICTION, max_per_player = 1)
+ . = ..()
+ if(. == ELEMENT_INCOMPATIBLE || !length(loot) || !amount || !istype(target) || isarea(target))
+ return ELEMENT_INCOMPATIBLE
+ loot_left_per_atom[target] = amount
+ if(!loot_table)
+ loot_table = loot
+ for(var/A in loot_table) //tally the list weights
+ mean_loot_weight += loot_table[A]
+ mean_loot_weight /= length(loot_table)
+ if(!unique_loot)
+ unique_loot = unique || list()
+ scavenge_time = time
+ can_use_hands = hands
+ tool_types = tools
+ if(texts)
+ search_texts = texts
+ del_atom_on_depletion = del_deplete
+ loot_restriction = restriction
+ maximum_loot_per_player = max_per_player
+ if(can_use_hands)
+ RegisterSignal(target, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW), .proc/scavenge_barehanded)
+ if(tool_types)
+ RegisterSignal(target, COMSIG_PARENT_ATTACKBY, .proc/scavenge_tool)
+ RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine)
+
+/datum/element/scavenging/Detach(atom/target)
+ . = ..()
+ loot_left_per_atom -= target
+ progress_per_atom -= target
+ if(maximum_loot_per_player == LOOT_RESTRICTION_MIND_PILE || maximum_loot_per_player == LOOT_RESTRICTION_CKEY_PILE)
+ maximum_loot_per_player -= target
+ UnregisterSignal(target, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_PARENT_ATTACKBY, COMSIG_PARENT_EXAMINE))
+
+/datum/element/scavenging/proc/on_examine(atom/source, mob/user, list/examine_list)
+ var/methods = tool_types.Copy()
+ if(can_use_hands)
+ methods += list("bare handed")
+ if(!length(methods))
+ return
+ var/text = english_list(methods, "", " or ")
+ examine_list += "Looks like [source.p_they()] can be scavenged [length(tool_types) ? "with" : ""][length(methods == 1) ? "" : "either "][length(tool_types) ? "a " : ""][text]"
+
+/datum/element/scavenging/proc/scavenge_barehanded(atom/source, mob/user)
+ scavenge(source, user, 1)
+ return COMPONENT_NO_ATTACK_HAND
+
+/datum/element/scavenging/proc/scavenge_tool(atom/source, obj/item/I, mob/user, params)
+ if(user.a_intent == INTENT_HARM || !I.tool_behaviour) //Robust trash disposal techniques!
+ return
+ var/speed_multi = tool_types[I.tool_behaviour]
+ if(!speed_multi)
+ return
+ scavenge(source, user, speed_multi)
+ return COMPONENT_NO_AFTERATTACK
+
+/// This proc has to be asynced (cough cough, do_after) in order to return the comsig values in time to stop the attack chain.
+/datum/element/scavenging/proc/scavenge(atom/source, mob/user, speed_multi = 1)
+ set waitfor = FALSE
+
+ if(players_busy_scavenging[user])
+ return
+ players_busy_scavenging[user] = TRUE
+ var/progress_done = progress_per_atom[source]
+ var/len_messages = length(search_texts)
+ var/msg_first_person
+ if(len_messages >= 2)
+ msg_first_person = "You [progress_done ? ", resume a ditched task and " : ""][search_texts[2]] [source]."
+ var/msg_blind
+ if(len_messages >= 3)
+ msg_blind = "[search_texts[3]]"
+ user.visible_message("[user] [search_texts[1]] [source].", msg_first_person, msg_blind)
+ if(do_after(user, scavenge_time * speed_multi, TRUE, source, TRUE, CALLBACK(src, .proc/set_progress, source, world.time), resume_time = progress_done * speed_multi))
+ spawn_loot(source, user)
+ players_busy_scavenging -= user
+
+/datum/element/scavenging/proc/set_progress(atom/source, start_time)
+ progress_per_atom[source] = world.time - start_time
+ return TRUE
+
+/datum/element/scavenging/proc/spawn_loot(atom/source, mob/user)
+ progress_per_atom -= source
+
+ var/loot = pickweight(loot_table)
+ var/special = TRUE
+ var/free = FALSE
+ if(!loot_left_per_atom[source])
+ to_chat(user, "Looks likes there is nothing worth of interest left in [source], what a shame...")
+ return
+
+ var/num_times = 0
+ switch(loot_restriction)
+ if(LOOT_RESTRICTION_MIND)
+ num_times = LAZYACCESS(scavenger_restriction_list, user.mind)
+ if(LOOT_RESTRICTION_CKEY)
+ num_times = LAZYACCESS(scavenger_restriction_list, user.ckey)
+ if(LOOT_RESTRICTION_MIND_PILE)
+ var/list/L = LAZYACCESS(scavenger_restriction_list, source)
+ if(L)
+ num_times = LAZYACCESS(L, user.mind)
+ if(LOOT_RESTRICTION_CKEY_PILE)
+ var/list/L = LAZYACCESS(scavenger_restriction_list, source)
+ if(L)
+ num_times = LAZYACCESS(L, user.ckey)
+ if(num_times >= maximum_loot_per_player)
+ to_chat(user, "You can't find anything else vaguely useful in [source]. Another set of eyes might, however.")
+ return
+
+ switch(loot) // TODO: datumize these out.
+ if(SCAVENGING_FOUND_NOTHING)
+ to_chat(user, "You found nothing, better luck next time.")
+ free = TRUE //doesn't consume the loot pile.
+ if(SCAVENGING_SPAWN_MOUSE)
+ var/nasty_rodent = pick("mouse", "rodent", "squeaky critter", "stupid pest", "annoying cable chewer", "nasty, ugly, evil, disease-ridden rodent")
+ to_chat(user, "You found something in [source]... no wait, that's just another [nasty_rodent].")
+ new /mob/living/simple_animal/mouse(source.loc)
+ if(SCAVENGING_SPAWN_MICE)
+ user.visible_message("A small gang of mice emerges from [source].", \
+ "You found something in [source]... no wait, that's just another- no wait, that's a lot of damn mice.")
+ for(var/i in 1 to rand(4, 6))
+ new /mob/living/simple_animal/mouse(source.loc)
+ if(SCAVENGING_SPAWN_TOM)
+ if(GLOB.tom_existed) //There can only be one.
+ to_chat(user, "You found nothing, better luck next time.")
+ free = TRUE
+ else
+ to_chat(user, "You found something in [source]... no wait, that's Tom, the mouse! What is he doing here?")
+ new /mob/living/simple_animal/mouse/brown/Tom(source.loc)
+ else
+ special = FALSE
+
+ if(!special) //generic loot. Nothing too strange like more loot spawners anyway.
+ var/atom/A = new loot(source.loc)
+ if(isitem(A) && !user.get_active_held_item())
+ user.put_in_hands(A)
+ var/rarity_append = "."
+ switch(loot_table[loot]/mean_loot_weight*100)
+ if(0 to 1)
+ rarity_append = "! AMAZING!"
+ if(1 to 2)
+ rarity_append = "! Woah!"
+ if(2 to 5)
+ rarity_append = ". Rare!"
+ if(5 to 10)
+ rarity_append = ". Great."
+ if(10 to 25)
+ rarity_append = ". Nice."
+ if(20 to 50)
+ rarity_append = ". Not bad."
+ to_chat(user, "You found something in [source]... it's \a [A][rarity_append]")
+
+ if(unique_loot[loot])
+ var/loot_left = --unique_loot[loot]
+ if(!loot_left)
+ loot_table -= loot
+ unique_loot -= loot
+ mean_loot_weight = 0
+ for(var/A in loot_table) //re-tally the list weights
+ mean_loot_weight += loot_table[A]
+ mean_loot_weight /= length(loot_table)
+
+ if(free)
+ return
+
+ --loot_left_per_atom[source]
+ if(del_atom_on_depletion && !loot_left_per_atom[source])
+ source.visible_message("[source] has been looted clean.")
+ qdel(source)
+ return
+
+ if(!loot_restriction)
+ return
+
+ LAZYINITLIST(scavenger_restriction_list)
+ switch(loot_restriction)
+ if(LOOT_RESTRICTION_MIND)
+ scavenger_restriction_list[user.mind]++
+ if(LOOT_RESTRICTION_CKEY)
+ scavenger_restriction_list[user.ckey]++
+ if(LOOT_RESTRICTION_MIND_PILE)
+ LAZYINITLIST(scavenger_restriction_list[source])
+ var/list/L = scavenger_restriction_list[source]
+ L[user.mind]++
+ if(LOOT_RESTRICTION_CKEY_PILE)
+ LAZYINITLIST(scavenger_restriction_list[source])
+ var/list/L = scavenger_restriction_list[source]
+ L[user.ckey]++
diff --git a/code/game/objects/structures/loot_pile.dm b/code/game/objects/structures/loot_pile.dm
new file mode 100644
index 0000000000..b6249ec1e4
--- /dev/null
+++ b/code/game/objects/structures/loot_pile.dm
@@ -0,0 +1,66 @@
+ /*
+ * Loot piles structures, somewhat inspired from Polaris 13 ones but without the one search per pile ckey/mind restriction
+ * because the actual code is located its own element and has enough variables already. the piles themselves merely cosmetical.
+ */
+/obj/structure/loot_pile
+ name = "pile of junk"
+ desc = "Lots of junk lying around. They say one man's trash is another man's treasure."
+ icon = 'icons/obj/loot_piles.dmi'
+ icon_state = "randompile"
+ density = FALSE
+ anchored = TRUE
+ var/loot_amount = 5
+ var/delete_on_depletion = FALSE
+ var/can_use_hands = TRUE
+ var/scavenge_time = 12 SECONDS
+ var/allowed_tools = list(TOOL_SHOVEL = 0.6) //list of tool_behaviours with associated speed multipliers (lower is better)
+ var/icon_states_to_use = list("junk_pile1", "junk_pile2", "junk_pile3", "junk_pile4", "junk_pile5")
+ var/list/loot
+
+ /*
+ * Associated values in this list are not weights but numbers of times the kery can be rolled
+ * before being removed from ALL piles with same kind. This is why I wanted 'scavenging' to be an element and not a component.
+ */
+ var/list/unique_loot
+
+ /*
+ * used for restrictions such as "one per mind", "one per ckey". Depending on the setting, these can be either limited to
+ * the current pile or shared throughout all atoms attached to this element.
+ */
+ var/loot_restriction = NO_LOOT_RESTRICTION
+ var/maximum_loot_per_player = 1
+
+/obj/structure/loot_pile/Initialize()
+ . = ..()
+ icon_state = pick(icon_states_to_use)
+
+/obj/structure/loot_pile/ComponentInitialize()
+ . = ..()
+ if(loot)
+ AddElement(/datum/element/scavenging, loot_amount, loot, unique_loot, scavenge_time, can_use_hands, allowed_tools, null, delete_on_depletion, loot_restriction, maximum_loot_per_player)
+
+//uses the maintenance_loot global list, mostly boring stuff and mices.
+/obj/structure/loot_pile/maint
+ name = "trash pile"
+ desc = "A heap of garbage, but maybe there's something interesting inside?"
+ density = TRUE
+ layer = TABLE_LAYER
+ climbable = TRUE
+ pass_flags = LETPASSTHROW
+ loot = list(
+ SCAVENGING_FOUND_NOTHING = 50,
+ SCAVENGING_SPAWN_MOUSE = 10,
+ SCAVENGING_SPAWN_MICE = 5,
+ SCAVENGING_SPAWN_TOM = 1,
+ /obj/item/clothing/gloves/color/yellow = 0.5)
+ unique_loot = list(/obj/item/clothing/gloves/color/yellow = 5, SCAVENGING_SPAWN_TOM = 1)
+
+/obj/structure/loot_pile/maint/ComponentInitialize()
+ var/static/safe_maint_items
+ if(!safe_maint_items)
+ safe_maint_items = list()
+ for(var/A in GLOB.maintenance_loot)
+ if(ispath(A, /obj/item))
+ safe_maint_items[A] = GLOB.maintenance_loot[A]
+ loot += safe_maint_items
+ return ..()
diff --git a/code/modules/mob/living/simple_animal/friendly/mouse.dm b/code/modules/mob/living/simple_animal/friendly/mouse.dm
index 370442d4c4..7f83bb9f9b 100644
--- a/code/modules/mob/living/simple_animal/friendly/mouse.dm
+++ b/code/modules/mob/living/simple_animal/friendly/mouse.dm
@@ -97,6 +97,8 @@
body_color = "brown"
icon_state = "mouse_brown"
+GLOBAL_VAR(tom_existed)
+
//TOM IS ALIVE! SQUEEEEEEEE~K :)
/mob/living/simple_animal/mouse/brown/Tom
name = "Tom"
@@ -106,6 +108,10 @@
response_harm = "splats"
gold_core_spawnable = NO_SPAWN
+/mob/living/simple_animal/mouse/brown/Tom/Initialize()
+ . = ..()
+ GLOB.tom_existed = TRUE
+
/obj/item/reagent_containers/food/snacks/deadmouse
name = "dead mouse"
desc = "It looks like somebody dropped the bass on it. A lizard's favorite meal."
diff --git a/icons/obj/loot_piles.dmi b/icons/obj/loot_piles.dmi
new file mode 100644
index 0000000000..3d83d6612e
Binary files /dev/null and b/icons/obj/loot_piles.dmi differ
diff --git a/tgstation.dme b/tgstation.dme
index 9aa47506d3..32c99ed9f6 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -522,6 +522,7 @@
#include "code\datums\elements\ghost_role_eligibility.dm"
#include "code\datums\elements\mob_holder.dm"
#include "code\datums\elements\polychromic.dm"
+#include "code\datums\elements\scavenging.dm"
#include "code\datums\elements\spellcasting.dm"
#include "code\datums\elements\squish.dm"
#include "code\datums\elements\swimming.dm"
@@ -1128,6 +1129,7 @@
#include "code\game\objects\structures\lattice.dm"
#include "code\game\objects\structures\life_candle.dm"
#include "code\game\objects\structures\loom.dm"
+#include "code\game\objects\structures\loot_pile.dm"
#include "code\game\objects\structures\manned_turret.dm"
#include "code\game\objects\structures\memorial.dm"
#include "code\game\objects\structures\mineral_doors.dm"