Merge remote-tracking branch 'upstream/master' into robotic-limbs-PT2
This commit is contained in:
@@ -22,12 +22,10 @@
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#define SURGICAL_TOOL (1<<10)
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///Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
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#define NO_UNIFORM_REQUIRED (1<<11)
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///Damage when attacking people is not affected by combat mode.
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#define NO_COMBAT_MODE_FORCE_MODIFIER (1<<12)
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/// This item can be used to parry. Only a basic check used to determine if we should proceed with parry chain at all.
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#define ITEM_CAN_PARRY (1<<13)
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#define ITEM_CAN_PARRY (1<<12)
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/// This item can be used in the directional blocking system. Only a basic check used to determine if we should proceed with directional block handling at all.
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#define ITEM_CAN_BLOCK (1<<14)
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#define ITEM_CAN_BLOCK (1<<13)
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// Flags for the clothing_flags var on /obj/item/clothing
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+51
-51
@@ -1,54 +1,54 @@
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// This is eventually for wjohn to add more color standardization stuff like I keep asking him >:(
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#define COLOR_INPUT_DISABLED "#F0F0F0"
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#define COLOR_INPUT_ENABLED "#D3B5B5"
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#define COLOR_FLOORTILE_GRAY "#8D8B8B"
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#define COLOR_ALMOST_BLACK "#333333"
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#define COLOR_BLACK "#000000"
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#define COLOR_RED "#FF0000"
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#define COLOR_RED_LIGHT "#FF3333"
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#define COLOR_MAROON "#800000"
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#define COLOR_YELLOW "#FFFF00"
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#define COLOR_OLIVE "#808000"
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#define COLOR_LIME "#32CD32"
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#define COLOR_GREEN "#008000"
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#define COLOR_CYAN "#00FFFF"
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#define COLOR_TEAL "#008080"
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#define COLOR_BLUE "#0000FF"
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#define COLOR_BLUE_LIGHT "#33CCFF"
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#define COLOR_NAVY "#000080"
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#define COLOR_PINK "#FFC0CB"
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#define COLOR_MAGENTA "#FF00FF"
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#define COLOR_PURPLE "#800080"
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#define COLOR_ORANGE "#FF9900"
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#define COLOR_BEIGE "#CEB689"
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#define COLOR_BLUE_GRAY "#75A2BB"
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#define COLOR_BROWN "#BA9F6D"
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#define COLOR_DARK_BROWN "#997C4F"
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#define COLOR_DARK_ORANGE "#C3630C"
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#define COLOR_GREEN_GRAY "#99BB76"
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#define COLOR_RED_GRAY "#B4696A"
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#define COLOR_PALE_BLUE_GRAY "#98C5DF"
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#define COLOR_PALE_GREEN_GRAY "#B7D993"
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#define COLOR_PALE_ORANGE "#FFC066"
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#define COLOR_PALE_RED_GRAY "#D59998"
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#define COLOR_PALE_PURPLE_GRAY "#CBB1CA"
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#define COLOR_PURPLE_GRAY "#AE8CA8"
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#define COLOR_INPUT_DISABLED "#F0F0F0"
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#define COLOR_INPUT_ENABLED "#D3B5B5"
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#define COLOR_FLOORTILE_GRAY "#8D8B8B"
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#define COLOR_ALMOST_BLACK "#333333"
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#define COLOR_BLACK "#000000"
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#define COLOR_RED "#FF0000"
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#define COLOR_RED_LIGHT "#FF3333"
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#define COLOR_MAROON "#800000"
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#define COLOR_YELLOW "#FFFF00"
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#define COLOR_OLIVE "#808000"
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#define COLOR_LIME "#32CD32"
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#define COLOR_GREEN "#008000"
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#define COLOR_CYAN "#00FFFF"
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#define COLOR_TEAL "#008080"
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#define COLOR_BLUE "#0000FF"
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#define COLOR_BLUE_LIGHT "#33CCFF"
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#define COLOR_NAVY "#000080"
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#define COLOR_PINK "#FFC0CB"
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#define COLOR_MAGENTA "#FF00FF"
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#define COLOR_PURPLE "#800080"
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#define COLOR_ORANGE "#FF9900"
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#define COLOR_BEIGE "#CEB689"
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#define COLOR_BLUE_GRAY "#75A2BB"
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#define COLOR_BROWN "#BA9F6D"
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#define COLOR_DARK_BROWN "#997C4F"
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#define COLOR_DARK_ORANGE "#C3630C"
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#define COLOR_GREEN_GRAY "#99BB76"
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#define COLOR_RED_GRAY "#B4696A"
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#define COLOR_PALE_BLUE_GRAY "#98C5DF"
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#define COLOR_PALE_GREEN_GRAY "#B7D993"
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#define COLOR_PALE_ORANGE "#FFC066"
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#define COLOR_PALE_RED_GRAY "#D59998"
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#define COLOR_PALE_PURPLE_GRAY "#CBB1CA"
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#define COLOR_PURPLE_GRAY "#AE8CA8"
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//Color defines used by the assembly detailer.
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#define COLOR_ASSEMBLY_BLACK "#545454"
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#define COLOR_ASSEMBLY_BGRAY "#9497AB"
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#define COLOR_ASSEMBLY_WHITE "#E2E2E2"
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#define COLOR_ASSEMBLY_RED "#CC4242"
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#define COLOR_ASSEMBLY_ORANGE "#E39751"
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#define COLOR_ASSEMBLY_BEIGE "#AF9366"
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#define COLOR_ASSEMBLY_BROWN "#97670E"
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#define COLOR_ASSEMBLY_GOLD "#AA9100"
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#define COLOR_ASSEMBLY_YELLOW "#CECA2B"
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#define COLOR_ASSEMBLY_GURKHA "#999875"
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#define COLOR_ASSEMBLY_LGREEN "#789876"
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#define COLOR_ASSEMBLY_GREEN "#44843C"
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#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
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#define COLOR_ASSEMBLY_BLUE "#38559E"
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#define COLOR_ASSEMBLY_PURPLE "#6F6192"
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#define COLOR_ASSEMBLY_PINK "#ff4adc"
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// Color defines used by the assembly detailer.
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#define COLOR_ASSEMBLY_BLACK "#545454"
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#define COLOR_ASSEMBLY_BGRAY "#9497AB"
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#define COLOR_ASSEMBLY_WHITE "#E2E2E2"
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#define COLOR_ASSEMBLY_RED "#CC4242"
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#define COLOR_ASSEMBLY_ORANGE "#E39751"
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#define COLOR_ASSEMBLY_BEIGE "#AF9366"
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#define COLOR_ASSEMBLY_BROWN "#97670E"
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#define COLOR_ASSEMBLY_GOLD "#AA9100"
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#define COLOR_ASSEMBLY_YELLOW "#CECA2B"
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#define COLOR_ASSEMBLY_GURKHA "#999875"
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#define COLOR_ASSEMBLY_LGREEN "#789876"
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#define COLOR_ASSEMBLY_GREEN "#44843C"
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#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
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#define COLOR_ASSEMBLY_BLUE "#38559E"
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#define COLOR_ASSEMBLY_PURPLE "#6F6192"
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#define COLOR_ASSEMBLY_PINK "#ff4adc"
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@@ -34,6 +34,8 @@
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#define COMBAT_FLAGS_DEFAULT (COMBAT_FLAG_PARRY_CAPABLE | COMBAT_FLAG_BLOCK_CAPABLE)
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/// Default combat flags for everyone else (so literally everyone but humans).
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#define COMBAT_FLAGS_SPRINT_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_SPRINT_FORCED | COMBAT_FLAG_PARRY_CAPABLE | COMBAT_FLAG_BLOCK_CAPABLE)
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/// Default combat flags for those in stamina combat system
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#define COMBAT_FLAGS_STAMINA_COMBAT (COMBAT_FLAG_PARRY_CAPABLE | COMBAT_FLAG_BLOCK_CAPABLE | COMBAT_FLAG_STAMINA_BUFFER)
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/// The user wants sprint mode on
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#define COMBAT_FLAG_SPRINT_TOGGLED (1<<0)
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@@ -47,8 +49,8 @@
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#define COMBAT_FLAG_RESISTING_REST (1<<4)
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/// Intentionally resting
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#define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<5)
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/// Currently stamcritted but not as violently
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#define COMBAT_FLAG_SOFT_STAMCRIT (1<<6)
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/// This mob requires stamina buffer to do things that require stamina buffer. Not having this exempts the mob from stamina combat.
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#define COMBAT_FLAG_STAMINA_BUFFER (1<<6)
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/// Force sprint mode on at all times, overrides everything including sprint disable traits.
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#define COMBAT_FLAG_SPRINT_FORCED (1<<7)
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/// This mob is capable of using the active parrying system.
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@@ -64,26 +66,17 @@
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// Helpers for getting someone's stamcrit state. Cast to living.
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#define NOT_STAMCRIT 0
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#define SOFT_STAMCRIT 1
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#define HARD_STAMCRIT 2
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#define HARD_STAMCRIT 1
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// Stamcrit check helpers
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#define IS_STAMCRIT(mob) (CHECK_STAMCRIT(mob) != NOT_STAMCRIT)
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#define CHECK_STAMCRIT(mob) ((mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)? HARD_STAMCRIT : ((mob.combat_flags & COMBAT_FLAG_SOFT_STAMCRIT)? SOFT_STAMCRIT : NOT_STAMCRIT))
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#define CHECK_STAMCRIT(mob) (mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
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//stamina stuff
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///Threshold over which attacks start being hindered.
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#define STAMINA_NEAR_SOFTCRIT 90
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///softcrit for stamina damage. prevents standing up, some actions that cost stamina, etc, but doesn't force a rest or stop movement
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#define STAMINA_SOFTCRIT 100
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///sanity cap to prevent stamina actions (that are still performable) from sending you into crit.
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#define STAMINA_NEAR_CRIT 130
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///crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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/// crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_CRIT 140
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///same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_SOFTCRIT_TRADITIONAL 0
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///ditto, but for STAMINA_CRIT
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#define STAMINA_CRIT_TRADITIONAL -40
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/// Threshold under for which you are unable to draw from stamina health to replace stamina buffer
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#define STAMINA_NO_OVERDRAW_THRESHOLD 100
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#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
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@@ -252,36 +245,6 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
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//We will round to this value in damage calculations.
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#define DAMAGE_PRECISION 0.01
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//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
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#define TOTAL_MASS_TINY_ITEM 1.25
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#define TOTAL_MASS_SMALL_ITEM 2.5
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#define TOTAL_MASS_NORMAL_ITEM 3.75
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#define TOTAL_MASS_BULKY_ITEM 5
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#define TOTAL_MASS_HUGE_ITEM 6.25
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#define TOTAL_MASS_GIGANTIC_ITEM 7.5
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#define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway.
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#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
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#define TOTAL_MASS_TOY_SWORD 1.5
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//stamina cost defines.
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#define STAM_COST_ATTACK_OBJ_MULT 1.2
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#define STAM_COST_ATTACK_MOB_MULT 1
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#define STAM_COST_BATON_MOB_MULT 1
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#define STAM_COST_NO_COMBAT_MULT 1.25
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#define STAM_COST_W_CLASS_MULT 1.25
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#define STAM_COST_THROW_MULT 2
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#define STAM_COST_THROW_MOB 2.5 //multiplied by (mob size + 1)^2.
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///Multiplier of the (STAMINA_NEAR_CRIT - user current stamina loss) : (STAMINA_NEAR_CRIT - STAMINA_SOFTCRIT) ratio used in damage penalties when stam soft-critted.
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#define STAM_CRIT_ITEM_ATTACK_PENALTY 0.66
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/// changeNext_move penalty multiplier of the above.
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#define STAM_CRIT_ITEM_ATTACK_DELAY 1.75
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/// Damage penalty when fighting prone.
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#define LYING_DAMAGE_PENALTY 0.7
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/// Added delay when firing guns stam-softcritted. Summed with a hardset CLICK_CD_RANGE delay, similar to STAM_CRIT_DAMAGE_DELAY otherwise.
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#define STAM_CRIT_GUN_DELAY 2.75
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//stamina recovery defines. Blocked if combat mode is on.
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#define STAM_RECOVERY_STAM_CRIT -7.5
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#define STAM_RECOVERY_RESTING -6
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@@ -0,0 +1,35 @@
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// Stamina Buffer
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// Standard amounts for stamina usage
|
||||
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||||
// Multipliers
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||||
/// Base stamina cost for an item of a certain w_class without total_mass set.
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||||
#define STAM_COST_W_CLASS_MULT 1.25
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||||
|
||||
// Flat amounts
|
||||
/// Usage for eyestabbing with a screwdriver
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||||
#define STAMINA_COST_ITEM_EYESTAB 7.5
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/// Usage for shoving yourself off the ground instantly
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#define STAMINA_COST_SHOVE_UP 10
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|
||||
//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
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#define TOTAL_MASS_TINY_ITEM 1.25
|
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#define TOTAL_MASS_SMALL_ITEM 2.5
|
||||
#define TOTAL_MASS_NORMAL_ITEM 3.75
|
||||
#define TOTAL_MASS_BULKY_ITEM 5
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||||
#define TOTAL_MASS_HUGE_ITEM 6.25
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#define TOTAL_MASS_GIGANTIC_ITEM 7.5
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||||
|
||||
#define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway.
|
||||
#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
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||||
#define TOTAL_MASS_TOY_SWORD 1.5
|
||||
|
||||
//stamina cost defines.
|
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#define STAM_COST_ATTACK_OBJ_MULT 0.75
|
||||
#define STAM_COST_ATTACK_MOB_MULT 1
|
||||
#define STAM_COST_BATON_MOB_MULT 0.85
|
||||
#define STAM_COST_THROW_MULT 0.75
|
||||
#define STAM_COST_THROW_MOB 1.25 //multiplied by (mob size + 1)^2.
|
||||
|
||||
/// Damage penalty when fighting prone.
|
||||
#define LYING_DAMAGE_PENALTY 0.7
|
||||
@@ -3,6 +3,8 @@
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||||
#define CONFIG_SET(X, Y) global.config.Set(/datum/config_entry/##X, ##Y)
|
||||
/// Gets the datum of the object, for when editing a const define.
|
||||
#define CONFIG_GET_ENTRY(X) global.config.GetEntryDatum(/datum/config_entry/##X)
|
||||
/// Caches an entry in the proc
|
||||
#define CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(X, varname) var/static/datum/config_entry/##X/entrycache_##varname;if(!entrycache_##varname){entrycache_##varname=CONFIG_GET_ENTRY(##X);};var/##varname=entrycache_##varname.config_entry_value
|
||||
|
||||
#define CONFIG_MAPS_FILE "maps.txt"
|
||||
|
||||
|
||||
@@ -20,11 +20,6 @@ Multi-Z stations are supported and multi-Z mining and away missions would
|
||||
require only minor tweaks.
|
||||
*/
|
||||
|
||||
// helpers for modifying jobs, used in various job_changes.dm files
|
||||
#define MAP_JOB_CHECK if(SSmapping.config.map_name != JOB_MODIFICATION_MAP_NAME) { return; }
|
||||
#define MAP_JOB_CHECK_BASE if(SSmapping.config.map_name != JOB_MODIFICATION_MAP_NAME) { return ..(); }
|
||||
#define MAP_REMOVE_JOB(jobpath) /datum/job/##jobpath/map_check() { return (SSmapping.config.map_name != JOB_MODIFICATION_MAP_NAME) && ..() }
|
||||
|
||||
#define SPACERUIN_MAP_EDGE_PAD 15
|
||||
|
||||
// traits
|
||||
|
||||
+171
-171
@@ -1,17 +1,17 @@
|
||||
/*ALL MOB-RELATED DEFINES THAT DON'T BELONG IN ANOTHER FILE GO HERE*/
|
||||
|
||||
//Misc mob defines
|
||||
// Misc mob defines
|
||||
|
||||
//Ready states at roundstart for mob/dead/new_player
|
||||
// Ready states at roundstart for mob/dead/new_player
|
||||
#define PLAYER_NOT_READY 0
|
||||
#define PLAYER_READY_TO_PLAY 1
|
||||
#define PLAYER_READY_TO_OBSERVE 2
|
||||
|
||||
//movement intent defines for the m_intent var
|
||||
// movement intent defines for the m_intent var
|
||||
#define MOVE_INTENT_WALK "walk"
|
||||
#define MOVE_INTENT_RUN "run"
|
||||
|
||||
//Blood levels
|
||||
// Blood levels
|
||||
#define BLOOD_VOLUME_MAX_LETHAL 2150
|
||||
#define BLOOD_VOLUME_EXCESS 2100
|
||||
#define BLOOD_VOLUME_MAXIMUM 2000
|
||||
@@ -22,34 +22,34 @@
|
||||
#define BLOOD_VOLUME_BAD 224
|
||||
#define BLOOD_VOLUME_SURVIVE 122
|
||||
|
||||
//Sizes of mobs, used by mob/living/var/mob_size
|
||||
// Sizes of mobs, used by mob/living/var/mob_size
|
||||
#define MOB_SIZE_TINY 0
|
||||
#define MOB_SIZE_SMALL 1
|
||||
#define MOB_SIZE_HUMAN 2
|
||||
#define MOB_SIZE_LARGE 3
|
||||
|
||||
//Ventcrawling defines
|
||||
// Ventcrawling defines
|
||||
#define VENTCRAWLER_NONE 0
|
||||
#define VENTCRAWLER_NUDE 1
|
||||
#define VENTCRAWLER_ALWAYS 2
|
||||
|
||||
//Bloodcrawling defines
|
||||
// Bloodcrawling defines
|
||||
#define BLOODCRAWL 1
|
||||
#define BLOODCRAWL_EAT 2
|
||||
|
||||
//Mob bio-types flags
|
||||
#define MOB_ORGANIC (1 << 0)
|
||||
// Mob bio-types flags
|
||||
#define MOB_ORGANIC (1 << 0)
|
||||
#define MOB_MINERAL (1 << 1)
|
||||
#define MOB_ROBOTIC (1 << 2)
|
||||
#define MOB_ROBOTIC (1 << 2)
|
||||
#define MOB_UNDEAD (1 << 3)
|
||||
#define MOB_HUMANOID (1 << 4)
|
||||
#define MOB_BUG (1 << 5)
|
||||
#define MOB_HUMANOID (1 << 4)
|
||||
#define MOB_BUG (1 << 5)
|
||||
#define MOB_BEAST (1 << 6)
|
||||
#define MOB_EPIC (1 << 7) //megafauna
|
||||
#define MOB_EPIC (1 << 7) // Megafauna
|
||||
#define MOB_REPTILE (1 << 8)
|
||||
#define MOB_SPIRIT (1 << 9)
|
||||
|
||||
//Organ defines for carbon mobs
|
||||
// Organ defines for carbon mobs
|
||||
#define ORGAN_ORGANIC 1
|
||||
#define ORGAN_ROBOTIC 2
|
||||
|
||||
@@ -70,194 +70,194 @@
|
||||
#define DEFAULT_BODYPART_ICON_ROBOTIC 'icons/mob/augmentation/augments.dmi'
|
||||
|
||||
#define MONKEY_BODYPART "monkey"
|
||||
#define ALIEN_BODYPART "alien"
|
||||
#define LARVA_BODYPART "larva"
|
||||
#define DEVIL_BODYPART "devil"
|
||||
#define ALIEN_BODYPART "alien"
|
||||
#define LARVA_BODYPART "larva"
|
||||
#define DEVIL_BODYPART "devil"
|
||||
/*see __DEFINES/inventory.dm for bodypart bitflag defines*/
|
||||
|
||||
// Health/damage defines for carbon mobs
|
||||
#define HUMAN_MAX_OXYLOSS 3
|
||||
#define HUMAN_CRIT_MAX_OXYLOSS (SSmobs.wait/30)
|
||||
|
||||
#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
|
||||
#define HEAT_DAMAGE_LEVEL_2 3 //Amount of damage applied when your body temperature passes the 400K point
|
||||
#define HEAT_DAMAGE_LEVEL_3 8 //Amount of damage applied when your body temperature passes the 460K point and you are on fire
|
||||
#define HEAT_DAMAGE_LEVEL_1 2 // Amount of damage applied when your body temperature just passes the 360.15k safety point
|
||||
#define HEAT_DAMAGE_LEVEL_2 3 // Amount of damage applied when your body temperature passes the 400K point
|
||||
#define HEAT_DAMAGE_LEVEL_3 8 // Amount of damage applied when your body temperature passes the 460K point and you are on fire
|
||||
|
||||
#define COLD_DAMAGE_LEVEL_1 0.5 //Amount of damage applied when your body temperature just passes the 260.15k safety point
|
||||
#define COLD_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when your body temperature passes the 200K point
|
||||
#define COLD_DAMAGE_LEVEL_3 3 //Amount of damage applied when your body temperature passes the 120K point
|
||||
#define COLD_DAMAGE_LEVEL_1 0.5 // Amount of damage applied when your body temperature just passes the 260.15k safety point
|
||||
#define COLD_DAMAGE_LEVEL_2 1.5 // Amount of damage applied when your body temperature passes the 200K point
|
||||
#define COLD_DAMAGE_LEVEL_3 3 // Amount of damage applied when your body temperature passes the 120K point
|
||||
|
||||
//Note that gas heat damage is only applied once every FOUR ticks.
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_1 2 //Amount of damage applied when the current breath's temperature just passes the 360.15k safety point
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_2 4 //Amount of damage applied when the current breath's temperature passes the 400K point
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_3 8 //Amount of damage applied when the current breath's temperature passes the 1000K point
|
||||
// Note that gas heat damage is only applied once every FOUR ticks.
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_1 2 // Amount of damage applied when the current breath's temperature just passes the 360.15k safety point
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_2 4 // Amount of damage applied when the current breath's temperature passes the 400K point
|
||||
#define HEAT_GAS_DAMAGE_LEVEL_3 8 // Amount of damage applied when the current breath's temperature passes the 1000K point
|
||||
|
||||
#define COLD_GAS_DAMAGE_LEVEL_1 0.5 //Amount of damage applied when the current breath's temperature just passes the 260.15k safety point
|
||||
#define COLD_GAS_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when the current breath's temperature passes the 200K point
|
||||
#define COLD_GAS_DAMAGE_LEVEL_3 3 //Amount of damage applied when the current breath's temperature passes the 120K point
|
||||
#define COLD_GAS_DAMAGE_LEVEL_1 0.5 // Amount of damage applied when the current breath's temperature just passes the 260.15k safety point
|
||||
#define COLD_GAS_DAMAGE_LEVEL_2 1.5 // Amount of damage applied when the current breath's temperature passes the 200K point
|
||||
#define COLD_GAS_DAMAGE_LEVEL_3 3 // Amount of damage applied when the current breath's temperature passes the 120K point
|
||||
|
||||
//Brain Damage defines
|
||||
#define BRAIN_DAMAGE_MILD 20
|
||||
// Brain Damage defines
|
||||
#define BRAIN_DAMAGE_MILD 20
|
||||
#define BRAIN_DAMAGE_SEVERE 100
|
||||
#define BRAIN_DAMAGE_DEATH 200
|
||||
#define BRAIN_DAMAGE_DEATH 200
|
||||
|
||||
#define BRAIN_TRAUMA_MILD /datum/brain_trauma/mild
|
||||
#define BRAIN_TRAUMA_SEVERE /datum/brain_trauma/severe
|
||||
#define BRAIN_TRAUMA_SPECIAL /datum/brain_trauma/special
|
||||
#define BRAIN_TRAUMA_MAGIC /datum/brain_trauma/magic
|
||||
|
||||
#define TRAUMA_RESILIENCE_BASIC 1 //Curable with chems
|
||||
#define TRAUMA_RESILIENCE_SURGERY 2 //Curable with brain surgery
|
||||
#define TRAUMA_RESILIENCE_LOBOTOMY 3 //Curable with lobotomy
|
||||
#define TRAUMA_RESILIENCE_WOUND 4 //Curable by healing the head wound
|
||||
#define TRAUMA_RESILIENCE_MAGIC 5 //Curable only with magic
|
||||
#define TRAUMA_RESILIENCE_ABSOLUTE 6 //This is here to stay
|
||||
#define TRAUMA_RESILIENCE_BASIC 1 // Curable with chems
|
||||
#define TRAUMA_RESILIENCE_SURGERY 2 // Curable with brain surgery
|
||||
#define TRAUMA_RESILIENCE_LOBOTOMY 3 // Curable with lobotomy
|
||||
#define TRAUMA_RESILIENCE_WOUND 4 // Curable by healing the head wound
|
||||
#define TRAUMA_RESILIENCE_MAGIC 5 // Curable only with magic
|
||||
#define TRAUMA_RESILIENCE_ABSOLUTE 6 // This is here to stay
|
||||
|
||||
//Limit of traumas for each resilience tier
|
||||
#define TRAUMA_LIMIT_BASIC 3
|
||||
#define TRAUMA_LIMIT_SURGERY 2
|
||||
#define TRAUMA_LIMIT_WOUND 2
|
||||
// Limit of traumas for each resilience tier
|
||||
#define TRAUMA_LIMIT_BASIC 3
|
||||
#define TRAUMA_LIMIT_SURGERY 2
|
||||
#define TRAUMA_LIMIT_WOUND 2
|
||||
#define TRAUMA_LIMIT_LOBOTOMY 3
|
||||
#define TRAUMA_LIMIT_MAGIC 3
|
||||
#define TRAUMA_LIMIT_MAGIC 3
|
||||
#define TRAUMA_LIMIT_ABSOLUTE INFINITY
|
||||
|
||||
#define BRAIN_DAMAGE_INTEGRITY_MULTIPLIER 0.5
|
||||
|
||||
//Surgery Defines
|
||||
// Surgery Defines
|
||||
#define BIOWARE_GENERIC "generic"
|
||||
#define BIOWARE_NERVES "nerves"
|
||||
#define BIOWARE_CIRCULATION "circulation"
|
||||
#define BIOWARE_LIGAMENTS "ligaments"
|
||||
|
||||
//Health hud screws for carbon mobs
|
||||
#define SCREWYHUD_NONE 0
|
||||
#define SCREWYHUD_CRIT 1
|
||||
#define SCREWYHUD_DEAD 2
|
||||
// Health hud screws for carbon mobs
|
||||
#define SCREWYHUD_NONE 0
|
||||
#define SCREWYHUD_CRIT 1
|
||||
#define SCREWYHUD_DEAD 2
|
||||
#define SCREWYHUD_HEALTHY 3
|
||||
|
||||
//Threshold levels for beauty for humans
|
||||
// Threshold levels for beauty for humans
|
||||
#define BEAUTY_LEVEL_HORRID -66
|
||||
#define BEAUTY_LEVEL_BAD -33
|
||||
#define BEAUTY_LEVEL_DECENT 33
|
||||
#define BEAUTY_LEVEL_GOOD 66
|
||||
#define BEAUTY_LEVEL_GREAT 100
|
||||
#define BEAUTY_LEVEL_BAD -33
|
||||
#define BEAUTY_LEVEL_DECENT 33
|
||||
#define BEAUTY_LEVEL_GOOD 66
|
||||
#define BEAUTY_LEVEL_GREAT 100
|
||||
|
||||
//Moods levels for humans
|
||||
#define MOOD_LEVEL_HAPPY4 15
|
||||
#define MOOD_LEVEL_HAPPY3 10
|
||||
#define MOOD_LEVEL_HAPPY2 6
|
||||
#define MOOD_LEVEL_HAPPY1 2
|
||||
#define MOOD_LEVEL_NEUTRAL 0
|
||||
#define MOOD_LEVEL_SAD1 -3
|
||||
#define MOOD_LEVEL_SAD2 -12
|
||||
#define MOOD_LEVEL_SAD3 -18
|
||||
#define MOOD_LEVEL_SAD4 -25
|
||||
// Moods levels for humans
|
||||
#define MOOD_LEVEL_HAPPY4 15
|
||||
#define MOOD_LEVEL_HAPPY3 10
|
||||
#define MOOD_LEVEL_HAPPY2 6
|
||||
#define MOOD_LEVEL_HAPPY1 2
|
||||
#define MOOD_LEVEL_NEUTRAL 0
|
||||
#define MOOD_LEVEL_SAD1 -3
|
||||
#define MOOD_LEVEL_SAD2 -12
|
||||
#define MOOD_LEVEL_SAD3 -18
|
||||
#define MOOD_LEVEL_SAD4 -25
|
||||
|
||||
//Sanity levels for humans
|
||||
#define SANITY_AMAZING 150
|
||||
#define SANITY_GREAT 125
|
||||
#define SANITY_NEUTRAL 100
|
||||
// Sanity levels for humans
|
||||
#define SANITY_AMAZING 150
|
||||
#define SANITY_GREAT 125
|
||||
#define SANITY_NEUTRAL 100
|
||||
#define SANITY_DISTURBED 75
|
||||
#define SANITY_UNSTABLE 50
|
||||
#define SANITY_CRAZY 25
|
||||
#define SANITY_INSANE 0
|
||||
#define SANITY_UNSTABLE 50
|
||||
#define SANITY_CRAZY 25
|
||||
#define SANITY_INSANE 0
|
||||
|
||||
//Nutrition levels for humans
|
||||
#define NUTRITION_LEVEL_FAT 600
|
||||
#define NUTRITION_LEVEL_FULL 550
|
||||
// Nutrition levels for humans
|
||||
#define NUTRITION_LEVEL_FAT 600
|
||||
#define NUTRITION_LEVEL_FULL 550
|
||||
#define NUTRITION_LEVEL_WELL_FED 450
|
||||
#define NUTRITION_LEVEL_FED 350
|
||||
#define NUTRITION_LEVEL_HUNGRY 250
|
||||
#define NUTRITION_LEVEL_FED 350
|
||||
#define NUTRITION_LEVEL_HUNGRY 250
|
||||
#define NUTRITION_LEVEL_STARVING 150
|
||||
|
||||
#define NUTRITION_LEVEL_START_MIN 250
|
||||
#define NUTRITION_LEVEL_START_MAX 400
|
||||
|
||||
//Disgust levels for humans
|
||||
#define DISGUST_LEVEL_MAXEDOUT 150
|
||||
#define DISGUST_LEVEL_DISGUSTED 75
|
||||
#define DISGUST_LEVEL_VERYGROSS 50
|
||||
#define DISGUST_LEVEL_GROSS 25
|
||||
// Disgust levels for humans
|
||||
#define DISGUST_LEVEL_MAXEDOUT 150
|
||||
#define DISGUST_LEVEL_DISGUSTED 75
|
||||
#define DISGUST_LEVEL_VERYGROSS 50
|
||||
#define DISGUST_LEVEL_GROSS 25
|
||||
|
||||
//Charge levels for Ethereals
|
||||
#define ETHEREAL_CHARGE_NONE 0
|
||||
#define ETHEREAL_CHARGE_LOWPOWER 20
|
||||
#define ETHEREAL_CHARGE_NORMAL 50
|
||||
// Charge levels for Ethereals
|
||||
#define ETHEREAL_CHARGE_NONE 0
|
||||
#define ETHEREAL_CHARGE_LOWPOWER 20
|
||||
#define ETHEREAL_CHARGE_NORMAL 50
|
||||
#define ETHEREAL_CHARGE_ALMOSTFULL 75
|
||||
#define ETHEREAL_CHARGE_FULL 100
|
||||
#define ETHEREAL_CHARGE_OVERLOAD 125
|
||||
#define ETHEREAL_CHARGE_FULL 100
|
||||
#define ETHEREAL_CHARGE_OVERLOAD 125
|
||||
#define ETHEREAL_CHARGE_DANGEROUS 150
|
||||
|
||||
//Slime evolution threshold. Controls how fast slimes can split/grow
|
||||
// Slime evolution threshold. Controls how fast slimes can split/grow
|
||||
#define SLIME_EVOLUTION_THRESHOLD 10
|
||||
|
||||
//Slime extract crossing. Controls how many extracts is required to feed to a slime to core-cross.
|
||||
// Slime extract crossing. Controls how many extracts is required to feed to a slime to core-cross.
|
||||
#define SLIME_EXTRACT_CROSSING_REQUIRED 10
|
||||
|
||||
//Slime commands defines
|
||||
#define SLIME_FRIENDSHIP_FOLLOW 3 //Min friendship to order it to follow
|
||||
#define SLIME_FRIENDSHIP_STOPEAT 5 //Min friendship to order it to stop eating someone
|
||||
#define SLIME_FRIENDSHIP_STOPEAT_NOANGRY 7 //Min friendship to order it to stop eating someone without it losing friendship
|
||||
#define SLIME_FRIENDSHIP_STOPCHASE 4 //Min friendship to order it to stop chasing someone (their target)
|
||||
#define SLIME_FRIENDSHIP_STOPCHASE_NOANGRY 6 //Min friendship to order it to stop chasing someone (their target) without it losing friendship
|
||||
#define SLIME_FRIENDSHIP_STAY 3 //Min friendship to order it to stay
|
||||
#define SLIME_FRIENDSHIP_ATTACK 8 //Min friendship to order it to attack
|
||||
// Slime commands defines
|
||||
#define SLIME_FRIENDSHIP_FOLLOW 3 // Min friendship to order it to follow
|
||||
#define SLIME_FRIENDSHIP_STOPEAT 5 // Min friendship to order it to stop eating someone
|
||||
#define SLIME_FRIENDSHIP_STOPEAT_NOANGRY 7 // Min friendship to order it to stop eating someone without it losing friendship
|
||||
#define SLIME_FRIENDSHIP_STOPCHASE 4 // Min friendship to order it to stop chasing someone (their target)
|
||||
#define SLIME_FRIENDSHIP_STOPCHASE_NOANGRY 6 // Min friendship to order it to stop chasing someone (their target) without it losing friendship
|
||||
#define SLIME_FRIENDSHIP_STAY 3 // Min friendship to order it to stay
|
||||
#define SLIME_FRIENDSHIP_ATTACK 8 // Min friendship to order it to attack
|
||||
|
||||
//Sentience types, to prevent things like sentience potions from giving bosses sentience
|
||||
#define SENTIENCE_ORGANIC 1
|
||||
// Sentience types, to prevent things like sentience potions from giving bosses sentience
|
||||
#define SENTIENCE_ORGANIC 1
|
||||
#define SENTIENCE_ARTIFICIAL 2
|
||||
// #define SENTIENCE_OTHER 3 unused
|
||||
#define SENTIENCE_MINEBOT 4
|
||||
#define SENTIENCE_BOSS 5
|
||||
//#define SENTIENCE_OTHER 3 // Unused
|
||||
#define SENTIENCE_MINEBOT 4
|
||||
#define SENTIENCE_BOSS 5
|
||||
|
||||
//Mob AI Status
|
||||
// Mob AI Status
|
||||
|
||||
//Hostile simple animals
|
||||
//If you add a new status, be sure to add a list for it to the simple_animals global in _globalvars/lists/mobs.dm
|
||||
// Hostile simple animals
|
||||
// If you add a new status, be sure to add a list for it to the simple_animals global in _globalvars/lists/mobs.dm
|
||||
#define AI_ON 1
|
||||
#define AI_IDLE 2
|
||||
#define AI_OFF 3
|
||||
#define AI_Z_OFF 4
|
||||
|
||||
//determines if a mob can smash through it
|
||||
#define ENVIRONMENT_SMASH_NONE 0
|
||||
#define ENVIRONMENT_SMASH_STRUCTURES (1<<0) //crates, lockers, ect
|
||||
#define ENVIRONMENT_SMASH_WALLS (1<<1) //walls
|
||||
#define ENVIRONMENT_SMASH_RWALLS (1<<2) //rwalls
|
||||
// determines if a mob can smash through it
|
||||
#define ENVIRONMENT_SMASH_NONE 0
|
||||
#define ENVIRONMENT_SMASH_STRUCTURES (1<<0) // crates, lockers, ect
|
||||
#define ENVIRONMENT_SMASH_WALLS (1<<1) // walls
|
||||
#define ENVIRONMENT_SMASH_RWALLS (1<<2) // rwalls
|
||||
|
||||
#define NO_SLIP_WHEN_WALKING (1<<0)
|
||||
#define SLIDE (1<<1)
|
||||
#define GALOSHES_DONT_HELP (1<<2)
|
||||
#define FLYING_DOESNT_HELP (1<<3)
|
||||
#define SLIDE_ICE (1<<4)
|
||||
#define SLIP_WHEN_CRAWLING (1<<5) //clown planet ruin amongst others
|
||||
#define SLIP_WHEN_JOGGING (1<<6) //slips prevented by walking are also dodged if the mob is nor sprinting or fatigued... unless this flag is on.
|
||||
#define NO_SLIP_WHEN_WALKING (1<<0)
|
||||
#define SLIDE (1<<1)
|
||||
#define GALOSHES_DONT_HELP (1<<2)
|
||||
#define FLYING_DOESNT_HELP (1<<3)
|
||||
#define SLIDE_ICE (1<<4)
|
||||
#define SLIP_WHEN_CRAWLING (1<<5) // clown planet ruin amongst others
|
||||
#define SLIP_WHEN_JOGGING (1<<6) // slips prevented by walking are also dodged if the mob is nor sprinting or fatigued... unless this flag is on.
|
||||
|
||||
|
||||
#define MAX_CHICKENS 50
|
||||
|
||||
///Flags used by the flags parameter of electrocute act.
|
||||
// /Flags used by the flags parameter of electrocute act.
|
||||
|
||||
///Makes it so that the shock doesn't take gloves into account.
|
||||
#define SHOCK_NOGLOVES (1 << 0)
|
||||
///Used when the shock is from a tesla bolt.
|
||||
#define SHOCK_TESLA (1 << 1)
|
||||
///Used when an illusion shocks something. Makes the shock deal stamina damage and not trigger certain secondary effects.
|
||||
#define SHOCK_ILLUSION (1 << 2)
|
||||
///The shock doesn't stun.
|
||||
#define SHOCK_NOSTUN (1 << 3)
|
||||
// /Makes it so that the shock doesn't take gloves into account.
|
||||
#define SHOCK_NOGLOVES (1 << 0)
|
||||
// /Used when the shock is from a tesla bolt.
|
||||
#define SHOCK_TESLA (1 << 1)
|
||||
// /Used when an illusion shocks something. Makes the shock deal stamina damage and not trigger certain secondary effects.
|
||||
#define SHOCK_ILLUSION (1 << 2)
|
||||
// /The shock doesn't stun.
|
||||
#define SHOCK_NOSTUN (1 << 3)
|
||||
|
||||
|
||||
#define INCORPOREAL_MOVE_BASIC 1
|
||||
#define INCORPOREAL_MOVE_SHADOW 2 // leaves a trail of shadows
|
||||
#define INCORPOREAL_MOVE_JAUNT 3 // is blocked by holy water/salt
|
||||
#define INCORPOREAL_MOVE_BASIC 1
|
||||
#define INCORPOREAL_MOVE_SHADOW 2 // leaves a trail of shadows
|
||||
#define INCORPOREAL_MOVE_JAUNT 3 // is blocked by holy water/salt
|
||||
|
||||
//Secbot and ED209 judgement criteria bitflag values
|
||||
// Secbot and ED209 judgement criteria bitflag values
|
||||
#define JUDGE_EMAGGED (1<<0)
|
||||
#define JUDGE_IDCHECK (1<<1)
|
||||
#define JUDGE_WEAPONCHECK (1<<2)
|
||||
#define JUDGE_RECORDCHECK (1<<3)
|
||||
//ED209's ignore monkeys
|
||||
// ED209's ignore monkeys
|
||||
#define JUDGE_IGNOREMONKEYS (1<<4)
|
||||
|
||||
#define MEGAFAUNA_DEFAULT_RECOVERY_TIME 5
|
||||
@@ -266,45 +266,45 @@
|
||||
|
||||
// Offsets defines
|
||||
|
||||
#define OFFSET_UNIFORM "uniform"
|
||||
#define OFFSET_ID "id"
|
||||
#define OFFSET_GLOVES "gloves"
|
||||
#define OFFSET_GLASSES "glasses"
|
||||
#define OFFSET_EARS "ears"
|
||||
#define OFFSET_SHOES "shoes"
|
||||
#define OFFSET_S_STORE "s_store"
|
||||
#define OFFSET_FACEMASK "mask"
|
||||
#define OFFSET_HEAD "head"
|
||||
#define OFFSET_EYES "eyes"
|
||||
#define OFFSET_LIPS "lips"
|
||||
#define OFFSET_BELT "belt"
|
||||
#define OFFSET_BACK "back"
|
||||
#define OFFSET_SUIT "suit"
|
||||
#define OFFSET_NECK "neck"
|
||||
#define OFFSET_HAIR "hair"
|
||||
#define OFFSET_FHAIR "fhair"
|
||||
#define OFFSET_MUTPARTS "mutantparts"
|
||||
#define OFFSET_UNIFORM "uniform"
|
||||
#define OFFSET_ID "id"
|
||||
#define OFFSET_GLOVES "gloves"
|
||||
#define OFFSET_GLASSES "glasses"
|
||||
#define OFFSET_EARS "ears"
|
||||
#define OFFSET_SHOES "shoes"
|
||||
#define OFFSET_S_STORE "s_store"
|
||||
#define OFFSET_FACEMASK "mask"
|
||||
#define OFFSET_HEAD "head"
|
||||
#define OFFSET_EYES "eyes"
|
||||
#define OFFSET_LIPS "lips"
|
||||
#define OFFSET_BELT "belt"
|
||||
#define OFFSET_BACK "back"
|
||||
#define OFFSET_SUIT "suit"
|
||||
#define OFFSET_NECK "neck"
|
||||
#define OFFSET_HAIR "hair"
|
||||
#define OFFSET_FHAIR "fhair"
|
||||
#define OFFSET_MUTPARTS "mutantparts"
|
||||
|
||||
//MINOR TWEAKS/MISC
|
||||
#define AGE_MIN 18 //youngest a character can be //CITADEL EDIT - 17 --> 18
|
||||
#define AGE_MAX 85 //oldest a character can be
|
||||
#define WIZARD_AGE_MIN 30 //youngest a wizard can be
|
||||
#define APPRENTICE_AGE_MIN 29 //youngest an apprentice can be
|
||||
#define SHOES_SLOWDOWN 0 //How much shoes slow you down by default. Negative values speed you up
|
||||
#define SHOES_SPEED_SLIGHT SHOES_SLOWDOWN - 1 // slightest speed boost to movement
|
||||
#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
|
||||
#define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you
|
||||
// MINOR TWEAKS/MISC
|
||||
#define AGE_MIN 18 // youngest a character can be // CITADEL EDIT - 17 --> 18
|
||||
#define AGE_MAX 85 // oldest a character can be
|
||||
#define WIZARD_AGE_MIN 30 // youngest a wizard can be
|
||||
#define APPRENTICE_AGE_MIN 29 // youngest an apprentice can be
|
||||
#define SHOES_SLOWDOWN 0 // How much shoes slow you down by default. Negative values speed you up
|
||||
#define SHOES_SPEED_SLIGHT SHOES_SLOWDOWN - 1 // slightest speed boost to movement
|
||||
#define POCKET_STRIP_DELAY 40 // time taken (in deciseconds) to search somebody's pockets
|
||||
#define DOOR_CRUSH_DAMAGE 15 // the amount of damage that airlocks deal when they crush you
|
||||
|
||||
#define HUNGER_FACTOR 0.1 //factor at which mob nutrition decreases
|
||||
#define ETHEREAL_CHARGE_FACTOR 0.08 //factor at which ethereal's charge decreases
|
||||
#define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default.
|
||||
#define HUNGER_FACTOR 0.1 // factor at which mob nutrition decreases
|
||||
#define ETHEREAL_CHARGE_FACTOR 0.08 // factor at which ethereal's charge decreases
|
||||
#define REAGENTS_METABOLISM 0.4 // How many units of reagent are consumed per tick, by default.
|
||||
#define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism
|
||||
|
||||
// Roundstart trait system
|
||||
|
||||
#define MAX_QUIRKS 6 //The maximum amount of quirks one character can have at roundstart
|
||||
#define MAX_QUIRKS 6 // The maximum amount of quirks one character can have at roundstart
|
||||
|
||||
#define MAX_REVIVE_FIRE_DAMAGE 180
|
||||
#define MAX_REVIVE_FIRE_DAMAGE 180
|
||||
#define MAX_REVIVE_BRUTE_DAMAGE 180
|
||||
|
||||
// AI Toggles
|
||||
@@ -312,28 +312,28 @@
|
||||
#define AI_VOX // Comment out if you don't want VOX to be enabled and have players download the voice sounds.
|
||||
|
||||
// /obj/item/bodypart on_mob_life() retval flag
|
||||
#define BODYPART_LIFE_UPDATE_HEALTH (1<<0)
|
||||
#define BODYPART_LIFE_UPDATE_HEALTH (1<<0)
|
||||
|
||||
#define HUMAN_FIRE_STACK_ICON_NUM 3
|
||||
|
||||
#define TYPING_INDICATOR_TIMEOUT 20 MINUTES
|
||||
|
||||
#define GRAB_PIXEL_SHIFT_PASSIVE 6
|
||||
#define GRAB_PIXEL_SHIFT_AGGRESSIVE 12
|
||||
#define GRAB_PIXEL_SHIFT_NECK 16
|
||||
#define GRAB_PIXEL_SHIFT_PASSIVE 6
|
||||
#define GRAB_PIXEL_SHIFT_AGGRESSIVE 12
|
||||
#define GRAB_PIXEL_SHIFT_NECK 16
|
||||
|
||||
#define SLEEP_CHECK_DEATH(X) sleep(X); if(QDELETED(src) || stat == DEAD) return;
|
||||
#define INTERACTING_WITH(X, Y) (Y in X.do_afters)
|
||||
|
||||
/// Field of vision defines.
|
||||
// / Field of vision defines.
|
||||
#define FOV_90_DEGREES 90
|
||||
#define FOV_180_DEGREES 180
|
||||
#define FOV_270_DEGREES 270
|
||||
|
||||
/// How far away you can be to make eye contact with someone while examining
|
||||
// / How far away you can be to make eye contact with someone while examining
|
||||
#define EYE_CONTACT_RANGE 5
|
||||
|
||||
/// If you examine the same atom twice in this timeframe, we call examine_more() instead of examine()
|
||||
// / If you examine the same atom twice in this timeframe, we call examine_more() instead of examine()
|
||||
#define EXAMINE_MORE_TIME 1 SECONDS
|
||||
|
||||
#define SILENCE_RANGED_MESSAGE (1<<0)
|
||||
#define SILENCE_RANGED_MESSAGE (1<<0)
|
||||
|
||||
@@ -40,7 +40,6 @@
|
||||
#define SKILL_TRAIN_ATTACK_OBJ "train_attack_obj"
|
||||
#define SKILL_STAMINA_COST "stamina_cost" //Influences the stamina cost from weapon usage.
|
||||
#define SKILL_THROW_STAM_COST "throw_stam_cost"
|
||||
#define SKILL_COMBAT_MODE "combat_mode" //The user must have combat mode on.
|
||||
#define SKILL_SANITY "sanity" //Is the skill affected by (in)sanity.
|
||||
#define SKILL_INTELLIGENCE "intelligence" //Is the skill affected by brain damage?
|
||||
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
|
||||
// Species ID Defines ---------------------------
|
||||
|
||||
#define SPECIES_ABDUCTOR "abductor"
|
||||
#define SPECIES_ANDROID "android"
|
||||
#define SPECIES_ANGEL "angel"
|
||||
#define SPECIES_MAMMAL "mammal"
|
||||
#define SPECIES_INSECT "insect"
|
||||
#define SPECIES_DULLAHAN "dullahan"
|
||||
#define SPECIES_DWARF "dwarf"
|
||||
#define SPECIES_ETHEREAL "ethereal"
|
||||
#define SPECIES_FELINID "felinid"
|
||||
#define SPECIES_FLY "fly"
|
||||
#define SPECIES_GOLEM "golem"
|
||||
#define SPECIES_HUMAN "human"
|
||||
#define SPECIES_IPC "ipc"
|
||||
#define SPECIES_JELLY "jelly"
|
||||
#define SPECIES_SLIME "slime"
|
||||
#define SPECIES_SLIME_HYBRID "slimeperson"
|
||||
#define SPECIES_SLIME_LUMI "slimelumi"
|
||||
#define SPECIES_STARGAZER "stargazer"
|
||||
#define SPECIES_LIZARD "lizard"
|
||||
#define SPECIES_ASHWALKER "ashlizard"
|
||||
#define SPECIES_MUSHROOM "mush"
|
||||
#define SPECIES_PLASMAMAN "plasmaman"
|
||||
#define SPECIES_POD "pod"
|
||||
#define SPECIES_POD_WEAK "podweak"
|
||||
#define SPECIES_SHADOW "shadow"
|
||||
#define SPECIES_NIGHTMARE "nightmare"
|
||||
#define SPECIES_SKELETON "skeleton"
|
||||
#define SPECIES_SKELETON_SPACE "spaceskeleton"
|
||||
#define SPECIES_SYNTH_LIZARD "synthliz"
|
||||
#define SPECIES_SYNTH "synth"
|
||||
#define SPECIES_SYNTH_MIL "military_synth"
|
||||
#define SPECIES_VAMPIRE "vampire"
|
||||
#define SPECIES_XENOHYBRID "xeno"
|
||||
|
||||
// Species Category Defines ---------------------
|
||||
|
||||
#define SPECIES_CATEGORY_ALIEN "alien"
|
||||
#define SPECIES_CATEGORY_BASIC "human"
|
||||
#define SPECIES_CATEGORY_FURRY "furry" // Weird Category, but okay.
|
||||
#define SPECIES_CATEGORY_GOLEM "golem"
|
||||
#define SPECIES_CATEGORY_INSECT "insect"
|
||||
#define SPECIES_CATEGORY_PLANT "plant"
|
||||
#define SPECIES_CATEGORY_ROBOT "robotic"
|
||||
#define SPECIES_CATEGORY_JELLY "jelly"
|
||||
#define SPECIES_CATEGORY_SHADOW "shadow"
|
||||
#define SPECIES_CATEGORY_SKELETON "skeleton"
|
||||
#define SPECIES_CATEGORY_UNDEAD "undead"
|
||||
@@ -164,6 +164,7 @@
|
||||
#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
|
||||
#define TRAIT_PUGILIST "pugilist" //This guy punches people for a living
|
||||
#define TRAIT_KI_VAMPIRE "ki-vampire" //when someone with this trait rolls maximum damage on a punch and stuns the target, they regain some stamina and do clone damage
|
||||
#define TRAIT_MAULER "mauler" // this guy punches the shit out of people to hurt them, not to drain their stamina
|
||||
#define TRAIT_PASSTABLE "passtable"
|
||||
#define TRAIT_GIANT "giant"
|
||||
#define TRAIT_DWARF "dwarf"
|
||||
@@ -207,6 +208,10 @@
|
||||
#define TRAIT_FAST_PUMP "fast_pump"
|
||||
#define TRAIT_NO_PROCESS_FOOD "no-process-food" // You don't get benefits from nutriment, nor nutrition from reagent consumables
|
||||
#define TRAIT_NICE_SHOT "nice_shot" //hnnnnnnnggggg..... you're pretty good...
|
||||
/// Prevents stamina buffer regeneration
|
||||
#define TRAIT_NO_STAMINA_BUFFER_REGENERATION "block_stamina_buffer_regen"
|
||||
/// Prevents stamina regeneration
|
||||
#define TRAIT_NO_STAMINA_REGENERATION "block_stamina_regen"
|
||||
|
||||
// mobility flag traits
|
||||
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
|
||||
|
||||
@@ -252,7 +252,6 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"COMBAT_FLAG_SPRINT_ACTIVE" = COMBAT_FLAG_SPRINT_ACTIVE,
|
||||
"COMBAT_FLAG_ATTEMPTING_CRAWL" = COMBAT_FLAG_ATTEMPTING_CRAWL,
|
||||
"COMBAT_FLAG_HARD_STAMCRIT" = COMBAT_FLAG_HARD_STAMCRIT,
|
||||
"COMBAT_FLAG_SOFT_STAMCRIT" = COMBAT_FLAG_SOFT_STAMCRIT,
|
||||
"COMBAT_FLAG_INTENTIONALLY_RESTING" = COMBAT_FLAG_INTENTIONALLY_RESTING,
|
||||
"COMBAT_FLAG_RESISTING_REST" = COMBAT_FLAG_RESISTING_REST,
|
||||
"COMBAT_FLAG_SPRINT_FORCED" = COMBAT_FLAG_SPRINT_FORCED
|
||||
|
||||
@@ -282,7 +282,7 @@ GLOBAL_LIST_INIT(unlocked_mutant_parts, list("horns", "insect_fluff"))
|
||||
GLOBAL_LIST_INIT(colored_mutant_parts, list("insect_wings" = "wings_color", "deco_wings" = "wings_color", "horns" = "horns_color"))
|
||||
|
||||
//body ids that have greyscale sprites
|
||||
GLOBAL_LIST_INIT(greyscale_limb_types, list("human","moth","lizard","pod","plant","jelly","slime","golem","lum","stargazer","mush","ethereal","snail","c_golem","b_golem","mammal","xeno","ipc","insect","synthliz","avian","aquatic"))
|
||||
GLOBAL_LIST_INIT(greyscale_limb_types, list("human","moth","lizard","pod","plant","jelly","slime","golem","slimelumi","stargazer","mush","ethereal","snail","c_golem","b_golem","mammal","xeno","ipc","insect","synthliz","avian","aquatic"))
|
||||
|
||||
//body ids that have prosthetic sprites
|
||||
GLOBAL_LIST_INIT(prosthetic_limb_types, list("xion","bishop","cybersolutions","grayson","hephaestus","nanotrasen","talon"))
|
||||
|
||||
@@ -40,6 +40,7 @@ GLOBAL_LIST_EMPTY(sentient_disease_instances)
|
||||
GLOBAL_LIST_EMPTY(latejoin_ai_cores)
|
||||
|
||||
GLOBAL_LIST_EMPTY(mob_config_movespeed_type_lookup)
|
||||
GLOBAL_LIST_EMPTY(mob_config_movespeed_type_lookup_floating)
|
||||
|
||||
GLOBAL_LIST_EMPTY(latejoiners) //CIT CHANGE - All latejoining people, for traitor-target purposes.
|
||||
|
||||
@@ -47,14 +48,22 @@ GLOBAL_LIST_EMPTY(latejoiners) //CIT CHANGE - All latejoining people, for traito
|
||||
// NOTE: This is entirely based on the fact that byond typesof/subtypesof gets longer/deeper paths before shallower ones.
|
||||
// If that ever breaks this entire proc breaks.
|
||||
var/list/mob_types = typesof(/mob)
|
||||
var/list/entry_value = CONFIG_GET(keyed_list/multiplicative_movespeed)
|
||||
var/list/mob_types_floating = typesof(/mob)
|
||||
var/list/entry_value = CONFIG_GET(keyed_list/multiplicative_movespeed/normal)
|
||||
var/list/entry_value_floating = CONFIG_GET(keyed_list/multiplicative_movespeed/floating)
|
||||
var/list/configured_types = list()
|
||||
var/list/configured_types_floating = list()
|
||||
for(var/path in entry_value)
|
||||
var/value = entry_value[path]
|
||||
if(isnull(value))
|
||||
continue
|
||||
// associative list sets for elements that already exist preserve order
|
||||
mob_types[path] = value
|
||||
for(var/path in entry_value_floating)
|
||||
var/value = entry_value_floating[path]
|
||||
if(isnull(value))
|
||||
continue
|
||||
mob_types_floating[path] = value
|
||||
// now go back up through it to set everything, making absolute sure that base paths are overridden by child paths all the way down the path tree.
|
||||
for(var/i in length(mob_types) to 1 step -1)
|
||||
var/path = mob_types[i]
|
||||
@@ -63,7 +72,14 @@ GLOBAL_LIST_EMPTY(latejoiners) //CIT CHANGE - All latejoining people, for traito
|
||||
// we're going from bottom to top so it should be safe to do this without further checks..
|
||||
for(var/subpath in typesof(path))
|
||||
configured_types[subpath] = mob_types[path]
|
||||
for(var/i in length(mob_types_floating) to 1 step -1)
|
||||
var/path = mob_types_floating[i]
|
||||
if(isnull(mob_types_floating[path]))
|
||||
continue
|
||||
for(var/subpath in typesof(path))
|
||||
configured_types_floating[subpath] = mob_types_floating[path]
|
||||
GLOB.mob_config_movespeed_type_lookup = configured_types
|
||||
GLOB.mob_config_movespeed_type_lookup_floating = configured_types_floating
|
||||
if(update_mobs)
|
||||
update_mob_config_movespeeds()
|
||||
|
||||
|
||||
@@ -318,4 +318,4 @@ GLOBAL_LIST_EMPTY(radial_menus)
|
||||
if(istype(custom_check))
|
||||
if(!custom_check.Invoke())
|
||||
return
|
||||
return answer
|
||||
return answer
|
||||
|
||||
@@ -11,7 +11,9 @@
|
||||
/obj/screen/staminas/Click(location,control,params)
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
to_chat(L, "<span class='notice'>You have <b>[L.getStaminaLoss()]</b> stamina loss.<br>Your stamina buffer can take <b>[L.stambuffer]</b> stamina loss, and recharges at no cost.<br>Your stamina buffer is <b>[(L.stambuffer*(100/L.stambuffer))-(L.bufferedstam*(100/L.stambuffer))]%</b> full.</span>")
|
||||
CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/buffer_max, buffer_max)
|
||||
to_chat(L, "<span class='notice'>You have <b>[L.getStaminaLoss()]</b> stamina loss.<br>\
|
||||
<br>Your stamina buffer is <b>[round((L.stamina_buffer / buffer_max) * 100, 0.1)]%</b> full.</span>")
|
||||
|
||||
/obj/screen/staminas/update_icon_state()
|
||||
var/mob/living/carbon/user = hud?.mymob
|
||||
@@ -24,6 +26,19 @@
|
||||
else
|
||||
icon_state = "stamina[clamp(FLOOR(user.getStaminaLoss() /20, 1), 0, 6)]"
|
||||
|
||||
/obj/screen/staminas/update_overlays()
|
||||
. = ..()
|
||||
var/mob/living/carbon/user = hud?.mymob
|
||||
if(!user)
|
||||
return
|
||||
var/percent = user.getStaminaLoss() / STAMINA_CRIT
|
||||
if((user.stat == DEAD) || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2))
|
||||
. += list("stamina_alert3")
|
||||
else if(percent >= 0.85)
|
||||
. += list("stamina_alert2")
|
||||
else if(percent >= 0.7)
|
||||
. += list("stamina_alert1")
|
||||
|
||||
//stam buffer
|
||||
/obj/screen/staminabuffer
|
||||
icon = 'modular_citadel/icons/ui/screen_gen.dmi'
|
||||
@@ -33,29 +48,33 @@
|
||||
layer = ABOVE_HUD_LAYER + 0.1
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/screen/staminabuffer/update_icon_state()
|
||||
/obj/screen/staminabuffer/proc/mark_dirty()
|
||||
if(update_to_mob())
|
||||
START_PROCESSING(SShuds, src)
|
||||
|
||||
/obj/screen/staminabuffer/process()
|
||||
if(!update_to_mob())
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/screen/staminabuffer/Destroy()
|
||||
STOP_PROCESSING(SShuds, src)
|
||||
return ..()
|
||||
|
||||
/obj/screen/staminabuffer/proc/update_to_mob()
|
||||
var/mob/living/carbon/user = hud?.mymob
|
||||
if(!user)
|
||||
return
|
||||
user.UpdateStaminaBuffer(FALSE)
|
||||
CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/buffer_max, buffer_max)
|
||||
if(!user?.client)
|
||||
return FALSE
|
||||
if(user.stat == DEAD || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2))
|
||||
icon_state = "stambuffer7"
|
||||
else if(user.hal_screwyhud == 5)
|
||||
icon_state = "stambuffer0"
|
||||
return FALSE
|
||||
else if(user.hal_screwyhud == 5)
|
||||
icon_state = "stambuffer29"
|
||||
return FALSE
|
||||
else if(user.stamina_buffer >= buffer_max)
|
||||
icon_state = "stambuffer29"
|
||||
return FALSE
|
||||
else
|
||||
switch(user.bufferedstam / user.stambuffer)
|
||||
if(0.95 to INFINITY)
|
||||
icon_state = "stambuffer7"
|
||||
if(0.9 to 0.95)
|
||||
icon_state = "stambuffer6"
|
||||
if(0.8 to 0.9)
|
||||
icon_state = "stambuffer5"
|
||||
if(0.6 to 0.8)
|
||||
icon_state = "stambuffer4"
|
||||
if(0.4 to 0.6)
|
||||
icon_state = "stambuffer3"
|
||||
if(0.2 to 0.4)
|
||||
icon_state = "stambuffer2"
|
||||
if(0.05 to 0.2)
|
||||
icon_state = "stambuffer1"
|
||||
else
|
||||
icon_state = "stambuffer0"
|
||||
icon_state = "stambuffer[FLOOR((user.stamina_buffer / buffer_max) * 29, 1)]"
|
||||
return TRUE
|
||||
|
||||
@@ -85,6 +85,9 @@
|
||||
if(force && damtype != STAMINA && HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
||||
return
|
||||
|
||||
if(!UseStaminaBufferStandard(user, STAM_COST_ATTACK_MOB_MULT, null, TRUE))
|
||||
return DISCARD_LAST_ACTION
|
||||
|
||||
if(!force)
|
||||
playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), 1, -1)
|
||||
@@ -100,10 +103,6 @@
|
||||
log_combat(user, M, "attacked", src.name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])")
|
||||
add_fingerprint(user)
|
||||
|
||||
var/weight = getweight(user, STAM_COST_ATTACK_MOB_MULT) //CIT CHANGE - makes attacking things cause stamina loss
|
||||
if(weight)
|
||||
user.adjustStaminaLossBuffered(weight)
|
||||
|
||||
// CIT SCREENSHAKE
|
||||
if(force >= 15)
|
||||
shake_camera(user, ((force - 10) * 0.01 + 1), ((force - 10) * 0.01))
|
||||
@@ -120,31 +119,21 @@
|
||||
if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK_OBJ, O, user) & COMPONENT_NO_ATTACK_OBJ)
|
||||
return
|
||||
if(item_flags & NOBLUDGEON)
|
||||
return
|
||||
return DISCARD_LAST_ACTION
|
||||
if(!UseStaminaBufferStandard(user, STAM_COST_ATTACK_OBJ_MULT, warn = TRUE))
|
||||
return DISCARD_LAST_ACTION
|
||||
user.do_attack_animation(O)
|
||||
O.attacked_by(src, user)
|
||||
var/weight = getweight(user, STAM_COST_ATTACK_OBJ_MULT)
|
||||
if(weight)
|
||||
user.adjustStaminaLossBuffered(weight)//CIT CHANGE - makes attacking things cause stamina loss
|
||||
|
||||
/atom/movable/proc/attacked_by()
|
||||
return
|
||||
|
||||
/obj/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
var/totitemdamage = I.force * damage_multiplier
|
||||
var/bad_trait
|
||||
|
||||
var/stamloss = user.getStaminaLoss()
|
||||
if(stamloss > STAMINA_NEAR_SOFTCRIT) //The more tired you are, the less damage you do.
|
||||
var/penalty = (stamloss - STAMINA_NEAR_SOFTCRIT)/(STAMINA_NEAR_CRIT - STAMINA_NEAR_SOFTCRIT)*STAM_CRIT_ITEM_ATTACK_PENALTY
|
||||
totitemdamage *= 1 - penalty
|
||||
|
||||
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
bad_trait = SKILL_COMBAT_MODE //blacklist combat skills.
|
||||
|
||||
if(I.used_skills && user.mind)
|
||||
if(totitemdamage)
|
||||
totitemdamage = user.mind.item_action_skills_mod(I, totitemdamage, I.skill_difficulty, SKILL_ATTACK_OBJ, bad_trait)
|
||||
totitemdamage = user.mind.item_action_skills_mod(I, totitemdamage, I.skill_difficulty, SKILL_ATTACK_OBJ)
|
||||
for(var/skill in I.used_skills)
|
||||
if(!(SKILL_TRAIN_ATTACK_OBJ in I.used_skills[skill]))
|
||||
continue
|
||||
@@ -187,28 +176,15 @@
|
||||
if(!.)
|
||||
return
|
||||
|
||||
var/stamloss = user.getStaminaLoss()
|
||||
var/stam_mobility_mult = 1
|
||||
if(stamloss > STAMINA_NEAR_SOFTCRIT) //The more tired you are, the less damage you do.
|
||||
var/penalty = (stamloss - STAMINA_NEAR_SOFTCRIT)/(STAMINA_NEAR_CRIT - STAMINA_NEAR_SOFTCRIT)*STAM_CRIT_ITEM_ATTACK_PENALTY
|
||||
stam_mobility_mult -= penalty
|
||||
if(stam_mobility_mult > LYING_DAMAGE_PENALTY && !CHECK_MOBILITY(user, MOBILITY_STAND)) //damage penalty for fighting prone, doesn't stack with the above.
|
||||
stam_mobility_mult = LYING_DAMAGE_PENALTY
|
||||
. *= stam_mobility_mult
|
||||
|
||||
var/bad_trait
|
||||
if(!(I.item_flags & NO_COMBAT_MODE_FORCE_MODIFIER))
|
||||
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
bad_trait = SKILL_COMBAT_MODE //blacklist combat skills.
|
||||
if(SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
|
||||
. *= 0.8
|
||||
else if(SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
. *= 1.2
|
||||
|
||||
if(!user.mind || !I.used_skills)
|
||||
return
|
||||
if(.)
|
||||
. = user.mind.item_action_skills_mod(I, ., I.skill_difficulty, SKILL_ATTACK_MOB, bad_trait)
|
||||
. = user.mind.item_action_skills_mod(I, ., I.skill_difficulty, SKILL_ATTACK_MOB)
|
||||
for(var/skill in I.used_skills)
|
||||
if(!(SKILL_TRAIN_ATTACK_MOB in I.used_skills[skill]))
|
||||
continue
|
||||
@@ -263,21 +239,23 @@
|
||||
. = (total_mass || w_class * STAM_COST_W_CLASS_MULT) * multiplier
|
||||
if(!user)
|
||||
return
|
||||
var/bad_trait
|
||||
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
. *= STAM_COST_NO_COMBAT_MULT
|
||||
bad_trait = SKILL_COMBAT_MODE
|
||||
if(used_skills && user.mind)
|
||||
. = user.mind.item_action_skills_mod(src, ., skill_difficulty, trait, bad_trait, FALSE)
|
||||
var/total_health = user.getStaminaLoss()
|
||||
. = clamp(., 0, STAMINA_NEAR_CRIT - total_health)
|
||||
. = user.mind.item_action_skills_mod(src, ., skill_difficulty, trait, null, FALSE)
|
||||
|
||||
/**
|
||||
* Uses the amount of stamina required for a standard hit
|
||||
*/
|
||||
/obj/item/proc/UseStaminaBufferStandard(mob/living/user, multiplier = 1, trait = SKILL_STAMINA_COST, warn = TRUE)
|
||||
ASSERT(user)
|
||||
var/cost = getweight(user, multiplier, trait)
|
||||
return user.UseStaminaBuffer(cost, warn)
|
||||
|
||||
/// How long this staggers for. 0 and negatives supported.
|
||||
/obj/item/proc/melee_stagger_duration(force_override)
|
||||
if(!isnull(stagger_force))
|
||||
return stagger_force
|
||||
/// totally not an untested, arbitrary equation.
|
||||
return clamp((1.5 + (w_class/7.5)) * ((force_override || force) / 2), 0, 10 SECONDS)
|
||||
return clamp((1.5 + (w_class/5)) * ((force_override || force) / 1.5), 0, 10 SECONDS)
|
||||
|
||||
/obj/item/proc/do_stagger_action(mob/living/target, mob/living/user, force_override)
|
||||
if(!CHECK_BITFIELD(target.status_flags, CANSTAGGER))
|
||||
|
||||
@@ -230,14 +230,6 @@
|
||||
/datum/config_entry/keyed_list/multiplicative_movespeed
|
||||
key_mode = KEY_MODE_TYPE
|
||||
value_mode = VALUE_MODE_NUM
|
||||
config_entry_value = list( //DEFAULTS
|
||||
/mob/living/simple_animal = 1,
|
||||
/mob/living/silicon/pai = 1,
|
||||
/mob/living/carbon/alien/humanoid/sentinel = 0.25,
|
||||
/mob/living/carbon/alien/humanoid/drone = 0.5,
|
||||
/mob/living/carbon/alien/humanoid/royal/praetorian = 1,
|
||||
/mob/living/carbon/alien/humanoid/royal/queen = 3
|
||||
)
|
||||
|
||||
/datum/config_entry/keyed_list/multiplicative_movespeed/ValidateAndSet()
|
||||
. = ..()
|
||||
@@ -249,6 +241,24 @@
|
||||
if(. && (var_name == NAMEOF(src, config_entry_value)))
|
||||
update_config_movespeed_type_lookup(TRUE)
|
||||
|
||||
/datum/config_entry/keyed_list/multiplicative_movespeed/normal
|
||||
config_entry_value = list( //DEFAULTS
|
||||
/mob/living/simple_animal = 1,
|
||||
/mob/living/silicon/pai = 1,
|
||||
/mob/living/carbon/alien/humanoid/sentinel = 0.25,
|
||||
/mob/living/carbon/alien/humanoid/drone = 0.5,
|
||||
/mob/living/carbon/alien/humanoid/royal/praetorian = 1,
|
||||
/mob/living/carbon/alien/humanoid/royal/queen = 3
|
||||
)
|
||||
|
||||
/datum/config_entry/keyed_list/multiplicative_movespeed/floating
|
||||
config_entry_value = list(
|
||||
/mob/living = 0,
|
||||
/mob/living/carbon/alien/humanoid = 0,
|
||||
/mob/living/carbon/alien/humanoid/royal/praetorian = 0,
|
||||
/mob/living/carbon/alien/humanoid/royal/queen = 2
|
||||
)
|
||||
|
||||
/datum/config_entry/number/movedelay //Used for modifying movement speed for mobs.
|
||||
abstract_type = /datum/config_entry/number/movedelay
|
||||
integer = FALSE
|
||||
@@ -280,6 +290,12 @@
|
||||
/datum/config_entry/number/movedelay/sprint_speed_increase
|
||||
config_entry_value = 1
|
||||
|
||||
/datum/config_entry/number/movedelay/sprint_max_tiles_increase
|
||||
config_entry_value = 5
|
||||
|
||||
/datum/config_entry/number/movedelay/sprint_absolute_max_tiles
|
||||
config_entry_value = 13
|
||||
|
||||
/datum/config_entry/number/movedelay/sprint_buffer_max
|
||||
config_entry_value = 24
|
||||
|
||||
@@ -291,7 +307,7 @@
|
||||
|
||||
/////////////////////////////////////////////////Outdated move delay
|
||||
/datum/config_entry/number/outdated_movedelay
|
||||
deprecated_by = /datum/config_entry/keyed_list/multiplicative_movespeed
|
||||
deprecated_by = /datum/config_entry/keyed_list/multiplicative_movespeed/normal
|
||||
abstract_type = /datum/config_entry/number/outdated_movedelay
|
||||
|
||||
var/movedelay_type
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
/datum/config_entry/number/stamina_combat
|
||||
integer = FALSE
|
||||
abstract_type = /datum/config_entry/number/stamina_combat
|
||||
|
||||
/// Maximum stamina buffer
|
||||
/datum/config_entry/number/stamina_combat/buffer_max
|
||||
config_entry_value = 25
|
||||
|
||||
/// Seconds until percent_regeneration_out_of_combat kicks in
|
||||
/datum/config_entry/number/stamina_combat/out_of_combat_timer
|
||||
config_entry_value = 15
|
||||
|
||||
/// Base regeneration per second
|
||||
/datum/config_entry/number/stamina_combat/base_regeneration
|
||||
config_entry_value = 0.5
|
||||
|
||||
/// Combat mode regeneration per second
|
||||
/datum/config_entry/number/stamina_combat/combat_regeneration
|
||||
config_entry_value = 5
|
||||
|
||||
/// After out_of_combat_timer elapses, additionally regenerate this percent of total stamina per second. Unaffected by combat mode.
|
||||
/datum/config_entry/number/stamina_combat/percent_regeneration_out_of_combat
|
||||
config_entry_value = 30
|
||||
|
||||
/// Seconds after an action for which your regeneration is penalized
|
||||
/datum/config_entry/number/stamina_combat/post_action_penalty_delay
|
||||
config_entry_value = 5
|
||||
|
||||
/// Factor to multiply by for penalizing post-action-stamina-regen
|
||||
/datum/config_entry/number/stamina_combat/post_action_penalty_factor
|
||||
config_entry_value = 0.25
|
||||
|
||||
/// Factor to multiply by for stamina usage past buffer into health
|
||||
/datum/config_entry/number/stamina_combat/overdraw_penalty_factor
|
||||
config_entry_value = 1.5
|
||||
@@ -64,10 +64,10 @@ SUBSYSTEM_DEF(input)
|
||||
// Misc
|
||||
macroset_classic_input["Tab"] = "\".winset \\\"mainwindow.macro=[SKIN_MACROSET_CLASSIC_HOTKEYS] map.focus=true input.background-color=[COLOR_INPUT_DISABLED]\\\"\""
|
||||
macroset_classic_input["Escape"] = "\".winset \\\"input.text=\\\"\\\"\\\"\""
|
||||
|
||||
|
||||
// FINALLY, WE CAN DO SOMETHING MORE NORMAL FOR THE SNOWFLAKE-BUT-LESS KEYSET.
|
||||
|
||||
// HAHA - SIKE. Because of BYOND weirdness (tl;dr not specifically binding this way results in potentially duplicate chatboxes when
|
||||
|
||||
// HAHA - SIKE. Because of BYOND weirdness (tl;dr not specifically binding this way results in potentially duplicate chatboxes when
|
||||
// conflicts occur with something like say indicator vs say), we're going to snowflake this anyways
|
||||
var/list/hard_binds = list(
|
||||
"O" = "ooc",
|
||||
@@ -80,7 +80,7 @@ SUBSYSTEM_DEF(input)
|
||||
for(var/key in hard_binds)
|
||||
for(var/modifier in anti_collision_modifiers)
|
||||
hard_bind_anti_collision["[modifier]+[key]"] = ".NONSENSICAL_VERB_THAT_DOES_NOTHING"
|
||||
|
||||
|
||||
macroset_classic_hotkey = list(
|
||||
"Any" = "\"KeyDown \[\[*\]\]\"",
|
||||
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
|
||||
@@ -88,7 +88,7 @@ SUBSYSTEM_DEF(input)
|
||||
"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
|
||||
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
|
||||
)
|
||||
|
||||
|
||||
macroset_classic_hotkey |= hard_binds
|
||||
macroset_classic_hotkey |= hard_bind_anti_collision
|
||||
|
||||
@@ -100,7 +100,7 @@ SUBSYSTEM_DEF(input)
|
||||
"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
|
||||
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
|
||||
)
|
||||
|
||||
|
||||
macroset_hotkey |= hard_binds
|
||||
macroset_hotkey |= hard_bind_anti_collision
|
||||
|
||||
|
||||
@@ -55,9 +55,10 @@ SUBSYSTEM_DEF(job)
|
||||
continue
|
||||
if(!job.config_check())
|
||||
continue
|
||||
if(!job.map_check()) //Even though we initialize before mapping, this is fine because the config is loaded at new
|
||||
if(!job.map_check(SSmapping.config)) //Even though we initialize before mapping, this is fine because the config is loaded at new
|
||||
testing("Removed [job.type] due to map config");
|
||||
continue
|
||||
job.process_map_overrides(SSmapping.config)
|
||||
occupations += job
|
||||
name_occupations[job.title] = job
|
||||
type_occupations[J] = job
|
||||
|
||||
@@ -0,0 +1,144 @@
|
||||
SUBSYSTEM_DEF(min_spawns)
|
||||
name = "Minimum Spawns" /// this hot steaming pile of garbage makes sure theres a minimum of tendrils scattered around
|
||||
init_order = INIT_ORDER_DEFAULT
|
||||
flags = SS_BACKGROUND | SS_NO_FIRE | SS_ALWAYS_SHOW_STAT
|
||||
wait = 2
|
||||
var/where_we_droppin_boys_iterations = 0
|
||||
var/snaxi_snowflake_check = FALSE
|
||||
var/list/active_spawns = list() // lavaland, snaxi, etc. primary spawn list
|
||||
var/list/active_spawns_2 = list() // snaxi underground, etc. secondary spawn list
|
||||
var/list/valid_mining_turfs = list() // lavaland/snaxi turfs
|
||||
var/list/valid_mining_turfs_2 = list() // snaxi underground turfs
|
||||
|
||||
GLOBAL_LIST_INIT(minimum_lavaland_spawns, list(
|
||||
/obj/structure/spawner/lavaland,
|
||||
/obj/structure/spawner/lavaland/goliath,
|
||||
/obj/structure/spawner/lavaland/legion,
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon,
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus,
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(minimum_snow_surface_spawns, list(
|
||||
/obj/structure/spawner/ice_moon,
|
||||
/obj/structure/spawner/ice_moon/polarbear
|
||||
))
|
||||
GLOBAL_LIST_INIT(minimum_snow_under_spawns, list(
|
||||
/obj/structure/spawner/ice_moon/demonic_portal,
|
||||
/obj/structure/spawner/ice_moon/demonic_portal/ice_whelp,
|
||||
/obj/structure/spawner/ice_moon/demonic_portal/snowlegion
|
||||
))
|
||||
|
||||
// step 1: check for which list(s) to use - done
|
||||
// step 2: check for caves - done
|
||||
// step 3: check for mobs - done
|
||||
// step 4: start throwing shit down - done
|
||||
// step 5: snaxi support - done?
|
||||
|
||||
/datum/controller/subsystem/min_spawns/Initialize(start_timeofday)
|
||||
var/list/snaxi_zs_list = SSmapping.levels_by_trait(ZTRAIT_ICE_RUINS) // boy if these things arent mutually exclusive
|
||||
var/list/lavaland_zs_list = SSmapping.levels_by_trait(ZTRAIT_LAVA_RUINS) // i'm gonna fuckin scream
|
||||
if(snaxi_zs_list.len)
|
||||
active_spawns = GLOB.minimum_snow_surface_spawns
|
||||
active_spawns_2 = GLOB.minimum_snow_under_spawns
|
||||
snaxi_snowflake_check = TRUE
|
||||
else if(lavaland_zs_list.len) //todo: recognizing maps that aren't lavaland mining but are also not snaxi
|
||||
active_spawns = GLOB.minimum_lavaland_spawns
|
||||
else
|
||||
return ..() // call it a day i guess
|
||||
// borrowing this from auxbase code - see code\modules\mining\aux_base.dm
|
||||
if(snaxi_snowflake_check)
|
||||
for(var/z_level in SSmapping.levels_by_trait(ZTRAIT_ICE_RUINS))
|
||||
for(var/turf/TT in Z_TURFS(z_level))
|
||||
if(!isarea(TT.loc))
|
||||
continue
|
||||
var/area/A = TT.loc
|
||||
if(!A.mob_spawn_allowed)
|
||||
continue
|
||||
if(!istype(TT, /turf/open/floor/plating/asteroid))
|
||||
continue
|
||||
if(typesof(/turf/open/lava) in orange(9, TT))
|
||||
continue
|
||||
valid_mining_turfs.Add(TT)
|
||||
for(var/z_level in SSmapping.levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND))
|
||||
for(var/turf/TT in Z_TURFS(z_level))
|
||||
if(!isarea(TT.loc))
|
||||
continue
|
||||
var/area/A = TT.loc
|
||||
if(!A.mob_spawn_allowed)
|
||||
continue
|
||||
if(!istype(TT, /turf/open/floor/plating/asteroid))
|
||||
continue
|
||||
if(typesof(/turf/open/lava) in orange(9, TT))
|
||||
continue
|
||||
valid_mining_turfs_2.Add(TT)
|
||||
else
|
||||
for(var/z_level in SSmapping.levels_by_trait(ZTRAIT_LAVA_RUINS))
|
||||
for(var/turf/TT in Z_TURFS(z_level))
|
||||
if(!isarea(TT.loc))
|
||||
continue
|
||||
var/area/A = TT.loc
|
||||
if(!A.mob_spawn_allowed)
|
||||
continue
|
||||
if(!istype(TT, /turf/open/floor/plating/asteroid))
|
||||
continue
|
||||
if(typesof(/turf/open/lava) in orange(9, TT))
|
||||
continue
|
||||
valid_mining_turfs.Add(TT)
|
||||
if(!valid_mining_turfs.len)
|
||||
return ..() // call it a day i guess
|
||||
// if we're at this point we might as well fucking hit it
|
||||
where_we_droppin_boys()
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/min_spawns/proc/where_we_droppin_boys()
|
||||
while(active_spawns.len)
|
||||
where_we_droppin_boys_iterations++
|
||||
CHECK_TICK
|
||||
if(where_we_droppin_boys_iterations >= 1250)
|
||||
INIT_ANNOUNCE("Minimum Spawns subsystem stopped early on spawns list 1 - too many iterations!")
|
||||
break
|
||||
var/turf/RT = pick_n_take(valid_mining_turfs) //Pick a random mining Z-level turf
|
||||
var/MS_tospawn = pick_n_take(active_spawns)
|
||||
for(var/mob/living/simple_animal/hostile/megafauna/H in urange(70,RT)) //prevents mob clumps
|
||||
if((istype(MS_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(RT, H) <= 70)
|
||||
active_spawns.Add(MS_tospawn)
|
||||
continue //let's try not to dump megas too close to each other?
|
||||
if((istype(MS_tospawn, /obj/structure/spawner)) && get_dist(RT, H) <= 40)
|
||||
active_spawns.Add(MS_tospawn)
|
||||
continue //let's at least /try/ to space these out?
|
||||
for(var/obj/structure/spawner/LT in urange(70,RT)) //prevents tendril/mega clumps
|
||||
if((istype(MS_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(RT, LT) <= 70)
|
||||
active_spawns.Add(MS_tospawn)
|
||||
continue //let's try not to dump megas too close to each other?
|
||||
if((istype(MS_tospawn, /obj/structure/spawner)) && get_dist(RT, LT) <= 40)
|
||||
active_spawns.Add(MS_tospawn)
|
||||
continue //let's at least /try/ to space these out?
|
||||
// man the overhead on this is gonna SUCK
|
||||
new MS_tospawn(RT)
|
||||
while(active_spawns_2.len)
|
||||
where_we_droppin_boys_iterations++
|
||||
CHECK_TICK
|
||||
if(where_we_droppin_boys_iterations >= 1250)
|
||||
INIT_ANNOUNCE("Minimum Spawns subsystem stopped early on active list 2 - too many iterations!")
|
||||
break
|
||||
var/turf/RT2 = pick_n_take(valid_mining_turfs_2) //Pick a random mining Z-level turf
|
||||
var/MS2_tospawn = pick_n_take(active_spawns_2)
|
||||
for(var/mob/living/simple_animal/hostile/H in urange(70,RT2)) //prevents mob clumps
|
||||
if((istype(MS2_tospawn, /mob/living/simple_animal/hostile/megafauna) || ismegafauna(H)) && get_dist(RT2, H) <= 70)
|
||||
active_spawns_2.Add(MS2_tospawn)
|
||||
continue //let's try not to dump megas too close to each other?
|
||||
if((istype(MS2_tospawn, /obj/structure/spawner)) && get_dist(RT2, H) <= 40)
|
||||
active_spawns_2.Add(MS2_tospawn)
|
||||
continue //let's at least /try/ to space these out?
|
||||
for(var/obj/structure/spawner/LT in urange(70,RT2)) //prevents tendril/mega clumps
|
||||
if((istype(MS2_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(RT2, LT) <= 70)
|
||||
active_spawns_2.Add(MS2_tospawn)
|
||||
continue //let's try not to dump megas too close to each other?
|
||||
if((istype(MS2_tospawn, /obj/structure/spawner)) && get_dist(RT2, LT) <= 40)
|
||||
active_spawns_2.Add(MS2_tospawn)
|
||||
continue //let's at least /try/ to space these out?
|
||||
// man the overhead on this is gonna SUCK
|
||||
new MS2_tospawn(RT2)
|
||||
if(!active_spawns.len && !active_spawns_2.len)
|
||||
return // we're done here
|
||||
@@ -5,6 +5,10 @@ SUBSYSTEM_DEF(npcpool)
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
var/list/currentrun = list()
|
||||
/// catches sleeping
|
||||
var/invoking = FALSE
|
||||
/// Invoke start time
|
||||
var/invoke_start = 0
|
||||
|
||||
/datum/controller/subsystem/npcpool/stat_entry(msg)
|
||||
var/list/activelist = GLOB.simple_animals[AI_ON]
|
||||
@@ -12,7 +16,6 @@ SUBSYSTEM_DEF(npcpool)
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/npcpool/fire(resumed = FALSE)
|
||||
|
||||
if (!resumed)
|
||||
var/list/activelist = GLOB.simple_animals[AI_ON]
|
||||
src.currentrun = activelist.Copy()
|
||||
@@ -24,12 +27,22 @@ SUBSYSTEM_DEF(npcpool)
|
||||
var/mob/living/simple_animal/SA = currentrun[currentrun.len]
|
||||
--currentrun.len
|
||||
|
||||
if(!SA.ckey && !SA.mob_transforming)
|
||||
if(SA.stat != DEAD)
|
||||
SA.handle_automated_movement()
|
||||
if(SA.stat != DEAD)
|
||||
SA.handle_automated_action()
|
||||
if(SA.stat != DEAD)
|
||||
SA.handle_automated_speech()
|
||||
invoking = TRUE
|
||||
invoke_start = world.time
|
||||
INVOKE_ASYNC(src, .proc/invoke_process, SA)
|
||||
if(invoking)
|
||||
stack_trace("WARNING: [SA] ([SA.type]) slept during NPCPool processing.")
|
||||
invoking = FALSE
|
||||
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
/datum/controller/subsystem/npcpool/proc/invoke_process(mob/living/simple_animal/SA)
|
||||
if(!SA.ckey && !SA.mob_transforming)
|
||||
if(SA.stat != DEAD)
|
||||
SA.handle_automated_movement()
|
||||
if(SA.stat != DEAD)
|
||||
SA.handle_automated_action()
|
||||
if(SA.stat != DEAD)
|
||||
SA.handle_automated_speech()
|
||||
invoking = FALSE
|
||||
|
||||
@@ -236,12 +236,12 @@
|
||||
switch(stage)
|
||||
if(1)
|
||||
if(ishuman(affected_mob) && affected_mob.dna)
|
||||
if(affected_mob.dna.species.id == "slime" || affected_mob.dna.species.id == "stargazer" || affected_mob.dna.species.id == "lum")
|
||||
if(affected_mob.dna.species.id == "slime" || affected_mob.dna.species.id == "stargazer" || affected_mob.dna.species.id == "slimelumi")
|
||||
stage = 5
|
||||
if(3)
|
||||
if(ishuman(affected_mob))
|
||||
var/mob/living/carbon/human/human = affected_mob
|
||||
if(human.dna.species.id != "slime" && affected_mob.dna.species.id != "stargazer" && affected_mob.dna.species.id != "lum")
|
||||
if(human.dna.species.id != "slime" && affected_mob.dna.species.id != "stargazer" && affected_mob.dna.species.id != "slimelumi")
|
||||
human.set_species(/datum/species/jelly/slime)
|
||||
|
||||
/datum/disease/transformation/corgi
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
|
||||
P.firer = A
|
||||
P.setAngle(rand(0, 360))//SHING
|
||||
A.adjustStaminaLossBuffered (3) //Citadel change to stop infinite bullet sponging as you run away, but it is buffered!
|
||||
A.adjustStaminaLoss(3)
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
|
||||
@@ -114,14 +114,12 @@
|
||||
description = "..."
|
||||
suffix = "lavaland_surface_sloth.dmm"
|
||||
// Generates nothing but atmos runtimes and salt
|
||||
cost = 0
|
||||
|
||||
/datum/map_template/ruin/lavaland/ratvar
|
||||
name = "Dead God"
|
||||
id = "ratvar"
|
||||
description = "Ratvars final resting place."
|
||||
description = "Ratvar's final resting place."
|
||||
suffix = "lavaland_surface_dead_ratvar.dmm"
|
||||
cost = 0
|
||||
allow_duplicates = FALSE
|
||||
|
||||
/datum/map_template/ruin/lavaland/hierophant
|
||||
@@ -137,7 +135,7 @@
|
||||
id = "blooddrunk"
|
||||
description = "A strange arrangement of stone tiles and an insane, beastly miner contemplating them."
|
||||
suffix = "lavaland_surface_blooddrunk1.dmm"
|
||||
cost = 0
|
||||
always_place = TRUE
|
||||
allow_duplicates = FALSE //will only spawn one variant of the ruin
|
||||
|
||||
/datum/map_template/ruin/lavaland/blood_drunk_miner/guidance
|
||||
|
||||
@@ -95,8 +95,8 @@
|
||||
if(is_ash_immune(L))
|
||||
return
|
||||
if(is_species(L, /datum/species/lizard/ashwalker))
|
||||
if(!IS_STAMCRIT(L))
|
||||
L.adjustStaminaLossBuffered(4)
|
||||
if(L.getStaminaLoss() < (STAMINA_CRIT - 40))
|
||||
L.adjustStaminaLoss(4)
|
||||
return
|
||||
L.adjustFireLoss(4)
|
||||
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
var/grab_state = 0
|
||||
var/throwforce = 0
|
||||
var/datum/component/orbiter/orbiting
|
||||
/// Used for space ztransit stuff
|
||||
var/can_be_z_moved = TRUE
|
||||
///If we were without gravity and another animation happened, the bouncing will stop, and we need to restart it in next life().
|
||||
var/floating_need_update = FALSE
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
if(is_station_level(T.z))
|
||||
destinations += B
|
||||
var/chosen_beacon = pick(destinations)
|
||||
var/obj/effect/portal/jaunt_tunnel/J = new (get_turf(src), src, 100, null, FALSE, get_turf(chosen_beacon))
|
||||
var/obj/effect/portal/jaunt_tunnel/J = new (get_turf(src), 100, null, FALSE, get_turf(chosen_beacon))
|
||||
try_move_adjacent(J)
|
||||
playsound(src,'sound/effects/sparks4.ogg',50,1)
|
||||
charges--
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
var/turf/target_turf = pick(L)
|
||||
if(!target_turf)
|
||||
return
|
||||
var/list/obj/effect/portal/created = create_portal_pair(get_turf(src), target_turf, src, 300, 1, /obj/effect/portal/anom)
|
||||
var/list/obj/effect/portal/created = create_portal_pair(get_turf(src), target_turf, 300, 1, /obj/effect/portal/anom)
|
||||
var/turf/T = get_turf(target)
|
||||
message_admins("[ADMIN_LOOKUPFLW(chassis.occupant)] used a Wormhole Generator in [ADMIN_VERBOSEJMP(T)]")
|
||||
log_game("[key_name(chassis.occupant)] used a Wormhole Generator in [AREACOORD(T)]")
|
||||
|
||||
@@ -315,7 +315,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
return
|
||||
if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS)
|
||||
if(current_equipped_slot in user.check_obscured_slots())
|
||||
to_chat(src, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
|
||||
to_chat(user, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
|
||||
return FALSE
|
||||
|
||||
if(resistance_flags & ON_FIRE)
|
||||
@@ -383,7 +383,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
return
|
||||
if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS)
|
||||
if(current_equipped_slot in user.check_obscured_slots())
|
||||
to_chat(src, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
|
||||
to_chat(user, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -565,7 +565,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
to_chat(user, "<span class='danger'>You cannot locate any organic eyes on this brain!</span>")
|
||||
return
|
||||
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
|
||||
if(IS_STAMCRIT(user) || !user.UseStaminaBuffer(STAMINA_COST_ITEM_EYESTAB, warn = TRUE))//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
|
||||
@@ -575,8 +575,6 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
|
||||
user.do_attack_animation(M)
|
||||
|
||||
user.adjustStaminaLossBuffered(10)//CIT CHANGE - makes eyestabbing cost stamina
|
||||
|
||||
if(M != user)
|
||||
M.visible_message("<span class='danger'>[user] has stabbed [M] in the eye with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] stabs you in the eye with [src]!</span>")
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/obj/item/defibrillator
|
||||
name = "defibrillator"
|
||||
desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon = 'icons/obj/defibrillators.dmi'
|
||||
icon_state = "defibunit"
|
||||
item_state = "defibunit"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
@@ -23,8 +23,8 @@
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
var/combat = FALSE //can we revive through space suits?
|
||||
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
|
||||
var/healdisk = FALSE // Will we shock people dragging the body?
|
||||
var/pullshocksafely = FALSE //Dose the unit have the healdisk upgrade?
|
||||
var/healdisk = FALSE // Does the unit have the healdisk upgrade?
|
||||
var/pullshocksafely = FALSE // Will we shock people dragging the body?
|
||||
var/primetime = 0 // is the defib faster
|
||||
var/timedeath = 10
|
||||
var/disarm_shock_time = 10
|
||||
@@ -261,7 +261,7 @@
|
||||
/obj/item/shockpaddles
|
||||
name = "defibrillator paddles"
|
||||
desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon = 'icons/obj/defibrillators.dmi'
|
||||
icon_state = "defibpaddles0"
|
||||
item_state = "defibpaddles0"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
@@ -682,7 +682,7 @@
|
||||
|
||||
/obj/item/shockpaddles/cyborg
|
||||
name = "cyborg defibrillator paddles"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon = 'icons/obj/defibrillators.dmi'
|
||||
icon_state = "defibpaddles0"
|
||||
item_state = "defibpaddles0"
|
||||
req_defib = FALSE
|
||||
@@ -703,7 +703,7 @@
|
||||
name = "syndicate defibrillator paddles"
|
||||
desc = "A pair of paddles used to revive deceased operatives. It possesses both the ability to penetrate armor and to deliver powerful shocks offensively."
|
||||
combat = TRUE
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon = 'icons/obj/defibrillators.dmi'
|
||||
icon_state = "defibpaddles0"
|
||||
item_state = "defibpaddles0"
|
||||
req_defib = FALSE
|
||||
|
||||
@@ -21,12 +21,11 @@
|
||||
var/can_block_projectiles = FALSE //can't block guns
|
||||
var/lethal_cost = 400 //10000/400*20 = 500. decent enough?
|
||||
var/lethal_damage = 20
|
||||
var/lethal_stam_cost = 4
|
||||
var/stun_cost = 333 //10000/333*25 = 750. stunbatons are at time of writing 10000/1000*49 = 490.
|
||||
var/stun_status_effect = STATUS_EFFECT_ELECTROSTAFF //a small slowdown effect
|
||||
var/stun_stamdmg = 40
|
||||
var/stun_status_duration = 25
|
||||
var/stun_stam_cost = 3.5
|
||||
var/stam_cost = 3.5
|
||||
var/wielded = FALSE // track wielded status on item
|
||||
|
||||
// haha security desword time /s
|
||||
@@ -171,7 +170,7 @@
|
||||
turn_off()
|
||||
|
||||
/obj/item/electrostaff/attack(mob/living/target, mob/living/user)
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
if(IS_STAMCRIT(user) || !user.UseStaminaBuffer(stam_cost))//CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted to use [src] properly.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
if(on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
@@ -186,13 +185,11 @@
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
if(stun_act(target, user, null, return_list))
|
||||
user.do_attack_animation(target)
|
||||
user.adjustStaminaLossBuffered(stun_stam_cost)
|
||||
return
|
||||
else if(!harm_act(target, user, null, return_list))
|
||||
return ..() //if you can't fry them just beat them with it
|
||||
else //we did harm act them
|
||||
user.do_attack_animation(target)
|
||||
user.adjustStaminaLossBuffered(lethal_stam_cost)
|
||||
|
||||
/obj/item/electrostaff/proc/stun_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE, list/block_return = list())
|
||||
var/stunforce = block_calculate_resultant_damage(stun_stamdmg, block_return)
|
||||
|
||||
@@ -190,12 +190,53 @@
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber
|
||||
possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
unique_reskin = list("Sword" = "sword0", "saber" = "esaber0")
|
||||
var/hacked = FALSE
|
||||
var/saber = FALSE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/set_sword_color()
|
||||
if(LAZYLEN(possible_colors))
|
||||
/obj/item/melee/transforming/energy/sword/saber/transform_weapon(mob/living/user, supress_message_text)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(active)
|
||||
if(sword_color)
|
||||
if(saber)
|
||||
icon_state = "esaber[sword_color]"
|
||||
else
|
||||
icon_state = "sword[sword_color]"
|
||||
else
|
||||
if(saber)
|
||||
icon_state = "esaber0"
|
||||
else
|
||||
icon_state = "sword0"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/reskin_obj(mob/M)
|
||||
. = ..()
|
||||
if(icon_state == "esaber0")
|
||||
saber = TRUE
|
||||
if(active)
|
||||
if(saber)
|
||||
icon_state = "esaber[sword_color]"
|
||||
else
|
||||
icon_state = "sword[sword_color]"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/set_sword_color(var/color_forced)
|
||||
if(color_forced) // wow i really do not like this at fucking all holy SHIT
|
||||
if(color_forced == "red")
|
||||
sword_color = "red"
|
||||
light_color = LIGHT_COLOR_RED
|
||||
else if(color_forced == "blue")
|
||||
sword_color = "blue"
|
||||
light_color = LIGHT_COLOR_LIGHT_CYAN
|
||||
else if(color_forced == "green")
|
||||
sword_color = "green"
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
else if(color_forced == "purple")
|
||||
sword_color = "purple"
|
||||
light_color = LIGHT_COLOR_LAVENDER
|
||||
else if(LAZYLEN(possible_colors))
|
||||
sword_color = pick(possible_colors)
|
||||
light_color = possible_colors[sword_color]
|
||||
return
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/process()
|
||||
. = ..()
|
||||
@@ -204,30 +245,59 @@
|
||||
light_color = possible_colors[set_color]
|
||||
update_light()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/red
|
||||
possible_colors = list("red" = LIGHT_COLOR_RED)
|
||||
/obj/item/melee/transforming/energy/sword/saber/red/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color("red")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/blue
|
||||
possible_colors = list("blue" = LIGHT_COLOR_LIGHT_CYAN)
|
||||
/obj/item/melee/transforming/energy/sword/saber/blue/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color("blue")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/green
|
||||
possible_colors = list("green" = LIGHT_COLOR_GREEN)
|
||||
/obj/item/melee/transforming/energy/sword/saber/green/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color("green")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/purple
|
||||
possible_colors = list("purple" = LIGHT_COLOR_LAVENDER)
|
||||
/obj/item/melee/transforming/energy/sword/saber/purple/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color("purple")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/proc/select_sword_color(mob/user) /// this is for the radial
|
||||
if(!istype(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
var/static/list/options = list(
|
||||
"red" = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "swordred-blade"),
|
||||
"blue" = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "swordblue-blade"),
|
||||
"green" = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "swordgreen-blade"),
|
||||
"purple" = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "swordpurple-blade")
|
||||
)
|
||||
|
||||
var/choice = show_radial_menu(user, src, options, custom_check = FALSE, radius = 36, require_near = TRUE)
|
||||
|
||||
if(src && choice && !user.incapacitated() && in_range(user,src))
|
||||
set_sword_color(choice)
|
||||
to_chat(user, "<span class='notice'>[src] is now [choice].</span>")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/attackby(obj/item/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/multitool))
|
||||
if(user.a_intent == INTENT_DISARM)
|
||||
if(!active)
|
||||
to_chat(user, "<span class='warning'>COLOR_SET</span>")
|
||||
hacked = FALSE
|
||||
select_sword_color(user)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Turn it off first - getting that close to an active sword is not a great idea.</span>")
|
||||
return
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
sword_color = "rainbow"
|
||||
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
|
||||
|
||||
if(active)
|
||||
icon_state = "swordrainbow"
|
||||
user.update_inv_hands()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It's already fabulous!</span>")
|
||||
to_chat(user, "<span class='warning'>It's already fabulous!</span> <span class='notice'>If you wanted to reset the color, though, try a disarming intent while it's off.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -352,6 +352,8 @@
|
||||
return
|
||||
else
|
||||
if(cooldown_check < world.time)
|
||||
if(!UseStaminaBufferStandard(user, STAM_COST_BATON_MOB_MULT, warn = TRUE))
|
||||
return DISCARD_LAST_ACTION
|
||||
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS)
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return
|
||||
@@ -373,7 +375,6 @@
|
||||
else
|
||||
target.LAssailant = WEAKREF(user)
|
||||
cooldown_check = world.time + cooldown
|
||||
user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
|
||||
else
|
||||
var/wait_desc = get_wait_description()
|
||||
if(wait_desc)
|
||||
|
||||
@@ -56,22 +56,20 @@
|
||||
return
|
||||
|
||||
if(T)
|
||||
if(!L.UseStaminaBuffer(stamusage, warn = TRUE))
|
||||
return
|
||||
user.visible_message("[user] cleans \the [T] with [src].", "<span class='notice'>You clean \the [T] with [src].</span>")
|
||||
clean(T)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(T, used_item = src)
|
||||
if(istype(L))
|
||||
L.adjustStaminaLossBuffered(stamusage)
|
||||
playsound(T, "slosh", 50, 1)
|
||||
|
||||
|
||||
/obj/effect/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/mop) || istype(I, /obj/item/soap))
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/mop/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
if(insertable)
|
||||
J.put_in_cart(src, user)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = NEEDS_PERMIT | NO_COMBAT_MODE_FORCE_MODIFIER //To avoid ambushing and oneshotting healthy crewmembers on force setting 3.
|
||||
item_flags = NEEDS_PERMIT
|
||||
attack_verb = list("whacked", "fisted", "power-punched")
|
||||
force = 20
|
||||
throwforce = 10
|
||||
@@ -76,6 +76,9 @@
|
||||
if(!tank)
|
||||
to_chat(user, "<span class='warning'>\The [src] can't operate without a source of gas!</span>")
|
||||
return FALSE
|
||||
var/weight = getweight(user, STAM_COST_ATTACK_MOB_MULT)
|
||||
if(!user.UseStaminaBuffer(weight, warn = TRUE))
|
||||
return FALSE
|
||||
var/datum/gas_mixture/gasused = tank.air_contents.remove(gasperfist * fisto_setting)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
@@ -108,8 +111,4 @@
|
||||
target.throw_at(throw_target, 5 * fisto_setting, 0.5 + (fisto_setting / 2))
|
||||
|
||||
log_combat(user, target, "power fisted", src)
|
||||
|
||||
var/weight = getweight(user, STAM_COST_ATTACK_MOB_MULT)
|
||||
if(weight)
|
||||
user.adjustStaminaLossBuffered(weight)
|
||||
return TRUE
|
||||
|
||||
@@ -136,15 +136,17 @@
|
||||
if(!(shield_flags & SHIELD_BASH_GROUND_SLAM))
|
||||
to_chat(user, "<span class='warning'>You can't ground slam with [src]!</span>")
|
||||
return FALSE
|
||||
if(!user.UseStaminaBuffer(shieldbash_stamcost, warn = TRUE))
|
||||
return FALSE
|
||||
bash_target(user, target, NONE, harmful)
|
||||
user.do_attack_animation(target, used_item = src)
|
||||
playsound(src, harmful? "swing_hit" : 'sound/weapons/thudswoosh.ogg', 75, 1)
|
||||
last_shieldbash = world.time
|
||||
user.adjustStaminaLossBuffered(shieldbash_stamcost)
|
||||
return TRUE
|
||||
// Directional sweep!
|
||||
last_shieldbash = world.time
|
||||
user.adjustStaminaLossBuffered(shieldbash_stamcost)
|
||||
if(!user.UseStaminaBuffer(shieldbash_stamcost, warn = TRUE))
|
||||
return FALSE
|
||||
// Since we are in combat mode, we can probably safely use the user's dir instead of getting their mouse pointing cardinal dir.
|
||||
var/bashdir = user.dir
|
||||
do_shieldbash_effect(user, bashdir, harmful)
|
||||
|
||||
@@ -234,7 +234,7 @@
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_combined_w_class = 100
|
||||
STR.max_items = 100
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb))
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb, /obj/item/disk/plantgene))
|
||||
|
||||
////////
|
||||
|
||||
|
||||
@@ -830,3 +830,28 @@
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 2
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY + WEIGHT_CLASS_NORMAL //katana and waki.
|
||||
|
||||
/obj/item/storage/belt/plant
|
||||
name = "botanical belt"
|
||||
desc = "A belt used to hold most hydroponics supplies. Suprisingly, not green."
|
||||
icon_state = "plantbelt"
|
||||
item_state = "plantbelt"
|
||||
content_overlays = TRUE
|
||||
|
||||
/obj/item/storage/belt/plant/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/reagent_containers/spray/plantbgone,
|
||||
/obj/item/plant_analyzer,
|
||||
/obj/item/seeds,
|
||||
/obj/item/reagent_containers/glass/bottle,
|
||||
/obj/item/reagent_containers/glass/beaker,
|
||||
/obj/item/cultivator,
|
||||
/obj/item/reagent_containers/spray/pestspray,
|
||||
/obj/item/hatchet,
|
||||
/obj/item/shovel/spade,
|
||||
/obj/item/gun/energy/floragun
|
||||
))
|
||||
|
||||
@@ -166,13 +166,12 @@
|
||||
if(turned_on)
|
||||
if(baton_stun(M, user, disarming))
|
||||
user.do_attack_animation(M)
|
||||
user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
|
||||
else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc.
|
||||
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
|
||||
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
|
||||
return disarming || (user.a_intent != INTENT_HARM)
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/living/user, disarming = FALSE)
|
||||
var/list/return_list = list()
|
||||
if(L.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, return_list) & BLOCK_SUCCESS) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
@@ -194,6 +193,9 @@
|
||||
return FALSE
|
||||
stunpwr *= round(stuncharge/hitcost, 0.1)
|
||||
|
||||
if(!user.UseStaminaBuffer(getweight(user, STAM_COST_BATON_MOB_MULT), warn = TRUE))
|
||||
return FALSE
|
||||
|
||||
if(!disarming)
|
||||
if(knockdown)
|
||||
L.DefaultCombatKnockdown(50, override_stamdmg = 0) //knockdown
|
||||
|
||||
@@ -55,6 +55,8 @@
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/move_react)
|
||||
if(full_speed)
|
||||
user.add_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
|
||||
else
|
||||
user.add_movespeed_modifier(/datum/movespeed_modifier/jetpack)
|
||||
|
||||
/obj/item/tank/jetpack/proc/turn_off(mob/user)
|
||||
on = FALSE
|
||||
@@ -63,6 +65,7 @@
|
||||
ion_trail.stop()
|
||||
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
|
||||
user.remove_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
|
||||
user.remove_movespeed_modifier(/datum/movespeed_modifier/jetpack)
|
||||
|
||||
/obj/item/tank/jetpack/proc/move_react(mob/user)
|
||||
allow_thrust(0.01, user)
|
||||
|
||||
@@ -161,4 +161,4 @@
|
||||
item_state = "screwdriver_nuke"
|
||||
usesound = 'sound/items/pshoom.ogg'
|
||||
toolspeed = 0.2
|
||||
random_color = FALSE
|
||||
random_color = FALSE
|
||||
|
||||
+29
-11
@@ -304,18 +304,36 @@
|
||||
/obj/proc/reskin_obj(mob/M)
|
||||
if(!LAZYLEN(unique_reskin))
|
||||
return
|
||||
var/list/skins = list()
|
||||
for(var/S in unique_reskin)
|
||||
skins[S] = image(icon = icon, icon_state = unique_reskin[S])
|
||||
var/choice = show_radial_menu(M, src, skins, custom_check = CALLBACK(src, .proc/check_skinnable, M), radius = 40, require_near = TRUE)
|
||||
if(!choice)
|
||||
return FALSE
|
||||
icon_state = unique_reskin[choice]
|
||||
current_skin = choice
|
||||
return
|
||||
|
||||
/obj/proc/check_skinnable(/mob/M)
|
||||
if(current_skin || !always_reskinnable)
|
||||
var/list/items = list()
|
||||
for(var/reskin_option in unique_reskin)
|
||||
var/image/item_image = image(icon = src.icon, icon_state = unique_reskin[reskin_option])
|
||||
items += list("[reskin_option]" = item_image)
|
||||
sortList(items)
|
||||
|
||||
var/pick = show_radial_menu(M, src, items, custom_check = CALLBACK(src, .proc/check_reskin_menu, M), radius = 38, require_near = TRUE)
|
||||
if(!pick)
|
||||
return
|
||||
if(!unique_reskin[pick])
|
||||
return
|
||||
current_skin = pick
|
||||
icon_state = unique_reskin[pick]
|
||||
to_chat(M, "[src] is now skinned as '[pick].'")
|
||||
|
||||
/**
|
||||
* Checks if we are allowed to interact with a radial menu for reskins
|
||||
*
|
||||
* Arguments:
|
||||
* * user The mob interacting with the menu
|
||||
*/
|
||||
/obj/proc/check_reskin_menu(mob/user)
|
||||
if(QDELETED(src))
|
||||
return FALSE
|
||||
if(current_skin)
|
||||
return FALSE
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(user.incapacitated())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
if(user.grab_state < GRAB_AGGRESSIVE)
|
||||
to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
|
||||
return
|
||||
if(user.grab_state >= GRAB_NECK)
|
||||
if(user.grab_state >= GRAB_NECK || HAS_TRAIT(user, TRAIT_MAULER))
|
||||
tablelimbsmash(user, pushed_mob)
|
||||
else
|
||||
tablepush(user, pushed_mob)
|
||||
@@ -147,7 +147,7 @@
|
||||
pushed_mob.Knockdown(30)
|
||||
var/obj/item/bodypart/banged_limb = pushed_mob.get_bodypart(user.zone_selected) || pushed_mob.get_bodypart(BODY_ZONE_HEAD)
|
||||
var/extra_wound = 0
|
||||
if(HAS_TRAIT(user, TRAIT_HULK))
|
||||
if(HAS_TRAIT(user, TRAIT_HULK) || HAS_TRAIT(user, TRAIT_MAULER))
|
||||
extra_wound = 20
|
||||
banged_limb.receive_damage(30, wound_bonus = extra_wound)
|
||||
pushed_mob.apply_damage(60, STAMINA)
|
||||
|
||||
@@ -133,13 +133,10 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The plating is going to need some support! Place metal rods first.</span>")
|
||||
|
||||
/turf/open/space/Entered(atom/movable/A, atom/OldLoc)
|
||||
. = ..()
|
||||
|
||||
var/turf/old = get_turf(OldLoc)
|
||||
if(!isspaceturf(old) && ismob(A))
|
||||
var/mob/M = A
|
||||
M.update_gravity(M.mob_has_gravity())
|
||||
/turf/open/space/Entered(atom/movable/A)
|
||||
..()
|
||||
if ((!(A) || src != A.loc))
|
||||
return
|
||||
|
||||
if(destination_z && destination_x && destination_y && !(A.pulledby || !A.can_be_z_moved))
|
||||
var/tx = destination_x
|
||||
@@ -160,18 +157,27 @@
|
||||
ty--
|
||||
DT = locate(tx, ty, destination_z)
|
||||
|
||||
var/atom/movable/AM = A.pulling
|
||||
var/atom/movable/pulling = A.pulling
|
||||
var/atom/movable/puller = A
|
||||
A.forceMove(DT)
|
||||
if(AM)
|
||||
var/turf/T = get_step(A.loc,turn(A.dir, 180))
|
||||
AM.can_be_z_moved = FALSE
|
||||
AM.forceMove(T)
|
||||
A.start_pulling(AM)
|
||||
AM.can_be_z_moved = TRUE
|
||||
|
||||
while (pulling != null)
|
||||
var/next_pulling = pulling.pulling
|
||||
|
||||
var/turf/T = get_step(puller.loc, turn(puller.dir, 180))
|
||||
pulling.can_be_z_moved = FALSE
|
||||
pulling.forceMove(T)
|
||||
puller.start_pulling(pulling)
|
||||
pulling.can_be_z_moved = TRUE
|
||||
|
||||
puller = pulling
|
||||
pulling = next_pulling
|
||||
|
||||
//now we're on the new z_level, proceed the space drifting
|
||||
stoplag()//Let a diagonal move finish, if necessary
|
||||
A.newtonian_move(A.inertia_dir)
|
||||
A.inertia_moving = TRUE
|
||||
|
||||
|
||||
/turf/open/space/Exited(atom/movable/AM, atom/OldLoc)
|
||||
. = ..()
|
||||
|
||||
@@ -6,6 +6,10 @@
|
||||
Shield
|
||||
Armor
|
||||
Tentacles
|
||||
Hatterhat Additions:
|
||||
claws! (glove slot)
|
||||
jagged (thieves') claws
|
||||
bone gauntlets for punching dudes
|
||||
*/
|
||||
|
||||
|
||||
@@ -89,7 +93,7 @@
|
||||
return 1
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(istype(H.wear_suit, suit_type) || istype(H.head, helmet_type))
|
||||
H.visible_message("<span class='warning'>[H] casts off [H.p_their()] [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple].</span>", "<span class='italics'>You hear the organic matter ripping and tearing!</span>")
|
||||
H.visible_message("<span class='warning'>[H] casts off [H.p_their()] [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple].</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
H.temporarilyRemoveItemFromInventory(H.head, TRUE) //The qdel on dropped() takes care of it
|
||||
H.temporarilyRemoveItemFromInventory(H.wear_suit, TRUE)
|
||||
H.update_inv_wear_suit()
|
||||
@@ -461,7 +465,7 @@
|
||||
if(--remaining_uses < 1)
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.visible_message("<span class='warning'>With a sickening crunch, [H] reforms [H.p_their()] shield into an arm!</span>", "<span class='notice'>We assimilate our shield into our body</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
|
||||
H.visible_message("<span class='warning'>With a sickening crunch, [H] reforms [H.p_their()] shield into an arm!</span>", "<span class='notice'>We assimilate our shield into our body.</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
|
||||
qdel(src)
|
||||
|
||||
/***************************************\
|
||||
@@ -570,3 +574,165 @@
|
||||
/obj/item/clothing/head/helmet/changeling/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
|
||||
|
||||
|
||||
/***************************************\
|
||||
|*****************CLAWS*****************|
|
||||
\***************************************/
|
||||
|
||||
/obj/effect/proc_holder/changeling/gloves
|
||||
name = "Mangled Claws"
|
||||
desc = "Go tell a coder if you see this"
|
||||
helptext = "Yell at Hatterhat, for fucking up Miauw and/or Perakp's work"
|
||||
chemical_cost = 1000
|
||||
dna_cost = -1
|
||||
|
||||
var/glove_type = /obj/item
|
||||
var/glove_name_simple = " " // keep these plural bro
|
||||
var/recharge_slowdown = 0
|
||||
var/blood_on_castoff = 0
|
||||
|
||||
/obj/effect/proc_holder/changeling/gloves/try_to_sting(mob/user, mob/target)
|
||||
if(check_gloves(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
..(H, target)
|
||||
|
||||
//checks if we already have claws and casts it off
|
||||
/obj/effect/proc_holder/changeling/gloves/proc/check_gloves(mob/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(!ishuman(user) || !changeling)
|
||||
return 1
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(istype(H.gloves, glove_type))
|
||||
H.visible_message("<span class='warning'>With a sickening crunch, [H] reforms [H.p_their()] [glove_name_simple] into hands!</span>", "<span class='warning'>We assimilate our [glove_name_simple].</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
H.temporarilyRemoveItemFromInventory(H.gloves, TRUE) //The qdel on dropped() takes care of it
|
||||
H.update_inv_gloves()
|
||||
playsound(H.loc, 'sound/effects/blobattack.ogg', 30, 1)
|
||||
if(blood_on_castoff)
|
||||
H.add_splatter_floor()
|
||||
playsound(H.loc, 'sound/effects/splat.ogg', 50, 1) //So real sounds
|
||||
|
||||
changeling.chem_recharge_slowdown -= recharge_slowdown
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/gloves/on_refund(mob/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
action.Remove(user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
check_gloves(H)
|
||||
|
||||
/obj/effect/proc_holder/changeling/gloves/sting_action(mob/living/carbon/human/user)
|
||||
if(!user.canUnEquip(user.gloves))
|
||||
to_chat(user, "\the [user.gloves] is stuck to your body, you cannot grow [glove_name_simple] over it!")
|
||||
return
|
||||
|
||||
user.dropItemToGround(user.gloves)
|
||||
|
||||
user.equip_to_slot_if_possible(new glove_type(user), SLOT_GLOVES, 1, 1, 1)
|
||||
playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.chem_recharge_slowdown += recharge_slowdown
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/gloves/claws
|
||||
name = "claws of doing nothing"
|
||||
desc = "These shouldn't be here."
|
||||
icon_state = "bracers"
|
||||
item_state = "bracers"
|
||||
transfer_prints = TRUE
|
||||
body_parts_covered = HANDS
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 35, "bio" = 35, "rad" = 35, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/gloves/claws/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
|
||||
/obj/item/clothing/gloves/claws/vulture // prying shit off dead/soon to be dead dudes!
|
||||
name = "jagged claws"
|
||||
desc = "Good for prying things off of people and looking incredibly creepy."
|
||||
strip_mod = 2
|
||||
|
||||
/obj/effect/proc_holder/changeling/gloves/gauntlets
|
||||
name = "Bone Gauntlets"
|
||||
desc = "We turn our hands into solid bone and chitin, sacrificing dexterity for raw strength."
|
||||
helptext = "These grotesque, bone-and-chitin gauntlets are remarkably good at beating victims senseless, and cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
|
||||
chemical_cost = 10 // same cost as armblade because its a sidegrade (sacrifice utility for punching people violently)
|
||||
dna_cost = 2
|
||||
loudness = 2
|
||||
req_human = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_gauntlets"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
glove_type = /obj/item/clothing/gloves/fingerless/pugilist/cling // just punch his head off dude
|
||||
glove_name_simple = "bone gauntlets"
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/cling // switches between lesser GotNS and Big Punchy Rib Breaky Hands
|
||||
name = "hewn bone gauntlets"
|
||||
icon_state = "ling_gauntlets"
|
||||
item_state = "ling_gauntlets"
|
||||
desc = "Rough bone and chitin, pulsing with an abomination barely called \"life\". Good for punching people, not so much for firearms."
|
||||
transfer_prints = TRUE
|
||||
body_parts_covered = ARMS|HANDS
|
||||
cold_protection = ARMS|HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 35, "bio" = 35, "rad" = 35, "fire" = 0, "acid" = 0)
|
||||
enhancement = 9 // first, do harm. all of it. all of the harm. just fuck em up.
|
||||
wound_enhancement = 9
|
||||
var/fast_enhancement = 9
|
||||
var/fast_wound_enhancement = 9
|
||||
var/slow_enhancement = 20
|
||||
var/slow_wound_enhancement = 20
|
||||
silent = TRUE
|
||||
inherited_trait = TRAIT_CHUNKYFINGERS // dummy thicc bone hands
|
||||
secondary_trait = TRAIT_MAULER // its only violence from here, bucko
|
||||
var/fasthands = TRUE
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/cling/examine(mob/user)
|
||||
. = ..()
|
||||
. += "[src] are formed to allow for [fasthands ? "fast, precise strikes" : "crippling, damaging blows"]."
|
||||
. += "Alt-click them to change between rapid strikes and strong blows."
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/cling/AltClick(mob/user)
|
||||
. = ..()
|
||||
use_buffs(user, FALSE) // reset
|
||||
fasthands = !fasthands
|
||||
if(fasthands)
|
||||
enhancement = fast_enhancement
|
||||
wound_enhancement = fast_wound_enhancement
|
||||
else
|
||||
enhancement = slow_enhancement // fuck em up kiddo
|
||||
wound_enhancement = slow_wound_enhancement // really. fuck em up.
|
||||
to_chat(user, "<span class='notice'>[src] are now formed to allow for [fasthands ? "fast, precise strikes" : "crippling, damaging blows"].</span>")
|
||||
addtimer(CALLBACK(src, .proc/use_buffs, user, TRUE), 0.1) // go fuckin get em
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/cling/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/cling/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(current_equipped_slot == SLOT_GLOVES)
|
||||
to_chat(user, "<span class='notice'>With [src] formed around our arms, we are ready to fight.</span>")
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/cling/dropped(mob/user)
|
||||
. = ..()
|
||||
if(wornonce)
|
||||
to_chat(user, "<span class='warning'>With [src] assimilated, we feel less ready to punch things.</span>")
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/cling/Touch(atom/target, proximity = TRUE)
|
||||
if(!isliving(target))
|
||||
return
|
||||
var/mob/living/M = loc
|
||||
if(fasthands)
|
||||
M.SetNextAction(CLICK_CD_RANGE) // fast punches
|
||||
else
|
||||
M.SetNextAction(CLICK_CD_GRABBING) // strong punches
|
||||
return NO_AUTO_CLICKDELAY_HANDLING | ATTACK_IGNORE_ACTION
|
||||
|
||||
@@ -45,13 +45,12 @@
|
||||
var/dynamic_fhair_suffix = ""//mask > head for facial hair
|
||||
|
||||
//basically a restriction list.
|
||||
var/list/species_restricted = null
|
||||
var/list/species_restricted
|
||||
//Basically syntax is species_restricted = list("Species Name","Species Name")
|
||||
//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
|
||||
//You append this to clothing objects
|
||||
|
||||
|
||||
|
||||
// How much clothing damage has been dealt to each of the limbs of the clothing, assuming it covers more than one limb
|
||||
var/list/damage_by_parts
|
||||
// How much integrity is in a specific limb before that limb is disabled (for use in [/obj/item/clothing/proc/take_damage_zone], and only if we cover multiple zones.) Set to 0 to disable shredding.
|
||||
@@ -477,7 +476,6 @@ BLIND // can't see anything
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
/// If we're a clothing with at least 1 shredded/disabled zone, give the wearer a periodic heads up letting them know their clothes are damaged
|
||||
/obj/item/clothing/proc/bristle(mob/living/L)
|
||||
if(!istype(L))
|
||||
|
||||
@@ -20,8 +20,14 @@
|
||||
body_parts_covered = ARMS
|
||||
cold_protection = ARMS
|
||||
strip_delay = 300 //you can't just yank them off
|
||||
/// did you ever get around to wearing these or no
|
||||
var/wornonce = FALSE
|
||||
///Extra damage through the punch.
|
||||
var/enhancement = 0 //it's a +0 to your punches because it isn't magical
|
||||
///extra wound bonus through the punch (MAYBE DON'T BE GENEROUS WITH THIS)
|
||||
var/wound_enhancement = 0
|
||||
/// do we give the flavortext for wearing them
|
||||
var/silent = FALSE
|
||||
///Main trait added by the gloves to the user on wear.
|
||||
var/inherited_trait = TRAIT_NOGUNS //what are you, dishonoroable?
|
||||
///Secondary trait added by the gloves to the user on wear.
|
||||
@@ -29,7 +35,18 @@
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(slot == SLOT_GLOVES)
|
||||
if(current_equipped_slot == SLOT_GLOVES)
|
||||
use_buffs(user, TRUE)
|
||||
wornonce = TRUE
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/dropped(mob/user)
|
||||
. = ..()
|
||||
if(wornonce)
|
||||
use_buffs(user, FALSE)
|
||||
wornonce = FALSE
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/proc/use_buffs(mob/user, buff)
|
||||
if(buff) // tarukaja
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
ADD_TRAIT(H, TRAIT_PUGILIST, GLOVE_TRAIT)
|
||||
@@ -37,17 +54,20 @@
|
||||
ADD_TRAIT(H, secondary_trait, GLOVE_TRAIT)
|
||||
H.dna.species.punchdamagehigh += enhancement
|
||||
H.dna.species.punchdamagelow += enhancement
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/dropped(mob/user)
|
||||
|
||||
REMOVE_TRAIT(user, TRAIT_PUGILIST, GLOVE_TRAIT)
|
||||
REMOVE_TRAIT(user, inherited_trait, GLOVE_TRAIT)
|
||||
REMOVE_TRAIT(user, secondary_trait, GLOVE_TRAIT)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.dna.species.punchdamagehigh -= enhancement
|
||||
H.dna.species.punchdamagelow -= enhancement
|
||||
return ..()
|
||||
H.dna.species.punchwoundbonus += wound_enhancement
|
||||
if(!silent)
|
||||
to_chat(H, "<span class='notice'>With [src] on your arms, you feel ready to punch things.</span>")
|
||||
else // dekaja
|
||||
REMOVE_TRAIT(user, TRAIT_PUGILIST, GLOVE_TRAIT)
|
||||
REMOVE_TRAIT(user, inherited_trait, GLOVE_TRAIT)
|
||||
REMOVE_TRAIT(user, secondary_trait, GLOVE_TRAIT)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.dna.species.punchdamagehigh -= enhancement
|
||||
H.dna.species.punchdamagelow -= enhancement
|
||||
H.dna.species.punchwoundbonus -= wound_enhancement
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>With [src] off of your arms, you feel less ready to punch things.</span>")
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/chaplain
|
||||
name = "armwraps of unyielding resolve"
|
||||
@@ -93,6 +113,7 @@
|
||||
icon_state = "rapid"
|
||||
item_state = "rapid"
|
||||
enhancement = 10 //omae wa mou shindeiru
|
||||
wound_enhancement = 10
|
||||
var/warcry = "AT"
|
||||
secondary_trait = TRAIT_NOSOFTCRIT //basically extra health
|
||||
|
||||
|
||||
@@ -65,12 +65,14 @@
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
strip_mod = 1.2 // because apparently black gloves had this
|
||||
|
||||
/obj/item/clothing/gloves/tackler/combat/insulated
|
||||
name = "guerrilla gloves"
|
||||
desc = "Superior quality combative gloves, good for performing tackle takedowns as well as absorbing electrical shocks."
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
strip_mod = 1.5 // and combat gloves had this??
|
||||
|
||||
/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator
|
||||
name = "insidious guerrilla gloves"
|
||||
|
||||
@@ -355,7 +355,7 @@
|
||||
|
||||
|
||||
/obj/item/clothing/mask/paper/Initialize(mapload)
|
||||
.=..()
|
||||
. = ..()
|
||||
papermask_designs = list(
|
||||
"Blank" = image(icon = src.icon, icon_state = "plainmask"),
|
||||
"Neutral" = image(icon = src.icon, icon_state = "neutralmask"),
|
||||
@@ -384,7 +384,7 @@
|
||||
"Vertical" = "verticalmask", "Horizontal" = "horizontalmask", "X" ="xmask",
|
||||
"Bugeyes" = "bugmask", "Double" = "doublemask", "Mark" = "markmask")
|
||||
|
||||
var/choice = show_radial_menu(user,src, papermask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
|
||||
var/choice = show_radial_menu(user, src, papermask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
|
||||
|
||||
if(src && choice && !user.incapacitated() && in_range(user,src))
|
||||
icon_state = options[choice]
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
for(var/i = 1, i <= number_of_wormholes, i++)
|
||||
var/turf/T = pick(pick_turfs)
|
||||
wormholes += new /obj/effect/portal/wormhole(T, null, 0, null, FALSE)
|
||||
wormholes += new /obj/effect/portal/wormhole(T, 0, null, FALSE)
|
||||
|
||||
/datum/round_event/wormholes/announce(fake)
|
||||
priority_announce("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert", "spanomalies")
|
||||
|
||||
@@ -291,3 +291,12 @@
|
||||
tastes = list("creamy peas"= 2, "parsnip" = 1)
|
||||
filling_color = "#9dc530"
|
||||
foodtype = VEGETABLES
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/soup/facehuggerpot
|
||||
name = "pot of face hugger jambalaya"
|
||||
desc = "An entire pot of an extremely spicy dish made using extremely exotic ingredients. Highly recommend by an interdimensional businessman."
|
||||
icon_state = "facehuggerpot"
|
||||
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 10, /datum/reagent/consumable/nutriment/vitamin = 4)
|
||||
tastes = list("face huggers" = 1)
|
||||
foodtype = MEAT
|
||||
|
||||
@@ -291,3 +291,18 @@
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/soup/peasoup
|
||||
subcategory = CAT_SOUP
|
||||
|
||||
/datum/crafting_recipe/food/facehuggerjambalayapot
|
||||
name = "Facehugger jambalaya"
|
||||
reqs = list(
|
||||
/datum/reagent/bluespace = 10,
|
||||
/datum/reagent/consumable/ethanol/booger =10,
|
||||
/obj/item/organ/heart= 3,
|
||||
/obj/item/clothing/mask/facehugger = 1,
|
||||
/obj/item/reagent_containers/food/snacks/egg = 1,
|
||||
/datum/reagent/consumable/blackpepper = 5,
|
||||
/datum/reagent/toxin/acid = 5
|
||||
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/soup/facehuggerpot
|
||||
subcategory = CAT_SOUP
|
||||
|
||||
@@ -351,7 +351,7 @@
|
||||
|
||||
/datum/holiday/halloween
|
||||
name = HALLOWEEN
|
||||
begin_day = 28
|
||||
begin_day = 1
|
||||
begin_month = OCTOBER
|
||||
end_day = 2
|
||||
end_month = NOVEMBER
|
||||
|
||||
@@ -42,6 +42,14 @@
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
icon_state = "hydrotray3"
|
||||
|
||||
/obj/machinery/hydroponics/constructable/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS, null, CALLBACK(src, .proc/can_be_rotated))
|
||||
AddComponent(/datum/component/plumbing/simple_demand)
|
||||
|
||||
/obj/machinery/hydroponics/constructable/proc/can_be_rotated(mob/user, rotation_type)
|
||||
return !anchored
|
||||
|
||||
/obj/machinery/hydroponics/constructable/RefreshParts()
|
||||
var/tmp_capacity = 0
|
||||
for (var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
|
||||
@@ -44,18 +44,18 @@
|
||||
/obj/item/integrated_circuit/output/screen/large/do_work()
|
||||
..()
|
||||
|
||||
if(isliving(assembly.loc))//this whole block just returns if the assembly is neither in a mobs hands or on the ground
|
||||
var/mob/living/H = assembly.loc
|
||||
if(H.get_active_held_item() != assembly && H.get_inactive_held_item() != assembly)
|
||||
return
|
||||
else
|
||||
if(!isturf(assembly.loc))
|
||||
return
|
||||
|
||||
var/atom/host = assembly || src
|
||||
var/list/mobs = list()
|
||||
for(var/mob/M in range(0, get_turf(src)))
|
||||
mobs += M
|
||||
if(isliving(assembly.loc))
|
||||
mobs += assembly.loc
|
||||
var/mob/living/L = assembly.loc
|
||||
if(L.is_holding(src))
|
||||
for(var/mob/M in range(1, get_turf(src)))
|
||||
mobs += M
|
||||
else
|
||||
for(var/mob/M in range(2, get_turf(src)))
|
||||
mobs += M
|
||||
|
||||
var/atom/host = assembly || src
|
||||
to_chat(mobs, "<span class='notice'>[icon2html(host.icon, world, host.icon_state)] flashes a message: [stuff_to_display]</span>")
|
||||
host.investigate_log("displayed \"[html_encode(stuff_to_display)]\" as [type].", INVESTIGATE_CIRCUIT)
|
||||
|
||||
|
||||
@@ -73,6 +73,31 @@
|
||||
/// Starting skill modifiers.
|
||||
var/list/starting_modifiers
|
||||
|
||||
/**
|
||||
* Checks if we should be created on a certain map
|
||||
*/
|
||||
/datum/job/proc/map_check(datum/map_config/C)
|
||||
return (length(C.job_whitelist)? (type in C.job_whitelist) : !(type in C.job_blacklist))
|
||||
|
||||
/**
|
||||
* Processes map specific overrides
|
||||
*/
|
||||
/datum/job/proc/process_map_overrides(datum/map_config/C)
|
||||
if(type in C.job_override_spawn_positions)
|
||||
spawn_positions = C.job_override_spawn_positions[type]
|
||||
if(type in C.job_override_total_positions)
|
||||
total_positions = C.job_override_total_positions[type]
|
||||
if(type in C.job_access_override)
|
||||
access = C.job_access_override[type]
|
||||
minimal_access = access
|
||||
else
|
||||
if(type in C.job_access_add)
|
||||
access += C.job_access_add[type]
|
||||
minimal_access += C.job_access_add[type]
|
||||
if(type in C.job_access_remove)
|
||||
access -= C.job_access_add[type]
|
||||
minimal_access -= C.job_access_remove[type]
|
||||
|
||||
//Only override this proc
|
||||
//H is usually a human unless an /equip override transformed it
|
||||
/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
|
||||
@@ -175,9 +200,6 @@
|
||||
/datum/job/proc/config_check()
|
||||
return TRUE
|
||||
|
||||
/datum/job/proc/map_check()
|
||||
return TRUE
|
||||
|
||||
/datum/job/proc/radio_help_message(mob/M)
|
||||
to_chat(M, "<b>Prefix your message with :h to speak on your department's radio. To see other prefixes, look closely at your headset.</b>")
|
||||
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
//this needs to come after the job_types subfolder to keep the correct ordering
|
||||
|
||||
#include "..\..\..\..\_maps\map_files\PubbyStation\job_changes.dm"
|
||||
#undef JOB_MODIFICATION_MAP_NAME
|
||||
@@ -1,6 +1,7 @@
|
||||
// Clients aren't datums so we have to define these procs indpendently.
|
||||
// These verbs are called for all key press and release events
|
||||
/client/verb/keyDown(_key as text)
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
set instant = TRUE
|
||||
set hidden = TRUE
|
||||
|
||||
@@ -83,6 +84,7 @@
|
||||
keyUp("[key]")
|
||||
|
||||
/client/verb/keyUp(_key as text)
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
set instant = TRUE
|
||||
set hidden = TRUE
|
||||
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
/datum/proc/key_down(key, client/user) // Called when a key is pressed down initially
|
||||
return
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
|
||||
/datum/proc/key_up(key, client/user) // Called when a key is released
|
||||
return
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
|
||||
/datum/proc/keyLoop(client/user) // Called once every frame
|
||||
set waitfor = FALSE
|
||||
return
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
|
||||
// removes all the existing macros
|
||||
/client/proc/erase_all_macros()
|
||||
|
||||
@@ -43,6 +43,21 @@
|
||||
/// Orientation to load in by default.
|
||||
var/orientation = SOUTH //byond defaults to placing everyting SOUTH.
|
||||
|
||||
/// Jobs whitelist - if this is not empty, ONLY these jobs are allowed. Overrides blacklist.
|
||||
var/list/job_whitelist
|
||||
/// Jobs blacklist - if this is not empty, jobs in this aren't allowed.
|
||||
var/list/job_blacklist
|
||||
/// Job spawn position mod - type = number
|
||||
var/list/job_override_spawn_positions
|
||||
/// Job total position mod - type = number
|
||||
var/list/job_override_total_positions
|
||||
/// Add these accesses to jobs - type = list()
|
||||
var/list/job_access_add
|
||||
/// Remove these accesses from jobs - type = list()
|
||||
var/list/job_access_remove
|
||||
/// Override job accesses - type = list() - overrides everything else
|
||||
var/list/job_access_override
|
||||
|
||||
/proc/load_map_config(filename = "data/next_map.json", default_to_box, delete_after, error_if_missing = TRUE)
|
||||
var/datum/map_config/config = new
|
||||
if (default_to_box)
|
||||
@@ -161,6 +176,69 @@
|
||||
|
||||
allow_custom_shuttles = json["allow_custom_shuttles"] != FALSE
|
||||
|
||||
if("job_whitelist" in json)
|
||||
job_whitelist = list()
|
||||
for(var/path in json["job_whitelist"])
|
||||
var/type = text2path(path)
|
||||
if(!path)
|
||||
log_config("map datum [config_filename] failed to validate path [path] in job overrides.")
|
||||
continue
|
||||
job_whitelist += type
|
||||
|
||||
if("job_blacklist" in json)
|
||||
job_blacklist = list()
|
||||
for(var/path in json["job_blacklist"])
|
||||
var/type = text2path(path)
|
||||
if(!path)
|
||||
log_config("map datum [config_filename] failed to validate path [path] in job overrides.")
|
||||
continue
|
||||
job_blacklist += type
|
||||
|
||||
if("job_override_spawn_positions" in json)
|
||||
job_override_spawn_positions = list()
|
||||
for(var/path in json["job_override_spawn_positions"])
|
||||
var/type = text2path(path)
|
||||
if(!path)
|
||||
log_config("map datum [config_filename] failed to validate path [path] in job overrides.")
|
||||
continue
|
||||
job_override_spawn_positions += type
|
||||
|
||||
if("job_override_total_positions" in json)
|
||||
job_override_total_positions = list()
|
||||
for(var/path in json["job_override_total_positions"])
|
||||
var/type = text2path(path)
|
||||
if(!path)
|
||||
log_config("map datum [config_filename] failed to validate path [path] in job overrides.")
|
||||
continue
|
||||
job_override_total_positions += type
|
||||
|
||||
if("job_access_add" in json)
|
||||
job_access_add = list()
|
||||
for(var/path in json["job_acces_add"])
|
||||
var/type = text2path(path)
|
||||
if(!path)
|
||||
log_config("map datum [config_filename] failed to validate path [path] in job overrides.")
|
||||
continue
|
||||
job_access_add[type] = json["job_access_add"]
|
||||
|
||||
if("job_access_remove" in json)
|
||||
job_access_remove = list()
|
||||
for(var/path in json["job_acces_add"])
|
||||
var/type = text2path(path)
|
||||
if(!path)
|
||||
log_config("map datum [config_filename] failed to validate path [path] in job overrides.")
|
||||
continue
|
||||
job_access_remove[type] = json["job_access_remove"]
|
||||
|
||||
if("job_access_override" in json)
|
||||
job_access_override = list()
|
||||
for(var/path in json["job_acces_add"])
|
||||
var/type = text2path(path)
|
||||
if(!path)
|
||||
log_config("map datum [config_filename] failed to validate path [path] in job overrides.")
|
||||
continue
|
||||
job_access_override[type] = json["job_access_override"]
|
||||
|
||||
defaulted = FALSE
|
||||
return TRUE
|
||||
#undef CHECK_EXISTS
|
||||
@@ -190,6 +268,13 @@
|
||||
jsonlist["announcertype"] = announcertype
|
||||
jsonlist["orientation"] = orientation
|
||||
jsonlist["allow_custom_shuttles"] = allow_custom_shuttles
|
||||
jsonlist["job_whitelist"] = job_whitelist
|
||||
jsonlist["job_blacklist"] = job_blacklist
|
||||
jsonlist["job_override_spawn_positions"] = job_override_spawn_positions
|
||||
jsonlist["job_override_total_positions"] = job_override_total_positions
|
||||
jsonlist["job_access_add"] = job_access_add
|
||||
jsonlist["job_access_remove"] = job_access_remove
|
||||
jsonlist["job_access_override"] = job_access_override
|
||||
if(fexists("data/next_map.json"))
|
||||
fdel("data/next_map.json")
|
||||
var/F = file("data/next_map.json")
|
||||
|
||||
@@ -135,7 +135,12 @@
|
||||
//That's done remove from priority even if it failed
|
||||
if(forced)
|
||||
//TODO : handle forced ruins with multiple variants
|
||||
// this might work?
|
||||
forced_ruins -= current_pick
|
||||
if(!current_pick.allow_duplicates)
|
||||
for(var/datum/map_template/ruin/R in forced_ruins)
|
||||
if(R.id == current_pick.id)
|
||||
forced_ruins -= R
|
||||
forced = FALSE
|
||||
|
||||
if(failed_to_place)
|
||||
|
||||
@@ -191,8 +191,8 @@
|
||||
if(HAS_TRAIT(src, TRAIT_PACIFISM))
|
||||
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
|
||||
return
|
||||
|
||||
adjustStaminaLossBuffered(STAM_COST_THROW_MOB * ((throwable_mob.mob_size+1)**2))// throwing an entire person shall be very tiring
|
||||
if(!UseStaminaBuffer(STAM_COST_THROW_MOB * ((throwable_mob.mob_size+1)**2), TRUE))
|
||||
return
|
||||
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
|
||||
var/turf/end_T = get_turf(target)
|
||||
if(start_T && end_T)
|
||||
@@ -206,7 +206,8 @@
|
||||
to_chat(src, "<span class='notice'>You set [I] down gently on the ground.</span>")
|
||||
return
|
||||
|
||||
adjustStaminaLossBuffered(I.getweight(src, STAM_COST_THROW_MULT, SKILL_THROW_STAM_COST))
|
||||
if(!UseStaminaBuffer(I.getweight(src, STAM_COST_THROW_MULT, SKILL_THROW_STAM_COST), warn = TRUE))
|
||||
return
|
||||
|
||||
if(thrown_thing)
|
||||
var/power_throw = 0
|
||||
@@ -594,15 +595,23 @@
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/carbon_softcrit)
|
||||
|
||||
/mob/living/carbon/update_stamina()
|
||||
var/stam = getStaminaLoss()
|
||||
if(stam > DAMAGE_PRECISION)
|
||||
var/total_health = (maxHealth - stam)
|
||||
if(total_health <= crit_threshold && !stat)
|
||||
if(CHECK_MOBILITY(src, MOBILITY_STAND))
|
||||
to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
|
||||
KnockToFloor(TRUE)
|
||||
update_health_hud()
|
||||
|
||||
var/total_health = getStaminaLoss()
|
||||
if(total_health)
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health >= STAMINA_CRIT && !stat)
|
||||
to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
|
||||
set_resting(TRUE, FALSE, FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_DISABLE_COMBAT_MODE)
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT)
|
||||
filters += CIT_FILTER_STAMINACRIT
|
||||
update_mobility()
|
||||
if((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health <= STAMINA_CRIT)
|
||||
to_chat(src, "<span class='notice'>You don't feel nearly as exhausted anymore.</span>")
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT)
|
||||
filters -= CIT_FILTER_STAMINACRIT
|
||||
update_mobility()
|
||||
UpdateStaminaBuffer()
|
||||
update_health_hud()
|
||||
|
||||
/mob/living/carbon/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
|
||||
@@ -254,10 +254,10 @@
|
||||
if(href_list["pockets"])
|
||||
var/strip_mod = 1
|
||||
var/strip_silence = FALSE
|
||||
var/obj/item/clothing/gloves/g = gloves
|
||||
if (istype(g))
|
||||
strip_mod = g.strip_mod
|
||||
strip_silence = g.strip_silence
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
if(istype(G))
|
||||
strip_mod = G.strip_mod
|
||||
strip_silence = G.strip_silence
|
||||
var/pocket_side = href_list["pockets"]
|
||||
var/pocket_id = (pocket_side == "right" ? SLOT_R_STORE : SLOT_L_STORE)
|
||||
var/obj/item/pocket_item = (pocket_id == SLOT_R_STORE ? r_store : l_store)
|
||||
@@ -805,7 +805,7 @@
|
||||
hud_used.healthdoll.icon_state = "healthdoll_DEAD"
|
||||
|
||||
hud_used.staminas?.update_icon_state()
|
||||
hud_used.staminabuffer?.update_icon_state()
|
||||
hud_used.staminabuffer?.mark_dirty()
|
||||
|
||||
/mob/living/carbon/human/fully_heal(admin_revive = FALSE)
|
||||
if(admin_revive)
|
||||
@@ -1044,10 +1044,9 @@
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
|
||||
return
|
||||
var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
|
||||
if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN)) //if we want to ignore slowdown from damage, but not from equipment
|
||||
var/scaling = maxHealth / 100
|
||||
var/health_deficiency = (((maxHealth / scaling) + stambufferinfluence) - (health / scaling) + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
|
||||
var/health_deficiency = ((maxHealth / scaling) - (health / scaling) + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
|
||||
if(health_deficiency >= 40)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
buckle_lying = FALSE
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
/// Enable stamina combat
|
||||
combat_flags = COMBAT_FLAGS_DEFAULT | COMBAT_FLAG_UNARMED_PARRY
|
||||
combat_flags = COMBAT_FLAGS_STAMINA_COMBAT | COMBAT_FLAG_UNARMED_PARRY
|
||||
status_flags = CANSTUN|CANKNOCKDOWN|CANUNCONSCIOUS|CANPUSH|CANSTAGGER
|
||||
has_field_of_vision = FALSE //Handled by species.
|
||||
|
||||
|
||||
@@ -11,11 +11,6 @@
|
||||
|
||||
/mob/living/carbon/human/movement_delay()
|
||||
. = ..()
|
||||
if(CHECK_MOBILITY(src, MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
var/static/datum/config_entry/number/movedelay/sprint_speed_increase/SSI
|
||||
if(!SSI)
|
||||
SSI = CONFIG_GET_ENTRY(number/movedelay/sprint_speed_increase)
|
||||
. -= SSI.config_entry_value
|
||||
if (m_intent == MOVE_INTENT_WALK && HAS_TRAIT(src, TRAIT_SPEEDY_STEP))
|
||||
. -= 1.5
|
||||
|
||||
@@ -61,7 +56,11 @@
|
||||
HM.on_move(NewLoc)
|
||||
if(. && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && !(movement_type & FLYING) && CHECK_ALL_MOBILITY(src, MOBILITY_MOVE|MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && has_gravity(loc) && (!pulledby || (pulledby.pulledby == src)))
|
||||
if(!HAS_TRAIT(src, TRAIT_FREESPRINT))
|
||||
doSprintLossTiles(1)
|
||||
var/datum/movespeed_modifier/equipment_speedmod/MM = get_movespeed_modifier_datum(/datum/movespeed_modifier/equipment_speedmod)
|
||||
var/amount = 1
|
||||
if(MM?.multiplicative_slowdown >= 1)
|
||||
amount *= (1 + (6 - (3 / MM.multiplicative_slowdown)))
|
||||
doSprintLossTiles(amount)
|
||||
if((oldpseudoheight - pseudo_z_axis) >= 8)
|
||||
to_chat(src, "<span class='warning'>You trip off of the elevated surface!</span>")
|
||||
for(var/obj/item/I in held_items)
|
||||
|
||||
@@ -64,7 +64,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/stunmod = 1 // multiplier for stun duration
|
||||
var/punchdamagelow = 1 //lowest possible punch damage. if this is set to 0, punches will always miss
|
||||
var/punchdamagehigh = 10 //highest possible punch damage
|
||||
var/punchstunthreshold = 10//damage at which punches from this race will stun //yes it should be to the attacked race but it's not useful that way even if it's logical
|
||||
var/punchstunthreshold = 10 //damage at which punches from this race will stun //yes it should be to the attacked race but it's not useful that way even if it's logical
|
||||
var/punchwoundbonus = 0 // additional wound bonus. generally zero.
|
||||
var/siemens_coeff = 1 //base electrocution coefficient
|
||||
var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
|
||||
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
|
||||
@@ -106,7 +107,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/whitelisted = 0 //Is this species restricted to certain players?
|
||||
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
|
||||
var/icon_limbs //Overrides the icon used for the limbs of this species. Mainly for downstream, and also because hardcoded icons disgust me. Implemented and maintained as a favor in return for a downstream's implementation of synths.
|
||||
var/species_type
|
||||
var/species_category
|
||||
|
||||
var/tail_type //type of tail i.e. mam_tail
|
||||
var/wagging_type //type of wagging i.e. waggingtail_lizard
|
||||
@@ -1361,9 +1362,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
if(!(attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK))
|
||||
if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes punching cause staminaloss but funny martial artist types get a discount
|
||||
user.adjustStaminaLossBuffered(1.5)
|
||||
else
|
||||
user.adjustStaminaLossBuffered(3.5)
|
||||
if(!user.UseStaminaBuffer(1.5, warn = TRUE))
|
||||
return
|
||||
else if(!user.UseStaminaBuffer(3.5, warn = TRUE))
|
||||
return
|
||||
|
||||
if(attacker_style && attacker_style.harm_act(user,target))
|
||||
return TRUE
|
||||
@@ -1384,6 +1386,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
|
||||
|
||||
var/damage = rand(user.dna.species.punchdamagelow, user.dna.species.punchdamagehigh)
|
||||
var/punchwoundbonus = user.dna.species.punchwoundbonus
|
||||
var/puncherstam = user.getStaminaLoss()
|
||||
var/puncherbrute = user.getBruteLoss()
|
||||
var/punchedstam = target.getStaminaLoss()
|
||||
@@ -1399,6 +1402,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
//END OF CITADEL CHANGES
|
||||
|
||||
var/obj/item/bodypart/affecting = target.get_bodypart(ran_zone(user.zone_selected))
|
||||
if(HAS_TRAIT(user, TRAIT_PUGILIST))
|
||||
affecting = target.get_bodypart(check_zone(user.zone_selected)) // if you're going the based unarmed route you won't miss
|
||||
|
||||
if(!affecting) //Maybe the bodypart is missing? Or things just went wrong..
|
||||
affecting = target.get_bodypart(BODY_ZONE_CHEST) //target chest instead, as failsafe. Or hugbox? You decide.
|
||||
@@ -1410,8 +1415,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(user.dna.species.punchdamagelow)
|
||||
if(atk_verb == ATTACK_EFFECT_KICK) //kicks never miss (provided your species deals more than 0 damage)
|
||||
miss_chance = 0
|
||||
else if(HAS_TRAIT(user, TRAIT_PUGILIST)) //pugilists have a flat 10% miss chance
|
||||
miss_chance = 10
|
||||
else if(HAS_TRAIT(user, TRAIT_PUGILIST)) //pugilists, being good at Punching People, also never miss
|
||||
miss_chance = 0
|
||||
else
|
||||
miss_chance = min(10 + max(puncherstam * 0.5, puncherbrute * 0.5), 100) //probability of miss has a base of 10, and modified based on half brute total. Capped at max 100 to prevent weirdness in prob()
|
||||
|
||||
@@ -1425,12 +1430,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
|
||||
var/armor_block = target.run_armor_check(affecting, "melee")
|
||||
if(HAS_TRAIT(user, TRAIT_MAULER)) // maulers get 15 armorpierce because if you're going to punch someone you might as well do a good job of it
|
||||
armor_block = target.run_armor_check(affecting, "melee", armour_penetration = 15) // lot of good that sec jumpsuit did you
|
||||
|
||||
playsound(target.loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
|
||||
target.visible_message("<span class='danger'>[user] [atk_verb]s [target]!</span>", \
|
||||
"<span class='userdanger'>[user] [atk_verb]s you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
user, "<span class='danger'>You [atk_verb] [target]!</span>")
|
||||
target.visible_message("<span class='danger'>[user] [atk_verb]ed [target]!</span>", \
|
||||
"<span class='userdanger'>[user] [atk_verb]ed you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
user, "<span class='danger'>You [atk_verb]ed [target]!</span>")
|
||||
|
||||
target.lastattacker = user.real_name
|
||||
target.lastattackerckey = user.ckey
|
||||
@@ -1440,11 +1446,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
target.dismembering_strike(user, affecting.body_zone)
|
||||
|
||||
if(atk_verb == ATTACK_EFFECT_KICK)//kicks deal 1.5x raw damage + 0.5x stamina damage
|
||||
target.apply_damage(damage*1.5, attack_type, affecting, armor_block)
|
||||
target.apply_damage(damage*1.5, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
|
||||
target.apply_damage(damage*0.5, STAMINA, affecting, armor_block)
|
||||
log_combat(user, target, "kicked")
|
||||
else//other attacks deal full raw damage + 2x in stamina damage
|
||||
target.apply_damage(damage, attack_type, affecting, armor_block)
|
||||
else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.3x raw damage + 1x stam damage, and have some armor pierce
|
||||
target.apply_damage(damage*1.3, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
|
||||
target.apply_damage(damage, STAMINA, affecting, armor_block)
|
||||
log_combat(user, target, "punched (mauler)")
|
||||
else //other attacks deal full raw damage + 2x in stamina damage
|
||||
target.apply_damage(damage, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
|
||||
target.apply_damage(damage*2, STAMINA, affecting, armor_block)
|
||||
log_combat(user, target, "punched")
|
||||
|
||||
@@ -1494,6 +1504,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return FALSE
|
||||
|
||||
else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
|
||||
if(!user.UseStaminaBuffer(3, warn = TRUE))
|
||||
return
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
|
||||
target.visible_message(\
|
||||
@@ -1501,7 +1513,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
"<span class='notice'>[user] slaps you in the face! </span>",\
|
||||
"You hear a slap.", target = user, target_message = "<span class='notice'>You slap [user == target ? "yourself" : "\the [target]"] in the face! </span>")
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
if (!HAS_TRAIT(target, TRAIT_PERMABONER))
|
||||
stop_wagging_tail(target)
|
||||
return FALSE
|
||||
@@ -1509,8 +1520,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
|
||||
to_chat(user,"A force stays your hand, preventing you from slapping \the [target]'s ass!")
|
||||
return FALSE
|
||||
if(!user.UseStaminaBuffer(3, warn = TRUE))
|
||||
return FALSE
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
target.adjust_arousal(20,maso = TRUE)
|
||||
if (ishuman(target) && HAS_TRAIT(target, TRAIT_MASO) && target.has_dna() && prob(10))
|
||||
target.mob_climax(forced_climax=TRUE)
|
||||
@@ -1528,9 +1540,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
|
||||
|
||||
if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes disarmspam cause staminaloss, pugilists can do it almost effortlessly
|
||||
user.adjustStaminaLossBuffered(1)
|
||||
if(!user.UseStaminaBuffer(1, warn = TRUE))
|
||||
return
|
||||
else
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
if(!user.UseStaminaBuffer(1, warn = TRUE))
|
||||
return
|
||||
|
||||
if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
return TRUE
|
||||
@@ -1766,9 +1780,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
to_chat(user, "<span class='notice'>You can only force yourself up if you're on the ground.</span>")
|
||||
return
|
||||
if(!user.UseStaminaBuffer(STAMINA_COST_SHOVE_UP, TRUE))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] forces [p_them()]self up to [p_their()] feet!</span>", "<span class='notice'>You force yourself up to your feet!</span>")
|
||||
user.set_resting(FALSE, TRUE)
|
||||
user.adjustStaminaLossBuffered(user.stambuffer) //Rewards good stamina management by making it easier to instantly get up from resting
|
||||
playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
@@ -1787,8 +1802,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
else
|
||||
if(user == target)
|
||||
return
|
||||
if(!user.UseStaminaBuffer(4, warn = TRUE))
|
||||
return
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
|
||||
user.adjustStaminaLossBuffered(4)
|
||||
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
|
||||
|
||||
if(target.w_uniform)
|
||||
|
||||
+2
-2
@@ -1,12 +1,12 @@
|
||||
/datum/species/abductor
|
||||
name = "Abductor"
|
||||
id = "abductor"
|
||||
id = SPECIES_ABDUCTOR
|
||||
say_mod = "gibbers"
|
||||
sexes = FALSE
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_CHUNKYFINGERS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
species_type = "alien"
|
||||
species_category = SPECIES_CATEGORY_ALIEN
|
||||
|
||||
/datum/species/abductor/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/android
|
||||
name = "Android"
|
||||
id = "android"
|
||||
id = SPECIES_ANDROID
|
||||
say_mod = "states"
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL,ROBOTIC_LIMBS)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
|
||||
@@ -11,4 +11,4 @@
|
||||
mutanttongue = /obj/item/organ/tongue/robot
|
||||
species_language_holder = /datum/language_holder/synthetic
|
||||
limbs_id = "synth"
|
||||
species_type = "robotic"
|
||||
species_category = SPECIES_CATEGORY_ROBOT
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/angel
|
||||
name = "Angel"
|
||||
id = "angel"
|
||||
id = SPECIES_ANGEL
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,HAS_FLESH,HAS_BONE)
|
||||
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "wings" = "Angel")
|
||||
@@ -9,7 +9,7 @@
|
||||
blacklisted = 1
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
species_type = "human" //they're a kind of human
|
||||
species_category = SPECIES_CATEGORY_BASIC //they're a kind of human
|
||||
|
||||
var/datum/action/innate/flight/fly
|
||||
|
||||
|
||||
+3
-3
@@ -1,6 +1,6 @@
|
||||
/datum/species/mammal
|
||||
name = "Anthromorph"
|
||||
id = "mammal"
|
||||
id = SPECIES_MAMMAL
|
||||
default_color = "4B4B4B"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BEAST
|
||||
@@ -15,6 +15,6 @@
|
||||
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "furry"
|
||||
species_category = SPECIES_CATEGORY_FURRY
|
||||
|
||||
allowed_limb_ids = list("mammal","aquatic","avian")
|
||||
allowed_limb_ids = list("mammal","aquatic","avian")
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/insect
|
||||
name = "Anthromorphic Insect"
|
||||
id = "insect"
|
||||
id = SPECIES_INSECT
|
||||
say_mod = "chitters"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "insect"
|
||||
species_category = SPECIES_CATEGORY_INSECT
|
||||
|
||||
allowed_limb_ids = list("insect","apid","moth","moth_not_greyscale")
|
||||
|
||||
|
||||
@@ -18,4 +18,4 @@
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
|
||||
sexes = 0
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
species_type = "robotic"
|
||||
species_category = SPECIES_CATEGORY_ROBOT
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/dullahan
|
||||
name = "Dullahan"
|
||||
id = "dullahan"
|
||||
id = SPECIES_DULLAHAN
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
@@ -14,7 +14,7 @@
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
has_field_of_vision = FALSE //Too much of a trouble, their vision is already bound to their severed head.
|
||||
species_type = "undead"
|
||||
species_category = SPECIES_CATEGORY_UNDEAD
|
||||
var/pumpkin = FALSE
|
||||
|
||||
var/obj/item/dullahan_relay/myhead
|
||||
|
||||
@@ -4,7 +4,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
|
||||
/datum/species/dwarf //not to be confused with the genetic manlets
|
||||
name = "Dwarf"
|
||||
id = "dwarf" //Also called Homo sapiens pumilionis
|
||||
id = SPECIES_DWARF //Also called Homo sapiens pumilionis
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_DWARF,TRAIT_SNOB)
|
||||
@@ -18,7 +18,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
mutant_organs = list(/obj/item/organ/dwarfgland) //Dwarven alcohol gland, literal gland warrior
|
||||
mutantliver = /obj/item/organ/liver/dwarf //Dwarven super liver (Otherwise they r doomed)
|
||||
species_language_holder = /datum/language_holder/dwarf
|
||||
species_type = "human" //a kind of human
|
||||
species_category = SPECIES_CATEGORY_BASIC //a kind of human
|
||||
|
||||
/mob/living/carbon/human/species/dwarf //species admin spawn path
|
||||
race = /datum/species/dwarf //and the race the path is set to.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/datum/species/ethereal
|
||||
name = "Ethereal"
|
||||
id = "ethereal"
|
||||
id = SPECIES_ETHEREAL
|
||||
attack_verb = "burn"
|
||||
attack_sound = 'sound/weapons/etherealhit.ogg'
|
||||
miss_sound = 'sound/weapons/etherealmiss.ogg'
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//Subtype of human
|
||||
/datum/species/human/felinid
|
||||
name = "Felinid"
|
||||
id = "felinid"
|
||||
id = SPECIES_FELINID
|
||||
limbs_id = "human"
|
||||
|
||||
mutant_bodyparts = list("mam_tail" = "Cat", "mam_ears" = "Cat", "deco_wings" = "None")
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "furry"
|
||||
species_category = SPECIES_CATEGORY_FURRY
|
||||
|
||||
/datum/species/human/felinid/on_species_gain(mob/living/carbon/C, datum/species/old_species, pref_load)
|
||||
if(ishuman(C))
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/fly
|
||||
name = "Anthromorphic Fly"
|
||||
id = "fly"
|
||||
id = SPECIES_FLY
|
||||
say_mod = "buzzes"
|
||||
species_traits = list(NOEYES,HAS_FLESH,HAS_BONE)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
|
||||
@@ -12,7 +12,7 @@
|
||||
liked_food = GROSS
|
||||
exotic_bloodtype = "BUG"
|
||||
exotic_blood_color = BLOOD_COLOR_BUG
|
||||
species_type = "insect"
|
||||
species_category = SPECIES_CATEGORY_INSECT
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(istype(chem, /datum/reagent/toxin/pestkiller))
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/species/golem
|
||||
// Animated beings of stone. They have increased defenses, and do not need to breathe. They're also slow as fuuuck.
|
||||
name = "Golem"
|
||||
id = "iron golem"
|
||||
id = SPECIES_GOLEM
|
||||
species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_biotypes = MOB_HUMANOID|MOB_MINERAL
|
||||
@@ -32,7 +32,7 @@
|
||||
var/special_name_chance = 5
|
||||
var/owner //dobby is a free golem
|
||||
|
||||
species_type = "golem"
|
||||
species_category = SPECIES_CATEGORY_GOLEM
|
||||
|
||||
/datum/species/golem/random_name(gender,unique,lastname)
|
||||
var/golem_surname = pick(GLOB.golem_names)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/human
|
||||
name = "Human"
|
||||
id = "human"
|
||||
id = SPECIES_HUMAN
|
||||
default_color = "FFFFFF"
|
||||
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
tail_type = "tail_human"
|
||||
wagging_type = "waggingtail_human"
|
||||
species_type = "human"
|
||||
species_category = SPECIES_CATEGORY_BASIC
|
||||
|
||||
/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/ipc
|
||||
name = "I.P.C."
|
||||
id = "ipc"
|
||||
id = SPECIES_IPC
|
||||
say_mod = "beeps"
|
||||
default_color = "00FF00"
|
||||
blacklisted = 0
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
exotic_bloodtype = "HF"
|
||||
exotic_blood_color = BLOOD_COLOR_OIL
|
||||
species_type = "robotic"
|
||||
species_category = SPECIES_CATEGORY_ROBOT
|
||||
|
||||
var/datum/action/innate/monitor_change/screen
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/species/jelly
|
||||
// Entirely alien beings that seem to be made entirely out of gel. They have three eyes and a skeleton visible within them.
|
||||
name = "Xenobiological Jelly Entity"
|
||||
id = "jelly"
|
||||
id = SPECIES_JELLY
|
||||
default_color = "00FF90"
|
||||
say_mod = "chirps"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR,HAS_FLESH)
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "jelly"
|
||||
species_category = SPECIES_CATEGORY_JELLY
|
||||
|
||||
/obj/item/organ/brain/jelly
|
||||
name = "slime nucleus"
|
||||
@@ -158,7 +158,7 @@
|
||||
|
||||
/datum/species/jelly/slime
|
||||
name = "Xenobiological Slime Entity"
|
||||
id = "slime"
|
||||
id = SPECIES_SLIME
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
say_mod = "says"
|
||||
@@ -467,7 +467,7 @@
|
||||
|
||||
/datum/species/jelly/roundstartslime
|
||||
name = "Xenobiological Slime Hybrid"
|
||||
id = "slimeperson"
|
||||
id = SPECIES_SLIME_HYBRID
|
||||
limbs_id = "slime"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
@@ -777,7 +777,7 @@
|
||||
|
||||
/datum/species/jelly/luminescent
|
||||
name = "Luminescent Slime Entity"
|
||||
id = "lum"
|
||||
id = SPECIES_SLIME_LUMI
|
||||
say_mod = "says"
|
||||
var/glow_intensity = LUMINESCENT_DEFAULT_GLOW
|
||||
var/obj/effect/dummy/luminescent_glow/glow
|
||||
@@ -944,7 +944,7 @@
|
||||
|
||||
/datum/species/jelly/stargazer
|
||||
name = "Stargazer Slime Entity"
|
||||
id = "stargazer"
|
||||
id = SPECIES_STARGAZER
|
||||
var/datum/action/innate/project_thought/project_thought
|
||||
var/datum/action/innate/link_minds/link_minds
|
||||
var/list/mob/living/linked_mobs = list()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/species/lizard
|
||||
// Reptilian humanoids with scaled skin and tails.
|
||||
name = "Anthromorphic Lizard"
|
||||
id = "lizard"
|
||||
id = SPECIES_LIZARD
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
tail_type = "tail_lizard"
|
||||
wagging_type = "waggingtail_lizard"
|
||||
species_type = "lizard"
|
||||
species_category = "lizard"
|
||||
|
||||
/datum/species/lizard/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
@@ -46,7 +46,7 @@
|
||||
*/
|
||||
/datum/species/lizard/ashwalker
|
||||
name = "Ash Walker"
|
||||
id = "ashlizard"
|
||||
id = SPECIES_ASHWALKER
|
||||
limbs_id = "lizard"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE)
|
||||
inherent_traits = list(TRAIT_CHUNKYFINGERS)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/mush //mush mush codecuck
|
||||
name = "Anthromorphic Mushroom"
|
||||
id = "mush"
|
||||
id = SPECIES_MUSHROOM
|
||||
mutant_bodyparts = list("caps" = "Round")
|
||||
|
||||
fixed_mut_color = "DBBF92"
|
||||
@@ -21,7 +21,7 @@
|
||||
burnmod = 1.25
|
||||
heatmod = 1.5
|
||||
|
||||
species_type = "plant"
|
||||
species_category = SPECIES_CATEGORY_PLANT
|
||||
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/mushroom
|
||||
var/datum/martial_art/mushpunch/mush
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/plasmaman
|
||||
name = "Plasmaman"
|
||||
id = "plasmaman"
|
||||
id = SPECIES_PLASMAMAN
|
||||
say_mod = "rattles"
|
||||
sexes = 0
|
||||
meat = /obj/item/stack/sheet/mineral/plasma
|
||||
@@ -22,7 +22,7 @@
|
||||
liked_food = VEGETABLES
|
||||
outfit_important_for_life = /datum/outfit/plasmaman
|
||||
|
||||
species_type = "skeleton"
|
||||
species_category = SPECIES_CATEGORY_SKELETON
|
||||
|
||||
/datum/species/plasmaman/spec_life(mob/living/carbon/human/H)
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/species/pod
|
||||
// A mutation caused by a human being ressurected in a revival pod. These regain health in light, and begin to wither in darkness.
|
||||
name = "Anthromorphic Plant"
|
||||
id = "pod"
|
||||
id = SPECIES_POD
|
||||
default_color = "59CE00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,CAN_SCAR,HAS_FLESH,HAS_BONE)
|
||||
attack_verb = "slash"
|
||||
@@ -19,7 +19,7 @@
|
||||
var/light_burnheal = -1
|
||||
var/light_bruteheal = -1
|
||||
|
||||
species_type = "plant"
|
||||
species_category = SPECIES_CATEGORY_PLANT
|
||||
|
||||
allowed_limb_ids = list("pod","mush")
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
|
||||
/datum/species/pod/pseudo_weak
|
||||
name = "Anthromorphic Plant"
|
||||
id = "podweak"
|
||||
id = SPECIES_POD_WEAK
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
|
||||
limbs_id = "pod"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/datum/species/shadow
|
||||
// Humans cursed to stay in the darkness, lest their life forces drain. They regain health in shadow and die in light.
|
||||
name = "???"
|
||||
id = "shadow"
|
||||
id = SPECIES_SHADOW
|
||||
sexes = 0
|
||||
blacklisted = 1
|
||||
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
|
||||
@@ -15,7 +15,7 @@
|
||||
dangerous_existence = 1
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision
|
||||
|
||||
species_type = "shadow"
|
||||
species_category = SPECIES_CATEGORY_SHADOW
|
||||
|
||||
/datum/species/shadow/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
/datum/species/shadow/nightmare
|
||||
name = "Nightmare"
|
||||
id = "nightmare"
|
||||
id = SPECIES_NIGHTMARE
|
||||
limbs_id = "shadow"
|
||||
burnmod = 1.5
|
||||
blacklisted = TRUE
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/skeleton
|
||||
name = "Skeleton"
|
||||
id = "skeleton"
|
||||
id = SPECIES_SKELETON
|
||||
say_mod = "rattles"
|
||||
blacklisted = 0
|
||||
sexes = 0
|
||||
@@ -15,7 +15,7 @@
|
||||
brutemod = 1.25
|
||||
burnmod = 1.25
|
||||
|
||||
species_type = "skeleton" //they have their own category that's disassociated from undead, paired with plasmapeople
|
||||
species_category = SPECIES_CATEGORY_SKELETON //they have their own category that's disassociated from undead, paired with plasmapeople
|
||||
|
||||
/datum/species/skeleton/New()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) //skeletons are stronger during the spooky season!
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
/datum/species/skeleton/space
|
||||
name = "Spooky Spacey Skeleton"
|
||||
id = "spaceskeleton"
|
||||
id = SPECIES_SKELETON_SPACE
|
||||
limbs_id = "skeleton"
|
||||
blacklisted = 1
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT, TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/synthliz
|
||||
name = "Synthetic Lizardperson"
|
||||
id = "synthliz"
|
||||
id = SPECIES_SYNTH_LIZARD
|
||||
say_mod = "beeps"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR,ROBOTIC_LIMBS,HAS_FLESH,HAS_BONE)
|
||||
@@ -27,4 +27,4 @@
|
||||
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "robotic"
|
||||
species_category = SPECIES_CATEGORY_ROBOT
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/synth
|
||||
name = "Synthetic" //inherited from the real species, for health scanners and things
|
||||
id = "synth"
|
||||
id = SPECIES_SYNTH
|
||||
say_mod = "beep boops" //inherited from a user's real species
|
||||
sexes = 0
|
||||
species_traits = list(NOTRANSSTING,NOGENITALS,NOAROUSAL) //all of these + whatever we inherit from the real species
|
||||
@@ -17,11 +17,11 @@
|
||||
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
|
||||
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
|
||||
species_language_holder = /datum/language_holder/synthetic
|
||||
species_type = "robotic"
|
||||
species_category = SPECIES_CATEGORY_ROBOT
|
||||
|
||||
/datum/species/synth/military
|
||||
name = "Military Synth"
|
||||
id = "military_synth"
|
||||
id = SPECIES_SYNTH_MIL
|
||||
armor = 25
|
||||
punchdamagelow = 10
|
||||
punchdamagehigh = 19
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/vampire
|
||||
name = "Vampire"
|
||||
id = "vampire"
|
||||
id = SPECIES_VAMPIRE
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
@@ -14,7 +14,7 @@
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
var/info_text = "You are a <span class='danger'>Vampire</span>. You will slowly but constantly lose blood if outside of a coffin. If inside a coffin, you will slowly heal. You may gain more blood by grabbing a live victim and using your drain ability."
|
||||
species_type = "undead"
|
||||
species_category = SPECIES_CATEGORY_UNDEAD
|
||||
|
||||
/datum/species/vampire/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/species/xeno
|
||||
// A cloning mistake, crossing human and xenomorph DNA
|
||||
name = "Xenomorph Hybrid"
|
||||
id = "xeno"
|
||||
id = SPECIES_XENOHYBRID
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,CAN_SCAR)
|
||||
@@ -15,4 +15,4 @@
|
||||
exotic_bloodtype = "X*"
|
||||
damage_overlay_type = "xeno"
|
||||
liked_food = MEAT
|
||||
species_type = "alien"
|
||||
species_category = SPECIES_CATEGORY_ALIEN
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
|
||||
disliked_food = NONE
|
||||
liked_food = GROSS | MEAT | RAW
|
||||
species_type = "undead"
|
||||
species_category = SPECIES_CATEGORY_UNDEAD
|
||||
|
||||
/datum/species/zombie/notspaceproof
|
||||
id = "notspaceproofzombie"
|
||||
@@ -98,7 +98,7 @@
|
||||
|
||||
// Your skin falls off
|
||||
/datum/species/krokodil_addict
|
||||
name = "Human"
|
||||
name = SPECIES_HUMAN
|
||||
id = "goofzombies"
|
||||
limbs_id = "zombie" //They look like zombies
|
||||
sexes = 0
|
||||
|
||||
@@ -502,19 +502,14 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
//this updates all special effects: stun, sleeping, knockdown, druggy, stuttering, etc..
|
||||
/mob/living/carbon/handle_status_effects()
|
||||
..()
|
||||
if(getStaminaLoss() && !SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) //CIT CHANGE - prevents stamina regen while combat mode is active
|
||||
adjustStaminaLoss(!CHECK_MOBILITY(src, MOBILITY_STAND) ? ((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) ? STAM_RECOVERY_STAM_CRIT : STAM_RECOVERY_RESTING) : STAM_RECOVERY_NORMAL)
|
||||
var/combat_mode = SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)
|
||||
if(getStaminaLoss() && !HAS_TRAIT(src, TRAIT_NO_STAMINA_REGENERATION))
|
||||
adjustStaminaLoss((!CHECK_MOBILITY(src, MOBILITY_STAND) ? ((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) ? STAM_RECOVERY_STAM_CRIT : STAM_RECOVERY_RESTING) : STAM_RECOVERY_NORMAL) * (combat_mode? 0.25 : 1))
|
||||
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && incomingstammult != 1)
|
||||
incomingstammult = max(0.01, incomingstammult)
|
||||
incomingstammult = min(1, incomingstammult*2)
|
||||
|
||||
//CIT CHANGES START HERE. STAMINA BUFFER STUFF
|
||||
if(bufferedstam && world.time > stambufferregentime)
|
||||
var/drainrate = max((bufferedstam*(bufferedstam/(5)))*0.1,1)
|
||||
bufferedstam = max(bufferedstam - drainrate, 0)
|
||||
//END OF CIT CHANGES
|
||||
|
||||
var/restingpwr = 1 + 4 * !CHECK_MOBILITY(src, MOBILITY_STAND)
|
||||
|
||||
//Dizziness
|
||||
|
||||
@@ -562,7 +562,7 @@
|
||||
if(. && iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(isjellyperson(C))
|
||||
pick(playsound(C, 'sound/effects/attackblob.ogg', 50, 1),playsound(C, 'sound/effects/blobattack.ogg', 50, 1))
|
||||
playsound(C, 'sound/effects/attackblob.ogg', 50, 1)
|
||||
|
||||
/datum/emote/living/audio_emote/blurp
|
||||
key = "blurp"
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.add_to_hud(src)
|
||||
faction += "[REF(src)]"
|
||||
stamina_buffer = INFINITY
|
||||
UpdateStaminaBuffer()
|
||||
GLOB.mob_living_list += src
|
||||
|
||||
/mob/living/prepare_huds()
|
||||
@@ -842,12 +844,12 @@
|
||||
return
|
||||
var/strip_mod = 1
|
||||
var/strip_silence = FALSE
|
||||
if (ishuman(src)) //carbon doesn't actually wear gloves
|
||||
if(ishuman(src)) //carbon doesn't actually wear gloves
|
||||
var/mob/living/carbon/C = src
|
||||
var/obj/item/clothing/gloves/g = C.gloves
|
||||
if (istype(g))
|
||||
strip_mod = g.strip_mod
|
||||
strip_silence = g.strip_silence
|
||||
var/obj/item/clothing/gloves/G = C.gloves
|
||||
if(istype(G))
|
||||
strip_mod = G.strip_mod
|
||||
strip_silence = G.strip_silence
|
||||
if (!strip_silence)
|
||||
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
|
||||
"<span class='userdanger'>[src] tries to remove your [what.name].</span>", target = src,
|
||||
@@ -1257,7 +1259,7 @@
|
||||
SetUnconscious(clamp_unconscious_to)
|
||||
HealAllImmobilityUpTo(clamp_immobility_to)
|
||||
adjustStaminaLoss(min(0, -stamina_boost))
|
||||
adjustStaminaLossBuffered(min(0, -stamina_buffer_boost))
|
||||
RechargeStaminaBuffer(stamina_buffer_boost) // this MUST GO AFTER ADJUSTSTAMINALOSS.
|
||||
if(scale_stamina_loss_recovery)
|
||||
adjustStaminaLoss(min(-((getStaminaLoss() - stamina_loss_recovery_bypass) * scale_stamina_loss_recovery), 0))
|
||||
if(put_on_feet)
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
active_block_item = null
|
||||
REMOVE_TRAIT(src, TRAIT_MOBILITY_NOUSE, ACTIVE_BLOCK_TRAIT)
|
||||
REMOVE_TRAIT(src, TRAIT_SPRINT_LOCKED, ACTIVE_BLOCK_TRAIT)
|
||||
REMOVE_TRAIT(src, TRAIT_NO_STAMINA_BUFFER_REGENERATION, ACTIVE_BLOCK_TRAIT)
|
||||
REMOVE_TRAIT(src, TRAIT_NO_STAMINA_REGENERATION, ACTIVE_BLOCK_TRAIT)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/active_block)
|
||||
var/datum/block_parry_data/data = I.get_block_parry_data()
|
||||
DelayNextAction(data.block_end_click_cd_add)
|
||||
@@ -27,6 +29,10 @@
|
||||
ADD_TRAIT(src, TRAIT_MOBILITY_NOUSE, ACTIVE_BLOCK_TRAIT) //probably should be something else at some point
|
||||
if(data.block_lock_sprinting)
|
||||
ADD_TRAIT(src, TRAIT_SPRINT_LOCKED, ACTIVE_BLOCK_TRAIT)
|
||||
if(data.block_no_stamina_regeneration)
|
||||
ADD_TRAIT(src, TRAIT_NO_STAMINA_REGENERATION, ACTIVE_BLOCK_TRAIT)
|
||||
if(data.block_no_stambuffer_regeneration)
|
||||
ADD_TRAIT(src, TRAIT_NO_STAMINA_BUFFER_REGENERATION, ACTIVE_BLOCK_TRAIT)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/active_block, multiplicative_slowdown = data.block_slowdown)
|
||||
active_block_effect_start()
|
||||
return TRUE
|
||||
@@ -192,7 +198,7 @@
|
||||
var/held_index = C.get_held_index_of_item(src)
|
||||
var/obj/item/bodypart/BP = C.hand_bodyparts[held_index]
|
||||
if(!BP?.body_zone)
|
||||
return C.adjustStaminaLossBuffered(stamina_amount) //nah
|
||||
return C.adjustStaminaLoss(stamina_amount) //nah
|
||||
var/zone = BP.body_zone
|
||||
var/stamina_to_zone = data.block_stamina_limb_ratio * stamina_amount
|
||||
var/stamina_to_chest = stamina_amount - stamina_to_zone
|
||||
@@ -200,9 +206,9 @@
|
||||
stamina_to_chest -= stamina_buffered
|
||||
C.apply_damage(stamina_to_zone, STAMINA, zone)
|
||||
C.apply_damage(stamina_to_chest, STAMINA, BODY_ZONE_CHEST)
|
||||
C.adjustStaminaLossBuffered(stamina_buffered)
|
||||
C.adjustStaminaLoss(stamina_buffered)
|
||||
else
|
||||
owner.adjustStaminaLossBuffered(stamina_amount)
|
||||
owner.adjustStaminaLoss(stamina_amount)
|
||||
|
||||
/obj/item/proc/on_active_block(mob/living/owner, atom/object, damage, damage_blocked, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
|
||||
return
|
||||
|
||||
@@ -68,12 +68,13 @@
|
||||
// can always implement it later, whatever.
|
||||
if((data.parry_respect_clickdelay && !CheckActionCooldown()) || ((parry_end_time_last + data.parry_cooldown) > world.time))
|
||||
to_chat(src, "<span class='warning'>You are not ready to parry (again)!</span>")
|
||||
return
|
||||
return FALSE
|
||||
// Point of no return, make sure everything is set.
|
||||
parrying = method
|
||||
if(method == ITEM_PARRY)
|
||||
active_parry_item = using_item
|
||||
adjustStaminaLossBuffered(data.parry_stamina_cost)
|
||||
if(!UseStaminaBuffer(data.parry_stamina_cost, TRUE))
|
||||
return FALSE
|
||||
parry_start_time = world.time
|
||||
successful_parries = list()
|
||||
addtimer(CALLBACK(src, .proc/end_parry_sequence), full_parry_duration)
|
||||
|
||||
@@ -74,8 +74,12 @@ GLOBAL_LIST_EMPTY(block_parry_data)
|
||||
/// Ratio of stamina incurred by chest (so after [block_stamina_limb_ratio] runs) that is buffered.
|
||||
var/block_stamina_buffer_ratio = 1
|
||||
|
||||
/// Stamina dealt directly via adjustStaminaLossBuffered() per SECOND of block.
|
||||
/// Stamina dealt directly via UseStaminaBuffer() per SECOND of block.
|
||||
var/block_stamina_cost_per_second = 1.5
|
||||
/// Prevent stamina buffer regeneration while block?
|
||||
var/block_no_stambuffer_regeneration = TRUE
|
||||
/// Prevent stamina regeneration while block?
|
||||
var/block_no_stamina_regeneration = FALSE
|
||||
|
||||
/// Bitfield for attack types that we can block while down. This will work in any direction.
|
||||
var/block_resting_attack_types_anydir = ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED | ATTACK_TYPE_TACKLE
|
||||
@@ -307,7 +311,7 @@ GLOBAL_LIST_EMPTY(block_parry_data)
|
||||
/mob/living/proc/handle_block_parry(seconds = 1)
|
||||
if(combat_flags & COMBAT_FLAG_ACTIVE_BLOCKING)
|
||||
var/datum/block_parry_data/data = return_block_parry_datum(active_block_item.block_parry_data)
|
||||
adjustStaminaLossBuffered(data.block_stamina_cost_per_second * seconds)
|
||||
UseStaminaBuffer(data.block_stamina_cost_per_second * seconds)
|
||||
|
||||
/mob/living/on_item_dropped(obj/item/I)
|
||||
if(I == active_block_item)
|
||||
|
||||
@@ -53,6 +53,7 @@
|
||||
|
||||
var/hallucination = 0 //Directly affects how long a mob will hallucinate for
|
||||
|
||||
var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out.
|
||||
var/timeofdeath = 0
|
||||
|
||||
//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
|
||||
@@ -148,9 +149,6 @@
|
||||
var/combatmessagecooldown = 0
|
||||
|
||||
var/incomingstammult = 1
|
||||
var/bufferedstam = 0
|
||||
var/stambuffer = 20
|
||||
var/stambufferregentime
|
||||
|
||||
//Sprint buffer---
|
||||
var/sprint_buffer = 42 //Tiles
|
||||
@@ -159,3 +157,13 @@
|
||||
var/sprint_buffer_regen_last = 0 //last world.time this was regen'd for math.
|
||||
var/sprint_stamina_cost = 0.70 //stamina loss per tile while insufficient sprint buffer.
|
||||
//---End
|
||||
|
||||
// Stamina Buffer---
|
||||
/// Our stamina buffer
|
||||
var/stamina_buffer
|
||||
/// Stamina buffer regen modifier
|
||||
var/stamina_buffer_regen_mod = 1
|
||||
/// Last time stamina buffer regen was done
|
||||
var/stamina_buffer_regen_last = 0
|
||||
/// Last time we used stamina buffer
|
||||
var/stamina_buffer_last_use = 0
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user