Merge branch 'master' into upstream-merge-33783

This commit is contained in:
LetterJay
2017-12-29 06:49:47 -06:00
committed by GitHub
55 changed files with 2371 additions and 17035 deletions
+7
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@@ -267,6 +267,13 @@
if(!target_turf)
return NULLTURF_BORDER
var/area/target_area = get_area(target_turf)
var/area/source_area = get_area(source)
if(source_area.canSmoothWithAreas && !is_type_in_typecache(target_area, source_area.canSmoothWithAreas))
return null
if(target_area.canSmoothWithAreas && !is_type_in_typecache(source_area, target_area.canSmoothWithAreas))
return null
if(source.canSmoothWith)
var/atom/A
if(source.smooth & SMOOTH_MORE)
+44 -41
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@@ -1,41 +1,24 @@
#define POPCOUNT_SURVIVORS "survivors" //Not dead at roundend
#define POPCOUNT_ESCAPEES "escapees" //Not dead and on centcomm/shuttles marked as escaped
#define POPCOUNT_GHOSTS "ghosts" //Ghosts on roundend
#define POPCOUNT_HUMAN_ESCAPEES "human_escapees" //Same as escapees but human only
#define POPCOUNT_HUMAN_SURVIVORS "human_survivors" //Same as survivors but human only
#define POPCOUNT_SHUTTLE_ESCAPEES "shuttle_escapees" //Emergency shuttle only.
/datum/controller/subsystem/ticker/proc/gather_roundend_feedback()
//Survivor numbers
var/clients = GLOB.player_list.len
var/surviving_humans = 0
var/surviving_total = 0
var/ghosts = 0
var/escaped_humans = 0
var/escaped_total = 0
var/popcount = count_survivors()
SSblackbox.record_feedback("nested tally", "round_end_stats", clients, list("clients"))
SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_GHOSTS], list("ghosts"))
SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_HUMAN_SURVIVORS], list("survivors", "human"))
SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_SURVIVORS], list("survivors", "total"))
SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_HUMAN_ESCAPEES], list("escapees", "human"))
SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_ESCAPEES], list("escapees", "total"))
//Antag information
gather_antag_data()
for(var/mob/M in GLOB.player_list)
if(ishuman(M))
if(!M.stat)
surviving_humans++
if(M.z == ZLEVEL_CENTCOM)
escaped_humans++
if(!M.stat)
surviving_total++
if(M.z == ZLEVEL_CENTCOM)
escaped_total++
if(isobserver(M))
ghosts++
if(clients)
SSblackbox.record_feedback("nested tally", "round_end_stats", clients, list("clients"))
if(ghosts)
SSblackbox.record_feedback("nested tally", "round_end_stats", ghosts, list("ghosts"))
if(surviving_humans)
SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_humans, list("survivors", "human"))
if(surviving_total)
SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_total, list("survivors", "total"))
if(escaped_humans)
SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_humans, list("escapees", "human"))
if(escaped_total)
SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_total, list("escapees", "total"))
gather_antag_success_rate()
/datum/controller/subsystem/ticker/proc/gather_antag_success_rate()
/datum/controller/subsystem/ticker/proc/gather_antag_data()
var/team_gid = 1
var/list/team_ids = list()
@@ -169,29 +152,49 @@
return parts.Join()
/datum/controller/subsystem/ticker/proc/survivor_report()
var/list/parts = list()
/datum/controller/subsystem/ticker/proc/count_survivors()
. = list()
var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
var/num_survivors = 0
var/num_escapees = 0
var/num_shuttle_escapees = 0
var/num_ghosts = 0
var/num_human_survivors = 0
var/num_human_escapees = 0
//Player status report
for(var/i in GLOB.mob_list)
var/mob/Player = i
if(Player.mind && !isnewplayer(Player))
if(isobserver(Player))
num_ghosts++
if(Player.stat != DEAD && !isbrain(Player))
num_survivors++
if(ishuman(Player))
num_human_survivors++
if(station_evacuated) //If the shuttle has already left the station
var/list/area/shuttle_areas
if(SSshuttle && SSshuttle.emergency)
shuttle_areas = SSshuttle.emergency.shuttle_areas
if(Player.onCentCom() || Player.onSyndieBase())
num_escapees++
if(ishuman(Player))
num_human_escapees++
if(shuttle_areas[get_area(Player)])
num_shuttle_escapees++
.[POPCOUNT_SURVIVORS] = num_survivors
.[POPCOUNT_ESCAPEES] = num_escapees
.[POPCOUNT_SHUTTLE_ESCAPEES] = num_shuttle_escapees
.[POPCOUNT_HUMAN_SURVIVORS] = num_human_survivors
.[POPCOUNT_HUMAN_ESCAPEES] = num_human_escapees
.[POPCOUNT_GHOSTS] = num_ghosts
/datum/controller/subsystem/ticker/proc/survivor_report()
var/list/parts = list()
var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
var/popcount = count_survivors()
//Round statistics report
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
@@ -203,9 +206,9 @@
if(total_players)
parts+= "[GLOB.TAB]Total Population: <B>[total_players]</B>"
if(station_evacuated)
parts += "<BR>[GLOB.TAB]Evacuation Rate: <B>[num_escapees] ([PERCENT(num_escapees/total_players)]%)</B>"
parts += "[GLOB.TAB](on emergency shuttle): <B>[num_shuttle_escapees] ([PERCENT(num_shuttle_escapees/total_players)]%)</B>"
parts += "[GLOB.TAB]Survival Rate: <B>[num_survivors] ([PERCENT(num_survivors/total_players)]%)</B>"
parts += "<BR>[GLOB.TAB]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
parts += "[GLOB.TAB](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
parts += "[GLOB.TAB]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
return parts.Join("<br>")
/datum/controller/subsystem/ticker/proc/show_roundend_report(client/C,common_report)
+1 -2
View File
@@ -23,8 +23,7 @@
if(..())
return
var/mob/living/silicon/ai/AI = usr
var/camera = input(AI, "Choose which camera you want to view", "Cameras") as null|anything in AI.get_camera_list()
AI.ai_camera_list(camera)
AI.show_camera_list()
/obj/screen/ai/camera_track
name = "Track With Camera"
+1 -1
View File
@@ -20,7 +20,7 @@ SUBSYSTEM_DEF(research)
var/list/techweb_point_items = list() //path = value
var/list/errored_datums = list()
//----------------------------------------------
var/single_server_income = 40.7
var/single_server_income = 54.3
var/multiserver_calculation = FALSE
var/last_income = 0
//^^^^^^^^ ALL OF THESE ARE PER SECOND! ^^^^^^^^
+2
View File
@@ -477,6 +477,8 @@
return FALSE
return TRUE
/datum/action/spell_action/spell
/datum/action/spell_action/spell/IsAvailable()
if(!target)
return FALSE
+158
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@@ -0,0 +1,158 @@
/datum/component/forensics
var/list/fingerprints //assoc print = print
var/list/hiddenprints //assoc ckey = realname/gloves/ckey
var/list/blood_DNA //assoc dna = bloodtype
var/list/fibers //assoc print = print
/datum/component/forensics/InheritComponent(datum/component/forensics/F, original) //Use of | and |= being different here is INTENTIONAL.
fingerprints = fingerprints | F.fingerprints
hiddenprints = hiddenprints | F.hiddenprints
blood_DNA = blood_DNA | F.blood_DNA
fibers = fibers | F.fibers
check_blood()
return ..()
/datum/component/forensics/Initialize(new_fingerprints, new_hiddenprints, new_blood_DNA, new_fibers)
if(!isatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Forensics datum applied incorrectly to non-atom of type [parent.type]!")
fingerprints = new_fingerprints
hiddenprints = new_hiddenprints
blood_DNA = new_blood_DNA
fibers = new_fibers
check_blood()
RegisterSignal(COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_act)
/datum/component/forensics/proc/wipe_fingerprints()
fingerprints = null
return TRUE
/datum/component/forensics/proc/wipe_hiddenprints()
return //no.
/datum/component/forensics/proc/wipe_blood_DNA()
blood_DNA = null
if(isitem(parent))
qdel(parent.GetComponent(/datum/component/decal/blood))
return TRUE
/datum/component/forensics/proc/wipe_fibers()
fibers = null
return TRUE
/datum/component/forensics/proc/clean_act(strength)
if(strength >= CLEAN_STRENGTH_FINGERPRINTS)
wipe_fingerprints()
if(strength >= CLEAN_STRENGTH_BLOOD)
wipe_blood_DNA()
if(strength >= CLEAN_STRENGTH_FIBERS)
wipe_fibers()
/datum/component/forensics/proc/add_fingerprint_list(list/_fingerprints) //list(text)
if(!length(_fingerprints))
return
LAZYINITLIST(fingerprints)
for(var/i in _fingerprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
fingerprints[i] = i
return TRUE
/datum/component/forensics/proc/add_fingerprint(mob/living/M, ignoregloves = FALSE)
if(!M)
return
add_hiddenprint(M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
add_fibers(H)
if(H.gloves) //Check if the gloves (if any) hide fingerprints
var/obj/item/clothing/gloves/G = H.gloves
if(G.transfer_prints)
ignoregloves = TRUE
if(!ignoregloves)
H.gloves.add_fingerprint(H, TRUE) //ignoregloves = 1 to avoid infinite loop.
return
var/full_print = md5(H.dna.uni_identity)
LAZYSET(fingerprints, full_print, full_print)
return TRUE
/datum/component/forensics/proc/add_fiber_list(list/_fibertext) //list(text)
if(!length(_fibertext))
return
LAZYINITLIST(fibers)
for(var/i in _fibertext) //We use an associative list, make sure we don't just merge a non-associative list into ours.
fibers[i] = i
return TRUE
/datum/component/forensics/proc/add_fibers(mob/living/carbon/human/M)
var/fibertext
var/item_multiplier = isitem(src)?1.2:1
if(M.wear_suit)
fibertext = "Material from \a [M.wear_suit]."
if(prob(10*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
if(!(M.wear_suit.body_parts_covered & CHEST))
if(M.w_uniform)
fibertext = "Fibers from \a [M.w_uniform]."
if(prob(12*item_multiplier) && !LAZYACCESS(fibers, fibertext)) //Wearing a suit means less of the uniform exposed.
LAZYSET(fibers, fibertext, fibertext)
if(!(M.wear_suit.body_parts_covered & HANDS))
if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
else if(M.w_uniform)
fibertext = "Fibers from \a [M.w_uniform]."
if(prob(15*item_multiplier) && !LAZYACCESS(fibers, fibertext))
// "Added fibertext: [fibertext]"
LAZYSET(fibers, fibertext, fibertext)
if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
else if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
return TRUE
/datum/component/forensics/proc/add_hiddenprint_list(list/_hiddenprints) //list(ckey = text)
if(!length(_hiddenprints))
return
LAZYINITLIST(hiddenprints)
for(var/i in _hiddenprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
hiddenprints[i] = _hiddenprints[i]
return TRUE
/datum/component/forensics/proc/add_hiddenprint(mob/living/M)
if(!M || !M.key)
return
var/hasgloves = ""
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.gloves)
hasgloves = "(gloves)"
var/current_time = time_stamp()
if(!LAZYACCESS(hiddenprints, M.key))
LAZYSET(hiddenprints, M.key, "First: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]")
else
var/laststamppos = findtext(LAZYACCESS(hiddenprints, M.key), " Last: ")
if(laststamppos)
LAZYSET(hiddenprints, M.key, copytext(hiddenprints[M.key], 1, laststamppos))
hiddenprints[M.key] += " Last: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]" //made sure to be existing by if(!LAZYACCESS);else
parent.fingerprintslast = M.ckey
return TRUE
/datum/component/forensics/proc/add_blood_DNA(list/dna) //list(dna_enzymes = type)
if(!length(dna))
return
LAZYINITLIST(blood_DNA)
for(var/i in dna)
blood_DNA[i] = dna[i]
check_blood()
return TRUE
/datum/component/forensics/proc/check_blood()
if(!isitem(parent))
return
if(!length(blood_DNA))
return
parent.LoadComponent(/datum/component/decal/blood)
+2
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@@ -62,6 +62,7 @@
var/list/firealarms
var/firedoors_last_closed_on = 0
var/xenobiology_compatible = FALSE //Can the Xenobio management console transverse this area by default?
var/list/canSmoothWithAreas //typecache to limit the areas that atoms in this area can smooth with
/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
@@ -105,6 +106,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
uid = ++global_uid
related = list(src)
map_name = name // Save the initial (the name set in the map) name of the area.
canSmoothWithAreas = typecacheof(canSmoothWithAreas)
if(requires_power)
luminosity = 0
+18 -9
View File
@@ -11,6 +11,11 @@
valid_territory = FALSE
icon_state = "shuttle"
/area/shuttle/Initialize()
if(!canSmoothWithAreas)
canSmoothWithAreas = type
. = ..()
////////////////////////////Multi-area shuttles////////////////////////////
////////////////////////////Syndicate infiltrator////////////////////////////
@@ -19,6 +24,7 @@
name = "Syndicate Infiltrator"
blob_allowed = FALSE
ambientsounds = HIGHSEC
canSmoothWithAreas = /area/shuttle/syndicate
/area/shuttle/syndicate/bridge
name = "Syndicate Infiltrator Control"
@@ -37,6 +43,18 @@
/area/shuttle/syndicate/airlock
name = "Syndicate Infiltrator Airlock"
////////////////////////////Pirate Shuttle////////////////////////////
/area/shuttle/pirate
name = "Pirate Shuttle"
blob_allowed = FALSE
requires_power = TRUE
canSmoothWithAreas = /area/shuttle/pirate
/area/shuttle/pirate/vault
name = "Pirate Shuttle Vault"
requires_power = FALSE
////////////////////////////Single-area shuttles////////////////////////////
/area/shuttle/transit
@@ -114,12 +132,3 @@
/area/shuttle/syndicate_scout
name = "Syndicate Scout"
blob_allowed = FALSE
/area/shuttle/pirate
name = "Pirate Shuttle"
blob_allowed = FALSE
requires_power = TRUE
/area/shuttle/pirate/vault
name = "Pirate Shuttle Vault"
requires_power = FALSE
@@ -14,7 +14,7 @@
/obj/effect/clockwork/servant_blocker/CanPass(atom/movable/M, turf/target)
var/list/target_contents = M.GetAllContents() + M
for(var/mob/living/L in target_contents)
if(is_servant_of_ratvar(L) && get_dir(M, src) != dir) //Unless we're on the side the arrow is pointing directly away from, no-go
if(is_servant_of_ratvar(L) && get_dir(M, src) != dir && L.stat != DEAD) //Unless we're on the side the arrow is pointing directly away from, no-go
to_chat(L, "<span class='danger'>The space beyond here can't be accessed by you or other servants.</span>")
return
return TRUE
@@ -20,7 +20,18 @@
/mob/camera/eminence/Move(NewLoc, direct)
var/OldLoc = loc
if(NewLoc && !istype(NewLoc, /turf/open/indestructible/reebe_void))
forceMove(get_turf(NewLoc))
var/turf/T = get_turf(NewLoc)
if(T.flags_1 & NOJAUNT_1)
if(last_failed_turf != T)
T.visible_message("<span class='warning'>[T] suddenly emits a ringing sound!</span>", ignore_mob = src)
playsound(T, 'sound/machines/clockcult/ark_damage.ogg', 75, FALSE)
last_failed_turf = T
to_chat(src, "<span class='warning'>This turf is consecrated and can't be crossed!</span>")
return
if(!GLOB.ratvar_awakens && istype(get_area(T), /area/chapel))
to_chat(src, "<span class='warning'>The Chapel is hallowed ground under a heretical deity, and can't be accessed!</span>")
return
forceMove(T)
Moved(OldLoc, direct)
if(GLOB.ratvar_awakens)
for(var/turf/T in range(5, src))
@@ -576,8 +576,8 @@ Congratulations! You are now trained for invasive xenobiology research!"}
flags_1 = DROPDEL_1
/obj/item/restraints/handcuffs/energy/used/dropped(mob/user)
user.visible_message("<span class='danger'>[user]'s [src] break in a discharge of energy!</span>", \
"<span class='userdanger'>[user]'s [src] break in a discharge of energy!</span>")
user.visible_message("<span class='danger'>[user]'s [name] breaks in a discharge of energy!</span>", \
"<span class='userdanger'>[user]'s [name] breaks in a discharge of energy!</span>")
var/datum/effect_system/spark_spread/S = new
S.set_up(4,0,user.loc)
S.start()
+4 -6
View File
@@ -57,19 +57,17 @@
toggle_cam()
/obj/machinery/camera/Destroy()
toggle_cam(null, 0) //kick anyone viewing out
if(can_use())
toggle_cam(null, 0) //kick anyone viewing out and remove from the camera chunks
GLOB.cameranet.cameras -= src
if(isarea(myarea))
LAZYREMOVE(myarea.cameras, src)
if(assembly)
qdel(assembly)
assembly = null
QDEL_NULL(assembly)
if(bug)
bug.bugged_cameras -= src.c_tag
if(bug.current == src)
bug.current = null
bug = null
GLOB.cameranet.removeCamera(src) //Will handle removal from the camera network and the chunks, so we don't need to worry about that
GLOB.cameranet.cameras -= src
return ..()
/obj/machinery/camera/emp_act(severity)
+6 -23
View File
@@ -1,10 +1,4 @@
/mob/living/silicon/ai/proc/get_camera_list()
track.cameras.Cut()
if(src.stat == DEAD)
return
var/list/L = list()
for (var/obj/machinery/camera/C in GLOB.cameranet.cameras)
L.Add(C)
@@ -18,25 +12,18 @@
if (tempnetwork.len)
T[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
track.cameras = T
return T
/mob/living/silicon/ai/proc/ai_camera_list(camera)
if (!camera)
return 0
var/obj/machinery/camera/C = track.cameras[camera]
src.eyeobj.setLoc(C)
return
/mob/living/silicon/ai/proc/show_camera_list()
var/list/cameras = get_camera_list()
var/camera = input(src, "Choose which camera you want to view", "Cameras") as null|anything in cameras
switchCamera(cameras[camera])
/datum/trackable
var/list/names = list()
var/list/namecounts = list()
var/list/humans = list()
var/list/others = list()
var/list/cameras = list()
/mob/living/silicon/ai/proc/trackable_mobs()
@@ -143,13 +130,9 @@
/obj/machinery/camera/attack_ai(mob/living/silicon/ai/user)
if (!istype(user))
return
if (!src.can_use())
if (!can_use())
return
user.eyeobj.setLoc(get_turf(src))
/mob/living/silicon/ai/attack_ai(mob/user)
ai_camera_list()
user.switchCamera(src)
/proc/camera_sort(list/L)
var/obj/machinery/camera/a
+2 -3
View File
@@ -18,8 +18,7 @@
/turf/closed/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && (mover.pass_flags & PASSCLOSEDTURF))
return TRUE
else
..()
return ..()
/turf/closed/indestructible
name = "wall"
@@ -165,4 +164,4 @@
name = "wall"
desc = "A wall made out of a strange metal. The squares on it pulse in a predictable pattern."
icon = 'icons/turf/walls/hierophant_wall.dmi'
icon_state = "wall"
icon_state = "wall"
+1 -1
View File
@@ -88,7 +88,7 @@
/turf/open/indestructible/clock_spawn_room/proc/port_servants()
. = FALSE
for(var/mob/living/L in src)
if(is_servant_of_ratvar(L))
if(is_servant_of_ratvar(L) && L.stat != DEAD)
. = TRUE
L.forceMove(get_turf(pick(GLOB.servant_spawns)))
visible_message("<span class='warning'>[L] vanishes in a flash of red!</span>")
+14 -15
View File
@@ -452,11 +452,7 @@
for(var/device_id in A.air_scrub_names)
send_signal(device_id, list(
"power" = 1,
"co2_scrub" = 1,
"tox_scrub" = 0,
"n2o_scrub" = 0,
"rare_scrub"= 0,
"water_vapor_scrub"= 0,
"set_filters" = list(/datum/gas/carbon_dioxide),
"scrubbing" = 1,
"widenet" = 0,
))
@@ -470,11 +466,18 @@
for(var/device_id in A.air_scrub_names)
send_signal(device_id, list(
"power" = 1,
"co2_scrub" = 1,
"tox_scrub" = 1,
"n2o_scrub" = 1,
"rare_scrub"= 1,
"water_vapor_scrub"= 1,
"set_filters" = list(
/datum/gas/carbon_dioxide,
/datum/gas/plasma,
/datum/gas/water_vapor,
/datum/gas/hypernoblium,
/datum/gas/nitrous_oxide,
/datum/gas/nitryl,
/datum/gas/tritium,
/datum/gas/bz,
/datum/gas/stimulum,
/datum/gas/pluoxium
),
"scrubbing" = 1,
"widenet" = 1,
))
@@ -501,11 +504,7 @@
for(var/device_id in A.air_scrub_names)
send_signal(device_id, list(
"power" = 1,
"co2_scrub" = 1,
"tox_scrub" = 0,
"n2o_scrub" = 0,
"rare_scrub"= 0,
"water_vapor_scrub"= 0,
"set_filters" = list(/datum/gas/carbon_dioxide),
"scrubbing" = 1,
"widenet" = 0,
))
@@ -242,6 +242,11 @@
if("toggle_filter" in signal.data)
filter_types ^= gas_id2path(signal.data["toggle_filter"])
if("set_filters" in signal.data)
filter_types = list()
for(var/gas in signal.data["set_filters"])
filter_types += gas_id2path(gas)
if("init" in signal.data)
name = signal.data["init"]
return
@@ -26,6 +26,7 @@
flags_2 = SLOWS_WHILE_IN_HAND_2
var/team = WHITE_TEAM
var/reset_cooldown = 0
var/anyonecanpickup = TRUE
var/obj/effect/ctf/flag_reset/reset
var/reset_path = /obj/effect/ctf/flag_reset
@@ -48,7 +49,7 @@
STOP_PROCESSING(SSobj, src)
/obj/item/twohanded/ctf/attack_hand(mob/living/user)
if(!is_ctf_target(user))
if(!is_ctf_target(user) && !anyonecanpickup)
to_chat(user, "Non players shouldn't be moving the flag!")
return
if(team in user.faction)
+13
View File
@@ -72,6 +72,9 @@
freeze_projectile(A)
else
return FALSE
into_the_negative_zone(A)
return TRUE
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_all()
@@ -106,6 +109,7 @@
return ..()
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_projectile(obj/item/projectile/P)
escape_the_negative_zone(P)
frozen_projectiles -= P
P.paused = FALSE
@@ -123,9 +127,18 @@
H.LoseTarget()
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_mob(mob/living/L)
escape_the_negative_zone(L)
L.AdjustStun(-20, 1, 1)
L.anchored = frozen_mobs[L]
frozen_mobs -= L
if(ishostile(L))
var/mob/living/simple_animal/hostile/H = L
H.toggle_ai(initial(H.AIStatus))
//you don't look quite right, is something the matter?
/datum/proximity_monitor/advanced/timestop/proc/into_the_negative_zone(atom/A)
A.add_atom_colour(list(-1,0,0,0, 0,-1,0,0, 0,0,-1,0, 0,0,0,1, 1,1,1,0), TEMPORARY_COLOUR_PRIORITY)
//let's put some colour back into your cheeks
/datum/proximity_monitor/advanced/timestop/proc/escape_the_negative_zone(atom/A)
A.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
@@ -641,7 +641,11 @@ $(function() {
opts.updatedVolume = newVolume;
sendVolumeUpdate();
internalOutput('<span class="internal boldnshit">Loaded music volume of: '+savedConfig.smusicVolume+'</span>', 'internal');
}
}
else{
$('#adminMusic').prop('volume', opts.defaultMusicVolume / 100);
}
if (savedConfig.smessagecombining) {
if (savedConfig.smessagecombining == 'false') {
opts.messageCombining = false;
@@ -649,9 +653,7 @@ $(function() {
opts.messageCombining = true;
}
}
else {
$('#adminMusic').prop('volume', opts.defaultMusicVolume / 100);
}
(function() {
var dataCookie = getCookie('connData');
+1 -1
View File
@@ -15,7 +15,6 @@
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/apple/gold)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1)
juice_results = list("applejuice" = 0)
/obj/item/reagent_containers/food/snacks/grown/apple
seed = /obj/item/seeds/apple
@@ -25,6 +24,7 @@
filling_color = "#FF4500"
bitesize = 100 // Always eat the apple in one bite
foodtype = FRUIT
juice_results = list("applejuice" = 0)
// Posioned Apple
/obj/item/seeds/apple/poisoned
+1 -1
View File
@@ -13,7 +13,6 @@
genes = list(/datum/plant_gene/trait/slip, /datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/banana/mime, /obj/item/seeds/banana/bluespace)
reagents_add = list("banana" = 0.1, "potassium" = 0.1, "vitamin" = 0.04, "nutriment" = 0.02)
juice_results = list("banana" = 0)
/obj/item/reagent_containers/food/snacks/grown/banana
seed = /obj/item/seeds/banana
@@ -25,6 +24,7 @@
filling_color = "#FFFF00"
bitesize = 5
foodtype = FRUIT
juice_results = list("banana" = 0)
/obj/item/reagent_containers/food/snacks/grown/banana/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is aiming [src] at [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
+1 -1
View File
@@ -17,7 +17,6 @@
genes = list(/datum/plant_gene/trait/battery)
mutatelist = list(/obj/item/seeds/potato/sweet)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1)
juice_results = list("potato" = 0)
/obj/item/reagent_containers/food/snacks/grown/potato
seed = /obj/item/seeds/potato
@@ -27,6 +26,7 @@
filling_color = "#E9967A"
bitesize = 100
foodtype = VEGETABLES
juice_results = list("potato" = 0)
/obj/item/reagent_containers/food/snacks/grown/potato/wedges
@@ -12,7 +12,7 @@ Doesn't work on other aliens/AI.*/
var/plasma_cost = 0
var/check_turf = FALSE
has_action = TRUE
datum/action/spell_action/alien/action
base_action = /datum/action/spell_action/alien
action_icon = 'icons/mob/actions/actions_xeno.dmi'
action_icon_state = "spell_default"
action_background_icon_state = "bg_alien"
+3 -6
View File
@@ -430,20 +430,17 @@
/mob/living/silicon/ai/proc/switchCamera(obj/machinery/camera/C)
if(QDELETED(C))
return FALSE
if(!tracking)
cameraFollow = null
if (!C)
return FALSE
if(!src.eyeobj)
if(QDELETED(eyeobj))
view_core()
return
// ok, we're alive, camera is good and in our network...
eyeobj.setLoc(get_turf(C))
//machine = src
return TRUE
/mob/living/silicon/ai/proc/botcall()
@@ -80,8 +80,7 @@ GLOBAL_DATUM_INIT(cameranet, /datum/cameranet, new)
// Removes a camera from a chunk.
/datum/cameranet/proc/removeCamera(obj/machinery/camera/c)
if(c.can_use())
majorChunkChange(c, 0)
majorChunkChange(c, 0)
// Add a camera to a chunk.
+2 -1
View File
@@ -51,6 +51,7 @@
return
orbiter.loc = targetloc
orbiter.update_parallax_contents()
orbiter.update_light()
lastloc = orbiter.loc
for(var/other_orbit in orbiter.orbiters)
var/datum/orbit/OO = other_orbit
@@ -119,4 +120,4 @@
var/datum/orbit/O = thing
if(O.orbiter && isobserver(O.orbiter))
var/mob/dead/observer/D = O.orbiter
D.ManualFollow(target)
D.ManualFollow(target)
@@ -51,9 +51,9 @@ All effects don't start immediately, but rather get worse over time; the rate is
if(reac_volume >= 5)
var/obj/item/book/affectedbook = O
affectedbook.dat = null
to_chat(usr, "<span class='notice'>Through thorough application, you wash away [affectedbook]'s writing.</span>")
O.visible_message("<span class='notice'>[O]'s writing is washed away by [name]!</span>")
else
to_chat(usr, "<span class='warning'>The ink smears, but doesn't wash away!</span>")
O.visible_message("<span class='warning'>[O]'s ink is smeared by [name], but doesn't wash away!</span>")
return
/datum/reagent/consumable/ethanol/reaction_mob(mob/living/M, method=TOUCH, reac_volume)//Splashing people with ethanol isn't quite as good as fuel.
+3 -3
View File
@@ -13,11 +13,12 @@
var/action_icon = 'icons/mob/actions/actions_spells.dmi'
var/action_icon_state = "spell_default"
var/action_background_icon_state = "bg_spell"
var/base_action = /datum/action/spell_action
/obj/effect/proc_holder/Initialize()
. = ..()
if(has_action)
action = new(src)
action = new base_action(src)
/obj/effect/proc_holder/proc/on_gain(mob/living/user)
return
@@ -103,6 +104,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
pass_flags = PASSTABLE
density = FALSE
opacity = 0
base_action = /datum/action/spell_action/spell
var/school = "evocation" //not relevant at now, but may be important later if there are changes to how spells work. the ones I used for now will probably be changed... maybe spell presets? lacking flexibility but with some other benefit?
@@ -149,7 +151,6 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
action_icon = 'icons/mob/actions/actions_spells.dmi'
action_icon_state = "spell_default"
action_background_icon_state = "bg_spell"
datum/action/spell_action/spell/action
/obj/effect/proc_holder/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
@@ -255,7 +256,6 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
/obj/effect/proc_holder/spell/Initialize()
. = ..()
action = new(src)
START_PROCESSING(SSfastprocess, src)
still_recharging_msg = "<span class='notice'>[name] is still recharging.</span>"
@@ -23,6 +23,11 @@
charge_counter = 0
stoplag(1)
/obj/effect/proc_holder/spell/targeted/touch/can_cast(mob/user = usr)
if(attached_hand)
return TRUE
return ..()
/obj/effect/proc_holder/spell/targeted/touch/proc/ChargeHand(mob/living/carbon/user)
attached_hand = new hand_path(src)
if(!user.put_in_hands(attached_hand))