This commit is contained in:
zerothebigboy
2021-06-13 18:25:35 -04:00
34 changed files with 76538 additions and 75073 deletions
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+10486 -7612
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+29 -1
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@@ -84,7 +84,35 @@ GLOBAL_LIST_INIT(mutant_transform_list, list("wingsopen" = "wings",
"waggingspines" = "spines",
"mam_waggingtail" = "mam_tail"))
GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites
GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list(
"ghost",
"ghostian",
"ghostian2",
"ghostking",
"ghost_red",
"ghost_black",
"ghost_blue",
"ghost_yellow",
"ghost_green",
"ghost_pink",
"ghost_cyan",
"ghost_dblue",
"ghost_dred",
"ghost_dgreen",
"ghost_dcyan",
"ghost_grey",
"ghost_dyellow",
"ghost_dpink",
"skeleghost",
"ghost_purpleswirl",
"ghost_rainbow",
"ghost_fire",
"ghost_funkypurp",
"ghost_pinksherbert",
"ghost_blazeit",
"ghost_mellow",
"ghost_camo",
"catghost")) //stores the ghost forms that support directional sprites
GLOBAL_LIST_INIT(ghost_forms_with_accessories_list, list("ghost")) //stores the ghost forms that support hair and other such things
GLOBAL_LIST_INIT(ai_core_display_screens, list(
+9 -8
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@@ -8,23 +8,24 @@
time_coeff = 5
instability = 30
/datum/mutation/human/space_adaptation/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "space_adapt", -MUTATIONS_LAYER))
/datum/mutation/human/space_adaptation/get_visual_indicator()
return visual_indicators[type][1]
/datum/mutation/human/space_adaptation/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
owner.add_filter("space_glow", 2, list("type" = "outline", "color" = "#ffe46bd8", "size" = 1))
addtimer(CALLBACK(src, .proc/glow_loop, owner), rand(1,19))
/datum/mutation/human/space_adaptation/proc/glow_loop(mob/living/carbon/human/owner)
var/filter = owner.get_filter("space_glow")
if(filter)
animate(filter, alpha = 190, time = 15, loop = -1)
animate(alpha = 110, time = 25)
/datum/mutation/human/space_adaptation/on_losing(mob/living/carbon/human/owner)
if(..())
return
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
owner.remove_filter("space_glow")
+13 -7
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@@ -21,7 +21,7 @@
var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
var/obj/item/shockpaddles/paddles
var/obj/item/stock_parts/cell/cell
var/combat = FALSE //can we revive through space suits?
var/combat = FALSE //if true, revive through hardsuits, allow for combat shocking, and tint paddles syndicate colors
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
var/healdisk = FALSE // Does the unit have the healdisk upgrade?
var/pullshocksafely = FALSE // Will we shock people dragging the body?
@@ -176,7 +176,9 @@
A.UpdateButtonIcon()
/obj/item/defibrillator/proc/make_paddles()
return new /obj/item/shockpaddles(src)
if(!combat)
return new /obj/item/shockpaddles(src)
return new /obj/item/shockpaddles/syndicate(src)
/obj/item/defibrillator/equipped(mob/user, slot)
..()
@@ -245,6 +247,8 @@
/obj/item/defibrillator/compact/combat
name = "combat defibrillator"
desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
icon_state = "defibcombat" //needs defib inhand sprites
item_state = "defibcombat"
combat = TRUE
safety = FALSE
always_emagged = TRUE
@@ -279,6 +283,7 @@
var/combat = FALSE //If it penetrates armor and gives additional functionality
var/grab_ghost = FALSE
var/tlimit = DEFIB_TIME_LIMIT * 10
var/base_icon_state = "defibpaddles"
var/disarm_shock_time = 10
var/wielded = FALSE // track wielded status on item
@@ -352,10 +357,10 @@
return (OXYLOSS)
/obj/item/shockpaddles/update_icon_state()
icon_state = "defibpaddles[wielded]"
item_state = "defibpaddles[wielded]"
icon_state = "[base_icon_state][wielded]"
item_state = icon_state
if(cooldown)
icon_state = "defibpaddles[wielded]_cooldown"
icon_state = "[base_icon_state][wielded]_cooldown"
/obj/item/shockpaddles/dropped(mob/user)
if(!req_defib)
@@ -704,8 +709,9 @@
desc = "A pair of paddles used to revive deceased operatives. It possesses both the ability to penetrate armor and to deliver powerful shocks offensively."
combat = TRUE
icon = 'icons/obj/defibrillators.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
icon_state = "syndiepaddles0"
item_state = "syndiepaddles0"
base_icon_state = "syndiepaddles"
req_defib = FALSE
///////////////////////////////////////////
+1
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@@ -85,6 +85,7 @@
name = "trash bag of holding"
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
icon_state = "bluetrashbag"
item_state = "bluetrashbag"
item_flags = NO_MAT_REDEMPTION
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
+2 -2
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@@ -211,8 +211,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
"<span class='userdanger'>YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i></span>")
user.update_icons()
new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
icon_state = "claymore_valhalla"
item_state = "cultblade"
icon_state = "claymore_gold"
item_state = "claymore_gold"
remove_atom_colour(ADMIN_COLOUR_PRIORITY)
name = new_name
@@ -255,6 +255,13 @@
item_state = "maidapron"
minimize_when_attached = FALSE
/obj/item/clothing/accessory/sleevecrop
name = "one sleeved crop top"
desc = "Off the shoulder crop top, for those nights out partying."
icon_state = "sleevecrop"
item_state = "sleevecrop"
minimize_when_attached = FALSE
//////////
//Medals//
//////////
@@ -466,6 +473,7 @@
////////////////
//HA HA! NERD!//
////////////////
/obj/item/clothing/accessory/pocketprotector
name = "pocket protector"
desc = "Can protect your clothing from ink stains, but you'll look like a nerd if you're using one."
@@ -266,6 +266,8 @@
desc = "A wooden rod about the size of your forearm with a snake carved around it, winding it's way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "asclepius_dormant"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
var/activated = FALSE
var/usedHand
+2
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@@ -11,6 +11,8 @@
/obj/item/storage/bag/money/Initialize()
. = ..()
if(prob(20))
icon_state = "moneybagalt"
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_items = 40
+1
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@@ -52,6 +52,7 @@
/obj/item/clothing/accessory/turtleneck/tactifool = 2,
/obj/item/clothing/accessory/turtleneck/tactifool/green = 2,
/obj/item/clothing/accessory/turtleneck/tactifool/blue = 2,
/obj/item/clothing/accessory/sleevecrop = 2,
/obj/item/clothing/under/sweater = 3,
/obj/item/clothing/under/sweater/black = 3,
/obj/item/clothing/under/sweater/purple = 3,
@@ -0,0 +1,6 @@
author: "EmeraldSundisk"
delete-after: True
changes:
- rscadd: "Adds a brand new, wholly unique mining base to Snaxi
tweak: A thorough redesign of Snaxi (see PR #14818 for more info)"
- bugfix: "Increases the number of electrical connections between substations"
@@ -0,0 +1,5 @@
author: "zeroisthebiggay"
delete-after: True
changes:
- imageadd: "various slight sprite additions"
- imageadd: "distinctive combat defib sprite"
@@ -0,0 +1,4 @@
author: "zeroisthebiggay"
delete-after: True
changes:
- imageadd: "a onesleeved croptop accessory sprited by trojan coyote"
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