Ports "Renames is_hot and is_sharp to get_temperature and get_sharpness"
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@@ -553,7 +553,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/obj/item/throw_impact(atom/A, datum/thrownthing/throwingdatum)
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if(A && !QDELETED(A))
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SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, A, throwingdatum)
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if(is_hot() && isliving(A))
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if(get_temperature() && isliving(A))
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var/mob/living/L = A
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L.IgniteMob()
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var/itempush = 1
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@@ -620,10 +620,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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if(flags & ITEM_SLOT_NECK)
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owner.update_inv_neck()
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/obj/item/proc/is_hot()
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/obj/item/proc/get_temperature()
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return heat
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/obj/item/proc/is_sharp()
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/obj/item/proc/get_sharpness()
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return sharpness
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/obj/item/proc/get_dismemberment_chance(obj/item/bodypart/affecting)
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@@ -650,7 +650,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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location.hotspot_expose(flame_heat, 1)
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/obj/item/proc/ignition_effect(atom/A, mob/user)
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if(is_hot())
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if(get_temperature())
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. = "<span class='notice'>[user] lights [A] with [src].</span>"
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else
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. = ""
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