Ports "Renames is_hot and is_sharp to get_temperature and get_sharpness"
This commit is contained in:
@@ -334,7 +334,7 @@
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/obj/item/projectile/tentacle/proc/tentacle_stab(mob/living/carbon/human/H, mob/living/carbon/C)
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if(H.Adjacent(C))
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for(var/obj/item/I in H.held_items)
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if(I.is_sharp())
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if(I.get_sharpness())
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C.visible_message("<span class='danger'>[H] impales [C] with [H.p_their()] [I.name]!</span>", "<span class='userdanger'>[H] impales you with [H.p_their()] [I.name]!</span>")
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C.apply_damage(I.force, BRUTE, BODY_ZONE_CHEST)
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H.do_item_attack_animation(C, used_item = I)
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@@ -255,7 +255,7 @@
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/obj/item/voodoo/attackby(obj/item/I, mob/user, params)
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if(target && cooldown < world.time)
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if(I.is_hot())
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if(I.get_temperature())
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to_chat(target, "<span class='userdanger'>You suddenly feel very hot</span>")
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target.adjust_bodytemperature(50)
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GiveHint(target)
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@@ -77,7 +77,7 @@
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hitsound = 'sound/weapons/tap.ogg'
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STOP_PROCESSING(SSobj, src)
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/obj/item/clothing/head/hardhat/cakehat/is_hot()
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/obj/item/clothing/head/hardhat/cakehat/get_temperature()
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return on * heat
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/*
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* Ushanka
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@@ -251,7 +251,7 @@
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holder.obj_integrity = holder.max_integrity
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/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
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if(I.is_sharp())
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if(I.get_sharpness())
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. = expected_damage * 0.5
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else
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. = expected_damage
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@@ -331,7 +331,7 @@
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/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
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var/damage_dealt = I.force
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if(I.is_sharp())
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if(I.get_sharpness())
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damage_dealt *= 4
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if(I.damtype == BURN)
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damage_dealt *= 4
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@@ -95,7 +95,7 @@
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to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>")
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/obj/item/reagent_containers/food/drinks/attackby(obj/item/I, mob/user, params)
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var/hotness = I.is_hot()
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var/hotness = I.get_temperature()
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if(hotness && reagents)
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reagents.expose_temperature(hotness)
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to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")
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@@ -455,7 +455,7 @@
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..()
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/obj/item/reagent_containers/food/drinks/bottle/molotov/attackby(obj/item/I, mob/user, params)
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if(I.is_hot() && !active)
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if(I.get_temperature() && !active)
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active = 1
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var/message = "[ADMIN_LOOKUP(user)] has primed a [name] for detonation at [ADMIN_VERBOSEJMP(user)]."
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GLOB.bombers += message
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@@ -181,7 +181,7 @@ All foods are distributed among various categories. Use common sense.
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var/obj/item/reagent_containers/food/snacks/customizable/C = new custom_food_type(get_turf(src))
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C.initialize_custom_food(src, S, user)
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return 0
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var/sharp = W.is_sharp()
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var/sharp = W.get_sharpness()
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if(sharp)
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if(slice(sharp, W, user))
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return 1
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@@ -337,7 +337,7 @@ All foods are distributed among various categories. Use common sense.
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/obj/item/reagent_containers/food/snacks/store/attackby(obj/item/W, mob/user, params)
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..()
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if(W.w_class <= WEIGHT_CLASS_SMALL & !istype(W, /obj/item/reagent_containers/food/snacks)) //can't slip snacks inside, they're used for custom foods.
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if(W.is_sharp())
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if(W.get_sharpness())
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return 0
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if(stored_item)
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return 0
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@@ -40,7 +40,7 @@
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throw_range = 7
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/obj/item/grown/corncob/attackby(obj/item/grown/W, mob/user, params)
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if(W.is_sharp())
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if(W.get_sharpness())
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to_chat(user, "<span class='notice'>You use [W] to fashion a pipe out of the corn cob!</span>")
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new /obj/item/clothing/mask/cigarette/pipe/cobpipe (user.loc)
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qdel(src)
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@@ -38,7 +38,7 @@
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/obj/item/reagent_containers/food/snacks/grown/potato/attackby(obj/item/W, mob/user, params)
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if(W.is_sharp())
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if(W.get_sharpness())
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to_chat(user, "<span class='notice'>You cut the potato into wedges with [W].</span>")
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var/obj/item/reagent_containers/food/snacks/grown/potato/wedges/Wedges = new /obj/item/reagent_containers/food/snacks/grown/potato/wedges
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remove_item_from_storage(user)
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@@ -28,7 +28,7 @@
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wine_power = 20
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/obj/item/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/W as obj, mob/user as mob, params)
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if(W.is_sharp())
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if(W.get_sharpness())
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user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
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new /obj/item/clothing/head/hardhat/pumpkinhead(user.loc)
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qdel(src)
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@@ -26,7 +26,7 @@
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wine_power = 30
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/obj/item/reagent_containers/food/snacks/grown/carrot/attackby(obj/item/I, mob/user, params)
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if(I.is_sharp())
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if(I.get_sharpness())
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to_chat(user, "<span class='notice'>You sharpen the carrot into a shiv with [I].</span>")
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var/obj/item/kitchen/knife/carrotshiv/Shiv = new /obj/item/kitchen/knife/carrotshiv
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remove_item_from_storage(user)
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@@ -120,7 +120,7 @@
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/obj/structure/bonfire/prelit/Initialize()
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. = ..()
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StartBurning()
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/obj/structure/bonfire/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && (mover.pass_flags & PASSTABLE))
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return TRUE
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@@ -148,7 +148,7 @@
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add_overlay("bonfire_grill")
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else
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return ..()
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if(W.is_hot())
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if(W.get_temperature())
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StartBurning()
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if(grill)
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if(user.a_intent != INTENT_HARM && !(W.item_flags & ABSTRACT))
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@@ -1755,7 +1755,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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switch(hit_area)
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if(BODY_ZONE_HEAD)
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if(!I.is_sharp() && armor_block < 50)
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if(!I.get_sharpness() && armor_block < 50)
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if(prob(I.force))
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H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20)
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if(H.stat == CONSCIOUS)
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@@ -1788,7 +1788,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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H.update_inv_glasses()
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if(BODY_ZONE_CHEST)
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if(H.stat == CONSCIOUS && !I.is_sharp() && armor_block < 50)
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if(H.stat == CONSCIOUS && !I.get_sharpness() && armor_block < 50)
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if(prob(I.force))
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H.visible_message("<span class='danger'>[H] has been knocked down!</span>", \
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"<span class='userdanger'>[H] has been knocked down!</span>")
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@@ -796,7 +796,7 @@
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if(resistance_flags & ON_FIRE)
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return
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if(P.is_hot())
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if(P.get_temperature())
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visible_message("<span class='danger'>[src] bursts into flames!</span>")
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fire_act()
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@@ -388,7 +388,7 @@ Difficulty: Very Hard
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ActivationReaction(user, ACTIVATE_TOUCH)
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/obj/machinery/anomalous_crystal/attackby(obj/item/I, mob/user, params)
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if(I.is_hot())
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if(I.get_temperature())
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ActivationReaction(user, ACTIVATE_HEAT)
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else
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ActivationReaction(user, ACTIVATE_WEAPON)
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@@ -173,7 +173,7 @@
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attempt_signature(user)
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else if(istype(P, /obj/item/stamp))
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to_chat(user, "<span class='notice'>You stamp the paper with your rubber stamp, however the ink ignites as you release the stamp.</span>")
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else if(P.is_hot())
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else if(P.get_temperature())
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user.visible_message("<span class='danger'>[user] brings [P] next to [src], but [src] does not catch fire!</span>", "<span class='danger'>[src] refuses to ignite!</span>")
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else
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return ..()
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@@ -323,7 +323,7 @@
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to_chat(user, "<span class='notice'>You stamp the paper with your rubber stamp.</span>")
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ui.render_all()
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if(P.is_hot())
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if(P.get_temperature())
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10))
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user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
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"<span class='userdanger'>You miss the paper and accidentally light yourself on fire!</span>")
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@@ -154,7 +154,7 @@
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qdel(src)
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/obj/item/paper_bin/bundlenatural/attackby(obj/item/W, mob/user)
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if(W.is_sharp())
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if(W.get_sharpness())
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to_chat(user, "<span class='notice'>You snip \the [src], spilling paper everywhere.</span>")
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var/turf/T = get_turf(src.loc)
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while(total_paper > 0)
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@@ -76,7 +76,7 @@
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internalPaper.attackby(P, user) //spoofed attack to update internal paper.
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update_icon()
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else if(P.is_hot())
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else if(P.get_temperature())
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10))
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user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
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"<span class='userdanger'>You miss [src] and accidentally light yourself on fire!</span>")
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@@ -89,7 +89,7 @@
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reagents.clear_reagents()
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/obj/item/reagent_containers/glass/attackby(obj/item/I, mob/user, params)
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var/hotness = I.is_hot()
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var/hotness = I.get_temperature()
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if(hotness && reagents)
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reagents.expose_temperature(hotness)
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to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")
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@@ -125,7 +125,7 @@
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to_chat(user, "<span class='notice'>You switch the nozzle setting to [stream_mode ? "\"stream\"":"\"spray\""]. You'll now use [amount_per_transfer_from_this] units per use.</span>")
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/obj/item/reagent_containers/spray/attackby(obj/item/I, mob/user, params)
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var/hotness = I.is_hot()
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var/hotness = I.get_temperature()
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if(hotness && reagents)
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reagents.expose_temperature(hotness)
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to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")
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@@ -563,7 +563,7 @@ datum/status_effect/stabilized/blue/on_remove()
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name = "burning fingertips"
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desc = "You shouldn't see this."
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/obj/item/hothands/is_hot()
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/obj/item/hothands/get_temperature()
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return 290 //Below what's required to ignite plasma.
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/datum/status_effect/stabilized/darkpurple
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@@ -25,7 +25,7 @@
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/obj/item/shard = 25, /obj/item = 20)
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time = 100
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/datum/surgery_step/lobotomize/tool_check(mob/user, obj/item/tool)
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if(implement_type == /obj/item && !tool.is_sharp())
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if(implement_type == /obj/item && !tool.get_sharpness())
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return FALSE
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return TRUE
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@@ -24,7 +24,7 @@
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/datum/surgery_step/viral_bond/tool_check(mob/user, obj/item/tool)
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if(implement_type == TOOL_WELDER || implement_type == /obj/item)
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return tool.is_hot()
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return tool.get_temperature()
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return TRUE
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/datum/surgery_step/viral_bond/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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@@ -15,7 +15,7 @@
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/datum/surgery_step/handle_cavity/tool_check(mob/user, obj/item/tool)
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if(istype(tool, /obj/item/cautery) || istype(tool, /obj/item/gun/energy/laser))
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return FALSE
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return !tool.is_hot()
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return !tool.get_temperature()
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/datum/surgery_step/handle_cavity/preop(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/bodypart/chest/CH = target.get_bodypart(BODY_ZONE_CHEST)
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IC = CH.cavity_item
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@@ -14,7 +14,7 @@
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"[user] begins to unscrew the shell of [target]'s [parse_zone(target_zone)].")
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/datum/surgery_step/mechanic_incise/tool_check(mob/user, obj/item/tool)
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if(implement_type == /obj/item && !tool.is_sharp())
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if(implement_type == /obj/item && !tool.get_sharpness())
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return FALSE
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return TRUE
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//close shell
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@@ -33,7 +33,7 @@
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"[user] begins to screw the shell of [target]'s [parse_zone(target_zone)].")
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/datum/surgery_step/mechanic_close/tool_check(mob/user, obj/item/tool)
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if(implement_type == /obj/item && !tool.is_sharp())
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if(implement_type == /obj/item && !tool.get_sharpness())
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return FALSE
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return TRUE
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//prepare electronics
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@@ -11,7 +11,7 @@
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"[user] begins to make an incision in [target]'s [parse_zone(target_zone)].")
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/datum/surgery_step/incise/tool_check(mob/user, obj/item/tool)
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if(implement_type == /obj/item && !tool.is_sharp())
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if(implement_type == /obj/item && !tool.get_sharpness())
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return FALSE
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return TRUE
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/datum/surgery_step/incise/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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@@ -79,7 +79,7 @@
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/datum/surgery_step/close/tool_check(mob/user, obj/item/tool)
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if(implement_type == TOOL_WELDER || implement_type == /obj/item)
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return tool.is_hot()
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return tool.get_temperature()
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return TRUE
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/datum/surgery_step/close/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(locate(/datum/surgery_step/saw) in surgery.steps)
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