Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into proc-define-shit
This commit is contained in:
@@ -1,17 +1,13 @@
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/datum/component/personal_crafting/Initialize()
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if(ismob(parent))
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RegisterSignal(parent, COMSIG_MOB_CLIENT_LOGIN, PROC_REF(create_mob_button))
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RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, PROC_REF(create_mob_button))
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/datum/component/personal_crafting/proc/create_mob_button(mob/user, client/CL)
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/datum/component/personal_crafting/proc/create_mob_button(mob/user)
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var/datum/hud/H = user.hud_used
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for(var/huds in H.static_inventory)
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if(istype(huds, /atom/movable/screen/craft))
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return
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//We don't want to be stacking multiple crafting huds on relogs
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var/atom/movable/screen/craft/C = new()
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C.icon = H.ui_style
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H.static_inventory += C
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CL.screen += C
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user.client.screen += C
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RegisterSignal(C, COMSIG_CLICK, PROC_REF(component_ui_interact))
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/datum/component/personal_crafting
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@@ -117,7 +117,7 @@
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return
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if(LAZYACCESS(modifiers, ALT_CLICK))
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return
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if(source.mob.in_throw_mode)
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if(source.mob.throw_mode)
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return
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if(!isturf(source.mob.loc)) //No firing inside lockers and stuff.
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return
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@@ -328,9 +328,9 @@
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/// For spawning mineral sheets at a specific location. Used by machines to output sheets.
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/datum/component/material_container/proc/retrieve_sheets(sheet_amt, var/datum/material/M, target = null)
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if(!M.sheet_type)
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return 0 //Add greyscale sheet handling here later
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return FALSE //Add greyscale sheet handling here later
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if(sheet_amt <= 0)
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return 0
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return FALSE
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if(!target)
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target = get_turf(parent)
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@@ -268,7 +268,7 @@
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else
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if(the_event.timeout)
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addtimer(CALLBACK(src, PROC_REF(clear_event), null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
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return 0 //Don't have to update the event.
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return FALSE //Don't have to update the event.
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the_event = new type(src, param)//This causes a runtime for some reason, was this me? No - there's an event floating around missing a definition.
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mood_events[category] = the_event
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@@ -280,7 +280,7 @@
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/datum/component/mood/proc/clear_event(datum/source, category)
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var/datum/mood_event/event = mood_events[category]
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if(!event)
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return 0
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return FALSE
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mood_events -= category
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qdel(event)
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@@ -392,3 +392,12 @@
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if(rider in AM.buckled_mobs)
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AM.unbuckle_mob(rider)
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. = ..()
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/obj/item/riding_offhand/on_thrown(mob/living/carbon/user, atom/target)
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if(rider == user)
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return //Piggyback user.
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user.unbuckle_mob(rider)
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if(HAS_TRAIT(user, TRAIT_PACIFISM))
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to_chat(user, span_notice("You gently let go of [rider]."))
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return
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return rider
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@@ -43,9 +43,9 @@
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/datum/component/spawner/proc/try_spawn_mob()
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var/atom/P = parent
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if(spawned_mobs.len >= max_mobs)
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return 0
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return FALSE
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if(spawn_delay > world.time)
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return 0
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return FALSE
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spawn_delay = world.time + spawn_time
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var/chosen_mob_type = pick(mob_types)
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var/mob/living/simple_animal/L = new chosen_mob_type(P.loc)
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@@ -63,7 +63,7 @@
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if(!istype(I) || QDELETED(I)) //We're specialized stack storage, just ignore non stacks.
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continue
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if(!.[I.merge_type])
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.[I.merge_type] = new /datum/numbered_display(I, I.amount)
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.[I.merge_type] = new /datum/numbered_display(I, I.amount, src)
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else
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var/datum/numbered_display/ND = .[I.merge_type]
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ND.number += I.amount
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@@ -486,7 +486,7 @@
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var/atom/A = parent
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A.do_squish()
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//This proc return 1 if the item can be picked up and 0 if it can't.
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//This proc return TRUE if the item can be picked up and 0 if it can't.
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//Set the stop_messages to stop it from printing messages
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/datum/component/storage/proc/can_be_inserted(obj/item/I, stop_messages = FALSE, mob/M)
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if(!istype(I) || (I.item_flags & ABSTRACT))
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@@ -48,7 +48,7 @@
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var/datum/numbered_display/ND = numbered_contents[type]
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ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
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ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
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ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
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ND.sample_object.maptext = MAPTEXT("<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>")
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ND.sample_object.layer = ABOVE_HUD_LAYER
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ND.sample_object.plane = ABOVE_HUD_PLANE
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. += ND.sample_object
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@@ -49,11 +49,11 @@
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/datum/component/summoning/proc/do_spawn_mob(atom/spawn_location, summoner)
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if(spawned_mobs.len >= max_mobs)
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return 0
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return FALSE
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if(last_spawned_time > world.time)
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return 0
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return FALSE
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if(!prob(spawn_chance))
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return 0
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return FALSE
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last_spawned_time = world.time + spawn_delay
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var/chosen_mob_type = pick(mob_types)
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var/mob/living/simple_animal/L = new chosen_mob_type(spawn_location)
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@@ -66,7 +66,7 @@
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///See if we can tackle or not. If we can, leap!
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/datum/component/tackler/proc/checkTackle(mob/living/carbon/user, atom/A, params)
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if(!user.in_throw_mode || user.get_active_held_item() || user.pulling || user.buckling)
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if(!user.throw_mode || user.get_active_held_item() || user.pulling || user.buckling)
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return
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if(HAS_TRAIT(user, TRAIT_HULK))
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