Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into proc-define-shit
This commit is contained in:
@@ -1,3 +1,15 @@
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//Magic Nullifier
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/obj/item/mod/module/anti_magic
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name = "MOD magic nullifier module"
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desc = "A series of obsidian rods installed into critical points around the suit, \
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vibrated at a certain low frequency to enable them to resonate. \
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This creates a low-range, yet strong, magic nullification field around the user, \
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aided by a full replacement of the suit's normal coolant with holy water. \
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Spells will spall right off this field, though it'll do nothing to help others believe you about all this."
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icon_state = "magic_nullifier"
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removable = FALSE
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incompatible_modules = list(/obj/item/mod/module/anti_magic)
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/obj/item/mod/module/anti_magic/on_suit_activation()
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ADD_TRAIT(mod.wearer, TRAIT_ANTIMAGIC, MOD_TRAIT)
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ADD_TRAIT(mod.wearer, TRAIT_HOLY, MOD_TRAIT)
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@@ -94,3 +106,21 @@
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/obj/item/mod/module/insignia/chaplain
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color = "#f0a00c"
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/obj/item/mod/module/noslip
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name = "MOD anti slip module"
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desc = "These are a modified variant of standard magnetic boots, utilizing piezoelectric crystals on the soles. \
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The two plates on the bottom of the boots automatically extend and magnetize as the user steps; \
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a pull that's too weak to offer them the ability to affix to a hull, but just strong enough to \
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protect against the fact that you didn't read the wet floor sign. Honk Co. has come out numerous times \
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in protest of these modules being legal."
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icon_state = "noslip"
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complexity = 1
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idle_power_cost = DEFAULT_CHARGE_DRAIN * 0.1
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incompatible_modules = list(/obj/item/mod/module/noslip)
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/obj/item/mod/module/noslip/on_suit_activation()
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ADD_TRAIT(mod.wearer, TRAIT_NOSLIPWATER, MOD_TRAIT)
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/obj/item/mod/module/noslip/on_suit_deactivation()
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REMOVE_TRAIT(mod.wearer, TRAIT_NOSLIPWATER, MOD_TRAIT)
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@@ -64,3 +64,33 @@
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spark_effect_two.set_up(2, 1, microwave_target_loc)
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spark_effect_two.start()
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drain_power(use_power_cost)
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//Waddle
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//Waddling element not yet portee, commented out for now.
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/*
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/obj/item/mod/module/waddle
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name = "MOD waddle module"
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desc = "Some of the most primitive technology in use by HonkCo. This module works off an automatic intention system, \
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utilizing its sensitivity to the pilot's often-limited brainwaves to directly read their next step, \
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affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create \
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miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... \
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to waddle around, bouncing to and fro with a pep in their step."
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icon_state = "waddle"
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idle_power_cost = DEFAULT_CHARGE_DRAIN * 0.2
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removable = FALSE
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incompatible_modules = list(/obj/item/mod/module/waddle)
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/obj/item/mod/module/waddle/on_suit_activation()
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mod.AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50, falloff_exponent = 20) //die off quick please
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mod.wearer.AddElement(/datum/element/waddling)
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if(is_clown_job(mod.wearer.mind?.assigned_role))
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SEND_SIGNAL(mod.wearer, COMSIG_ADD_MOOD_EVENT, "clownshoes", /datum/mood_event/clownshoes)
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/obj/item/mod/module/waddle/on_suit_deactivation()
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qdel(mod.GetComponent(/datum/component/squeak))
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mod.wearer.RemoveElement(/datum/element/waddling)
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if(is_clown_job(mod.wearer.mind?.assigned_role))
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SEND_SIGNAL(mod.wearer, COMSIG_CLEAR_MOOD_EVENT, "clownshoes")
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*/
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