Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into proc-define-shit

This commit is contained in:
SandPoot
2024-03-08 19:10:22 -03:00
810 changed files with 140372 additions and 5523 deletions
+3 -3
View File
@@ -383,7 +383,7 @@
auto.Remove(buckled_mob)
. = ..()
/obj/machinery/power/emitter/prototype/user_buckle_mob(mob/living/M, mob/living/carbon/user)
/obj/machinery/power/emitter/prototype/user_buckle_mob(mob/living/M, mob/living/carbon/user, check_loc)
if(user.incapacitated() || !istype(user))
return
for(var/atom/movable/A in get_turf(src))
@@ -426,7 +426,7 @@
for(var/obj/item/I in U.held_items)
if(istype(I, /obj/item/turret_control))
qdel(I)
UpdateButtonIcon()
UpdateButtons()
return
else
playsound(PE,'sound/mecha/mechmove01.ogg', 50, TRUE)
@@ -443,7 +443,7 @@
else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
var/obj/item/turret_control/TC = new /obj/item/turret_control()
U.put_in_hands(TC)
UpdateButtonIcon()
UpdateButtons()
/obj/item/turret_control
@@ -76,7 +76,7 @@ field_generator power level display
if(get_dist(src, user) <= 1)//Need to actually touch the thing to turn it on
if(active >= FG_CHARGING)
to_chat(user, "<span class='warning'>You are unable to turn off [src] once it is online!</span>")
return 1
return TRUE
else
user.visible_message("[user] turns on [src].", \
"<span class='notice'>You turn on [src].</span>", \
@@ -157,7 +157,7 @@ field_generator power level display
/obj/machinery/field/generator/blob_act(obj/structure/blob/B)
if(active)
return 0
return FALSE
else
..()
@@ -207,25 +207,25 @@ field_generator power level display
if(draw_power(round(power_draw/2,1)))
check_power_level()
return 1
return TRUE
else
visible_message("<span class='danger'>The [name] shuts down!</span>", "<span class='italics'>You hear something shutting down.</span>")
turn_off()
investigate_log("ran out of power and <font color='red'>deactivated</font>", INVESTIGATE_SINGULO)
power = 0
check_power_level()
return 0
return FALSE
//This could likely be better, it tends to start loopin if you have a complex generator loop setup. Still works well enough to run the engine fields will likely recode the field gens and fields sometime -Mport
/obj/machinery/field/generator/proc/draw_power(draw = 0, failsafe = FALSE, obj/machinery/field/generator/G = null, obj/machinery/field/generator/last = null)
if((G && (G == src)) || (failsafe >= 8))//Loopin, set fail
return 0
return FALSE
else
failsafe++
if(power >= draw)//We have enough power
power -= draw
return 1
return TRUE
else//Need more power
draw -= power
@@ -236,14 +236,14 @@ field_generator power level display
continue
if(G)//Another gen is askin for power and we dont have it
if(FG.draw_power(draw,failsafe,G,src))//Can you take the load
return 1
return TRUE
else
return 0
return FALSE
else//We are askin another for power
if(FG.draw_power(draw,failsafe,src,src))
return 1
return TRUE
else
return 0
return FALSE
/obj/machinery/field/generator/proc/start_fields()
@@ -266,22 +266,22 @@ field_generator power level display
/obj/machinery/field/generator/proc/setup_field(NSEW)
var/turf/T = loc
if(!istype(T))
return 0
return FALSE
var/obj/machinery/field/generator/G = null
var/steps = 0
if(!NSEW)//Make sure its ran right
return 0
return FALSE
for(var/dist in 0 to 7) // checks out to 8 tiles away for another generator
T = get_step(T, NSEW)
if(T.density)//We cant shoot a field though this
return 0
return FALSE
G = locate(/obj/machinery/field/generator) in T
if(G)
steps -= 1
if(!G.active)
return 0
return FALSE
break
for(var/TC in T.contents)
@@ -289,12 +289,12 @@ field_generator power level display
if(ismob(A))
continue
if(A.density)
return 0
return FALSE
steps++
if(!G)
return 0
return FALSE
T = loc
for(var/dist in 0 to steps) // creates each field tile
@@ -141,8 +141,8 @@
/obj/structure/particle_accelerator/proc/connect_master(obj/O)
if(O.dir == dir)
master = O
return 1
return 0
return TRUE
return FALSE
///////////
// PARTS //
@@ -21,8 +21,8 @@
/obj/structure/particle_accelerator/particle_emitter/proc/set_delay(delay)
if(delay >= 0)
fire_delay = delay
return 1
return 0
return TRUE
return FALSE
/obj/structure/particle_accelerator/particle_emitter/proc/emit_particle(strength = 0)
if((last_shot + fire_delay) <= world.time)
@@ -39,5 +39,5 @@
if(3)
P = new/obj/effect/accelerated_particle/powerful(T)
P.setDir(dir)
return 1
return 0
return TRUE
return FALSE
+22 -22
View File
@@ -57,7 +57,7 @@
return ..()
else
last_failed_movement = direct
return 0
return FALSE
/obj/singularity/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
consume(user)
@@ -74,10 +74,10 @@
/obj/singularity/attackby(obj/item/W, mob/user, params)
consume(user)
return 1
return TRUE
/obj/singularity/Process_Spacemove() //The singularity stops drifting for no man!
return 0
return FALSE
/obj/singularity/blob_act(obj/structure/blob/B)
return
@@ -235,18 +235,18 @@
dissipate = 0
if(current_size == allowed_size)
investigate_log("<font color='red'>grew to size [current_size]</font>", INVESTIGATE_SINGULO)
return 1
return TRUE
else if(current_size < (--temp_allowed_size))
expand(temp_allowed_size)
else
return 0
return FALSE
/obj/singularity/proc/check_energy()
if(energy <= 0)
investigate_log("collapsed.", INVESTIGATE_SINGULO)
qdel(src)
return 0
return FALSE
switch(energy)//Some of these numbers might need to be changed up later -Mport
if(1 to 199)
allowed_size = STAGE_ONE
@@ -263,7 +263,7 @@
allowed_size = STAGE_FIVE
if(current_size != allowed_size)
expand()
return 1
return TRUE
/obj/singularity/proc/eat()
@@ -296,7 +296,7 @@
/obj/singularity/proc/move(force_move = 0)
if(!move_self)
return 0
return FALSE
var/movement_dir = pick(GLOB.alldirs - last_failed_movement)
@@ -321,7 +321,7 @@
/obj/singularity/proc/check_turfs_in(direction = 0, step = 0)
if(!direction)
return 0
return FALSE
var/steps = 0
if(!step)
switch(current_size)
@@ -342,7 +342,7 @@
for(var/i = 1 to steps)
T = get_step(T,direction)
if(!isturf(T))
return 0
return FALSE
turfs.Add(T)
var/dir2 = 0
var/dir3 = 0
@@ -357,35 +357,35 @@
for(var/j = 1 to steps-1)
T2 = get_step(T2,dir2)
if(!isturf(T2))
return 0
return FALSE
turfs.Add(T2)
for(var/k = 1 to steps-1)
T = get_step(T,dir3)
if(!isturf(T))
return 0
return FALSE
turfs.Add(T)
for(var/turf/T3 in turfs)
if(isnull(T3))
continue
if(!can_move(T3))
return 0
return 1
return FALSE
return TRUE
/obj/singularity/proc/can_move(turf/T)
if(!T)
return 0
return FALSE
if((locate(/obj/machinery/field/containment) in T)||(locate(/obj/machinery/shieldwall) in T))
return 0
return FALSE
else if(locate(/obj/machinery/field/generator) in T)
var/obj/machinery/field/generator/G = locate(/obj/machinery/field/generator) in T
if(G && G.active)
return 0
return FALSE
else if(locate(/obj/machinery/shieldwallgen) in T)
var/obj/machinery/shieldwallgen/S = locate(/obj/machinery/shieldwallgen) in T
if(S && S.active)
return 0
return 1
return FALSE
return TRUE
/obj/singularity/proc/event()
@@ -397,11 +397,11 @@
mezzer()
if(3,4) //Sets all nearby mobs on fire
if(current_size < STAGE_SIX)
return 0
return FALSE
combust_mobs()
else
return 0
return 1
return FALSE
return TRUE
/obj/singularity/proc/combust_mobs()