Motivation near final
Should be almost done after this.
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@@ -1,13 +1,17 @@
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/obj/item/projectile/judgement_cut
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name = "judgement cut"
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icon_state = "neurotoxin"
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damage = 20
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icon_state = "judgement_fire"
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hitsound = 'sound/weapons/judgementfire.ogg'
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damage = 5
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damage_type = BRUTE
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range = 30
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is_reflectable = FALSE
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sharpness = SHARP_EDGED
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impact_effect_type = /obj/effect/temp_visual/impact_effect/judgement_cut
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/*
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/obj/item/projectile/judgement_cut/on_hit(atom/target, blocked = FALSE)
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..()
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*/
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. = ..()
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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new /obj/effect/temp_visual/impact_effect/judgement_cut(src)
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