diff --git a/code/datums/brain_damage/creepy_trauma.dm b/code/datums/brain_damage/creepy_trauma.dm deleted file mode 100644 index 8c0e49d5e6..0000000000 --- a/code/datums/brain_damage/creepy_trauma.dm +++ /dev/null @@ -1,116 +0,0 @@ -/datum/brain_trauma/special/obsessed - name = "Psychotic Schizophrenia" - desc = "Patient has a subtype of delusional disorder, becoming irrationally attached to someone." - scan_desc = "psychotic schizophrenic delusions" - gain_text = "If you see this message, make a github issue report. The trauma initialized wrong." - lose_text = "The voices in your head fall silent." - can_gain = TRUE - random_gain = FALSE - resilience = TRAUMA_RESILIENCE_SURGERY - var/mob/living/obsession - var/datum/objective/spendtime/attachedobsessedobj - var/datum/antagonist/obsessed/antagonist - var/viewing = FALSE //it's a lot better to store if the owner is watching the obsession than checking it twice between two procs - - var/total_time_creeping = 0 //just for roundend fun - var/time_spent_away = 0 - var/obsession_hug_count = 0 - -/datum/brain_trauma/special/obsessed/on_gain() - - //setup, linking, etc// - if(!obsession)//admins didn't set one - obsession = find_obsession() - if(!obsession)//we didn't find one - lose_text = "" - qdel(src) - return - gain_text = "You hear a sickening, raspy voice in your head. It wants one small task of you..." - owner.mind.add_antag_datum(/datum/antagonist/obsessed) - antagonist = owner.mind.has_antag_datum(/datum/antagonist/obsessed) - antagonist.trauma = src - ..() - //antag stuff// - antagonist.forge_objectives(obsession.mind) - antagonist.greet() - -/datum/brain_trauma/special/obsessed/on_life() - if(!obsession || obsession.stat == DEAD) - viewing = FALSE//important, makes sure you no longer stutter when happy if you murdered them while viewing - return - if(get_dist(get_turf(owner), get_turf(obsession)) > 7) - viewing = FALSE //they are further than our viewrange they are not viewing us - out_of_view() - return//so we're not searching everything in view every tick - if(obsession in view(7, owner)) - viewing = TRUE - else - viewing = FALSE - if(viewing) - SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "creeping", /datum/mood_event/creeping, obsession.name) - total_time_creeping += 20 - time_spent_away = 0 - if(attachedobsessedobj)//if an objective needs to tick down, we can do that since traumas coexist with the antagonist datum - attachedobsessedobj.timer -= 20 //mob subsystem ticks every 2 seconds(?), remove 20 deciseconds from the timer. sure, that makes sense. - else - out_of_view() - -/datum/brain_trauma/special/obsessed/proc/out_of_view() - time_spent_away += 20 - if(time_spent_away > 1800) //3 minutes - SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "creeping", /datum/mood_event/notcreepingsevere, obsession.name) - else - SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "creeping", /datum/mood_event/notcreeping, obsession.name) - -/datum/brain_trauma/special/obsessed/on_lose() - ..() - owner.mind.remove_antag_datum(/datum/antagonist/obsessed) - -/datum/brain_trauma/special/obsessed/handle_speech(datum/source, list/speech_args) - if(!viewing) - return - var/datum/component/mood/mood = owner.GetComponent(/datum/component/mood) - if(mood && mood.sanity >= SANITY_GREAT && social_interaction()) - speech_args[SPEECH_MESSAGE] = "" - -/datum/brain_trauma/special/obsessed/on_hug(mob/living/hugger, mob/living/hugged) - if(hugged == obsession) - obsession_hug_count++ - -/datum/brain_trauma/special/obsessed/proc/social_interaction() - var/fail = FALSE //whether you can finish a sentence while doing it - owner.stuttering = max(3, owner.stuttering) - owner.blur_eyes(10) - switch(rand(1,4)) - if(1) - shake_camera(owner, 15, 1) - owner.vomit() - fail = TRUE - if(2) - owner.emote("cough") - owner.dizziness += 10 - fail = TRUE - if(3) - to_chat(owner, "You feel your heart lurching in your chest...") - owner.Stun(20) - shake_camera(owner, 15, 1) - if(4) - to_chat(owner, "You faint.") - owner.Unconscious(80) - fail = TRUE - return fail - - -/datum/brain_trauma/special/obsessed/proc/find_obsession() - var/chosen_victim - var/list/possible_targets = list() - var/list/viable_minds = list() - for(var/mob/Player in GLOB.player_list)//prevents crewmembers falling in love with nuke ops they never met, and other annoying hijinks - if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) && !isbrain(Player) && Player.client && Player != owner && SSjob.GetJob(Player.mind.assigned_role)) - viable_minds += Player.mind - for(var/datum/mind/possible_target in viable_minds) - if(possible_target != owner && ishuman(possible_target.current)) - possible_targets += possible_target.current - if(possible_targets.len > 0) - chosen_victim = pick(possible_targets) - return chosen_victim