IT WORKS!!
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@@ -0,0 +1,15 @@
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/datum/hud/living/simple_animal
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ui_style = 'icons/mob/screen_gen.dmi'
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/datum/hud/living/simple_animal/New(mob/living/owner)
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..()
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.update_icon()
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pull_icon.screen_loc = ui_living_pull
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pull_icon.hud = src
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static_inventory += pull_icon
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//mob health doll! assumes whatever sprite the mob is
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healthdoll = new /obj/screen/healthdoll/living()
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healthdoll.hud = src
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infodisplay += healthdoll
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@@ -542,6 +542,7 @@
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update_stat()
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med_hud_set_health()
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med_hud_set_status()
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update_health_hud()
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/mob/living/update_health_hud()
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var/severity = 0
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@@ -7,6 +7,7 @@
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///How much blud it has for bloodsucking
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blood_volume = 550
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rad_flags = RAD_NO_CONTAMINATE
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hud_type = /datum/hud/living/simple_animal
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status_flags = CANPUSH
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