diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm index 7a8fa17718..6e223446fd 100644 --- a/code/__DEFINES/subsystems.dm +++ b/code/__DEFINES/subsystems.dm @@ -75,38 +75,6 @@ // Subsystem fire priority, from lowest to highest priority // If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child) -<<<<<<< HEAD -#define FIRE_PRIORITY_IDLE_NPC 1 -#define FIRE_PRIORITY_SERVER_MAINT 1 - -#define FIRE_PRIORITY_GARBAGE 4 -#define FIRE_PRIORITY_RESEARCH 4 -#define FIRE_PRIORITY_AIR 5 -#define FIRE_PRIORITY_NPC 5 -#define FIRE_PRIORITY_PROCESS 6 -#define FIRE_PRIORITY_THROWING 6 -#define FIRE_PRIORITY_FLIGHTPACKS 7 -#define FIRE_PRIORITY_SPACEDRIFT 7 -#define FIRE_PRIOTITY_SMOOTHING 8 -#define FIRE_PRIORITY_ORBIT 8 -#define FIRE_PRIORITY_OBJ 9 -#define FIRE_PRIORUTY_FIELDS 9 -#define FIRE_PRIORITY_ACID 9 -#define FIRE_PRIOTITY_BURNING 9 -#define FIRE_PRIORITY_INBOUNDS 9 - -#define FIRE_PRIORITY_DEFAULT 10 - -#define FIRE_PRIORITY_PARALLAX 11 -#define FIRE_PRIORITY_NETWORKS 12 -#define FIRE_PRIORITY_MOBS 13 -#define FIRE_PRIORITY_TGUI 14 - -#define FIRE_PRIORITY_TICKER 19 -#define FIRE_PRIORITY_OVERLAYS 20 - -#define FIRE_PRIORITY_INPUT 100 // This must always always be the max highest priority. Player input must never be lost. -======= #define FIRE_PRIORITY_IDLE_NPC 10 #define FIRE_PRIORITY_SERVER_MAINT 10 #define FIRE_PRIORITY_GARBAGE 15 @@ -132,7 +100,6 @@ #define FIRE_PRIORITY_TICKER 200 #define FIRE_PRIORITY_OVERLAYS 500 #define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost. ->>>>>>> 8e6a7a3... Merge pull request #34534 from ninjanomnom/redo-fire-priority-defines // SS runlevels