Made some object lists less terrible to read

This commit is contained in:
CitadelStationBot
2017-07-18 09:44:43 -05:00
parent c294d781b6
commit a72962c300
236 changed files with 733 additions and 629 deletions
+1 -1
View File
@@ -95,7 +95,7 @@
if(!modifiers["catcher"] && A.IsObscured())
return
if(istype(loc,/obj/mecha))
if(istype(loc, /obj/mecha))
var/obj/mecha/M = loc
return M.click_action(A,src,params)
+1 -1
View File
@@ -28,7 +28,7 @@
icon_state = "act_equip"
/obj/screen/human/equip/Click()
if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
if(istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
return 1
var/mob/living/carbon/human/H = usr
H.quick_equip()
+3 -3
View File
@@ -110,7 +110,7 @@
if(usr.incapacitated())
return 1
if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
if(istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
return 1
if(hud && hud.mymob && slot_id)
@@ -167,7 +167,7 @@
return 1
if(usr.incapacitated() || isobserver(usr))
return 1
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
if (istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
return 1
if(hud.mymob.active_hand_index == held_index)
@@ -350,7 +350,7 @@
return 1
if(usr.stat || usr.IsUnconscious() || usr.IsKnockdown() || usr.IsStun())
return 1
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
if (istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
return 1
if(master)
var/obj/item/I = usr.get_active_held_item()