Made some object lists less terrible to read
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@@ -37,7 +37,7 @@ SUBSYSTEM_DEF(persistence)
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var/list/free_satchels = list()
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for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,ZLEVEL_STATION), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,ZLEVEL_STATION)))) //Nontrivially expensive but it's roundstart only
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if(isfloorturf(T) && !istype(T,/turf/open/floor/plating/))
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if(isfloorturf(T) && !istype(T, /turf/open/floor/plating/))
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free_satchels += new /obj/item/weapon/storage/backpack/satchel/flat/secret(T)
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if(!isemptylist(free_satchels) && ((free_satchels.len + placed_satchels) >= (50 - expanded_old_satchels.len) * 0.1)) //up to six tiles, more than enough to kill anything that moves
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break
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@@ -63,7 +63,7 @@ SUBSYSTEM_DEF(persistence)
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F.x = text2num(chosen_satchel[1])
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F.y = text2num(chosen_satchel[2])
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F.z = ZLEVEL_STATION
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if(isfloorturf(F.loc) && !istype(F.loc,/turf/open/floor/plating/))
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if(isfloorturf(F.loc) && !istype(F.loc, /turf/open/floor/plating/))
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F.hide(1)
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new path(F)
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return 1
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