Made some object lists less terrible to read
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@@ -202,17 +202,17 @@
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holder = hud_list[i]
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holder.icon_state = null
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for(var/obj/item/weapon/implant/I in implants)
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if(istype(I,/obj/item/weapon/implant/tracking))
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if(istype(I, /obj/item/weapon/implant/tracking))
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holder = hud_list[IMPTRACK_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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holder.icon_state = "hud_imp_tracking"
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else if(istype(I,/obj/item/weapon/implant/mindshield))
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else if(istype(I, /obj/item/weapon/implant/mindshield))
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holder = hud_list[IMPLOYAL_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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holder.icon_state = "hud_imp_loyal"
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else if(istype(I,/obj/item/weapon/implant/chem))
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else if(istype(I, /obj/item/weapon/implant/chem))
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holder = hud_list[IMPCHEM_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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