Made some object lists less terrible to read
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@@ -79,7 +79,7 @@
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if(GLOB.ratvar_awakens && L)
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L.adjust_fire_stacks(damage_per_tick)
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L.IgniteMob()
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else if(istype(target,/obj/mecha))
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else if(istype(target, /obj/mecha))
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var/obj/mecha/M = target
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M.take_damage(damage_per_tick * get_efficiency_mod(), BURN, "melee", 1, get_dir(src, M))
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@@ -94,7 +94,7 @@
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if(isliving(target))
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var/mob/living/L = target
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to_chat(L, "<span class='heavy_brass'>\"I SEE YOU!\"</span>\n<span class='userdanger'>[src]'s gaze [GLOB.ratvar_awakens ? "melts you alive" : "burns you"]!</span>")
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else if(istype(target,/obj/mecha))
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else if(istype(target, /obj/mecha))
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var/obj/mecha/M = target
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to_chat(M.occupant, "<span class='heavy_brass'>\"I SEE YOU!\"</span>" )
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else if(prob(0.5)) //Extremely low chance because of how fast the subsystem it uses processes
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