Made some object lists less terrible to read

This commit is contained in:
CitadelStationBot
2017-07-18 09:44:43 -05:00
parent c294d781b6
commit a72962c300
236 changed files with 733 additions and 629 deletions
@@ -79,7 +79,7 @@
if(GLOB.ratvar_awakens && L)
L.adjust_fire_stacks(damage_per_tick)
L.IgniteMob()
else if(istype(target,/obj/mecha))
else if(istype(target, /obj/mecha))
var/obj/mecha/M = target
M.take_damage(damage_per_tick * get_efficiency_mod(), BURN, "melee", 1, get_dir(src, M))
@@ -94,7 +94,7 @@
if(isliving(target))
var/mob/living/L = target
to_chat(L, "<span class='heavy_brass'>\"I SEE YOU!\"</span>\n<span class='userdanger'>[src]'s gaze [GLOB.ratvar_awakens ? "melts you alive" : "burns you"]!</span>")
else if(istype(target,/obj/mecha))
else if(istype(target, /obj/mecha))
var/obj/mecha/M = target
to_chat(M.occupant, "<span class='heavy_brass'>\"I SEE YOU!\"</span>" )
else if(prob(0.5)) //Extremely low chance because of how fast the subsystem it uses processes