Made some object lists less terrible to read
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@@ -26,11 +26,11 @@
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src.visible_message("<span class='warning'>[src] seems to have been harmed by the purity of [attacker]'s clothes.</span>", "<span class='notice'>Unsullied white clothing is disrupting your form.</span>")
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return whiteness[U.type] + 1
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if(BANE_TOOLBOX)
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if(istype(weapon,/obj/item/weapon/storage/toolbox))
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if(istype(weapon, /obj/item/weapon/storage/toolbox))
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src.visible_message("<span class='warning'>The [weapon] seems unusually robust this time.</span>", "<span class='notice'>The [weapon] is your unmaking!</span>")
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return 2.5 // Will take four hits with a normal toolbox to crit.
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if(BANE_HARVEST)
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if(istype(weapon,/obj/item/weapon/reagent_containers/food/snacks/grown/))
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if(istype(weapon, /obj/item/weapon/reagent_containers/food/snacks/grown/))
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visible_message("<span class='warning'>The spirits of the harvest aid in the exorcism.</span>", "<span class='notice'>The harvest spirits are harming you.</span>")
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Knockdown(40)
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qdel(weapon)
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