Made some object lists less terrible to read
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@@ -275,7 +275,7 @@
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/datum/game_mode/proc/auto_declare_completion_nuclear()
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if( syndicates.len || (SSticker && istype(SSticker.mode,/datum/game_mode/nuclear)) )
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if( syndicates.len || (SSticker && istype(SSticker.mode, /datum/game_mode/nuclear)) )
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var/text = "<br><FONT size=3><B>The syndicate operatives were:</B></FONT>"
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var/purchases = ""
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var/TC_uses = 0
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@@ -442,7 +442,7 @@
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off_station = NUKE_MISS_STATION
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if((bomb_location.x < (128-NUKERANGE)) || (bomb_location.x > (128+NUKERANGE)) || (bomb_location.y < (128-NUKERANGE)) || (bomb_location.y > (128+NUKERANGE)))
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off_station = NUKE_MISS_STATION
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else if(istype(A, /area/syndicate_mothership) || (istype(A,/area/shuttle/syndicate) && bomb_location.z == ZLEVEL_CENTCOM))
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else if(istype(A, /area/syndicate_mothership) || (istype(A, /area/shuttle/syndicate) && bomb_location.z == ZLEVEL_CENTCOM))
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off_station = NUKE_SYNDICATE_BASE
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else
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off_station = NUKE_NEAR_MISS
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