Made some object lists less terrible to read
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@@ -360,7 +360,7 @@
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/datum/game_mode/proc/auto_declare_completion_revolution()
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var/list/targets = list()
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if(head_revolutionaries.len || istype(SSticker.mode,/datum/game_mode/revolution))
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if(head_revolutionaries.len || istype(SSticker.mode, /datum/game_mode/revolution))
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var/num_revs = 0
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var/num_survivors = 0
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for(var/mob/living/carbon/survivor in GLOB.living_mob_list)
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@@ -377,14 +377,14 @@
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text += "<br>"
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to_chat(world, text)
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if(revolutionaries.len || istype(SSticker.mode,/datum/game_mode/revolution))
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if(revolutionaries.len || istype(SSticker.mode, /datum/game_mode/revolution))
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var/text = "<br><font size=3><b>The revolutionaries were:</b></font>"
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for(var/datum/mind/rev in revolutionaries)
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text += printplayer(rev, 1)
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text += "<br>"
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to_chat(world, text)
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if( head_revolutionaries.len || revolutionaries.len || istype(SSticker.mode,/datum/game_mode/revolution) )
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if( head_revolutionaries.len || revolutionaries.len || istype(SSticker.mode, /datum/game_mode/revolution) )
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var/text = "<br><font size=3><b>The heads of staff were:</b></font>"
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var/list/heads = get_all_heads()
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for(var/datum/mind/head in heads)
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