Made some object lists less terrible to read
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@@ -76,7 +76,7 @@
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return 1
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/obj/item/weapon/tank/jetpack/suicide_act(mob/user)
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if (istype(user,/mob/living/carbon/human/))
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if (istype(user, /mob/living/carbon/human/))
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var/mob/living/carbon/human/H = user
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H.forcesay("WHAT THE FUCK IS CARBON DIOXIDE?")
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H.visible_message("<span class='suicide'>[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!</span>")
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@@ -231,7 +231,7 @@
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var/pressure = air_contents.return_pressure()
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if(pressure > TANK_FRAGMENT_PRESSURE)
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if(!istype(src.loc,/obj/item/device/transfer_valve))
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if(!istype(src.loc, /obj/item/device/transfer_valve))
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message_admins("Explosive tank rupture! Last key to touch the tank was [src.fingerprintslast].")
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log_game("Explosive tank rupture! Last key to touch the tank was [src.fingerprintslast].")
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//to_chat(world, "\blue[x],[y] tank is exploding: [pressure] kPa")
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@@ -246,7 +246,7 @@
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//to_chat(world, "\blue Exploding Pressure: [pressure] kPa, intensity: [range]")
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explosion(epicenter, round(range*0.25), round(range*0.5), round(range), round(range*1.5))
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if(istype(src.loc,/obj/item/device/transfer_valve))
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if(istype(src.loc, /obj/item/device/transfer_valve))
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qdel(src.loc)
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else
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qdel(src)
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