Made some object lists less terrible to read
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@@ -225,10 +225,10 @@
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if(!proximity)
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return
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if(wielded) //destroys windows and grilles in one hit
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if(istype(A,/obj/structure/window))
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if(istype(A, /obj/structure/window))
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var/obj/structure/window/W = A
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W.take_damage(200, BRUTE, "melee", 0)
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else if(istype(A,/obj/structure/grille))
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else if(istype(A, /obj/structure/grille))
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var/obj/structure/grille/G = A
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G.take_damage(40, BRUTE, "melee", 0)
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