Made some object lists less terrible to read
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@@ -312,7 +312,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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// I have cleaned it up a little, but it could probably use more. -Sayu
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// The lack of ..() is intentional, do not add one
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/obj/item/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W,/obj/item/weapon/storage))
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if(istype(W, /obj/item/weapon/storage))
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var/obj/item/weapon/storage/S = W
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if(S.use_to_pickup)
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if(S.collection_mode) //Mode is set to collect multiple items on a tile and we clicked on a valid one.
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@@ -567,7 +567,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/obj/item/proc/remove_item_from_storage(atom/newLoc) //please use this if you're going to snowflake an item out of a obj/item/weapon/storage
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if(!newLoc)
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return 0
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if(istype(loc,/obj/item/weapon/storage))
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if(istype(loc, /obj/item/weapon/storage))
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var/obj/item/weapon/storage/S = loc
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S.remove_from_storage(src,newLoc)
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return 1
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