Made some object lists less terrible to read
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@@ -44,16 +44,16 @@
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/datum/round_event/grey_tide/end()
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for(var/area/A in areasToOpen)
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for(var/obj/O in A)
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if(istype(O,/obj/machinery/power/apc))
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if(istype(O, /obj/machinery/power/apc))
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var/obj/machinery/power/apc/temp = O
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temp.overload_lighting()
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else if(istype(O,/obj/structure/closet/secure_closet))
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else if(istype(O, /obj/structure/closet/secure_closet))
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var/obj/structure/closet/secure_closet/temp = O
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temp.locked = FALSE
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temp.update_icon()
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else if(istype(O,/obj/machinery/door/airlock))
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else if(istype(O, /obj/machinery/door/airlock))
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var/obj/machinery/door/airlock/temp = O
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temp.prison_open()
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else if(istype(O,/obj/machinery/door_timer))
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else if(istype(O, /obj/machinery/door_timer))
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var/obj/machinery/door_timer/temp = O
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temp.timer_end(forced = TRUE)
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