Made some object lists less terrible to read

This commit is contained in:
CitadelStationBot
2017-07-18 09:44:43 -05:00
parent c294d781b6
commit a72962c300
236 changed files with 733 additions and 629 deletions
+4 -4
View File
@@ -44,16 +44,16 @@
/datum/round_event/grey_tide/end()
for(var/area/A in areasToOpen)
for(var/obj/O in A)
if(istype(O,/obj/machinery/power/apc))
if(istype(O, /obj/machinery/power/apc))
var/obj/machinery/power/apc/temp = O
temp.overload_lighting()
else if(istype(O,/obj/structure/closet/secure_closet))
else if(istype(O, /obj/structure/closet/secure_closet))
var/obj/structure/closet/secure_closet/temp = O
temp.locked = FALSE
temp.update_icon()
else if(istype(O,/obj/machinery/door/airlock))
else if(istype(O, /obj/machinery/door/airlock))
var/obj/machinery/door/airlock/temp = O
temp.prison_open()
else if(istype(O,/obj/machinery/door_timer))
else if(istype(O, /obj/machinery/door_timer))
var/obj/machinery/door_timer/temp = O
temp.timer_end(forced = TRUE)