Made some object lists less terrible to read
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@@ -11,7 +11,7 @@
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if(!istype(I.rpg_loot))
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I.rpg_loot = new(I)
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if(istype(I,/obj/item/weapon/storage))
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if(istype(I, /obj/item/weapon/storage))
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var/obj/item/weapon/storage/S = I
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if(prob(upgrade_scroll_chance) && S.contents.len < S.storage_slots && !S.invisibility)
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var/obj/item/upgradescroll/scroll = new
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