Made some object lists less terrible to read
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@@ -23,7 +23,7 @@
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var/contains_sample = 0
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/obj/item/seeds/replicapod/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W,/obj/item/weapon/reagent_containers/syringe))
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if(istype(W, /obj/item/weapon/reagent_containers/syringe))
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if(!contains_sample)
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for(var/datum/reagent/blood/bloodSample in W.reagents.reagent_list)
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if(bloodSample.data["mind"] && bloodSample.data["cloneable"] == 1)
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@@ -99,7 +99,7 @@
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podman.faction |= factions
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if(!features["mcolor"])
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features["mcolor"] = "#59CE00"
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podman.hardset_dna(null,null,podman.real_name,blood_type,/datum/species/pod,features)//Discard SE's and UI's, podman cloning is inaccurate, and always make them a podman
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podman.hardset_dna(null,null,podman.real_name,blood_type, /datum/species/pod,features)//Discard SE's and UI's, podman cloning is inaccurate, and always make them a podman
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podman.set_cloned_appearance()
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else //else, one packet of seeds. maybe two
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@@ -110,9 +110,9 @@
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/obj/machinery/hydroponics/bullet_act(obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
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if(!myseed)
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return ..()
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if(istype(Proj ,/obj/item/projectile/energy/floramut))
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if(istype(Proj , /obj/item/projectile/energy/floramut))
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mutate()
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else if(istype(Proj ,/obj/item/projectile/energy/florayield))
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else if(istype(Proj , /obj/item/projectile/energy/florayield))
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return myseed.bullet_act(Proj)
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else
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return ..()
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@@ -877,7 +877,7 @@
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/obj/machinery/hydroponics/proc/update_tray(mob/user = usr)
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harvest = 0
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lastproduce = age
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if(istype(myseed,/obj/item/seeds/replicapod))
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if(istype(myseed, /obj/item/seeds/replicapod))
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to_chat(user, "<span class='notice'>You harvest from the [myseed.plantname].</span>")
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else if(myseed.getYield() <= 0)
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to_chat(user, "<span class='warning'>You fail to harvest anything useful!</span>")
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@@ -84,7 +84,7 @@
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if(default_deconstruction_crowbar(O))
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return
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if (istype(O,/obj/item/weapon/storage/bag/plants))
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if (istype(O, /obj/item/weapon/storage/bag/plants))
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var/obj/item/weapon/storage/P = O
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var/loaded = 0
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for(var/obj/item/seeds/G in P.contents)
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@@ -101,7 +101,7 @@
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else if(seedify(O,-1, src, user))
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to_chat(user, "<span class='notice'>You extract some seeds.</span>")
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return
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else if (istype(O,/obj/item/seeds))
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else if (istype(O, /obj/item/seeds))
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if(add_seed(O))
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to_chat(user, "<span class='notice'>You add [O] to [src.name].</span>")
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updateUsrDialog()
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@@ -195,7 +195,7 @@
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var/mob/M = O.loc
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if(!M.drop_item())
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return 0
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else if(istype(O.loc,/obj/item/weapon/storage))
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else if(istype(O.loc, /obj/item/weapon/storage))
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var/obj/item/weapon/storage/S = O.loc
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S.remove_from_storage(O,src)
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