Made some object lists less terrible to read

This commit is contained in:
CitadelStationBot
2017-07-18 09:44:43 -05:00
parent c294d781b6
commit a72962c300
236 changed files with 733 additions and 629 deletions
+3 -3
View File
@@ -84,7 +84,7 @@
if(default_deconstruction_crowbar(O))
return
if (istype(O,/obj/item/weapon/storage/bag/plants))
if (istype(O, /obj/item/weapon/storage/bag/plants))
var/obj/item/weapon/storage/P = O
var/loaded = 0
for(var/obj/item/seeds/G in P.contents)
@@ -101,7 +101,7 @@
else if(seedify(O,-1, src, user))
to_chat(user, "<span class='notice'>You extract some seeds.</span>")
return
else if (istype(O,/obj/item/seeds))
else if (istype(O, /obj/item/seeds))
if(add_seed(O))
to_chat(user, "<span class='notice'>You add [O] to [src.name].</span>")
updateUsrDialog()
@@ -195,7 +195,7 @@
var/mob/M = O.loc
if(!M.drop_item())
return 0
else if(istype(O.loc,/obj/item/weapon/storage))
else if(istype(O.loc, /obj/item/weapon/storage))
var/obj/item/weapon/storage/S = O.loc
S.remove_from_storage(O,src)