Made some object lists less terrible to read
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@@ -32,10 +32,10 @@
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atoms += B
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for(var/A in B)
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atoms += A
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if(istype(A,/obj/structure/cable))
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if(istype(A, /obj/structure/cable))
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cables += A
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continue
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if(istype(A,/obj/machinery/atmospherics))
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if(istype(A, /obj/machinery/atmospherics))
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atmos_machines += A
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SSatoms.InitializeAtoms(atoms)
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@@ -171,7 +171,7 @@ GLOBAL_DATUM_INIT(_preloader, /dmm_suite/preloader, new)
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/**
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* Fill a given tile with its area/turf/objects/mobs
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* Variable model is one full map line (e.g /turf/unsimulated/wall{icon_state = "rock"},/area/mine/explored)
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* Variable model is one full map line (e.g /turf/unsimulated/wall{icon_state = "rock"}, /area/mine/explored)
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*
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* WORKING :
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*
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@@ -292,7 +292,7 @@ GLOBAL_DATUM_INIT(_preloader, /dmm_suite/preloader, new)
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//then instance the /turf and, if multiple tiles are presents, simulates the DMM underlays piling effect
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var/first_turf_index = 1
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while(!ispath(members[first_turf_index],/turf)) //find first /turf object in members
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while(!ispath(members[first_turf_index], /turf)) //find first /turf object in members
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first_turf_index++
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//turn off base new Initialization until the whole thing is loaded
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