Made some object lists less terrible to read

This commit is contained in:
CitadelStationBot
2017-07-18 09:44:43 -05:00
parent c294d781b6
commit a72962c300
236 changed files with 733 additions and 629 deletions

View File

@@ -32,10 +32,10 @@
atoms += B
for(var/A in B)
atoms += A
if(istype(A,/obj/structure/cable))
if(istype(A, /obj/structure/cable))
cables += A
continue
if(istype(A,/obj/machinery/atmospherics))
if(istype(A, /obj/machinery/atmospherics))
atmos_machines += A
SSatoms.InitializeAtoms(atoms)

View File

@@ -171,7 +171,7 @@ GLOBAL_DATUM_INIT(_preloader, /dmm_suite/preloader, new)
/**
* Fill a given tile with its area/turf/objects/mobs
* Variable model is one full map line (e.g /turf/unsimulated/wall{icon_state = "rock"},/area/mine/explored)
* Variable model is one full map line (e.g /turf/unsimulated/wall{icon_state = "rock"}, /area/mine/explored)
*
* WORKING :
*
@@ -292,7 +292,7 @@ GLOBAL_DATUM_INIT(_preloader, /dmm_suite/preloader, new)
//then instance the /turf and, if multiple tiles are presents, simulates the DMM underlays piling effect
var/first_turf_index = 1
while(!ispath(members[first_turf_index],/turf)) //find first /turf object in members
while(!ispath(members[first_turf_index], /turf)) //find first /turf object in members
first_turf_index++
//turn off base new Initialization until the whole thing is loaded