Made some object lists less terrible to read
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@@ -173,7 +173,7 @@
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if(!powered())
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return
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if(istype(W,/obj/item/weapon/card/id))
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if(istype(W, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/I = user.get_active_held_item()
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if(istype(I) && !istype(inserted_id))
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if(!user.drop_item())
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