Made some object lists less terrible to read
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@@ -12,7 +12,7 @@
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if(!O)
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return 0
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O.mouse_opacity = 2
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if(istype(O,/obj/item/borg/sight))
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if(istype(O, /obj/item/borg/sight))
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var/obj/item/borg/sight/S = O
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sight_mode &= ~S.sight_mode
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update_sight()
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@@ -674,7 +674,7 @@
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if(istype(module, /obj/item/weapon/robot_module/miner))
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if(istype(loc, /turf/open/floor/plating/asteroid))
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for(var/obj/item/I in held_items)
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if(istype(I,/obj/item/weapon/storage/bag/ore))
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if(istype(I, /obj/item/weapon/storage/bag/ore))
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loc.attackby(I, src)
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#undef BORG_CAMERA_BUFFER
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