Made some object lists less terrible to read
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@@ -103,7 +103,7 @@
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update_text()
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/obj/item/weapon/paper/contract/infernal/suicide_act(mob/user)
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if(signed && (user == target.current) && istype(user,/mob/living/carbon/human/))
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if(signed && (user == target.current) && istype(user, /mob/living/carbon/human/))
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var/mob/living/carbon/human/H = user
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H.forcesay("OH GREAT INFERNO! I DEMAND YOU COLLECT YOUR BOUNTY IMMEDIATELY!")
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H.visible_message("<span class='suicide'>[H] holds up a contract claiming [user.p_their()] soul, then immediately catches fire. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -304,11 +304,11 @@
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id.assignment = "Captain"
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id.update_label()
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if(worn)
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if(istype(worn,/obj/item/device/pda))
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if(istype(worn, /obj/item/device/pda))
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var/obj/item/device/pda/PDA = worn
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PDA.id = id
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id.loc = worn
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else if(istype(worn,/obj/item/weapon/storage/wallet))
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else if(istype(worn, /obj/item/weapon/storage/wallet))
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var/obj/item/weapon/storage/wallet/W = worn
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W.front_id = id
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id.loc = worn
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@@ -149,7 +149,7 @@
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to_chat(usr, "<span class='notice'>You feel kind of silly, copying [ass == usr ? "your" : ass][ass == usr ? "" : "\'s"] ass with [ass == usr ? "your" : "their"] clothes on.</span>" )
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break
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else if(toner >= 5 && !busy && check_ass()) //You have to be sitting on the copier and either be a xeno or a human without clothes on.
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if(isalienadult(ass) || istype(ass,/mob/living/simple_animal/hostile/alien)) //Xenos have their own asses, thanks to Pybro.
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if(isalienadult(ass) || istype(ass, /mob/living/simple_animal/hostile/alien)) //Xenos have their own asses, thanks to Pybro.
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temp_img = icon('icons/ass/assalien.png')
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else if(ishuman(ass)) //Suit checks are in check_ass
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if(ass.gender == MALE)
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@@ -256,7 +256,7 @@
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/obj/machinery/photocopier/attackby(obj/item/O, mob/user, params)
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if(istype(O, /obj/item/weapon/paper))
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if(copier_empty())
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if(istype(O,/obj/item/weapon/paper/contract/infernal))
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if(istype(O, /obj/item/weapon/paper/contract/infernal))
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to_chat(user, "<span class='warning'>[src] smokes, smelling of brimstone!</span>")
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resistance_flags |= FLAMMABLE
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fire_act()
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