Made some object lists less terrible to read
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@@ -12,7 +12,7 @@
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range = 7
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cooldown_min = 30
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selection_type = "range"
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var/list/compatible_mobs = list(/mob/living/carbon/human,/mob/living/carbon/monkey)
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var/list/compatible_mobs = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
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action_icon_state = "barn"
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@@ -55,7 +55,7 @@
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I.max_charges = 0
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burnt_out = 1
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I.charges = I.max_charges
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if(istype(item,/obj/item/weapon/gun/magic/wand) && I.max_charges != 0)
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if(istype(item, /obj/item/weapon/gun/magic/wand) && I.max_charges != 0)
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var/obj/item/weapon/gun/magic/W = item
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W.icon_state = initial(W.icon_state)
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I.recharge_newshot()
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@@ -84,7 +84,7 @@
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C.maxcharge = 1
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burnt_out = 1
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C.charge = C.maxcharge
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if(istype(C.loc,/obj/item/weapon/gun))
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if(istype(C.loc, /obj/item/weapon/gun))
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var/obj/item/weapon/gun/G = C.loc
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G.process_chamber()
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item.update_icon()
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@@ -28,7 +28,7 @@
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var/spawn_place = pick(targets)
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if(summon_ignore_prev_spawn_points)
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targets -= spawn_place
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if(ispath(summoned_object_type,/turf))
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if(ispath(summoned_object_type, /turf))
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var/turf/O = spawn_place
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var/N = summoned_object_type
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O.ChangeTurf(N)
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@@ -44,7 +44,7 @@
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if(istext(proj_type))
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var/projectile_type = text2path(proj_type)
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projectile = new projectile_type(user)
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else if(istype(proj_type,/obj/effect/proc_holder/spell))
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else if(istype(proj_type, /obj/effect/proc_holder/spell))
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projectile = new /obj/effect/proc_holder/spell/targeted/trigger(user)
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var/obj/effect/proc_holder/spell/targeted/trigger/T = projectile
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T.linked_spells += proj_type
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@@ -131,7 +131,7 @@
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lich.real_name = mind.name
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mind.transfer_to(lich)
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mind.grab_ghost(force=TRUE)
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lich.hardset_dna(null,null,lich.real_name,null,/datum/species/skeleton)
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lich.hardset_dna(null,null,lich.real_name,null, /datum/species/skeleton)
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to_chat(lich, "<span class='warning'>Your bones clatter and shutter as you are pulled back into this world!</span>")
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var/turf/body_turf = get_turf(old_body)
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lich.Knockdown(200 + 200*resurrections)
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@@ -36,7 +36,7 @@
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if(istext(proj_type))
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var/projectile_type = text2path(proj_type)
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projectile = new projectile_type(user)
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if(istype(proj_type,/obj/effect/proc_holder/spell))
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if(istype(proj_type, /obj/effect/proc_holder/spell))
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projectile = new /obj/effect/proc_holder/spell/targeted/trigger(user)
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var/obj/effect/proc_holder/spell/targeted/trigger/T = projectile
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T.linked_spells += proj_type
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@@ -86,7 +86,7 @@
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break
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else
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if(istype(item_to_retrieve.loc,/obj/machinery/portable_atmospherics/)) //Edge cases for moved machinery
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if(istype(item_to_retrieve.loc, /obj/machinery/portable_atmospherics/)) //Edge cases for moved machinery
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var/obj/machinery/portable_atmospherics/P = item_to_retrieve.loc
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P.disconnect()
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P.update_icon()
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