scope creep lmao
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@@ -188,7 +188,7 @@
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needs_processing = .
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//Return TRUE to get whatever mob this is in to update health.
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/obj/item/bodypart/proc/on_life()
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/obj/item/bodypart/proc/on_life(seconds, times_fired)
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if(stam_heal_tick && stamina_dam > DAMAGE_PRECISION) //DO NOT update health here, it'll be done in the carbon's life.
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if(heal_damage(brute = 0, burn = 0, stamina = (stam_heal_tick * (disabled ? 2 : 1)), only_robotic = FALSE, only_organic = FALSE, updating_health = FALSE))
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. |= BODYPART_LIFE_UPDATE_HEALTH
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