Removes liver unfailure and makes alcohol do the killing thing sometimes (#35840)
* - Removes liver unfailure * - MY LIVER FAILED INSTANTLY * - Increases liver damage tenfold because whats the point of this pr if you need to drink 100 liters of the toughest booze in the game before you get liver damage * - Fixes cyber livers not being twice as durable as ordinary livers - Ok compromise alcohol does twice as much liver damage - Fixes livers regenerating after they failed * - I'll be happy if bacchus blessing destroys my liver and absinthe doesn't * - I think this is the final number I'll punch in. I downed 14 shot glasses of vodka
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CitadelStationBot
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0589c06507
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a75ac3bc13
@@ -39,7 +39,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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if(H.drunkenness < volume * boozepwr * ALCOHOL_THRESHOLD_MODIFIER)
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H.drunkenness = max((H.drunkenness + (sqrt(volume) * boozepwr * ALCOHOL_RATE)), 0) //Volume, power, and server alcohol rate effect how quickly one gets drunk
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var/obj/item/organ/liver/L = H.getorganslot(ORGAN_SLOT_LIVER)
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H.applyLiverDamage((max(sqrt(volume) * boozepwr * L.alcohol_tolerance, 0))/10)
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H.applyLiverDamage((max(sqrt(volume) * boozepwr * L.alcohol_tolerance, 0))/4)
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return ..() || .
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/datum/reagent/consumable/ethanol/reaction_obj(obj/O, reac_volume)
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